Luck of the Draw Buff

In case you aren't already aware, Luck of the Draw is the name of the buff you get for grouping with random people using Dungeon Finder. It currently provides a 5% buff to damage, healing, and health if you have at least one random player in your group. With patch 4.0.6, we are increasing this buff to 5% damage, healing, and health per random player, up to a maximum of 15%.
In the process of working on this change we actually discovered that the Luck of the Draw buff has not been working in Cataclysm at all, save for a few specific dungeons. This means that the difficulty in almost all normal and Heroic dungeons for those using the Dungeon Finder tool was higher than expected. Still, with that issue corrected in 4.0.6, we feel the bump up to 15% for three or more random players found through the Dungeon Finder is a necessary change.
The intent of Luck of the Draw is to help make up for the lack of coordination, communication, and familiarity that pick up groups suffer relative to organized groups of guild members and friends. Cataclysm dungeons, especially on Heroic mode, are quite challenging and ask for more group organization than the Wrath of the Lich King dungeons did. Therefore, Luck of the Draw became relatively weaker in Cataclysm. I'm painting the picture with unfairly large brush strokes here, but in general, Heroic dungeons are of appropriate difficulty for organized groups, but just brutal on Dungeon Finder groups. Players wonder, and rightly so, why Dungeon Finder supports Cataclysm Heroic dungeons at all when the chance of success is so low.
We think buffing Luck of the Draw is a good way to go about correcting the difficulty differences because it makes things slightly easier on PUGs without depriving the organized groups of a fun challenge. We also think the bonus is modest enough that it won't encourage organized groups to split up and just PUG instead - - the success rate for PUGs relative to organized groups is just that far behind. We still think you'll have more fun and a greater chance of success running dungeons with friends, but when that isn’t possible, we hope this change will make Dungeon Finder a more pleasant experience. Also remember that patch 4.0.6 is adjusting the difficulty of some bosses that are particularly unforgiving, such as Ozruk in Heroic Stonecore, though to be fair, we are buffing some underperforming encounters as well. In addition, we are offering larger Justice Point rewards for players who just prefer the faster pace and greater success rate of normal dungeons, and by the time 4.1 comes out everyone will have access to more powerful gear, making the older content even easier. But then there'll be new challenges to face!
We'd like to thank everyone who has provided us with feedback. We do listen, even if we don't immediately deploy every design change suggested by the player community. Our intent is to make the game fun for a wide variety of players, which can be quite a challenge when you have a community this large and this varied. We hope you continue to enjoy the game, and look forward to sharing more changes (and a few surprises) in the months ahead.
-Greg "Ghostcrawler" Street is the lead systems designer for World of Warcraft and was attacked by a coati as a child. (True story.)

Sisters of Elune
The unintended effect of this buff is people are able to run PUGS before they are able to run the instance with guild groups. So in my guild, most burned themselves out on running them before we were able to do it as a group. There is a lot of pressure on people (put there by themselves) to grind for gear so they do it over and over in the DF...)
Honestly, I am not sure if this buff is even needed nowadays. Since Blizzard has turned the Dungeon Finder into an easy grind for Valor Points it is mostly filled with over geared toons. I am not sure I need a 15% boost when tanking a group with 3 toons all doing over 40K dps. That is fairly typical in the runs I have done lately.
Khadgar
Don't you mean the Dungeon finder tool was harder then expected and not higher?
Farstriders
Cenarion Circle
Hakkar
Nesingwary
Coati?
Suramar
Shattered Hand
Korialstrasz
Arthas
Nazgrel
Alexstrasza
Silver Hand
Nazgrel
Draka
Blackwater Raiders
Scarlet Crusade
Bladefist
Moon Guard
Laughing Skull
Kil'jaeden
thank you WoW Dev peoples
Proudmoore
Nazgrel
Area 52
Earthen Ring
Norgannon
I thought it was actually really nice that everything wasn't a complete faceroll, and even over-geared groups can still wipe if they're not attentive. Liked the dungeons before, like them now.
Scrubs will QQ til the cows come home, no matter what you do. You will never be able to make content easy enough that the masses can do it without whining, while at the same time challenging enough that people with, as one person put it, "eyes in their sockets", won't breeze through it by rubbing their keyboards briskly across their rumps.
Moonrunner
Kirin Tor
What ever happened to appreciating more than one thing or game? If we love gaming we all play more than one game. So why run one down and then say, "see you" on the other game. It is hard to understand why everyone is saying WOW is so easy, when it has been fine. It is do-able and well planned. In beta I did not find Telara more difficult than Azeroth.
We are all free we can play and enjoy more than one game with out being hyper critical and unkind.
There are so many wonderful things in WOW. Blizzard makes great games, and while I do have my gripes from time to time, and there are a couple things that really make me vibrate, this has been a great 6 years.
Really looking forward to Diablo and the new game Blizzard is working on.
People just don't do only one thing or play only one game. Life is good and freedom is wonderful!
Shu'halo
Drak'thul
Drak'thul
Muradin
but just incase 10% is low we will say 20% ... Still makes 80% of 11 million + players NOT elitist.The normal players out number the elite , why should blizzerd cater to 10% of the subscribers? Can wow servive to lose even 30% of that 80% becase they dont have fun playing because it seems they cant move up in the game?
Aman'Thul
just show a little human decency and consideration and you might be surprised that the world is not full of noobs!!
Gundrak
Duskwood
I totally agree, the dungeon divas need to get off their high horses and show some simple decency. Educate, don't berate and kick. That would make instances a whole lot more fun for everyone.
Gundrak
"Sigmet
Blizz dont nerf the insances just buff the "kick player from group button" so that the ignorant noobs can get kicked when they cause a group to lose"
I played wow from the beginning and stopped when lich king came out. Returned when cata was released. It took me a week to get to 60 lvling totally through dungeon pug runs on my hord toon and a week to do the same on an alliance but through all questing with nearlly no dungeons. The game allready is far to easy. Maybe instead of making the bits ive been hanging to get to, easier, Blizz should think about providing a noob server or servers where playing is 20% easier but not allow the transfer of toons from this server to another at all ever, once you have played on it, but, allow people from over servers who are having a hard time to transfer to it for free. That way we all are kept happy.
Spirestone
Gnomeregan
Blood Furnace
Malfurion
If you want to make the game more "fun" get rid of the cookie cutter specs and give us out hybrids back.ANY toon can replace another toon of same type simply because they HAVE to spec the same.Dumbest idea you guys ever came up with was taking the FUN out of the game by removing our ability to CREATE a character WE the PLAYERS could have FUN with.prot pallies..same moves..same specs...same gear...same same same..whats fun in that.same with the other classes...there is VERY little difference in ANY same spec classes..