Dev Watercooler-- Stats on Gear

"Dev Watercooler" is a blog series that provides an inside look into the thoughts and discussions happening within the World of Warcraft development team. In our first entry, Lead Systems Designer Greg "Ghostctrawler" Street laid down a few ground rules:
1. No promises are being made in these Dev Watercooler blogs.
2. Don't read too much between the lines.
3. No complaints about the topic not being what you want to see covered.
The developers talk a lot about stat allocation on gear. We made some major changes to the stats that show up on armor and weapons for Cataclysm, and we periodically review how things have shaken out.
One suggestion that pops up fairly often, both internally and externally, is to make gear more tailored for each and every talent spec. (It honestly feels like we have 30 classes in the game at times.) We could have bosses drop Intellect mail with Hit on it for Elemental shaman. We could go back to legitimate bear gear. There might only be one spec (or less if you’re talking Feral’s two-specs-in-one-tree deal) interested in those drops.
The problem with that approach is that boss loot tables get really long. Say you're a Resto shaman who won some mail gloves last Tuesday. Had this alternative model been in place, those gloves might not have dropped for you. In this alternate universe, the Elemental gloves did instead. There is a reason that Argaloth and his ilk feel like slot machines -- because they can drop so many items, the chance of them dropping the piece you want is pretty low. That works for the Tol Barad boss because he’s pretty easy to reach and we want to encourage players to keep coming back to him week after week so that more players benefit from his gear. It might be pretty frustrating if every boss felt like Argaloth though.
There's another extreme we talk about sometimes, which is making gear more universal. We could merge the Spell Hit and Spirit stats pretty easily for all casters the way we did for Elemental, Balance, and Shadow. There would just be Intellect cloth that everyone from Destro to Disc would want. Great, you might think, less stuff will get sharded. But then think about how it would feel if you were one of those clothies. In a 10-player raid, there might be three people rolling on your loot. In a 25-player raid, it could be double that.
We could go even crazier. I mentioned in an earlier blog how Hit and Expertise aren’t very exciting to tanks, and that even if we made threat really hard to maintain, that tanks would probably still just stack survival stats and get frustrated when they lost aggro. Since we don’t vary the Stamina and Armor on tank gear (except in jewelry, socket bonuses, enchants, and gems perhaps), that means the tanking stats are really Dodge, Parry (except for druids), and Mastery. It wouldn’t be that hard to have say Haste convert to dodge chance and Crit convert to parry chance. Now the plate stats are Hit, Expertise, Crit, Haste, and Mastery (aside from the Strength and Stamina, which are always there in predictable proportions). Boom.
Now plate tanks share the same gear with plate DPS. When plate drops, all the death knights, warriors, and two of the three paladin specs might want it. Is that a better world? Less stuff would get wasted but there would also be more competition. You might feel less unique as an individual, and things might feel all too similar when you go from playing your Prot paladin to your Fury warrior, but on the upside, swapping to an alternate spec might be easier because you won’t need an entire second set of gear.
I mentioned two out of three paladin specs above. That third spec has been a thorn in our side for a long time. Paladins in general have a knack for that. I kid. (Mostly.) I'm talking about Intellect plate. We don't like Intellect plate, but we haven’t come up with a good alternative for it. The pitches we hear most often have downsides we don't like. Yes, a Holy paladin could wear mail… at which point their silhouette would look a lot like a shaman instead of a paladin. Yes, Holy paladins could derive their spell power from Strength… at which point they also hit with their weapons nearly as hard as Ret paladins. Yes, we could convert all that Strength to spell power, and convert the Hit to Spirit and the Expertise to Mastery or whatever. The Spirit to Hit conversion does the job, but it's not super elegant or intuitive. I’m not sure we want to pile more onto that design.
Unless we come up with a really compelling reason to change gear stats, we’ll probably stick with the Cataclysm model for the foreseeable future. But we’re interested in seeing your feedback. Would more universal gear be more fun or less fun? Do you like competing over items many folks want, like Deathbringer's Will or even Cho'gall's shoulder tokens? Does it suck when plate tanking gear drops long after the tanks have geared up, or is it nice to be able to toss it to the Ret or Fury player for their offspec? Do the druids wish they had real tanking gear? Are the Prot warriors jealous of the Feral gear model? Is this one of those places in the game that could benefit from a more simple design, even if it was a less fun design? There are no wrong answers here, only whiny ones. I kid. (Mostly.)
*Greg "Ghostcrawler” Street is the lead systems designer for World of Warcraft. He tanks with a two-hander. On a shaman. Boom.

Azjol-Nerub
For Example, we would drop leather item, and a balance druid and combat rogue roll on it. The balance druid wins. The gear then adapts to the spec by morphing to spell power, int, spell hit, whatever.
Aman'Thul
Were in vanilla wow. The ones with "chance on hit:hurls a fiery ball for 50 damage" i loved those and always want to use them. I have the crest of retribution shield on my pally that hurts people when i block... Then add a shield spike. Please bring these back blizzard.
Stonemaul
Kul Tiras
Earthen Ring
Why can't dodge be converted into hit and parry be converted into expertise via a talent point in the arms and/or fury trees? Just a thought.
Hyjal
Skywall
That said some will complain that they dont have enough loot room so as a compramize perhaps a bag that works like the Profession bags to hold spec gear and spec gear alone? But the drop tables are fine if you ask me and the spec issue is as good as it can get.
Cho'gall
1. "Healer plate was nonexistent until jp and vp gear. I think Pallys and druids (and probably monks, come mop) are expected to choose a spec that goes well with their GEAR, not what they want to do. "
2. "Druids and Shamans get their own armor sets (resto/balance druids don't share gear with any other class and Ele/Resto Sham). Every other class besides those 2 and holy paladins lose gear exclusivity and roll against not only other specs, but other classes. "
Honestly Druids and Shams have it so easy right now as far as gear goes. It is a promised improvement every time you raid almost. Blizz is faulty in being biased towards Shams and Druids right now, almost as biased as they were with Huntards back in the day. Too many changes not enough answers sounds like blizz doesnt even know what it is doing. No clear and concise direction, rhyme or reason imo.
Drak'Tharon
+ dk use runic power not mana and they are after all a melee class.
i dont really think dk make great healers due to the fact they are more like a anit class.
Aerie Peak
The best solution you mentioned have them use armor that another class uses, citing mail. A solution I prefer is to keep the existing gear and create a new spec for an existing plate class to use it. Why can't a death knight heal!? I view the DK as a kind of corrupted paladin, and would love to see perhaps the Unholy tree be a corrupted version of the Paladin Holy tree?
After you do that, tell me why Druids and Shamans get their own armor sets (resto/balance druids don't share gear with any other class and Ele/Resto Sham). Every other class besides those 2 and holy paladins lose gear exclusivity and roll against not only other specs, but other classes.
Skywall
Gilneas
Drak'Tharon
Skywall
What you might be facing is our Hand of Freedom which lets us not be stuck in one place, though i find that the cool down on that isnt fast enoug hto avoid a DK's death grip and CC abilities long enough for me to get my barrings at all.
Then again i suck at PvP...
Shadowsong
Magtheridon
One problem with this, of course, would be off-speccing. But as is stands, Paladins need 3 ENTIRELY (or almost) distinct sets, and so do many other classes. I think the benefits would far outstrip the losses.
Ravenholdt
Zangarmarsh
Moon Guard
Gilneas
For the record, I've played as a healadin since about 18 months before BC came out, and at no time did I feel that I was expected to change to prot or ret. Of course, once I had the option to dual-spec, I chose ret, simply because levelling as holy from 1-80 was painful enough without trying for 81-85 and beyond as well.
Drak'Tharon
Drak'Tharon
there is all ways a path of loses and wins takes a good team to keep up the wins but i dont really mind a lost now & again. thats what i think makes pvp more fun due to you dont no who may turn out the winner.
change up the gear by even a bit may give a class a pvp up making it harder by a ton where one class rules the arena feld
Drak'Tharon
Drak'Tharon
Thunderhorn
Tichondrius
Thunderhorn
Drak'Tharon
Draenor
Altar of Storms
Cho'gall
The only time I have ever had a "extremely hard time gearing up" was when I didn't put in the effort to farm the items I wanted. I remember farming DST for months. I never got it. That isn't Blizzard's fault or a flaw in their system. Its the way RNG works. I never died from it, nor did my class plummet to the depths of Hell.
I think that the only feasible change would be to do what Mhortisia suggested. Make tokens non-class specific. I have seen, occasionally, where a token drops and no class on the token has any use for it. Usually someone needs for OS etc... In that case, it's loot going to waste. If meeting the cries of "cheated" loot mongers is the goal then detect what classes are in the raid and drop only those tokens.
Overall, I would HATE to see gear be more universal. The current system is not broken, so why fix it? I have had issues with people ninja'ing gear in the past when its use was debatable. TF for hunters... They CAN use it but should they versus a melee only class? If you universalize gear, yes there will be less work to get geared up, BUT it will come at the cost of more competition for every piece and there will be more crying about "who got what item and why they don't deserve it as much as I do".
I think one thing that Blizzard devs do NOT want to acknowledge is that many of its players, the-stable-long-term-going-on-7-years-now, players are not the ones demanding an overhaul of the system to accommodate insta-win gear drops and "OMFG I IZ 1334" mentalities. We loved Vanilla, we loved BC, we HATED WoTLK (for the most part) and Cataclysm has plopped us into indifference. The original fan base is leaving because this game is catering to whiny, cry babies that can't go 2 seconds without playing the victim card about anything and everything. Make us work for our gear. Make us earn the coveted item. Our successes will be meaningful that way. Don't chop this game up and feed it to the spoiled people that demand their every whim be fulfilled instantly.
To recap: Nothing is wrong with the current system. Don't change it. People do not ACTUALLY want a game that caters to their laziness or "insta-win" demands. They live it up for about 3 months then go to find something that is CONSISTENTLY challenging. If you want gear, go do what people have done for years before you. Raid, hope/pray, retry. Don't make Big Daddy Blizz give you handouts.
Stormreaver
Barthilas
Hellscream
can reforge but parry is still way to high and dodge is to low.
Tokens why does DK have to share with 3 other classes and everyone else has just 3 classes per token and you picked dk, rogue, mage and drd WoW if you got 4 classes per 1 token at least double the token drop's for them. Plz double the drop for all makes of red gems ( jc might get mad but idc) 400g+ per red gem 6k + for the new red gems. (ouch)
AND once more DROP the item lvl on pvp gear so tired of seeing fail tanks, dps and healers in heroics and raids in 3 pvp gear and the rest like lvl 316 greens. i say bring back the HEROIC keys so people have to farm reg's to get rep to be able to buy a key and unlock heroics.
Tired of seeing ppl type ooo i just hit 85 1 hour ago i need the pvp gear so i can get into heroics with there big bad 4k dps. yes we can kick them from the grp and pray we get someone that is pve geared but most the times we dont. granted there is the verry few VERRY few that have the skill to make the dps good in pvp gear but the rest just suck (sorry for the spelling and grammer)
Bonechewer
Argent Dawn
Cho'gall
Nazjatar
Durotan
it would be better if tokens were class wide, IE head piece token can be turned in and buy gear for every class, sure competition would be more heated, atleast you wouldn't have wasted tokens.
Skullcrusher