Guild Advancement and You

Guild Advancement and You

Playing with others is at the core of the World of Warcraft experience. Whether it's simply coming across another player while questing and giving a /wave, joining a quick group to take down an elite, jumping into a dungeon, or running a raid, being in a world full of other players is what the game is all about. And there's no bigger or more coordinated player congregation than a guild.

 
Guilds have existed in World of Warcraft from day one, but we've always wanted players who were in guilds to have some progression to work toward with their friends and guildmates beyond simply downing bosses, as well as a way to better recognize their accomplishments and show them off.  In Cataclysm we've added some features to support that goal in the form of a new guild UI, levels, perks, achievements, reputation, and rewards.
 
While playing the game with your guild you'll earn guild experience, level the guild up, earn perks, chase guild achievements, earn personal reputation with your guild, and unlock purchasable rewards. These are all part of the larger whole we call Guild Advancement.
 
Guild Experience and Perks
 
With the new Guild Advancement system, members can help contribute guild experience to level up their guild in a similar manner to how you'd level up a character. Through a number of personal or group actions that each guild member undertakes, the guild earns experience. The experience in turn goes toward raising the guild's level. Guild members can contribute experience to their guild level by completing quests, daily quests, killing dungeon and raid bosses with a group comprised of at least 80% guild members, and winning rated Battleground matches with a group comprised of at least 80% guild members.
 
An exception to the 80% rule is for five-person dungeons, which only require 3/5 people to be in the guild to earn guild experience and achievements.* The amount of experience gained scales, with 3/5 guild members granting 50% normal guild xp, 4/5 giving 100%, and 5/5 giving 125% guild xp. The amount gained from each boss scales with your level relative to the boss's level, with Heroic bosses worth even more (1.5x). It pays off to have a full group of guild members!
 
Another exception is when visiting the older 40-person raids, which only require 25% guild participation (10 members) to earn experience and achievements.
 
 
As your guild gains levels, you unlock unique powers called perks at a rate of one perk per guild level. Currently guilds can level up through 25 individual levels, each with its own perk. Perks affect every member of your guild, and grant a variety of useful benefits -- netting extra gold from mobs, earning more experience from your kills, increasing mount speed, a mass resurrection spell helping you bounce back from those inevitable raid wipes, and more. The perks currently affecting your character can be viewed in a new tab available on your spell book.
 
 
The rate of guild leveling is similar to an individual player's leveling curve -- in other words, earlier levels require less experience and are gained more quickly than later levels. However, there's a cap on how much guild experience can be accrued per day to help ensure guilds of smaller sizes can maintain some pace with the larger ones. This cap can be seen in the guild interface as a blue section of un-gained experience, and/or arrow pointing to the daily cap. Helpful if it's already been reached. The daily cap on guild experience, however, is removed at level 23, allowing each guild to progress at their own pace from that point to level 25.*
 
Guild Reputation and Rewards
 
While your guild as a whole unlocks perks with guild experience, your individual contributions also improve your personal standing within the guild, measured as guild reputation.
 
Guild reputation works like earning reputation with a faction -- your reputation with your guild starts at neutral and levels to exalted (though, unlike faction reputation, there's a weekly cap on how much guild reputation you can earn). The exact same activities that earn experience for your guild (completing quests, killing bosses, and winning rated Battleground matches), as well as earning guild achievements, will raise your reputation with your guild. Just like guild experience, you can see how much additional reputation you can earn each week with your guild as a blue section and arrow pointing to your weekly cap.*
 
 
Increasing your guild reputation grants a number of benefits in the form of guild rewards which are purchased from a guild vendor. Guild Vendors can be found at the Visitor's Center in all capital cities, right next to the Guild Master NPC. Most guild rewards require guild achievements or a specific guild level to unlock, and then a personal guild reputation requirement for each guild member to purchase them. Guild rewards differ from guild perks as they require personal reputation with the guild to access, require gold to purchase, and are generally physical rewards and not guild-wide passive bonuses like most guild perks.
 
Purchasable guild rewards come in many forms, including extra tabs for your guild bank, guild cloaks that customize your look and provide mechanical benefits, heirlooms, recipes, pets, unique guild mounts, and more.
 
It's important to note that if you leave your guild and join a new one your reputation with the previous guild is removed and your reputation with the new guild will be set to neutral. If you leave your guild and don't join a new one you have the ability to rejoin your previous guild and keep all of your previous reputation. Whether you rejoin or not you'll keep any rewards you purchased, but will of course lose the unlocked guild perks.
 
 
Guild UI
 
Along with the guild advancement features, the entire guild interface has been revamped and improved. 
The main Guild tab (J) is there to bring much of the immediate information you'd want right to the front page. Displaying highlights of recent events, the guild level, perks, and your guild reputation. For more information on recent events you'll want to click on the News tab of the guild UI, which will show a history of guild activity including achievements, bosses downed, epic loots looted, and guild advancement progress.
 
 
An updated Roster tab allows guild members to easily browse and sort their guild members by a number of categories, including by their status, contribution to the guild's advancement, and (potentially the most useful) by profession. Sorting by profession allows anyone to easily browse for guild members that have a specific profession, what skill level they're at, and directly view their recipe collection. They don't have to be online, either!
 
 
Although there are a number of other nuances and improvements throughout the guild UI, you'll want to be sure to check your achievement interface (Y) as a new tab has appeared at the bottom. Achievements are part of unlocking a number of guild rewards; see where you can help out!
 
 
We plan to keep building on the guild features and advancement system and adding to it as times goes on. All you need to do is sound the recruiting call, gather your group, and set out to strengthen your guild. It's time for you and your guildmates to leave an even bigger footprint on the world of Azeroth!
 
* Available with patch 4.0.6
 
For more information on specific perks and rewards visit Wowhead.com's Cataclysm Guide to Guild Advancement.
 
 
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Comments (744)

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Kinok
Khaz Modan
Kinok
8/27/2012
I just re-opened a guild my bank alt was using that hasnt been active since WotLK and when i looked at the guild level it was 3... and i dont know how this can be when my bank alt was the only toon in it, and has been since WotLK. (Before gaining XP to level a guild even existed) So I am curious on how my guild leveled with no one in it, and only someone shoving things in and out of the bank and not playing the toon itself?
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Phaize
Fizzcrank
Phaize
5/25/2012
Me and my Husband just came back to Wow to find everyone in our guild was gone too. We have taken it over and are now rebuilding it. I do not understand why it is a level one guild because it has been operating for a long time. did everything reset or does your guild level go down with lack of players??? I also have heard other guild say they have there own website?? where can i get information on running a guild
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Naiomi
Azuremyst
Naiomi
5/19/2012
The recent NERF change to guild reputation is wrong. At this time I cannot advance my guild reputation beyond revered. Fix this Blizzard.
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Munchieman
Jubei'Thos
Munchieman
5/5/2012
I am a gm of a level 3 guild. When i first started it at level 1, it started with 5 level 85s (5 active players). Since the 2 week mark, it has grown to an active member slot of 15 (15 active players). 90% of the guild are level 85s, who left their Level 25 guilds because

a)everyone was too lazy and riding perks, hence gaming exp was lowered for the player, and there was nil communication in the guild
b)the big guilds had no goals, just recruiting random players with no same goals in place

The only thing that really matters is that although my guild is small, it is growing and going to where I want it to go. Pure PvP. This way we have an active group of members who are doing premades, arenas and world pvp daily. We all want to do the same thing, which is arena, bg and rbg. This makes the guild run smoother, with much higher communication, and everyone is happy because we are all trying to achieve the same goal. The smaller guilds are alot better, even without the perks.
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Iamdan
Kael'thas
Iamdan
4/27/2012
This system sucks! It utterly ruined the good guilding community that once used to exist. My realm is now dominated by level 25 mega guilds where no-one is there to social, raid, or have fun, but simply to free ride the perks. It's significantly killed the late game and much of the exciting game experience for me that I enjoyed in previous expansions.
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Anathin
Kel'Thuzad
Anathin
4/28/2012
@Iamdan:

how did it used to be?
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Aelitia
Wyrmrest Accord
Aelitia
4/17/2012
I was thinking a good way to help (not fix, but HELP) with the shafting of low level guilds would be to scale guild experience with the number of players in the guild. I suck at math so I'm not going to try to make any fake numbers to give example, but say the maximum number of experience for things scaled with the number of members actually in the guild. This way the level 2 guilds with 20 people are getting the same amount of experience as the level 20 guild with 200 members. This way the lower level guilds can level just as fast if they can get their small, but dedicated amounts of players to do guild challenges and what have you. The downside is that putting your alts in the guild (people who like to add all their toons simply to say they have x-amount of members) will decrease the amount of experience your guild gets unless you use them to actively help level the guild as well.
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Szenda
Sargeras
Szenda
3/30/2012
I really detest your guild nonsense primarily because I do not allow other players in my guild and I like it that way. I have a number characters I am developing and it allows me an opportunity to enjoy the game my way. I am not happy with your guild crap and you may lose (4) accounts soon.
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Adrovarnus
Turalyon
Adrovarnus
3/19/2012
LVl 1 guild is hopeless now. nobody wants to join it cause they want perks
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Anathin
Kel'Thuzad
Anathin
4/28/2012
@Adrovarnus:
Then help out and join my guild!
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Necrolordz
Maiev
Necrolordz
3/18/2012
Lol you guys think that low lvl guilds cant get players to join well my friend made a guild lvl 1 and hes got heaps of ppl in it including me
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Efilon
Caelestrasz
Efilon
2/8/2012
Please for the love of God scrap this current guild level system. It's catering to the hardcore even more than I thought it would in the beginning. Little guilds get shafted and it's monopolizing the player base in already large guilds, giving the guild masters too much power and opportunity to shaft hard working players when GMs they leave servers or kick players for little to no reason.
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Bruisedblood
Borean Tundra
Bruisedblood
1/23/2012
I would like to see a choice of guild format. I think that with guild advancment that the guild over a certain level say 5 the guild should no longer belong JUST to the GM and should at that point change so that a new Rank should be interduced and allow for a voting counsel to keep the GM from just kicking all the members and "stealing" the Guild from the members, this counsel would also have the power to with a majority vote remove the GM from office (demote) but not Kick w/o a majority vote of say the number2 rank and the officers and cousel. so the power is not abused.
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Candiykane
Norgannon
Candiykane
11/28/2011
you think thats bad, just wait till you help raise that guild, then watch the GM decide to move the guild to another realm, and kick you all off,, bye bye hard earned work to raise that guild to lev 20+ because of some stupid GM that kicks you for no reason but to go to another realm
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Nice to know that people trying to make guilds now are effectively screwed as anyone with half a brain is going to join the high level guild for perks opposed to a level 2 guild./sarcasm When I played WoLK I could recruit with no trouble (considering all guilds were equal) but considering I waited until October to get Cata all these 15+ guilds now have power and new guilds/low level guilds don't have a chance. Yeah yeah QQ for me Blizzard isn't going to change anything. I just think it's a shame that this has crippled the possibility for new guilds.
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Alcran
Moon Guard
Alcran
9/14/2011
It's very simple. the system was set up as a great thing and a big advancement in having fun with your friends. it's how people invite people. if you just invite people to invite then you will get the crap people that stay around for the perks. If their are rules and other things like a recruitment with polices for your guild you will get good people...
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Blitzwielder
Anub'arak
Blitzwielder
9/14/2011
Most people who join guilds, just want to join in because of the perks. That's what I've been seeing in my guild, we aren't even lvl 20 yet, but they come for the perks. It can be frustrating when you have people on, and nobody wants to run anything. Its every player for himself/herself! I've heard many guilds implement a level requirement for invites, so if you don't have a main already in the guild, you can't join in if they're a high level guild with your alts. So they go to the next best guild below the level 25s and use our perks to better their alts. But they don't participate in anything, very frustrating.
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Rammstéin
Boulderfist
Rammstéin
9/10/2011
I am in a guild that is close to the cut off, that being 1000, and that same guild has a alt guild with the same numbers.. You almost NEVER see a non 85 that is not in the alt guild, who want to lvl with out the incredible perks, blizz this system screwed so many guild its not funny, it is no longer about being a family type guild where every one knows every one, its about what i can get, and how fast can i get it. Its about guild firsts, and control over a server on the faction they are on.
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Sleepz
Dunemaul
Sleepz
9/10/2011
@Rammstéin: So true
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Ëldritch
Shadow Council
Ëldritch
9/13/2011
@Rammstéin: The competitiveness you described has been around in raiding guilds/servers since vanilla. Family-style guilds exist as they always have. They simply take time to develop, usually form with people from guilds like yours that get used to running together, and take decent recruitment managing skills. The system works fine, don't know why people are so angered by it.
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Sithes
Deathwing
Sithes
9/13/2011
@Rammstéin: The competition it's what keep me paying and playing wow!
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Erag
Grizzly Hills
Erag
9/10/2011
i think it bring back in the way vanilla was... you have to actually have friends who are will ing to play with you instead of grouping with people you never even met, why is it a big deal when everyone complains about pugs?
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Worglok
Azgalor
Worglok
9/6/2011
This is great if you are already in big guild. Sucks bad if you are trying to start one. If your guild is not lvl 25 good look trying to find people to join.
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Anathin
Kel'Thuzad
Anathin
4/28/2012
@Worglok: Tell me about it....
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Jarzkal
Drak'Tharon
Jarzkal
9/5/2011
I WANT A SCORPION!!! =)
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Roads
Blade's Edge
Roads
9/2/2011
this is another fail Blizz. Recruiting is now a lost cause. every player is now looking for the higher level guilds.
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Popula
Earthen Ring
Popula
7/3/2011
Everything I needed to know, thanks! This will encourage guilds to hang together, work it out, and recruit. And make guild choice more important...
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Gruk
Khaz'goroth
Gruk
6/20/2011
When i have capped rep for the week, will it reset with the realm restart tonight?
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Deadwolf
Jubei'Thos
Deadwolf
6/17/2011
everyone keeps on and on about guild runs and guild contribution. i have had raid rady sets for tank and dps for close to five months and i still cant get into a raid either guild or pug seems no1 is willing to raid with a guy who only started to play about a month before patch 3.3
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Psycodin
Kil'jaeden
Psycodin
6/18/2011
@Deadwolf: Find a Dif. Server.... that is what I did, when I was having trouble Raiding, however I could not raid on my Server because of the Hours I was available to raid.
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Geronis
Smolderthorn
Geronis
6/14/2011
TCGC FTW!
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Rêpent
Anvilmar
Rêpent
6/9/2011
Wth does guild contribution base itself off of?
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Zachora
Ursin
Zachora
6/4/2011
The only problem with giving smaller guilds a extra bonus is that people would leave to join smaller guilds to get that bonus
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Popula
Earthen Ring
Popula
7/3/2011
@Zachora: What bonus? Weekly caps? That level's the playing field so people don't leave smaller guilds for larger ones, it isn't a bonus.
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Darthkira
Dentarg
Darthkira
5/30/2011
Well i do see a point in favor of a larger guild, but you see the growth your guild makes by you and your friends labors.
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Naingrim
Moon Guard
Naingrim
5/28/2011
This is not a perfect system. Blizzard looked at the situation and did the best they could. Obviously from the article they tend to promote or favor larger guilds. Not for novelty sake, but from what I gathered for functionality (to provide groups for dungeons, raids, arenas, rated BGs, etc). If you're a small guild you're just going to have to roll with those punches. Its not intentional. Of all the suggestions perhaps scaling the rep/xp/rate gain with # of players may be the most fair. Then it makes the issue more about each guild's values- we want to be huge and offer lots, or we want to be smaller and embrace the positives that has to offer in the game? Thats the way I see it. Only reasonable suggestion is to scale rep gain based on # of players.
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Szenda
Sargeras
Szenda
3/30/2012
@Naingrim: You are a true "blizz drone" mentality. Blizz loves you.
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Frawstitute
Andorhal
Frawstitute
5/23/2011
I do like this new system, however is it obviously biased to larger guilds. And just like capitalism, the rich get richer the poor get poorer. Who wants to join a small/new guild that has no perks to offer. I believe there should be some bonus to small guilds or setting if you want to switch between high/low performance guild which offer different things. Or else things might escalate to the point of having only 1 successful guild on a server
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Iieria
Darrowmere
Iieria
9/16/2011
@Frawstitute: Interestingly enough, it is when you find people you like who are at the core of a guild and they always invite YOU to join them on a dungeon, raid, quest or just like grouping with that makes you want to join in and stay with a guild. Big, small, high or low level guild, it does not matter when you are having fun with those people. Sure, getting some of the perks that you get by being in a higher level guild helps make things easier. And for the smaller and low level guilds, there is a sense of satisfaction when you are one of the core members helping to build a guild. And yes the system is not perfect because just like in real life there are people out there who have the intention of joining your guild to raid your bank, ninja loot everything they can and leave as quickly as possible. That is the problem when starting a new guild and having a new guild master. We live and learn and overcome the adversities set in out way so we may become better at whatever it is we do. In life and in Azeroth. At least in Azeroth there are some insulating controls that make it much harder to be taken advantage of and still be able to cooperate with others and to enhance YOUR game experience.
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Szenda
Sargeras
Szenda
3/30/2012
@Iieria: A definite "blizz drone" mentality...Blizz loves you!