Patch 4.0.3a: The Shattering of Azeroth Now Live

Patch 4.0.3a: The Shattering of Azeroth Now Live

In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.

Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed…forever.

General

  • Azeroth Shattered
    • Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-60, and updated level ranges for some zones to improve the questing flow.
  • New Race/Class Combinations
    • In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
  • The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
  • Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.
  • Many quests in zones on Eastern Kingdoms and Kalimdor have been removed from the game to make way for new adventures. These quests have been automatically removed from players' Quest Logs.

Classes: General

  • Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
  • The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced.  This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
  • Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
  • Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.
  • Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.

Death Knights

  • Death Pact now heals for 25% of maximum health, down from 40%.
  • Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
  • Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
  • Talent Specializations
    • Blood
      • Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.
  • Glyphs
    • Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.
  • Bug Fixes
    • Frost Fever critical strikes now apply the correct amount of bonus damage.
    • Horn of Winter will once again provide runic power when used while another Attack Power buff is already present on the death knight.

Druids

  • Bear Form now provides 10% bonus health, down from 20%.
  • Nourish no longer consumes Omen of Clarity.
  • Rejuvenation has had its mana cost increased by 30%.
  • Soothe now has a 1.5-second cast time.
  • Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
  • Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
  • Talent Specializations
    • Balance
      • PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.
    • Feral
      • Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
      • Leader of the Pack now heals for 4%, down from 8%.
      • Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
      • Swipe (Bear Form) damage has been reduced by 20%.
      • Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
    • Restoration
      • Empowered Touch now procs from Healing Touch as well as Nourish.
      • Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
      • Malfurion’s Gift no longer has Fury of Stormrage as a prerequisite talent.
      • Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
      • Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
      • Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
      • Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
  • Glyphs
    • Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
    • Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?
  • Bug Fixes
    • Blood in the Water now refreshes Rip to the correct value.
    • Flight Form now properly appears in the trainer window before Expert Riding is learned.

Hunters

  • All special attacks based on weapon damage (except Scattershot) are now normalized.
  • Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
  • Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
  • Disengage is now available at level 14, down from level 78, and has had its training cost updated.
  • Glyphs
    • The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.
  • Bug Fixes
    • The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
    • Certain pets should no longer forget how to Dash.

Mages

  • Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
  • Arcane Explosion now costs 15% of base mana, down from 18%.
  • Arcane Missiles damage has been increased by 5%.
  • PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.
  • Talent Specializations
    • Arcane
      • Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
      • Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
      • Arcane Specialization again increases arcane damage by 25%.
    • Fire
      • Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
      • Fire Specialization again increases periodic fire damage effects by 25%.
      • Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.
      • Pyroblast base mana cost is now 17%, down from 22%.
    • Frost
      • Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
      • Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
      • Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
      • Frost Specialization again increases all damage against frozen target by 25%.
      • Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.
      • Shatter now also increases Frostbolt damage by 10/20% against frozen targets.
      • Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.
  • Glyphs
    • Glyph of Evocation now heals for 40%, down from 60%.
    • Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).
  • Bug Fixes
    • Improved Polymorph now correctly shares diminishing returns with controlled stuns.

Paladins

  • Exorcism damage has been increased by approximately 50%.
  • Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
  • Seal of Truth: periodic damage from Censure reduced by 25%.
  • Talent Specializations
    • Holy
      • Beacon of Light now lasts 5 minutes, up from 60 seconds.
      • Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
      • Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
      • Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition, it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
      • Protector of the Innocent no longer triggers from self-heals.
    • Protection
      • Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
      • Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
      • Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.
      • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
      • Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.
    • Retribution
      • Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
      • Divine Storm: This ability has been redesigned.  It no longer consumes Holy Power and instead costs 5% of base mana.  It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
      • Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
      • Rebuke no longer initiates Auto Attack.
      • Sanctity of Battle now also causes Divine Storm’s cooldown to be reduced by Haste effects.
      • Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
  • Glyphs
    • Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
    • Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
    • Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.

Priests

  • Binding Heal now provides roughly double the amount of healing.
  • Prayer of Healing has had its mana cost reduced by nearly 30%, and its base points and Spell Power coefficient increased by 20%.
  • Talent Specializations
    • Discipline
      • Divine Aegis is now always triggered by Prayer of Healing, in addition to critical heals from all other spells.
      • Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
      • Inner Focus now works with Binding Heal, but no longer works with Heal.
      • Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
    • Shadow
      • Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack.  Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
      • Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%).  Party members still receive 3% healing.
  • Bug Fixes
    • Dark Archangel now correctly increases the damage done of certain abilities by 4%.

Rogues

  • Deadly Poison base damage and attack power coefficient have been increased by 30%.
  • Recuperate now restores 2% of maximum health, down from 3%.
  • Venomous Wounds base damage and attack power coefficient have been increased by 30%.
  • Talent Specializations
    • Combat
      • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
      • Bandit’s Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
    • Subtlety
      • Executioner no longer affects Recuperate.
  • Bug Fixes
    • Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.
    • Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.

Shaman

  • Chain Heal mana cost increased from 17% to 20% of base mana.
  • Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.
  • Talent Specializations
    • Elemental
      • Elemental Reach now also increases Searing Totem range by 7/15 yards.
      • Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.

Warlock

  • Bane of Agony damage has been reduced by approximately 12%.
  • Bane of Doom damage has been reduced by approximately 12%.
  • Corruption damage has been reduced by approximately 12%.
  • Death Coil damage has been reduced by approximately 12%.
  • Drain Life damage has been reduced by approximately 12%.
  • Drain Soul damage has been reduced by approximately 12%.
  • Immolate damage has been reduced by approximately 12%.
  • Incinerate damage has been reduced by approximately 12%.
  • Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
  • Searing Pain damage has been reduced by approximately 12%.
  • Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
  • Shadowbolt damage has been reduced by approximately 12%.
  • Soul Fire damage has been reduced by approximately 12%.
  • Talent Specializations
    • Demonology
      • Hand of Gul'dan damage has been reduced by approximately 12%.
    • Destruction
      • Chaos Bolt damage has been reduced by approximately 12%.
      • Conflagrate damage has been reduced by approximately 12%.
      • Shadowburn damage has been reduced by approximately 12%.
  • Bug Fixes
    • Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version.  This has been corrected.

Warriors

  • Cleave damage has been reduced by approximately 17%.
  • Execute damage has been reduced by approximately 17%.
  • Heroic Strike damage has been reduced by approximately 17%.
  • Overpower now does 125% weapon damage, down from 150%.
  • Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
  • Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
  • Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
  • Victory Rush damage has been reduced by approximately 17%.
  • Whirlwind now does 65% weapon damage, down from 75%.
  • Talent Specializations
    • Arms
      • Mortal Strike now does 150% weapon damage, down from 185%.
      • Second Wind now heals for 2/5% of total health, down from 5/10%.
      • Strikes of Opportunity now does 100% weapon damage, down from 115%.
    • Fury
      • Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
      • Bloodthirst damage has been reduced by approximately 17%.
      • Raging Blow now does 110% weapon damage, down from 150%.
      • Unshackled Fury now gains approximately 50% more benefit per point of Mastery.
    • Protection
      • Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
      • Devastate no longer provides bonus threat.
      • Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
      • Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.
  • Glyphs
    • Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
    • Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.
    • Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
  • Bug Fixes
    • Taste for Blood should once again proc on every other tick of Rend.

Achievements

  • The Gladiator reward mounts now award Master Riding.
  • What A Long, Strange Trip It's Been now awards Master Riding.

Items

  • Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
  • PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.

Professions

  • Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).
  • Alchemy
    • Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he’s mean (or because he didn’t want alchemists to carry 5 different vials around with them).
  • Engineering
    • The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.
  • Bug Fixes
    • Several epic gem transmutes that were missing from the trainer have been added back.

Bug Fixes

  • Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
  • Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
  • Re-summoning pets in Battlegrounds should no longer count towards a player’s total healing done.

Known Issues

  • Some tooltips may not reflect the most recent changes to certain abilities.
  • Worgen hunters are currently unable to learn Dual Wield.
  • The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.
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Comments (1,412)

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Blackdawn
Exodar
Blackdawn
4/26/2011
Warriors got nerf'd
/cry X(
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Insignoid
Darrowmere
Insignoid
7/3/2011
@Blackdawn: yea wut the heck
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Molopie
Dentarg
Molopie
3/29/2011
hi
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Bontare
Zul'jin
Bontare
3/19/2011
Do you know if Blizz changed the class books that are grey so that people could salvage them with Inscription?
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Childcatcher
Maelstrom
Childcatcher
3/15/2011
The Battle for Gilneas City quest has been broken since yesterday evening on Maelstrom server. I filed a ticket, so has everyone else I encountered waiting in vain for the battle to start.
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Battleground
Cenarion Circle
Battleground
3/15/2011
Im having problems downloading the patch.
It will download a little bit, about 5 percent, then my computer will detect it as a virus and stop the download altogether. Ive already tried turning off all my firewalls, security stuff etc, and it still wont.
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Kosso
Deathwing
Kosso
3/5/2011
They took our jobs!!
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Jhenry
Destromath
Jhenry
2/24/2011
Why the $%!# did you nerf our dots.... They hit like crap and im almost full vic... We get @*!#d by every class pretty much now... THANKS BLIZZARD FOR MAKING ME WANT TO QUIT PLAYING
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I think you should make a test realm loading old data so we have the choice to play both the new world and old
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Orines
Dentarg
Orines
2/23/2011
@Cobo: i know right
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Aleiri
Spinebreaker
Aleiri
5/15/2011
@Cobo: that would be good, then you could go back and experience wrath and bc again xD
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Killaer
Lightninghoof
Killaer
2/20/2011
I think all the playable races should be remodeled so they are as detailed and well-animated as the new cata races and characters.
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Deathbroth
Fizzcrank
Deathbroth
3/3/2011
@Killaer: ye and they should have a rawr like the goblins and worgens
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Boridor
Khaz'goroth
Boridor
2/9/2011
hunters should have heals i mean mages can 2 shot us and they have their ice shield thing and pallys they have their bubble and can stun us and everything they have heals they wear plate high dmg WE SHOULD HAVE HEALS
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Tysaniggah
Uldaman
Tysaniggah
2/9/2011
@Boridor: hunters r just for dps not sitting there tanking all the damage and dealing a %*%# load of damage at the same time. hunters r already buffed enough without heals
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Savalina
Nazjatar
Savalina
2/10/2011
@Tysa!#%!@h: I agree with tysa!#%!@h
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Lamba
Frostmourne
Lamba
2/28/2011
@Boridor: learn first aid......
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Aleiri
Spinebreaker
Aleiri
5/15/2011
@Lamba: first aid doesnt help much in a duel...
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Snowlady
Antonidas
Snowlady
6/16/2011
@Aleiri: exactly first aid dont heal u much when ur a low lvl and pretty much it sucks
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Ryzenshine
Mok'Nathal
Ryzenshine
2/8/2011
I can't download the patch either. I'm having the same problem Coonli is having as he explains
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Dwarfshammy
Zangarmarsh
Dwarfshammy
2/24/2011
@Ryzenshine: Make sure you don't have a temp directory when starting the download.
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Coonli
Barthilas
Coonli
2/8/2011
I can't even download the patch.
I click go to patch and it gives me the wow screen saying loading. . . . .
Then says can not connect, check you connection and try again.

BOO.
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Ikillzyoufo
Dentarg
Ikillzyoufo
2/5/2011
-.- warlocks got so nerffed why we die ez its not like where the all powerful gods of wow and we yet nerffed more and more every patch
For all the lock haters its called stun and high dps we will die in no time and playing a warlock is hard
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Traxylon
Dark Iron
Traxylon
2/2/2011
Is the spectural Owl still MIA or has the latest patch activited it?
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Ezaim
Argent Dawn
Ezaim
1/31/2011
cool
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Thalmar
Argent Dawn
Thalmar
1/31/2011
look inside the broken booty bay statue do it NOW
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Snowlady
Antonidas
Snowlady
6/16/2011
@Thalmar: yeh theres some type of chest in there
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Mananus
Saurfang
Mananus
1/30/2011
Alchemy was golden skill until it was rendered redundant by leveling the cost of traing too. My warlock is my fav cat, but he seems less staunch lately, depending on the quality of buffs in runs etc. I'm gonna build a hardass Druid & kill all warlocks. myself included. If only u let me into the game. FFS!
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Mananus
Saurfang
Mananus
1/30/2011
2 days after i bought Cata I've not been able to enter the WOW world server either. WTF? I agree with Leviathen, we indeed should be compensated for an issue beyond our control, yet we still suffer. And no doubt my credit card is still being debited. Yet I can'y play. Don'y make me pay Blizzard. Or please do right by the faithful WarCrafters & make all this BS worth the wait, when you do get the servers running agen! Please fix YOUR problems that by proxy thus become ours, we the faithful need a reason to maintain the faith. Lest we boycott all together... Someone's gotta give a danm... FIX IT ASAP! ©.
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Leviathen
Scarlet Crusade
Leviathen
1/29/2011
UPDATE CONNECTION TIMEOUT again............Blizzard WTF What is the Problem? Buy the game, install the game, then can't play the game because it will not load when you click on it. I think everyone should get a free 60 days as soon as you get your Sh*t together. I am so mad about this. I have been trying for a week to get on and it will not let me on. I would like a refund for my account and all the money I spent on this game......... I bought Starcraft 2 and like it but I will not ever buy another Blizzard product, so no Diablo3 for me Thank you very much for Fu*^ing up my game experience. I hope some one in the company reads this and actually gives a D@mn. All the time and money spent on a useless game that I can not play because it will not load.......Sincerly Your Joe Hammonds
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Nicknorton
Area 52
Nicknorton
1/29/2011
.
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Jiminy
Norgannon
Jiminy
1/28/2011
Im going to spend the next several lines QQing about a bunch of stuff. This game has gotten so ridiculous. I have lost all interest in playing the game period. Im tired of getting kicked from groups that wont CC (when you tell them they should) Kicked from groups im healing because I get feared into targets (that should have been CCd) Blamed because I am a sucky healer. (Because I go OOM after 7 or 8 heals in just a regular dungeon) My druid, shaman, and warlock are stuck at level 80,82, and 84 because i have no drive to WANT to level them and put them through crap. The random dungeon finder should just be removed from the game. From level 15 to level 85 all you get is morons that dont CC, listen, or care about the other players they are with. Or tanks in mail or leather gear, enhancement shamans trying to heal, general crap like that. Then who gets blamed for the wipe and kicked from the group? I dont feel like i should have to tell everyone how to play when I get thrown into a dungeon group, even tho i give advice nicely and they dont listen. Yes the dungeons are harder, yes people have to actually think to play their toons. But come on Blizz seriously, I highly doubt after spoiling everyone in WotLK, no one is going to conform to this new way of playing. After my game time runs out, that will prolly be the last time I will be back to this game. Least till something is done about mana regen. (which is RIDICULOUS).

Ok now i feel better.
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@Jiminy: Wow.... sounds like you really need to get out more. It's just a game, it's not a life or death situation. Things change and there are other people playing. If you dont want to be in a group, don't join it. Simple. And if your dungeon group doesn't want to listen then stop forcing advice on them and just PLAY.
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Lurind
Blackwing Lair
Lurind
2/9/2011
@Jiminy: lol yeah well atleast u wern't a priest engie in a PvP realm with a 1 ali to 4 hoard ratios on u.
I see your point though, I can't run heroics because I am undergeared, but I am allowed to q for them. Most people kick me regardless because "he can't heal" or "his gear sucks!" lemme tell you that this is THE BEST HEALING GEAR YOU CAN GET FROM NON HEROICS. LET ME DO A RUN OR TWO AND YOU WILL BE FINE. just thank god we got no real nerfs in adittion to all other classes being nerfed (except ret pallies and Mabey holy) plus our blostering. also try doing the new chakra heal combo and keep refreshing renew. I can't belive its not OOM!
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Kaetagon
Jubei'Thos
Kaetagon
1/27/2011
and the warlocks get the nerf stick!
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Dariir
Terokkar
Dariir
1/27/2011
It says that i didnt download the update but i did now it wont let me play the game what should i do?
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Dariir
Terokkar
Dariir
1/27/2011
it says i missed the update but i allready got it
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Justintime
Altar of Storms
Justintime
1/27/2011
why doesnt quest helper work?? i cant even turn any quests in or pick any up. whats goin on?
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Rakashani
Farstriders
Rakashani
1/27/2011
So, are they going to ever undo all the nerfing? Like when more people are doing raids? Come on everyone start raiding!!!!!!
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Mystletain
Illidan
Mystletain
1/27/2011
Does this mean that they changed the whole charge/intercept sharing a cooldown thing? and demoralizing shout can still get rogues off stealth?