Guild Flask and Cauldron Hotfixes
We've recently implemented a number of hotfixes directly related to guild achievements, flasks, and cauldrons. When first designing the guild achievements, we overestimated the number of flasks that guilds would be able to make by the time they reached guild level 10, and set the number of Cataclysm flasks required for the two related guild achievements to 10,000 (Mix Master) and 25,000 (Better Leveling Through Chemistry). In reality, most guilds have made fewer flasks than we had originally anticipated they would at this point in guild progression, and many players will soon be unlocking a guild perk (Chug-A-Lug) directly related to cauldrons and flasks.
Today, we've applied a few hotfixes to help bring these flask-related achievements in line with what we had originally intended:
- Mix Master now requires your guild to craft 1,000 Cataclysm flasks (down from 10,000).
- Better Leveling Through Chemistry now requires your guild to craft 3,000 Cataclysm flasks (down from 25,000).
We felt it was important to implement these changes as a hotfix rather than waiting for the next content patch, as many guilds will be unlocking the Chug-A-Lug perk this weekend. Please note that while the new values are already in effect, the in-game tooltips will not reflect these changes until the next client patch. If your guild has already reached the new requirement, you'll receive the achievement as soon as someone in your guild creates a new flask.
In addition, we've made a couple other cauldron-related changes:
- To ensure the Big Cauldron of Battle attained from Better Leveling Through Chemistry feels like a substantial upgrade over the "regular" version, the number of flasks it generates has been increased from 17 to 20.
- Both cauldrons now last 10 minutes (up from 5).
If you're unfamiliar with guild cauldrons, here's a quick breakdown of how they work:
- Unlocking the Recipes: Guilds can unlock the Cauldron of Battle alchemy recipe by completing the Mix Master achievement, and the Big Cauldron of Battle recipe by completing the Better Leveling Through Chemistry achievement. Buying either recipe from the guild vendor costs 150 gold and requires you to have reached honored reputation with your guild and an Alchemy skill of 525.
- Creating the Cauldrons: A Cauldron of Battle is a soulbound, one-time use item that requires a mix of 4 Cataclysm flasks and 8 Deathblood Venom to create. When the alchemist places a cauldron on the ground, up to 7 Flasks of Battle can be conjured from it before it's exhausted. While these flasks are tradable, they cannot be sold on the Auction House and will be removed from your inventory if you log out for 15 minutes -- just like mage food. When consumed, the flask automatically gives you the most appropriate buff for your class and spec for 1 hour. The Big Cauldron of Battle works just the same, only it requires a mix of 12 Cataclysm flasks and yields 20 flasks rather than 7.
- Guild Perk Benefits: As guilds level up, they'll receive perks that affect these cauldrons and flasks. At guild level 10, you earn the guild perk Chug-A-Lug, which increases the duration of Flasks of Battle by 50% -- meaning flasks from guild cauldrons will now last 1.5 hours instead of one. At guild level 20, the Happy Hour perk increases the number of flasks conjured from a guild cauldron by 50% (i.e.10 from a Cauldron of Battle instead of 7; 30 from a Big Cauldron of Battle instead of 20). Finally, at guild level 22, you'll earn an improved version of Chug-A-Lug, which increases the duration of Flasks of Battle by 100%, bringing it up to 2 hours.
We appreciate all the feedback we've received so far on the Guild Perk system, and we'll continue to make improvements to ensure it's a fun and rewarding endeavor.

Suramar
Echo Isles
Hakkar
Sisters of Elune
Is there ANY possible fixes being looked at for the fish?
10,000 seems like not much, until you realize one of the feast fish is a non-pool fish - and the fish most people want (sagefish and the same one for feast, the lavascale catfish) are ALSO non-pool fish.
Also agree with the comments on glyphs - with the glyphs being permanent, nobody needs to make even 1/10th of this to help their guild.
Doomhammer
Alterac Mountains
Darkspear
Anvilmar
Shandris
Doomhammer
Shandris
I don't think the answer is reducing the number needed for flasks, because there are other uses for herbs, not just flasks.
Blackrock
Thaurissan
Thaurissan
Hyjal
Medivh
Thrall
Area 52
Khadgar
Aggramar
Wyrmrest Accord
Thunderlord
Bonechewer
Sen'jin
Azuremyst
Turalyon
Borean Tundra
Darkspear
You should go down the hall (or were ever) have a pow-wow and get on the same page as Ghostcrawler... you know, the part where he sticks to his gunz and keeps the challenge alive!
Blackwater Raiders
Antonidas
if you compare, prismatic elixirs & any cata battle elixir of your choice gave you similar effects over the same 1 hour timespan, You could pick 225 in any secondary stat & a load of resistance ontop of kings and/or mark of the wild which means you get 25%+ more avg reduced raid damage by all magic types.
So as you can see, 6-12 deaths in 1 hour, running back, and getting raid buffed, vs. 1 hr of a buff that's madly expensive. Elixirs > Flasks. With guild achievements Flasks > Elixirs.
Here's how it breaks down at the end:
[normal flasks, +300 primary stat]
(24 herbs + 6 volatile life) x12 @1hr Duration
VS.
[big cauldron of battle @ lvl 25 guild, +300 primary stat]
(24 herbs + 6 volatile life) x30 @2hr Duration <--
VS.
[two elixirs, 225 stat + 90 resist]
(2 herbs) x2 @1hr Duration (but non persistent)
Thorium Brotherhood
Trollbane
Agreed, though, it shouldn't take more time to farm mats for the raid than the raid itself. Likewise, my guildies shouldn't expect to drop all the gold they made leveling to 85 on one week's worth of raiding, or be required to level an alchemist alt and spend a day farming mats for food and flasks. The amount required (and the cost for such) is a bit excessive.
Thorium Brotherhood
Burning Blade
Lethon
Area 52
Stonemaul
Garona
Proudmoore
Aggramar