“Why Does Blizzard Hate Healers?”

“Why Does Blizzard Hate Healers?”

You may have heard that healing in Cataclysm is going to feel different. The role will be more challenging, particularly in terms of resource management. This won’t be news to a lot of regular forum readers, but I see enough “why nerf healers?” concerns that I thought it was still a worthwhile topic for an inaugural developer blog.

As a blanket statement, healer mana wasn’t a big concern in Wrath of the Lich King. You could run out of mana sometimes, but it really didn’t affect your spell choice in the way it did prior to Lich King. We think resources should be important, though. A lot of gameplay in a wide variety of games comes down to managing a limited resource, whether it's Vespene Gas in an RTS, ammo in an FPS, or even time in a puzzle game. Managing your resources well makes you a better player. Not being limited by resources can feel empowering over a short period of time, but only because it feels like you’re breaking the rules. In fact you are breaking the rules, and once those short periods of time have ended, a game can quickly lose its luster. Godmode isn’t nearly as compelling in the long term as it might seem at first glance.

Now, it is true that resource management is an even bigger part of the game for healers than it is for other roles. “Not fair!” you might be ready to cry. I used this analogy once before, and it seemed to resonate with lots of people, so I’ll use it again. Dealing damage is like a sprint. You typically want to go as fast as you can. Healing isn’t a race though -- it’s more like darts. You want to be as precise as you can. A big part of the healing gameplay is using the right tool for the right job. The resource cost of those tools is one of the things that differentiates them. Remove the resource constraint and you lose one dimension that differentiates the tools. Good healers used to pride themselves on keeping everyone standing up without running out of mana.

For a number of reasons, all of which were completely our fault, healers had too much mana regeneration in Wrath of the Lich King. Let’s look at the consequences of infinite mana for a moment.

For starters, those expensive, fast heals were never a difficult choice. Expensive doesn’t really apply in the absence of a cost, so they were just fast heals. Why wouldn’t you want to cast a fast heal? Healer gameplay became smaller because they had fewer options. Rather than choosing the right tool, everyone picked a spell such as Power Word: Shield, Flash of Light or Rejuv, and just used that spell. Over and over. We think a cornerstone of good gameplay is making interesting decisions. When your toolbox is too small (because the expensive or slow spells are immediately discarded as tools) then you are making fewer interesting decisions.

Second, since healers weren’t really running out of mana, we had to find other ways to make those raid encounters that were designed to be challenging actually challenging. That often came down to very high tank or raid damage. So now not only did healers not have much of a choice about which spell to use, but they also had to use that spell every global cooldown or risk someone dying. This made healing stressful without the reward of having made good decisions. If you healed the wrong target, hesitated for a moment, or had a laggy connection, then someone was going to die.

Third, anything that played off of mana regeneration, such as a talent, a stat like Spirit, or even a proc from a trinket, became undesirable. Furthermore, since mana wasn’t a concern, overhealing was also not a concern, and players did it with abandon. When everything is an overheal already, then stats like critical strike chance also become devalued.

Fourth, PvP balance suffered. When healers could easily heal anyone to full without fear of overhealing or running out of mana, then battles became very binary. You either killed someone or you didn’t. Nobody sat in a wounded state very long. There was no sense of a changing tide or someone coming from behind. Imagine a tennis match where the outcome of the first serve won or lost the entire match. We could have improved this situation by increasing health pools, which is exactly what we did for Cataclysm, but larger health pools with infinite mana would just make bosses feel unthreatening.

To be clear, we don’t want healers to constantly run out of mana. We want them to run out of mana when they don’t play well. And we don’t want them to always fail. But we do want them to feel good when they are challenged, and overcome those challenges to succeed. When someone is wounded, we want healers to consider whether to use a slow, efficient heal (because they aren’t in immediate threat of dying) or a fast, expensive heal (because they are). That’s called triage, and it was notably missing from the Lich King healing environment. We think triage will make healing more fun. We’re making this change not to make healers sad by nerfing them, but to make healers happy by making the game more fun for them.

 

Greg "Ghostcrawler" Street is the Lead Systems Designer for World of Warcraft.

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Comments (2,539)

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Vaedryn
Lightninghoof
Vaedryn
11/19/2010
I played an endgame resto shaman for a few years and I am very happy to see the healing job go back to this. It's much more fun to have a challenge!!
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Stabbah
Korgath
Stabbah
11/19/2010
I love the idea behind the healing changes. Good luck on seeing your vision through :)
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Paladingding
Tichondrius
Paladingding
11/19/2010
i play dps as well.. so.. it doesnt effect me any.. but it seems that world of warcraft has always been short on healers on any server.. i have plenty of toons on other servers.. shattered hand tichondrius muradin frostmane.. and it always seems that no matter what server im on there is always a shortage on healers.. so it seems this nerf bats guna get people away from there healers if they cant handle the vibe..
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Divinara
Thunderhorn
Divinara
11/19/2010
@Paladingding: "I play DPS as well.. so.. it doesn't affect me any.." Sorry, but this is the mentality that I was referring to in my prior post. Healing and damage taken is not just the healer's responsibility. It is the job of the DPS to take as little as possible and to "self sustain" as much as possible.
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Kaine
Cenarion Circle
Kaine
11/19/2010
GC, I appreciate the dedication to the intended goal but at this late stage in beta healing is still not as intended. Perhaps with more tweaks and further nerfs to mana regen we will see healer playstyle similar to what you advertise by the time people step into raids on live, but that has not happened yet. I hope to see this realized, but I feel it is disingenuous to state that it will be like this to those who have not experienced beta. It is not.
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Patthewolf
Frostmane
Patthewolf
11/19/2010
This is good because it will weed out the good healers from the bad. No more LOLFLASHHEALSPAMMMM.
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Pyrofrost
Onyxia
Pyrofrost
11/19/2010
I just hope blizzard's standard of "playing well" aren't too high or there'll be a scarcity of healers just like tanks today. I don't even want to think about what that'll do to dungeon queue wait times.
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Goldbrand
Khaz'goroth
Goldbrand
11/19/2010
Nice entry. It helps ppl like me, who don't always looks for blue posts, to get the main game designer's thoughts on game mechanics.
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Vaedryn
Lightninghoof
Vaedryn
11/19/2010
I played an endgame resto shaman for a few years and I am very happy to see the healing job go back to this. It's much more fun to have a challenge!!
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Goldbrand
Khaz'goroth
Goldbrand
11/19/2010
Nice entry. It helps ppl like me, who don't always looks for blue posts, to get the main game designer's thoughts on game mechanics.
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Vaedryn
Lightninghoof
Vaedryn
11/19/2010
I played an endgame resto shaman for a few years and I am very happy to see the healing job go back to this. It's much more fun to have a challenge!!
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Zurial
Gilneas
Zurial
11/19/2010
I think many people are missing the point. Its now the choice to heal or not. Its the choice of how you heal or not. A good example is many shaman with fantastic mana regen would just slap chain heal all day... because they could.

Now in theory should should have to make an actual intelligent decision, While healing the tank, do I use my big slow heal, or do I need to spam my fast heals... do I need to tap everyone with a quick HOT, or should I hit them with a chain heal.

If things work out it should lead to a better experience... rather than OH !#$% everyone is dying all the time and having to blast your highest heals constantly. I'm not convinced PVP is going to be very pretty right now... we'll have to see how that works.
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I used healbot in BC & WotLK and i find the only issue with this is that if i don't have one click/target/heal addon or mechanism implemented in the game im lost. I think you guys should incorperate healing addon like healbot in the wow ui. It would make the healing class a bit more enjoyable.
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Zurial
Gilneas
Zurial
11/19/2010
I think many people are missing the point. Its now the choice to heal or not. Its the choice of how you heal or not. A good example is many shaman with fantastic mana regen would just slap chain heal all day... because they could.

Now in theory should should have to make an actual intelligent decision, While healing the tank, do I use my big slow heal, or do I need to spam my fast heals... do I need to tap everyone with a quick HOT, or should I hit them with a chain heal.

If things work out it should lead to a better experience... rather than OH !#$% everyone is dying all the time and having to blast your highest heals constantly. I'm not convinced PVP is going to be very pretty right now... we'll have to see how that works.
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Sabbatine
Korialstrasz
Sabbatine
11/19/2010
I play as dps, but I have a lot of respect for healers. I healed for a little while at low levels (Pre-Outlands). I used the Healium add-on and found it to be pretty boring. The only time I had any problems was with crap tanks that tried to pull 50 adds every time. Anyway it's a thankless job and you guys get flamed for stuff that's not your fault. I hope everything works out for you in Cata.
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Cruelmalice
Shadowsong
Cruelmalice
11/19/2010
I would like to apologize for my double post
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Glammer
Gnomeregan
Glammer
11/19/2010
I play a Disc Priest, low geared, new 80 but during my leveling time the only time I ran out of mana was when there was large party aoe damage. I would have to use cooldowns to keep mana at decent levels. Cata healing should be intersting. However, I do not like the idea of dps'ing mobs to increase disc healing. That is counter intuitive, priest dps is not significant to the outcome of a fight, why should a big talent be tied to it. As it stands I took increased magic magic spell damage reduction instead.
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Zurial
Gilneas
Zurial
11/19/2010
Seeing a few shaman comments in here. Thing to remember about shaman healers is there was virtually no change for Shaman. The WOTLK shaman healing experience should be very similar to the Cataclysm experience for all healers. The big change is the other healer classes are now feeling the same ups and downs of a play style where mana matters. Personally I like it, and look forward to seeing it working.
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Cruelmalice
Shadowsong
Cruelmalice
11/19/2010
We're all priests now, we are useless in pvp, and mana regen is no longer intuitive, we have spirit it sits there and regens for us, there is no decision to make as a healer anymore, damage is slow and you either heal it or let him die inevitably you will run oom and there will be nothing to do to bring your mana back you will simply have mana and win the fight or you will not have mana and you will lose the fight and there is no skill nor challenge when you remove the part where you have to think about which button you press
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Stabbah
Korgath
Stabbah
11/19/2010
@Cruelcakes: Lol? Im fairly certain that isnt what was stated at all... Good healers wont run oom. Bad healers will.
I wont start on the whole "Bad dps will oom a healer" thing though...
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Arlack
Feathermoon
Arlack
11/19/2010
@Stabbah: *laugh* If damage dealers want to get themselves killed then, as a healer I will let them. Better then running out of mana and having everyone die. "I can protect you from the badguys, but I can't protect you from yourself"
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Cruelmalice
Shadowsong
Cruelmalice
11/19/2010
We're all priests now, we are useless in pvp, and mana regen is no longer intuitive, we have spirit it sits there and regens for us, there is no decision to make as a healer anymore, damage is slow and you either heal it or let him die inevitably you will run oom and there will be nothing to do to bring your mana back you will simply have mana and win the fight or you will not have mana and you will lose the fight and there is no skill nor challenge when you remove the part where you have to think about which button you press
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Flayed
Trollbane
Flayed
11/19/2010
Nooooooooo. I love idiot proof healing. It's the only reason I get invited to dungeons and raids. *sniff
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Cruelmalice
Shadowsong
Cruelmalice
11/19/2010
We're all priests now, we are useless in pvp, and mana regen is no longer intuitive, we have spirit it sits there and regens for us, there is no decision to make as a healer anymore, damage is slow and you either heal it or let him die inevitably you will run oom and there will be nothing to do to bring your mana back you will simply have mana and win the fight or you will not have mana and you will lose the fight and there is no skill nor challenge when you remove the part where you have to think about which button you press
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Dispencer
Illidan
Dispencer
11/19/2010
I enjoyed the article. It seems like Blizzard is really doing a good job at re-commanding what made WoW so popular in Vanilla while also diminishing all of that which made Vanilla so terrible in many ways, and I think we can expect Cataclysm to be one hell of an expansion.
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Jopakka
The Venture Co
Jopakka
11/19/2010
I haven't played to 85 on the Beta, but I've done some healing since the patch on live and I find it much more fun. Having more control and more interesting decisions to make has enriched the experience for me. I think everything you wrote here makes sense.
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Fineas
Aman'Thul
Fineas
11/19/2010
To be honest ..Blizzard has not been consistant if the above is to be read as believable. You totally nerfed priests on live game and kept other healing classes the same. So for the last month or so priests have been running out of mana during long encounters. In fact the changes to priest healing over the last couple of months looks like Blizzard does not understand what it is actually doing. Chakra is actually some sort of weird spell priests have to use to be able to heal efficiently...other classes dont have this at all. Its like you are punishing priests for having a large toolbox, but in effect only half the tools are of any value. Some of us are hoping that their is still time for significant change prior to cata...while other serious priests have actually ditched their class and gone to a class like the druid which appears to be a Blizz favourite.
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Ryac
Ravencrest
Ryac
11/19/2010
That's the worst rational i've heard to date. The context of healing on the Beta hasn't changed, but the cost of abilities has changed. All zing and no bing = fail.
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Ashendale
Grizzly Hills
Ashendale
11/19/2010
I've only played DPS so far (lock/mage), but that dart analogy makes me want to try healing in Cata. As much as sprinting is fun, the precision game sounds like a nice change of pace.

Not that dps forgo precision -- we have to optimize rotations for boss mechanics and the like, but that's like homework, and our raidwork is getting the lead out of our optimizations (and keeping them out of the fire).

It sounds like healers' homework is to study the efficiency of their heals, and their raidwork is... really challenging. I feel very silly right now: I only have to stare at one or two health bars, and as a lock I just life tap whenever. I think my head might explode if I had to watch 10 health bars AND mentally convert my mana bar into missing health over the course of a boss fight.
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Amuneve
Mug'thol
Amuneve
11/19/2010
I like this idea, If it means we will have game play like we did before you guys took out lower lvl spells. As a healer back then (in vanilla) you had like an army of all lvls of healing spells at your disposal to use at the right time for the right reason. Healers prided themselves not on how much was healed, but how much wasn't over healed. If you can bring game play back to that (or improve on it because, honestly who wants 50 million spells on their screen at once) then Im all for it.

the only problem I have is this;

"Dealing damage is like a sprint. You typically want to go as fast as you can. Healing isn’t a race though -- it’s more like darts."

Damage, in pvp, is NOT like a sprint. or if it is its a really really LONG one. Make melee dps have lower white damage output and i'll buy into this for pvp balance. A mage, priest, warlock runs out of mana quick. When a rogue runs out of mana he can still beat you to death in short order. where as a mage just jumps around and hope invis pops up.

in point of fact. when Do rogues stop sprinting?
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Bull
Earthen Ring
Bull
11/19/2010
That's all fine and good, but none of it explains why you felt compelled to homogenize healing classes to the point where the greatest distinction between them is the color of their spell effects.
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Ramminar
Kel'Thuzad
Ramminar
11/19/2010
woooo!
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Physique
Dragonblight
Physique
11/19/2010
To be honest, I've always thought of healing as being the quarterback in football, this work especially well in PVP and it is the reason I became a healer.

I just wanted to say though, the example of "throwing darts", it reminds me a lot of Quarterback work out when the quarterback tries to throw the football through a tire -- specifically -- through a moving tire. To a Quarterback, a lot of things matter, strength and movement of course; but the thing that was missing in Wrath was accuracy. It's like throwing a horse at the moving tire -- because you could.

What I would really like Blizzard to do is something to stop emphasizing healing meters though. I know I am good at what I do, but it's terrible for people not to understand healing is a team. HPS should not matter nearly as much as it currently does. It's okay to have imbalances in healing-meters, what should matter is saving lives. But there is this stigma that a healer who is low on the "meters" are doing bad; and that's terrible. There might be a correlation, but correlation does not equate to causation.

Hopefully the change to mana-mattering and forcing bad healers to go OOM will be a game-changer. An OOM healer isn't doing a good job. I approve, sincerely.
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Elbrouk
Agamaggan
Elbrouk
11/19/2010
This all sounds lovely. Good read =)
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Physique
Dragonblight
Physique
11/19/2010
To be honest, I've always thought of healing as being the quarterback in football, this work especially well in PVP and it is the reason I became a healer.

I just wanted to say though, the example of "throwing darts", it reminds me a lot of Quarterback work out when the quarterback tries to throw the football through a tire -- specifically -- through a moving tire. To a Quarterback, a lot of things matter, strength and movement of course; but the thing that was missing in Wrath was accuracy. It's like throwing a horse at the moving tire -- because you could.

What I would really like Blizzard to do is something to stop emphasizing healing meters though. I know I am good at what I do, but it's terrible for people not to understand healing is a team. HPS should not matter nearly as much as it currently does. It's okay to have imbalances in healing-meters, what should matter is saving lives. But there is this stigma that a healer who is low on the "meters" are doing bad; and that's terrible. There might be a correlation, but correlation does not equate to causation.

Hopefully the change to mana-mattering and forcing bad healers to go OOM will be a game-changer. An OOM healer isn't doing a good job. I approve, sincerely.
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Elbrouk
Agamaggan
Elbrouk
11/19/2010
This all sounds lovely. Good read =)
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Physique
Dragonblight
Physique
11/19/2010
To be honest, I've always thought of healing as being the quarterback in football, this work especially well in PVP and it is the reason I became a healer.

I just wanted to say though, the example of "throwing darts", it reminds me a lot of Quarterback work out when the quarterback tries to throw the football through a tire -- specifically -- through a moving tire. To a Quarterback, a lot of things matter, strength and movement of course; but the thing that was missing in Wrath was accuracy. It's like throwing a horse at the moving tire -- because you could.

What I would really like Blizzard to do is something to stop emphasizing healing meters though. I know I am good at what I do, but it's terrible for people not to understand healing is a team. HPS should not matter nearly as much as it currently does. It's okay to have imbalances in healing-meters, what should matter is saving lives. But there is this stigma that a healer who is low on the "meters" are doing bad; and that's terrible. There might be a correlation, but correlation does not equate to causation.

Hopefully the change to mana-mattering and forcing bad healers to go OOM will be a game-changer. An OOM healer isn't doing a good job. I approve, sincerely.
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Hmrhead
Blackwing Lair
Hmrhead
11/19/2010
Woops. I was getting a 401 error but apparently it was actually working. Sorry for spam. ;-)
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Hmrhead
Blackwing Lair
Hmrhead
11/19/2010
Excellent blog and thank you for not relegating us to another expansion of HL spam. I'm still not completely sold on throughput right now, but at least I know where your heads are when I'm thinking about it.
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Bregah
Caelestrasz
Bregah
11/19/2010
Oh, and reading Nowaii's post, I 100% agree with this:

"I feel like ghostcrawler played a different WOTLK than I did.
When 3.0 came out Shaman were REQUIRED to stack int and have a pocket replenishment class or you were hard out of mana early in a boss fight."

My main until this past April was shaman, and I was always OOM. Of course every raid tier this got better, because the gear had more mp5. Strange - I get gear with more mp5 and my regen gets better.

Before mid-ToC, I always used mojo and herring food, and my crazy alch pots came in very handy on that shaman. Then, as I got more mp5 on my gear, I could then totally gem for haste. I didn't heal in raids on my druid til I had cleared ICC 25 on my shaman, so I can't speak to druids before ICC, but pretty much all of Blizz's (or is it just GC?) posts on healing in Wrath make no sense to my pre-ICC experiences, or even my ICC 10 HM experiences on my druid.

It's like ICC 25 raids with 30% buff is the ONLY thing Blizz is basing their change on.