Attack for 20 seconds with no counterattacks in an Unranked or Ranked game.
Cancel construction of a structure that is being destroyed by an opponent in a Melee game.
Regenerate 500 shield energy on a single unit without taking friendly fire in an Unranked or Ranked game.
Destroy a fully loaded transport in an Unranked or Ranked game.
Kill 50 supply worth of units within 15 seconds in a Melee game.