Dev Watercooler: The View From 10,000 Feet

Dev Watercooler: The View From 10,000 Feet

So how is the view from way up here? It’s great actually -- we’re really happy with how Cataclysm is going so far, and we have big surprises on the horizon. On the other hand, there are details you can see at ground level that you can’t make out from 10,000 feet.

When we started these blogs, the idea was to foster developer communication to the players without some of the inherent problems of posting in forums. Some players have pointed out recently, and we totally agree, that the blogs up until now have been from a very high vantage point. We looked for topics with universal interest that would feel important and newsworthy. That has worked overall, but we also feel like we’ve lost something from when I used to be down in the metaphorical trenches talking to players in the forums.

So we’re going to try something a little different. We’re going to unleash some blogs that are much more conversational and less proclamational (that's a word now). If we deliver on this, it will hopefully feel like you’re eavesdropping on our design meetings. You won’t always learn a lot about exciting new features coming to the game, but you will (ideally) learn something about the design process itself. (When we have big, exciting news to share, or ‘State of the Game’ style blogs, we’ll still do those as well.)

But to pull off this more casual blog style, let’s establish a few ground rules:

1)      No promises. I’m going to be talking about a lot of things we might do or things we could do. You shouldn’t interpret this brainstorming as patch notes. Our creative process is insanely iterative. We might pitch dozens of ideas before we find one we like. That can be really exhausting if you’re not used to it. If you’re more interested in final decisions and not idea churn, then this style of blog won’t be for you.

2)      Don’t read too much between the lines. I’m going to point out a lot of design flaws in our game. “Oh no! Goatcaller admitted WoW was deeply flawed! It’s shark-jumping time!” Look, Blizzard is very critical about our own designs. There is virtually nothing in World of Warcraft that could not be improved. That has always been the case and will continue to be the case. Just because I’m going to be sharing that more frankly with you doesn’t mean that the game now has more cracks in its foundation than it ever did. There is an old saying (misattributed, from what I understand, to Otto Bismarck) that laws are like sausages; it is best not seeing them being made. My old friend and mentor Bruce Shelley used to apply the same maxim to game design.

3)      No complaints about the topic. If we didn’t have an interesting discussion about a topic recently, e.g. shaman mechanics, I’m not going to invent one. That doesn’t mean that the class is perfect, or that we don’t love shaman players, or that the shaman class has no direction, or that the class design is frozen in carbonite. I’m not going to keep hash marks next to every class and spec to make sure I’ve covered their "Very Important Issues" lately in a blog. World of Warcraft design being what it is, we’ll probably eventually get around to talking about everyone on here, but it may take weeks or months or years. My team is responsible for areas of the game including classes, items, encounters, trade skills, achievements, combat, and UI, so my blogs will probably stick to those topics.

Okay, all that preamble is out of the way now. I’ll probably refer back to it sometimes, if we have some players stomping all over the ground rules.

One topic we’ve been discussing lately is the role of Hit and Expertise on tank gear (or more precisely, plate tanking gear). The conventional wisdom is that Hit and Expertise are threat stats, and you may need to swap them out with some of your mitigation stats depending on the situation. Realistically, unless you severely overgear the content, we don’t think that is actually true. Tanks almost always worry about survival first and foremost, which totally makes sense, and are willing to trade off threat stats for better mitigation in almost all situations. It’s much harder to progress if the tank explodes than it is if the cat occasionally pulls aggro. (It’s not quite that simple, but I’m going to gloss over details and exceptions since I spent so much text on the preamble up above).

Once upon a time, taunts could miss, and so Hit was marginally more interesting than it is today. Once upon a time, having a boss parry your attacks could speed up its swing timer, which turned Expertise into a (often weak) survival stat. Boss parries felt very random though, both in the sense that sometimes the tank would suddenly take much more damage than anticipated and there was no easy way to know which bosses had parry speed up. (Today, you can assume none of them do.) Until recently, interrupts could miss, but asking a tank to stack a bunch of Hit just for those few opportunities when they were probably going to hit anyway but disaster would occur if they did not felt crummy too.

The problem is that there aren’t a lot of stats that are interesting to tanks. Stamina and Armor are great, but their stat budget is often in lockstep with item level. (It would be interesting to consider if we could make that not the case once again, but that’s the topic for another blog.) We got rid of Defense as a stat that tanks needed to worry about. We have managed to make Mastery pretty good to excellent for tanks, so that’s at least one stat they like to see. Dodge and (if you’re a plate-wearer) Parry are good, and slightly interesting because of talents like Hold the Line. But beyond that, it starts to go downhill. Sure Haste and Crit can sometimes be fun, but really they often aren’t worth the trade off. That leaves us with Hit and Expertise. We’d like to make them more interesting to tanks. But how?

One way is by turning them into defensive stats. They are defensive stats for Blood death knights, because the DK self-healing is tied into Death Strike, which can miss. It might be possible to do something similar for the other classes. Imagine if Shield Block had to actually hit the target. Presumably you raise your shield, but not high enough to intercept the incoming blow. Now hit becomes a mitigation stat for warriors as well. We might have to adjust the mitigation amount on Shield Block or give warriors a small Hit bonus so Hit capping wasn’t totally unreasonable, but you get the basic idea. You could do the same with paladins (make Holy Shield more interesting?) and druids as well (Savage Defense could proc on a hit).

Is this a good idea? We’re not sure yet. You won’t see this change in the 4.1 patch for certain. There are trade-offs to making Hit and Expertise more valuable. Gearing as a tank might be more fun for experienced players, but it also might be more challenging for less experienced players. The number of struggling tanks in your Dungeon Finder groups might go up. Some less knowledgeable players (and to be fair, this stuff doesn’t exactly explain itself on the character sheet) might stack Hit way too high at the expense of a more valuable mitigation stat, such as mastery.

It is the kind of thing we’re talking about though, and if you want to make a contribution to the tanking forums but aren’t quite sure on a topic, here is one potential possibility.

-Greg “Ghostcrawler” Street is the lead systems designer of World of Warcraft. He still has Buru’s Skull Fragment.

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Honeybadger
Onyxia
Honeybadger
3/29/2011
Honestly, fix the stat imbalance between class threat stats before adding another shiny ability for them to affect! It's ridiculous as a warrior clad in all ilvl 259 and ilvl 372 gear to be struggling for threat at higher levels because of the massive gap our unbuffed baseline expertise/hit rating is at(leaning more towards expertise obviously as it has a greater effect on threat for warriors). Aside from that the already gratuitous gap in ability utility for hardmode fights...hey pally tanks rotate your divine guardians for lava spew, nezirs ultimate, crackle, maloriaks red phase/2nd phase poisen aoe, etc etc etc for all raid instances. It's pretty ridiculous in terms of raid utility how some classes are being thrown under the bus. Great warriors will have a mini last stand for the raid no matter their spec, but oh wait, it will share cds with last stand for a prot warrior if thy have to use it...great utility. That's just some constructive criticism though from "the ground level" from a tank that has tanked the hard mode fights on both his warrior and his pally. Oh and last but not least, Tri spec please! For our hybrid main specs/main specs (aoe tanking vs single target) and our OS dpsing. Would be awesome!
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Honeybadger
Onyxia
Honeybadger
3/29/2011
@Honeybadger: edit *359 not 259 lawls at typos
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Dogbearcat
Alterac Mountains
Dogbearcat
3/29/2011
I think it'd be nice to not require all you items be "tank gear". Rather than requiring tanks to have all parry / dodge gear, it'd be more acceptable if someone had a few offspec pieces in the mix. That's one of the few nice things about bear tanks.
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Umadabride
Feathermoon
Umadabride
3/29/2011
would love to try some random 10 men and 25 men raids....still so hards for some players to find groups
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Holytankadin
Kalecgos
Holytankadin
3/29/2011
grrrr grumble grumble generic complaint grumble grumble <insert class> is op grumble grumble why u nerf <insert class> grrrr generic raid complaint nerd rage! lol im enjoying most of the new content. oh yeah and BM hunters should be able to have multiple active pets fighting at the same time to close the deathwing sized gap in the dps between bm and the other specs. maybe make it based on mastery after x amount of mastery u can use another pet up to 3-5 pets
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Sielentcut
Lightbringer
Sielentcut
3/30/2011
@Holytankadin: That is a VERY good idea, but that wont be all thats needed, they need to make the pets damage 600% stronger and faster to challenge the other specs...if they do this, im making a hunter and making him have 5 bears wooooot lol. Oh and btw, only 1 pet should be able to use cc, silence, and buff abilities to make pvp alot more challenging.
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Seletia
Baelgun
Seletia
3/29/2011
Honestly I would love to see just a few changes:
Crafting not useless. 525 Is a massive amount of materials and it feels like you guys just arbitrarily chose 500 base mats per 10 points after 500, for? Ability to craft two PVE epics. Of which would require 2 weeks of constant heroics to get the chaos orbs(and yes Chaos orbs should lose the BOP aspect). I actually came up with a good scheme for this.

Another issue is the complete lack of dailies for some factions, and yet again we are faced with heroic or normal grinds for weeks. And no rep tabard for tol borad, which makes it just one painful long road to exalted, and this is made worse by realms where faction or another dominates tol borad.

At least bring in some pve epic recipes, a rep tabard for tol borad, and some dailies for earthen ring, more for wildhammer, and of course ramkanen.
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Uninvited
Rivendare
Uninvited
3/29/2011
@Seletia: One of the many reasons for the "one painful long road to exalted" for Tol Barad is the fact that, even after grinding the rep out, you STILL won't have enough Commendations to buy the gear at that rep. So, making it easier to hit Exalted would just be more frustrating for people who are looking for the trinkets, because they'll be at Exalted but unable to purchase the trinkets for even longer periods of time.
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Asension
Doomhammer
Asension
3/29/2011
@Uninvited: those epic trinkets you speak of are crap at best anyone who buys one of those is a fool. The idea that one has a huge add to intellect and none of the others have anything like strength or agility is crap also. and what happened to crafting back in vanilla wow you could make best in slot like the swords, maces, and armor. Now we get crap that after the first raid is vendor trash sad.......As per tanking alot needs to be fixed like Pally consecrate needs to be given back it's aoe aggro ability, warriors both tank and dps rage sucks I don't know how many times I am rage starved. pre cata I never was pls fix. and finally if you are gonna nerf anyone nerf the mage class they cry and you listen to them so listen to the rest of us for a change we matter to.
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Uninvited
Rivendare
Uninvited
4/1/2011
@Asension: You mention that the trinkets are "crap". I'd have to disagree with you. The trinkets provide Mastery, which to (most) classes is extremely beneficial. In addition to the mastery, they also provide on-use or on-proc stats appropriate to the class (I.E. 2k agi on-use). Whether you have an opinion regarding the trinkets or not, however, it still follows that making Exalted even easier to attain than it already is makes no sense, considering that a) the only reason you'd want exalted is for trinkets, and possibly achievements and b) at the current pace, you can't get the trinkets when you hit exalted, and anyone who's honestly devoted to achievements won't mind the time it takes (look at Loremaster achievements).

Also, Druid/Warrior tanking isn't bad, at all. I have no issues at high or low levels. If you have a good group then you don't need AOE tanking (learn to CC, it REALLY does help), and they won't be pulling aggro if they focus-fire. In addition (not aimed at Ascension), people need to stop complaining about nerfs to other classes on EVERY SINGLE Blizzard post regarding game mechanics. There are forums dedicated to the general topic, and it's getting old.
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Uninvited
Rivendare
Uninvited
4/1/2011
@Uninvited: The trinkets provide both Mastery and Hit, depending on which trinket you pursue. This does not include the +321 spirit healing trinket.
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Rathkrieg
Kul Tiras
Rathkrieg
3/29/2011
well the way I feel... I like the new raid style of play however.. I mean.. Honestly.. Even with 6 epics.. I still find the content VERY Challenging.. Just saying.. Now I know that is the way it is intended to be. BUT i mean I feel that you keep buffing certain classes IE Mages and not giving warlocks a leg to stand on.. Which is why i am leveling a mage.. Which is going to be good for me.. However I find playing one of the most complex rotation characters in the game... I DONT understand why they have nerfed warlocks so bad.. just saying.. Thanks for your time.. :)
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Baruch
Shandris
Baruch
3/28/2011
When you're done patting yourself on the back, I'd like to say - Tol Barad sucks still. Raids are next to impossible. Maybe you guys are happy to have ruined the game for casual players. I'm happy for you that you find joy in the fact that very seldom is this game enjoyable. I long for the day that something better comes along. I'm stuck to this ridiculous game because, yeah, the lore is good and the community is fun, but my heavens, retool the mechanics, make PvP ridiculously imbalanced (nothing new there), make raids all but undoable without every single person following some rote path. We play because there is nothing else. Before you coat yourself in sugar for bilking us out of our $14.99 a month for this drivel, please consider that we merely have no other options. I'm waiting for Star Wars, and if it's better, I'm gone.
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Fluffymcnang
Dreadmaul
Fluffymcnang
3/28/2011
@Baruch: Raids are nowhere near next too impossible if anything some of the fights are a joke eg. Halfus Heroic raids arnt supposed too be oh look a raid let go there oh look we cleared it in 1 night eg. Lich king, im glad that the raids provide somwhat of a challenge at least that way we dont have the whole server sitting around doin nothing because they just got 13/13H or 12/12 in 1 night if u want them too be easier so u can walk in there smash ur head on the keyboard and clear it wait until rag comes out or just wait till lv90 or option 3 involes a tablespoon some concrete and u
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Backpainz
Blade's Edge
Backpainz
3/29/2011
@Baruch: When you're done being a jerk, let folks know. Secondly the raids now are not meant to be puggable. That's not enjoyable. I understand that may be the only way that you can see end content, but the fact is that not every player is meant to see end content. Those who can provide skill and know-how to their toons are capable of seeing it. If you wish to pug end game content - face roll over to ICC. That should have been harder than what it was. I understand that you may not have been around since Vanilla, and that's a majority of the population now. However, we had to earn our stuff and our right to be in the raid. You couldn't pug MCC or BWL back in the day. It was impossible. They need to bring that back. Make people earn their gear and the respect that they deserve when they're in full tier gear vs being able to buy it out with points.

They have dedicated enough time to the development of the game around PvP. They need to focus on PvE as well. Not everyone out there is into PvP, so keep that in mind as well.

Before you go sugar coating yourself into thinking you made a productive post, think again. Instead of saying thanks for the hard work that you guys do daily to make a game I play enjoyable, you decide to slam one of the developers. Not a smart move there slick.

Just remember that $14.99 that you pay a month is not something that you are forced into paying. Maybe you should get something to do with your time other than play WoW and complain. They don't need you to pay it at all. They're doing just well without that one monthly subscription.
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Hellsdagger
Azjol-Nerub
Hellsdagger
3/29/2011
@Baruch: Lol Just because you are horrible at the game doesnt mean everyone else is. I see other guilds getting raids done and others having no problem in pvp. Sooo maybe its just you dude. L2P.
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Asension
Doomhammer
Asension
3/29/2011
@Backpainz: As for putting enough time into pvp and not in pve I agree they need to stop nerfing classes based on the crying of pvpers because it just hurts those of us who play pve . So what has taking away a tank ability to hold threat done or a warriors ability to generate rage done nothing to help pve by nerfing classes who do awesome dps based on someone crying in pvp kills the pve value of a class in a raid.
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Lurkz
Duskwood
Lurkz
3/29/2011
@Baruch: In a way i second this motion, I've noticed that if you are not an elitist "I'm better than you" kind of player, then you really aren't going anywhere in this game, they really have made things truly bothersome in the WoW of today, think back to vanilla, or BC when the game was fun, then you hit Wrath and it starts to snowball so they tried to fix it by making the elitist pricks happy, Congratulations the game has reached its Peak of Obnoxiously difficult, i understand that Raids are suppose to be hard, but it actually seams, as if there is literally one way of doing things, if you don't follow in the footsteps of others you will achieve nothing, i also appreciate how they gimp every class on a regular basis, yet Rogue's and Druid's stay untouched... and Continuously imbalanced no matter which way you look at it... and as for all the people who started to troll this blog, Think about it... he said "casual players" as in "not an elitist prick", this game shouldn't require you to play 40 hours a week just to get something done, some of us have Full time Jobs, Lives, Girlfriends, Children, and just outright obligations that some of you more than likely don't have, Please remember to keep this in mind when Judging them on there Skills and Abilities just by what they can or cannot achieve in his time on Azeroth.... that is all ;)
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Assurance
Nagrand
Assurance
3/28/2011
GC, first off - love your work buddy, big fan.

Secondly, if you want the blog to feel less "proclomational" then perhaps throw up a few different solutions to the idea (in this example tank hit/exp) rather than posing the question and then going into great detail on one possible solution.

Finally, the idea of tying hit to say block to make it more of mitigation stat sounds terrible. For starters, its not more mitigation, its less (block multipled by hit/exp percentange instead of block + some mitigation from hit/exp). Furhtermore, it sounds boring and well bland. And last but not least "You could do the same with paladins (make Holy Shield more interesting?) and druids as well (Savage Defense could proc on a hit" - SD already needs to hit AND crit to proc so what does that even mean for bears? Quadruple roll for SD procs (hit, crit, 50% proc, new mechanic??).

How about make all tanks do DMG close to other DPS in a mix of mitigation and hit/exp gear, then we can chose if our raid needs more DPS or more survival and balance gear accordingly? Seems more fun to me and would encourage more ppl to tank. Just a suggestion, I'm sure there are other ways to skin the cat (or bear!)
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Avoidance
Cairne
Avoidance
3/28/2011
all i want to say is bring back the deffense rating, and i'll play WoW 24/7. i switch to my DK dps cause tanking is so hard even if ur geared.
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Kratus
Cenarion Circle
Kratus
3/28/2011
I'd suggest leaving the stats alone. I might be going out on a limb here, but honestly...I've just found my groove after having the carpet pulled out from under me with Cataclysm's launch. My first endgame experience was with Wrath of the Lich King, so I wasn't used to seeing the game go back to the way it was, since I was a puny lowbie during Vanilla WoW and 90% of Burning Crusade. I'm by no means whining about wanting the apparent "easy mode" of Wrath back (even though I liked it because I'm a really casual player at heart), but I like things just fine the way they are right now. I understand everything has to be dynamic and change is a constant, but I'd suggest looking at other areas on the tank classes to make changes.
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Palypowa
Borean Tundra
Palypowa
3/28/2011
i would like to know this
the old rule was stamina spam first and just chant on the other stuff on
but now as a like 75 paladin I honestly dont know if i should keep with stamina or start looking into some other quest rewards and i will say that i am confused
if blizzard could make a cataclysm guide to healing/tanking how to's that would help so many of us confused almost 85's. I would be very grateful
because as far as us lvls 60-80s go we got left out in the cold as far as info was provided because these ex-expansions tell us one thing and then cata tells use a completely diff story
please blizz when you change the rules you have to inform EVERYBODY
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Thudruk
Lightbringer
Thudruk
4/6/2011
@Palypowa: Don't worry about stats till you hit 85. Just have fun and try to learn. Best way to learn about tanking is to tank. All the rules for stats actually come from the community, so if you really want to know the theory find good tanks to talk to on your server.
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Sherrman
Ursin
Sherrman
3/28/2011
I am with Vevlet. As an experienced tank, I always try to let people know that I am patient and willing to help people learn. When I was learning the dungeons, I would always come out and say "I'm new to this dungeon so please be patient and any pointers would be appreciated".
This usually diffused those people that would say "what a nub" and kick me. Now that I'm experienced, when someone says that they are new, I just let them know that we all were at some point and I am glad to take my time and explain things to them. It just makes for a lot more fun and after all, isn't that why we play?

Also, if we wipe because someone @#$%ed up, they always apologise and I usually say "It ain't the first time I've died, is sure as heck won't be the last!" I also let them know that while leveling (vanilla wow) my character has INTIMATE knowledge of ALL the graveyards in Azeroth! That usually makes them feel at ease and again, we all have fun!

If you ever find me in a random with you, rest assured, I most likely won't vote to kick you (unless you are a complete a--hole, then...)
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Vevlet
Muradin
Vevlet
3/28/2011
The one thing i would like to see is for the players that know the new dungdon quite kicking those of us that are learning them. I hate running a random anymore because of this . I do not have the time to sit and play every hr of every day . i love this game and i am not @#!#%ing i just would like to play and learn. and not being kicked because i do not have it down by memory i am learning. thats what this game is about
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Weatherlight
Archimonde
Weatherlight
3/28/2011
Get rid of PVP gear and resilience (is what i'd like to say). However, I know that it's such a huge part of the game that you can't repeal it now. It makes battlegrounds for higher levels impossible to enjoy when you spend 3 minutes blasting a paladin who's taking no damage. the skill factor in battlegrounds (beyond 'capture the Tower/Flag/Mine') is useless because resilience puts other players on a level where they don't need skill. Resilience needs reworking, or the players need regrouping to separate BGs so they aren't gods walking among mere mortals in PVE gear.

Also, seriously tough to gear a tank at high levels if you haven't the gear already, dps and heals need only a quick stop at the auction house. think about it.
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Xendril
The Scryers
Xendril
3/29/2011
@Weatherlight: I don't mean to be the a--hole, but wth? That's the point. PvE gear is supposed to stay in PvE and PvP gear is for PvP.

Resilience doesn't put players on a level where they don't need skill. If they're fighting people in PvE gear then the PvE geared player is going to deal more damage then them and they'll need some level of skill to not get outplayed and bursted. PvP geared player vs PvP geared player means they're on even ground so skill wins out.

"Gods walking among mere mortals in PVE gear." <--exactly what they intended I would assume. Want to have fun in PvP? Get PvP gear then or go back to dragon slaying. The days of PvP being "lol three spells and win" are gone. Resilience was implemented for exactly that reason as far as I can tell.

Please think before you post.
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Mókshá
Sargeras
Mókshá
3/29/2011
@Weatherlight: Remove PVP gear n resil ? Really ?
Far as pvp is concerned, everyone starts at the ground level, and bgs can take u to blues... one needs skills to get past that, and that requires skills....
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Dogbearcat
Alterac Mountains
Dogbearcat
3/29/2011
@Weatherlight: And then there's hybrid classes. Hauling around a healing set, a tank set, and a PVP set gets to be a bit much.
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Albazaar
Mal'Ganis
Albazaar
3/28/2011
if anything, bring back crushing blows and our avoidance. I hate feeling like just a meatshield. I want to be a tank, and reduce the damage I take. Not just soak up a bunch of it and call it a day. In all the groups and most of the players I see now, tanks are judged first (and usually only) by their health pool. I've been in groups where people have a ton more health than I do and die in 3 seconds because all they know how to do is stack health.
I do not have a suggestion on how to turn us back into real tanks, but I just intensely dislike being just a meatshield that generates more threat than that warrior or rogue over there.
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Tylerskit
Blackwater Raiders
Tylerskit
3/28/2011
@Albazaar: I agree, except on one point. Mitigation IS in fact important now. When I see a tank with a lot of health I immediately check his gear to see if he is stacking Stamina. If he is a little part of me sighs and prepares for a wipe. I personally stack Mastery because it is awesome for warrior tanks. People usually appreciate my mitigation, except on spellcaster-heavy pulls, which is going to be helped by the Shield Block buff in 4.1. YAY!!! I hope other people learn to look beyond the surface of health. In wow, being EXTRA healthy isn't very good anymore lol.
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Mókshá
Sargeras
Mókshá
3/29/2011
@Tylerskit: I cant agree more, this is what blizz wants tanks to be....
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Dharion
Silver Hand
Dharion
3/28/2011
Here's an idea for a better game, actually LISTEN to the players. Some of us aren't so unreasonable. We don't demand easier dungeons, or tons of free epics. We just want to pay our fee, log in and have fun.
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Iammoot
Skullcrusher
Iammoot
3/28/2011
As a warrior who has been tanking off and on for the entirety of WoW, I have always been told this much about hit and expertise:it's not your main stat. The entire job of a tank is to hold agro and survive. If a tank can do that with 4 expertise rating and .5% to hit then, by all means, let it be so!
With stats the way they are, it is already difficult enough for us tanks to get to our very comfortable 102.4% avoidance that we like to see so much. Putting another stat into the mix will only make us squishier--even if it does mean better threat.
In my opinion, tanks nowadays are overlooking hit and expertise as threat stats solely because Vengeance has become such a fantastic method of producing extra threat. If you feel that we should start having to consider our threat more, don't guide us to the water but, instead, give us a reason to start thinking that our threat is an issue as opposed to us having more attack power than half of the meelee dps in our raid!
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Vannthemann
Drenden
Vannthemann
3/28/2011
I love what they are doing to the Tanks and Heals, it feels like playing vanilla Warcraft all over again. Blizzard is slowly bringing back skill to play than just moving from one spot to another to down 10 boss's in one night or whatever else you do. Sure hit and expertise cap is a pain, but as a warrior tank I can handle this easily and still make high Threat. It takes a careful brain to play Warcraft. Sure, games shouldnt be too difficult but yet games should be hard to make it worth the money and to make it more fun for the individual. Instead of QQing Blizzard a river of tears, just adjust yourself. You might get worse in the process, but later on you'll double what you were before.
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Backpainz
Blade's Edge
Backpainz
3/29/2011
@Vannthemann: Amen!
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Blakkout
Mok'Nathal
Blakkout
3/31/2011
@Vannthemann: Amen to that man. Yes, I might b!7(# about the "adjustments" they've made to my toon over the last few patches, but I learn how to deal with it and come out back on top. It's not that hard people.... been doing this since Vanilla, not gonna stop now.
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Vynasthost
Dragonmaw
Vynasthost
3/28/2011
Everyone here should stop posting negative comments. You dont like the direction the game is going? Stop playing. You want the game to be the way YOU want it, rather then the developers designing it the way they are hoping the majority wants it. All in all, im happy with cataclysm. The only people that are complaining are the people that need stuff handed to them. I agree its harder for a casual player to get better, but there are casual raiding guilds. You dont have to be hardcore to be the best you can, you have to have a brain. You cant do a heroic because people dont know how it works? EXPLAIN THE FIGHT! Its your job as a "veteran player" to help the people who dont understand. I hardly have any fail random heroics or pug raids.
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Droodmaster
Echo Isles
Droodmaster
3/28/2011
Dear Blizzard,
Get over it, just because there are alot of flaws to this game doesnt mean its the end of wow.
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Ailyne
Bronzebeard
Ailyne
3/28/2011
@Droodmaster: exactly