In With the New: Cataclysm Quest Mechanics

In With the New: Cataclysm Quest Mechanics

We're always looking for ways to improve World of Warcraft and, for Cataclysm, we introduced several UI features and new types of technology to help make questing more accessible, more immersive, and, most importantly, more fun! You've probably already encountered  many of these mechanics as you've explored post-shattering Azeroth, but we still wanted to take some time to discuss their purpose and functionality with you, as well as get your feedback on how they've contributed to your leveling experience this expansion.

So, here's what's new:
 

  • The ability to complete and accept new quests in the field. To help improve the flow of several quest chains in Cataclysm, we've added a feature that allows players to both complete and accept quests without having to interact with a quest giver. What does this mean for players? No more running back-and-forth  during the heat of battle! (Most of the time, at least.)

    If a quest is eligible to be completed on-the-go, a large button will appear just beneath the default mini-map that reads "Click Here to Complete Quest." As the message text suggests, clicking on this button will open up the standard quest completion window, letting you turn in the quest right then and there. You might also receive a prompt to start a new quest through this feature, so keep an eye out for that shiny button when you're getting your XP on.

     
  • Quest NPC objective windows. Have you ever accepted one of those quests that asks you to administer some sweet, sweet vengeance on a certain NPC and, as you mount your trusted steed, shoulder your finely-crafted weapons, and start to saunter towards the horizon, you realize...you have no idea what this mysterious, soon-to-be-dead individual looks like? Well, now there's a mechanic for that.

    The NPC objective window is designed to display 3D images of notable creatures or NPCs that you need to kill (or find) as part of a quest. While this window won't be used for every quest,  its default location will always be to the immediate right of the quest Accept/Decline window. Be sure to use it to your advantage when it appears, as it's great for identifying named objectives -- like Warden Silva in Tol Barad or Bingham Gadgetstring in Azshara, for example.

     
  • Highlighted quest NPC names. In many cases, if a creature or NPC is an objective for a quest you've accepted, its name will automatically show up in red, yellow, or green -- depending on whether the mob is hostile, neutral, or friendly -- whenever you're in range of it. Why is this helpful? Because, sometimes, finding those ten silver-tipped kobolds can be a bit cumbersome, especially if they look almost identical to their cobalt-tipped brethren (which are far more common, as far as kobold genetics are concerned). By highlighting their names, we can make the search for these illustrious creatures smoother and hopefully more enjoyable for you.

    If you would prefer not to have names highlighted, that's okay, too. You can disable highlighted quest NPC names at any time through the Interface options menu by selecting "None" from the NPC Names drop-down box within the Names option subheading. (On the flip side, keep in mind that this feature won't be too useful if all NPC names are turned on, so if you want to get the most out of it, be sure to select "Quest NPCs." )

     
  • Resource bars. Resource bars are used sparingly, but they're great for keeping track of important variables that are unique to certain quests and raid encounters (e.g. stacking buffs and debuffs, timers, etc).

    A good example of this mechanic in action is in the Hillsbrad quest "Studies in Lethality." For this quest, players are tasked with testing nearby blight slimes to determine their lethality. Initially, the blight slimes will be ambivalent to a player's scientific poking and prodding; however, with each consecutive test, the blight slime collective will grow a bit more annoyed, eventually becoming hostile to the player and attacking him or her on sight. Fortunately, slimes have short memories and, over a period of time of no testing, a player can once again fall into their good graces. A resource bar is provided during this quest to help the player determine how angry the blight slimes are, as well as when it's safe to continue testing.

     
  • Multi-tag targets. As the name suggests, this feature allows multiple players to tag or "tap" a single creature. This means that you can receive quest credit for killing an eligible quest boss, regardless of party status, so long as you participate in the fight (and the boss' death). Not all quest bosses will function this way, but quite a few of them do -- especially in Tol Barad. 

     
  • Terrain phasing. Terrain phasing is very similar to normal phasing, which works by hiding or revealing sets of intractable items, NPCs, and buildings depending on your progression through a specific quest or quest series. Unlike normal phasing, though, which only allows us to adjust objects in the world, terrain phasing gives us the opportunity to change the world itself -- or, more specifically, how it appears to you. We can literally move mountains and raze cities through this technology, providing you with a more engaging and dynamic questing experience. You'll see a lot of terrain phasing in starting zones like Gilneas and the isle of Kezan, as well as in higher-level areas like the Regrowth in Mount Hyjal or during the infamous bombing of Stonetalon.

     
  • Personal summons. In addition to terrain phasing, another new technology that we've implemented in this expansion is personal summons . With personal summons, we're able to create environments and play out game events that only you can see. "Peacebloom vs. Ghouls" is a great example of personal summons in action. In this quest, players are provided with their own version of Botanist Brazie to interact with, their own lawn to cultivate, and their own waves of undead to squash mercilessly.

     
  • New character camera controls. Our new control options are simple in concept, but they allow us to do some pretty cool things with character perspective -- including panning and sweeping the in-game camera to play out short, but personalized cut-scenes. While these controls aren't technically a quest "mechanic," they've given us the opportunity to create some epic cinematic moments for you as you level up.

    If cut-scenes aren't your thing, though, we understand. Should you ever want to skip past a cut-scene, just hit the "Escape" key and you'll be brought back to the standard character screen.


We think these new mechanics help make players feel like a part of an unfolding story, but that's just our perspective. We'd love to hear your thoughts on these additions and how they've improved or otherwise affected your gaming. Tell us what you think in the comments!

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Comments (543)

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Faramorn
Fenris
Faramorn
7/16/2012
Character made cut scenes is the only thing I really care about in this update. I love cut scenes.
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Deathtostart
Kael'thas
Deathtostart
3/15/2012
tbh i have always hated the tauren area..... since cata came out wit pallies for them i just love it now.
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Dkprincess
Shadowsong
Dkprincess
3/6/2012
woooooooooooooot
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Carthel
Gnomeregan
Carthel
11/29/2011
No complaints...as i have from day 1 i will accept and get used to the changes...the best change you guys made however...hands down...no walking til level 40...that really sucked!
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What happens if you don't accept in field quest? where you get them later anyway? what if I never pass a passage that you put your quest trigger and fly over it? how should I know there was a quest there that I didn't do?
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Fadedhunter
Bleeding Hollow
Fadedhunter
10/12/2011
I'm really actually really glad about the new changes. You guys did a great job on everything and there's definitely some stuff, like the phasing and character summons, that I've been waiting years to see. Happy to see the game finally get to where I always knew it would. +rep
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Tyllindan
Mok'Nathal
Tyllindan
10/8/2011
this may sound like im qqing but blizz need to step their game up! everything way too easy from obtaining preraiding gear to the questing its all dull we need something new to make it harder.
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@Tyllindan: i woulnd say that then blizz will make the deathwing raid TOO FRICKN HARD!!!!
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Melbrean
Wyrmrest Accord
Melbrean
10/8/2011
@Horvvath: that is what wow players need, a swift kick the rump!
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Chalian
Dentarg
Chalian
3/26/2012
@Tyllindan: If they make the game harder, then the new players are not going to be as interested in the game meaning they will stop playing/paying the fee sooner meaning blizz loses money, after all it is a business here not a free game so the new changes makes our lives easier yes, but will also make it easier and more entertaining for newer players plus you have pvp and gigantic RAIDS for increase difficulty at max level so play that, they are obvs gonna make those harder because if someone plays to level 80 then its about challenge and testing your character.
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Hairykiller
Frostmourne
Hairykiller
4/20/2012
@Tyllindan: YA SHUT UP
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Thundare
The Underbog
Thundare
10/2/2011
neato!
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Mcloviinn
Blackhand
Mcloviinn
9/23/2011
cata has brought many interesting things to the game but it used to be a whole lot harder and hardness of games is half the fun now quests tell you where to go to find someone i remember the good old days when you would have to sit down and read all the text in the quest to find where to go im only 15 almost 16 but ive been playing forever and its gotten away from some of its funner core mechanics
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Massymar
Shu'halo
Massymar
9/23/2011
@Mcloviinn: Are you insane? I may agree to the idea of having to read the quest info was a nice touch but... the flow of the quests were infuriating! Not to mention the difficulty of even finding your quest targets. I think back to playing as a mage and having to go into the barrows (any of them, they all drove me insane) and running through what felt like an endless labyrinth and eventually hearthing home. I think the streamlining of quests and making it so not every quest was a "collect X diseased giant rat spleens" or "kill X fluffy pillows" was one of the best things of Cataclysm
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Naoin
Kil'jaeden
Naoin
10/5/2011
@Mcloviinn: I agree and one major component of difficulty is the weapon skills that have unfortunatly been taken away from us. make it harder!
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Naoin
Kil'jaeden
Naoin
10/5/2011
@Massymar: Thats the meaning of difficulty. remember back long ago cataclysm when being lvl cap actually meant something.
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Hairykiller
Frostmourne
Hairykiller
4/20/2012
@Naoin: ok hippy
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Tankanater
Barthilas
Tankanater
9/7/2011
then buy cata thts wat we have
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Teglor
Dragonblight
Teglor
6/19/2011
if u cant get past lvl70 then u should buy the wrath of the lich king expansion pack then youll be able to be lvl80
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Hairykiller
Frostmourne
Hairykiller
4/20/2012
@Teglor: ha there is this kid named flynn my little brothers friend and i hacked into hes account!
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Hairykiller
Frostmourne
Hairykiller
4/20/2012
@Hairykiller: and hes on the starter account
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Darthfire
Alterac Mountains
Darthfire
6/5/2011
For some reason my experience bar has gone away and all my quests don't give me experience points anymore just gold and silver. Does anyone have a solution for this? I'm only level 70 and can't level up anymore.
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@Darthfire: You might locked your level up by talking to rogue in kings castle in SW, go talk to him again to unlock leveling again.

Anyways you are level 79 and this article is not a tech support forum :)
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Glymm
Terokkar
Glymm
4/22/2011
Dude who farted
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Tuzker
Borean Tundra
Tuzker
4/7/2011
huh
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Thalamus
Hyjal
Thalamus
4/3/2011
Great job!
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Ddrkness
Dentarg
Ddrkness
3/26/2011
Keep it up my friends. I always love you work.
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Oli
Auchindoun
Oli
3/24/2011
I Love the new System its Awsome ! :D
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Arthurr
Blade's Edge
Arthurr
3/21/2011
I love all the improvements you've made to questing. I started this game a few years back and I would have been lost if I didn't have a good friend helping me out. These changes are a huge improvement. Some consider it hand holding...but new players need their hands held. Thank you Blizzard.
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Pamee
Korialstrasz
Pamee
3/21/2011
I really like the new quest progression. Now if u can jus fix my other issues!
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Flavious
Saurfang
Flavious
3/21/2011
Great improvement to questing from 1-60. :)
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Huntudwn
Fizzcrank
Huntudwn
3/21/2011
Personally love the ability to complete some quests as I am doing them. Saves me a lot of flight time and makes the game even more enjoyable.
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Lorathir
Eldre'Thalas
Lorathir
3/21/2011
v I second this. Probably will come with the next expansion.
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Aelius
Altar of Storms
Aelius
3/21/2011
I f you could remake BC quests that would be awesome.
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Wolvergreen
Stormrage
Wolvergreen
3/20/2011
The in field quest accepting is nice. HOWEVER, give me the option to decline taking the quest. I'm real tired of having to abandon a quest (repeatedly) because I can't do it anytime soon. Example? Strange Life Forces, Winterspring while farming for my Frostsaber mount. I'm hated by Everlook. I can't turn in that quest. Stop making me accept it.
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Deathofthem
Terokkar
Deathofthem
3/20/2011
I like the features. It makes world of warcraft run alot smoother because, most people have there screen loaded down with add-ons and quest helper used to be one of those now they dont have to worry about that because, the new UI Quest features. Nice work Blizzard 10/10 :).
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Mysticform
Greymane
Mysticform
3/20/2011
fun fun
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Kreiran
Malygos
Kreiran
3/20/2011
while it is still a lot of fun it is also much easier than in the past.
this should attract more people though
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The questing is in the 1-60 zone is very enjoyable It's a real improvement over Vanilla WOW.. Great job Blizzard +1
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Borelas
Gilneas
Borelas
3/20/2011
On the subject of questing, I think that Blizz did a great job with cata quests, both the re-vamped lower levels and the 80-85 zones. The mechanic of completing and obtaining quests while in the field was a big improvement, because it made quest chains flow more, and seem more like one story line than several semi-related quests in a row. That being said, and although the cata expanison helped with this, as Elestia said below the quests are very monotonous and trivial. To me personally, I think that a continuous flow of gather a dozen of this, and kill ten of them quests, just grows stale after awhile.

Off topic, though adding this in as a response to what else Elestia had commented (she wrote a lot), I agree somewhat with the weather effects that she complained about. It would be nice if it snowed in Northrend every once in a while, or it rained in the other zones. I also find it odd that there are tons of mountains, and the climate is radically different on each side. Not that there's really any easy way to transition from a desert to a jungle in just a few steps, but adding mountains everywhere just seems too much like a quick fix...if that makes any sense. IUt probably only does to me because it 2 am and I'm extremely tired. As to the oddly placed hatred of level zones, what else would you want Blizzard to do? Because honestly, the idea of making the entire world phasing to everyone is just extremely impractical, and takes the MM out of MMO. If the entire idea behind this sort of game is that there are hundreds of people, what would be the use of only being able to interact with a tiny fraction of them? Also, the idea of having everything scale to your level, again impractical, but also not very realistic. A lvl 80 person should not be doing the exact same quest as a lvl 15 person, and expect to get a challenge out of it. And yes, I am aware that it is a game and that nothing in it is realistic, but the idea of a role-playing game (which WoW is), is to be immersive. One should feel like the world they are playing in is realistic, even if in the real world something similar would just be ridiculous.

And now to finish off with some ideas of my own. I think it would be nice if characters were more customizable. As it's set up now, every character of any given class is exactly the same. All holy priest have the same talents, all protection warriors have the same talents, and although the talent tress themselves give some variety, the ease of switching specs makes the choice moot. My other big "wish" for World of Warcraft is that players have more of an impact on the world. How precisely something like this would be implemented I don't really know, but it seems to me that the wold is very static for extended periods of time. I think it would be cool if what players did actually mattered.

Well, on that note, I will end my long-winded comment just hope that people see this as the constructive criticism it was meant to be and not a personal attack on any of their opinions.