“Why Does Blizzard Hate Healers?”

“Why Does Blizzard Hate Healers?”

You may have heard that healing in Cataclysm is going to feel different. The role will be more challenging, particularly in terms of resource management. This won’t be news to a lot of regular forum readers, but I see enough “why nerf healers?” concerns that I thought it was still a worthwhile topic for an inaugural developer blog.

As a blanket statement, healer mana wasn’t a big concern in Wrath of the Lich King. You could run out of mana sometimes, but it really didn’t affect your spell choice in the way it did prior to Lich King. We think resources should be important, though. A lot of gameplay in a wide variety of games comes down to managing a limited resource, whether it's Vespene Gas in an RTS, ammo in an FPS, or even time in a puzzle game. Managing your resources well makes you a better player. Not being limited by resources can feel empowering over a short period of time, but only because it feels like you’re breaking the rules. In fact you are breaking the rules, and once those short periods of time have ended, a game can quickly lose its luster. Godmode isn’t nearly as compelling in the long term as it might seem at first glance.

Now, it is true that resource management is an even bigger part of the game for healers than it is for other roles. “Not fair!” you might be ready to cry. I used this analogy once before, and it seemed to resonate with lots of people, so I’ll use it again. Dealing damage is like a sprint. You typically want to go as fast as you can. Healing isn’t a race though -- it’s more like darts. You want to be as precise as you can. A big part of the healing gameplay is using the right tool for the right job. The resource cost of those tools is one of the things that differentiates them. Remove the resource constraint and you lose one dimension that differentiates the tools. Good healers used to pride themselves on keeping everyone standing up without running out of mana.

For a number of reasons, all of which were completely our fault, healers had too much mana regeneration in Wrath of the Lich King. Let’s look at the consequences of infinite mana for a moment.

For starters, those expensive, fast heals were never a difficult choice. Expensive doesn’t really apply in the absence of a cost, so they were just fast heals. Why wouldn’t you want to cast a fast heal? Healer gameplay became smaller because they had fewer options. Rather than choosing the right tool, everyone picked a spell such as Power Word: Shield, Flash of Light or Rejuv, and just used that spell. Over and over. We think a cornerstone of good gameplay is making interesting decisions. When your toolbox is too small (because the expensive or slow spells are immediately discarded as tools) then you are making fewer interesting decisions.

Second, since healers weren’t really running out of mana, we had to find other ways to make those raid encounters that were designed to be challenging actually challenging. That often came down to very high tank or raid damage. So now not only did healers not have much of a choice about which spell to use, but they also had to use that spell every global cooldown or risk someone dying. This made healing stressful without the reward of having made good decisions. If you healed the wrong target, hesitated for a moment, or had a laggy connection, then someone was going to die.

Third, anything that played off of mana regeneration, such as a talent, a stat like Spirit, or even a proc from a trinket, became undesirable. Furthermore, since mana wasn’t a concern, overhealing was also not a concern, and players did it with abandon. When everything is an overheal already, then stats like critical strike chance also become devalued.

Fourth, PvP balance suffered. When healers could easily heal anyone to full without fear of overhealing or running out of mana, then battles became very binary. You either killed someone or you didn’t. Nobody sat in a wounded state very long. There was no sense of a changing tide or someone coming from behind. Imagine a tennis match where the outcome of the first serve won or lost the entire match. We could have improved this situation by increasing health pools, which is exactly what we did for Cataclysm, but larger health pools with infinite mana would just make bosses feel unthreatening.

To be clear, we don’t want healers to constantly run out of mana. We want them to run out of mana when they don’t play well. And we don’t want them to always fail. But we do want them to feel good when they are challenged, and overcome those challenges to succeed. When someone is wounded, we want healers to consider whether to use a slow, efficient heal (because they aren’t in immediate threat of dying) or a fast, expensive heal (because they are). That’s called triage, and it was notably missing from the Lich King healing environment. We think triage will make healing more fun. We’re making this change not to make healers sad by nerfing them, but to make healers happy by making the game more fun for them.

 

Greg "Ghostcrawler" Street is the Lead Systems Designer for World of Warcraft.

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Sacreligious
Bonechewer
Sacreligious
3/30/2011
all i see on this forum is a bunch op people qqing about wrath cmon guys you spent the time to learn your classes then ,why i it so hard to figure them out now? and to all the healers who are quitting because it got hard,you should be thankful that now it at least makes u think a little ,instead of just rolling you face on the keyboard :}
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Pwnman
Hellscream
Pwnman
3/30/2011
@Sacreligious: you have a good point at that my friend I remember when I was a lvl 15 just starting dungun I didn't know what class I was it took me only 1 dungun to figure out 3 things 1 I am not a healer 2 I am not a tank (although I just recently got that as a duel talent) 3 I am a DPS pally not a holy or a protection =D im glad i found that out too. so I gotta hand it to the healers that dont care if the got nerfed and they stay in they got brains
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Sacreligious
Bonechewer
Sacreligious
3/30/2011
i healed on my shaman from 65 to 80 it was not an issue at all ,nothing phased anyone,hard to let people die when u can top off with a single spell,personally i like the changes to healing that came with cata,after goin ele to lvl and grind the heroics i went back to resto had all the issues of mana and triage as u call it ,but those started to resolve themselves as my gear progressed from heroic blues to farmed epics[bot is good but time consuming] currently 5/12 in pugs with a 351 ilv
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@Sacreligious: so true. healing isn't really hard when you've been raiding for a while and gearing out. experience, gear, and taking the time to read up on changes will help those of you who complain about it get better and then you'll see that its still easy but fun...unlike wrath where you bound all your buttons to chain heal, put on your helmet and repeatedly smashed your face into your keyboard.

there's only one complaint about healing from me, everyone likes to blame us...even when they stand in the fire and die. QQ i cant compensate for bad play from others now :(.
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Vandril
Magtheridon
Vandril
3/30/2011
Thundurrel - I was about to post exactly that.
I played Holy Pally and Resto Shaman in wrath casually, most of the time I didn't use my pally at all and my shaman was Ele.
It bored the crap out of me, I'd only do it for quick heroic queues and if my 2v2 team was having a bad day. I hated it to death.

Cata was released, and I leveled some characters. I hit my pally to 85 and figured everything else changed a lot so I should give healing another shot. At this moment I'm still in lvl 85 crafted blues and leveling gear for holy (gearing ret/prot this season, holy next), and even so I'm loving healing in pvp in 2v2. Sure, I fail a lot because of my 4.7k spellpower, 70k mana, and under 100k health (not to mention 13% resil). My crit chance is low, my spirit is essentially baseline. And to make matters even worse for my 2v2? I'm partnered with a shadow priest who's average latency is 2k MS.
Even so, we win ~50% of games. Healers are not bad now, just different. They're a lot more fun than they used to be to me, and I may even make my pally a full-time healer once I see how it goes with gear.
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Thundurrel
Khadgar
Thundurrel
3/30/2011
I first took up healing in Wotlk, and hated it. Quite simply, it was boring. I gave it up until Cata was released and i had hit 85, and had heard about the changes. I think the new mana mechanics not only make healing challenging, they make it fun.
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Màwfèyà
Borean Tundra
Màwfèyà
3/30/2011
First i would like to say i love healers in Dungeons. They have saved my life more than once. But when it comes to facing them one on one i think this is a good idea. I agree with Brewsky make the game for all of us, not just the people that are completely addicted to WoW.
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Daironard
Madoran
Daironard
3/29/2011
Blizz, I'm a casual gamer, i'm only 14 so I don't really have the time to be a hardcore player, and I feel left behind. It's like what Brewsky said, make a game for all of us, not just the people that are completely and totaly addicted to WoW.
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Astori
Frostwolf
Astori
3/29/2011
@Daironard: there is quite a difference between "casual" and "parker" gamers. Casuals spend time lesser than regulars (raiders) and way much lesser than hardcores.

Parkers, are just come online whenever they want to. They do quests, levelling, tradeskilling at their own time. Maybe they could join a pug raid once a week (BH) and do few BGs.

Given the differences, parkers will not perform as well as casuals due the time & effort spent ratio. That conclude itself, that parkers will always get left behind.

As a parker, he/she cannot expect to get gears/rewards as equally as others. And if he/she willing to catch up, it's going to take time longer than others as well.

Blizzard has given a normal dungeon to gear parkers, by completing all normal gears, average item level will be 333 EQUIPPED (notice the caps I've put? it is equipped gears, not what's-in-the-bag gears). While others are already completing heroics 5 man and go casual, some downed raids and few progressing through heroic raids, yet parkers will never reached that point at the given time and they (parkers) have to accept it.

By getting all 333 IL, then parkers are ready to hit heroics.

No mean to spy, I noticed your IL is 331 equipped, I suggest you do more normal dungeons until you get all 333 gears from there AND do not forget to equip faction tabards, since it gives you very good rewards upon exalted.

You don't have to be hardcore to enjoy this game (or other mmos), but don't forget that your goals are completely different than regulars or hardcores

Good luck
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Daironard
Madoran
Daironard
3/29/2011
Blizz, maybe, just maybe, the way to please everyone might be to listen to the people that pay to play your game, and PLEASE give tanks more options for gear, it takes WAY too long to get gear, add in some more tank gear that has a high drop rate plz
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Astori
Frostwolf
Astori
3/29/2011
@Daironard: it doesn't take that long to get gears. Cross-server Random que is a blessing already, you can farm same heroics many times (if your lucky) per day. You can get party as a tank especially almost instantly, no hassle, just a click of " i " and bam, dungeon is ready.

and again, Blizzard do listen to people.
However, most of the time "people" do not learn, and then blaming or QQing Blizzard that as if Blizzard never listen.

as part of pleasing people,
what you want is to please yourself, which I aggree, I also like to be pleased. Then, what I do is, I learn & perform in my way of play so I could "please" myself in this world (Azeroth lol).

During vanilla & TBC, I was hardcore. WotLK, not so hardcore. Cata, I'm casual. I learn my class both heal & tanking (DK btw) casually, like 2 dungeons each per day, and it is enough to cope (grasping skill) with current progression flow.
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@Astori: I'm sorry did you say Blizz DOES listen to players? That's it, I have no hope for humanity, send on the next shuttle to mars...JK, but on a more serious note I have to really, REALLY disagree, I feel Blizz has ignored us since WOTLK why? There have been some AWESOME suggestions to improve the play quality of this game that blizz just pranced right over...or how about the MAJOR imbalance in PvP? No, PvP may always be imbalanced but NEVER to this degree, this level of imbalance is like a horror movie that you can't get out of your head...
As for listening, if they did do that, they wouldn't be doing all these, as I like to call them: "Hit and miss" patches, ones that just are thrown in to see what they do without any thought or REAL consequence on how it might ruin it, WOTLK was a huge example of that...
You people hear this other MMO threat all the time and think nothing of it but what about another threat?....Your economic situation. I don't want to play a broken game that only gets good after a whole year and be paying 140$ a year for it....
Your biggest threat may not be MMOs but I see the RISE OF THE CONSOLE! happening all over and I'm pretty sure games like these will be buried neck deep in their dust left by console if they don't pick up the pace...
How can I make such a statement? If you knew how much time I devoted to playing video games and how fast I lost interest in Cata after it came out, you would see why I make this a concern...

So if Blizzard really cares, start fixing things that are unquestionably broken at the moment, Like: dwarf racials...enough said...
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Sherrman
Ursin
Sherrman
3/29/2011
I for one, stopped healing on my shaman because it was absolutely insane how quickly I ran out of mana.
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Thundurrel
Khadgar
Thundurrel
3/30/2011
@Sherrman: When i first started healing on my druid, at the beginning of cata, i would go out of mana extremely fast. It was frustrating, and i was ready to quit, until i started getting more gear. Get your combat regen to 2500 ish and mana shouldn't be a problem.
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Krethas
Skullcrusher
Krethas
3/29/2011
I've recently made a Holy pally and I love what healing has become. As the case with DPS, I too have a spell to use for generic trash mobs. Holy Light is used for light damage. It's cheap and heals for a decent amount. But if there is ever a rush of high damage, I can easily boost the effectiveness of healing by following Holy Light with Holy Shock. The back to back heals gives me plenty of time to follow it up with a larger heal, such as Divine Light, if it's needed. For me it takes a lot more thought and the stringing together of heals, unlike when I could just spam Flash of Light.
As for mana, As a belf Holy Pally, I find I'm never short from a quick source. I can use my racial for a quick amount, enough for a heal or two, use a judgement, perhaps a potion, or if in real need, pop a Divine Plea. So I almost always have near max mana, or am a stones throw away, but what I think Blizzard was aiming for was that I play a huge role in that mana regen. I myself have to use things to make sure I have mana, opposed to passive regen.
I could go on for hours. I love what Blizzard has done for healers. Everyone else should too. For the first time, in what seems like years, I find myself saying; Well done, Blizzard.
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Nàosyth
Trollbane
Nàosyth
3/29/2011
LOL okay well increase the damage don't nerf the hell out of heal spells. I agree healing in WOTLK was easy, too easy once you got your epic gear. OK. But now, it's just a turn off. With as many people I have seen unhappy with how Cata has changed practically everything, Blizz still isn't listening. If you at least cut the cost of mana you know this would be so much better if anything. You guys don't have to make it easy but don't make it so hard, there are people on here who are casual who do like a challenge but not something that makes you want to bang your head against the wall...come on we pay you salaries...we deserve to be heard!
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Driscolar
Akama
Driscolar
3/29/2011
@Nàosyth: It comes down to PvP vs PvE. PvE healing was too easy in Wrath, so they nerfed it. PvP healing in Wrath was equal to trolling your largest cast heal and instant casts. In Cata, now PvP is at where it should be, healers can actually go oom. I heal for PvP and PvE and PvP healing is just fine. However, PvE healing is the issue. In order to balance PvE vs PvP, Blizz has to have healers have the possibility to go oom. Thus, PvE has taken a hit.
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@Driscolar: or they could just simply have altered mana regen in pvp. with that said wrath was increadably broken for the healers, you didnt think you just reacted. it felt like going into heroic icc was simple, most bosses were easy one shots simply because a few good healers (you didnt even have to be good) could just simply overheal all the damage. regardless im not much for the pvp side so i feel nerfing pve for the sake of whiny pvpers is pointless (no offence). so its really not just because pvpers whined, its because wrath was a joke for healers on all sides.
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Nooblin
Proudmoore
Nooblin
3/29/2011
Wow if your healing and your run outta mana on any boss I've played so far in Cata or any trash pulls than you simply suck! This is my FIRST healing class and I find it very fun and easy to keep my mana up at 85% or more. Yes that is with all players at full health XD Oh and if you say your the best of the best.... you are probably not. Healing is good, don't change it for shamans, we are mint. As for the other classes I'm not sure, but I know in pvp that a good druid, priest or pally hold their own.
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Baruch
Shandris
Baruch
3/28/2011
And yet you do it again. Please. Tell us what is fun. How about a novel approach? Let us tell *you* what we'd like in a game. That's usually how capitalism works. It's only a matter of time until your hubristic development practices do result in large attrition. No, you guys aren't going to go broke, but then you haven't really had to endure real competition driving your development yet. I sure hope it comes soon. The game is *not* fun.
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Thundurrel
Khadgar
Thundurrel
3/30/2011
@Baruch: Rift...
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Mailing
Scarlet Crusade
Mailing
3/28/2011
I think that this is a great idea. In WotLK as a healer i hit lvl 80 and i could do heroics already basically. Now, when Cataclysm first came out i tried to heal my first dungeon with all WotLK gear, it was much harder. It is nice.
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Munnies
Maelstrom
Munnies
3/28/2011
http://www.youtube.com/watch?v=69rnJushG44&feature=related

YOU'RE HORRIBLE!!!!
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Lektor
Eldre'Thalas
Lektor
3/28/2011
The healing to mana consumption ratio is terrible I understand how easy it was to heal in wrath but, instead of changing 1 variable to offset the "Godmode healing" you changed 2(the amount of damage tanks take and how much mana we use) which was way more then required. Just seems like the curve was designed for the best of the best(which includes me) and completely left the common player in the dust, which posses a very big issue servers aren't full of the best of the best it's full of the everyday player who can't manage, and stop progression for those who are ready. So is blizzard really going to force people to leave there guilds for more progression so theres only 3-5 guilds on entire servers completing anything, or they can change things so heroic is hard and reg isn't easy but sure isn't hard enough to where 1 person can wipe a 10m raid because there not the fastest or insanely elite. Feels like the basic player who fills raids doesn't cut it anymore, every single player in group has to be over the top good now days and i'm sorry to say it but the servers just don't have as many great players as it seems is required.
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Darkdestiny
Madoran
Darkdestiny
3/28/2011
@Lektor: Lol your funny...i barely ever run out of mana and when i do it is 5 or 6 pulls after the boss fight...if the tank does individual pulls then my mana goes down 10% at the most...What are you complaining about?
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Älucard
Deathwing
Älucard
3/29/2011
@Lektor: Go play some vanilla conetent at 60 like emperor in AQ 20, come back and talk about difficult healing. Blizzard betrayed its initial players, and now setting its course right. As for the tank taking more damage the tanks have plenty of survivability abilities such as shield wall, shield block, spell reflect, last stand, etc.
Maybe the problem is that you are alliance?
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Astori
Frostwolf
Astori
3/29/2011
@Solidbeast: lolalliance
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@Solidbeast: lol i think increased damage for our meatshields is to also make them think. its there responsibility to pop a cd if there going to die from a hard hitting boss! if your meatshield is nothing but meat then there probably going to make a very tender steak.
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Coolwind
Stormrage
Coolwind
3/28/2011
I appreciate the changes for the mere fact that it makes identifying terrible players super quick.

/kick
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Pwnman
Hellscream
Pwnman
3/30/2011
@Coolwind: rofl
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Lackered
Blackwater Raiders
Lackered
3/27/2011
sometimes you just got to adapt to change.. that is what i learned through out my mmo experiences.
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Holyrofl
Eitrigg
Holyrofl
3/26/2011
I have a lot of healers. Its what I did best in wotlk and it still is in cata. But something new happend when switching between my healers now... i had to think... o wait im not just mindlessly spaming 1 spell anymore. It is more indepth now. I had to use a different play style on my druid then my pally or shammy. I like the change. Great job bliz. And to all the ppl that left 4 rift... WELCOME BACK:D
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Brewsky
Blackwater Raiders
Brewsky
3/26/2011
I read lots of folks claim that Vanilla was harder than Cat is now. Just a reminder.. Vanilla WoW was broken. It was full of flaws and that's why Blizz patched it, and patched it and patched it.. how many times? Improvement is name of Blizzard's business game. Many people play games for fun.. yep plain simple casual fun with friends when they have time in their busy lives to play. I know that there are also those not so casual gamers that live and breathe THE GAME. That can and do invest more time and effort to learn the mechanics of their classes and of the new raid challenges. It has always been a juggle for Blizzard to please everyone. And yes we all know that's impossible, but a company selling a service needs to do the impossible or they lose customers. Yes Blizzard HAS lost some customers because Cata took the calsual gamer and said, you've had your fun. Now it's time for Hardcore gamers to have their turn again. (sigh) I'm a casual gamer.. and I've struggled to adapt to the Hardcore gaming regime. I find.. well little to no fun at all. I lose the content for the struggle. I lose the friends for the smack. Blizzard? (smack upside your collective heads) Why not break the juggling act. Stop it and make realm wide mechanics not game wide. Flag realms for mechanics a-la-lich-king, friendly to casual gamers. Flag realms a-la-cata for the hardcore community. Just as you flagged for PvP, Reg & RP. Make everyone happy? (shrug) It might just be possible to make MORE customers happy. :)
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Älucard
Deathwing
Älucard
3/29/2011
@Brewsky: Then why should someone who works half assed deserve gear equal to someone who works twice as hard? This has been done for a reason to show who deserves what. And thank you blizz for putting i lvls. brilliant.
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Astori
Frostwolf
Astori
3/29/2011
@Solidbeast: aggree.
@Brewsky: Players that spent more time/effort should get better gears/rewards than players that did not.

I've never get a chance to ever acquire exceptional pvp weapons, so be it.

I've never gotten any 272IL (pve) gears during WotLK, so be it.

Since what I could achieve was never the "top" gear, I got no choice to compete/perform against people who actually got it.
Ofcourse, if you compare players with same skills, then the one with better gears win & there is nothing you can do about it.

I had to compete (pvp) & perform (pve) with players better geared than I was, ofcourse I couldn't beat them nor even "par" with them, but I wasn't left behind too far from their results.

it's called, "constitution"

or

"resilient"
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Màwfèyà
Borean Tundra
Màwfèyà
3/30/2011
@Brewsky: awesome post and i completely agree
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Lmn
Bleeding Hollow
Lmn
5/20/2011
@Imposiable: I also agree, brewsky.
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Voodoostorm
Blackrock
Voodoostorm
3/26/2011
I'd simply like to re-emphasise the point that seems to be being overlooked constantly.

Blizzard did not make the game hard, the put it back to how it once was.

Vanilla - the most challenging time, is also the most beloved. Remember healing 40 mans without raid frames? no you don't because you obviously joined in wrath...the current difficulty even with it's big step up is still dwarfed by the masterpiece that was Vanilla. *vanilla means classic*

BC - arguably equal to vanilla, blizzard introduced many more mechanics during this time and showed us "heroic difficulties" these heroic difficulties were just what we needed, they weren't a "stepping stone" towards raid gear...they were preparation because they were nearly on par with the raids in difficulty simply with not as good rewards and less people to manage.

Wrath - oh dear...in wrath all skill and focus requirements were thrown crudely out of the window, healers could heal forever...tanks could mitigate anything...dps didn't have to pay attention to fight mechanics, and once people got geared...NOTHING needed to be done properly, every week there was a newer easier way to do a fight because people realised you were so ridiculously disproportionate to the content that those confusing mechanics you were struggling with originally could just be ignored and burned through...people got used to this, and many more people joined during this time and it set the bar far lower than originally intended.

Cataclysm is not a nerf to your heals or avoidance or dps...it's a re-awakening of the old days when it mattered where you stood, what your stats were...which skill you used, no longer can you watch porn, eat pizza, and down a raid at the same time...no more can you "brb" during an end content boss battle to put your pie in the oven....SKILL HAS RETURNED
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Shinylights
Mok'Nathal
Shinylights
3/26/2011
@Voodoostorm: You did have raid frames (so to speak) in vanilla, but you had to click and drag them to the screen from the raid tab in the social menu
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Shinylights
Mok'Nathal
Shinylights
3/26/2011
@Voodoostorm: other than that i agree 100% with your analysis of the versions of WoW