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Destroy 20 units with a single High Templar in a Melee game.
Regenerate 500 shield energy on a single unit without taking friendly fire in an Unranked or Ranked game.
Using Warp Prisms, warp in 50 units in a single Melee game.
Absorb 1,000 damage with hallucinations in an Unranked or Ranked game.
Expand during the first 225 seconds of a Melee game.