4.1 Preview -- Dungeon Finder: Call to Arms

In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.
Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.
This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.
While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.
We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.

Stormreaver
Shattered Halls
Turalyon
Burning Blade
Thunderhorn
Andorhal
Earthen Ring
Emerald Dream
Drenden
Eitrigg
Bloodscalp
Icecrown
Sisters of Elune
Dragonblight
Dath'Remar
That assumption is far from true. White vanity pets fairly common, I have received 2 in about 10 bags. But mounts, different story all together. Exceptionally low chance of a mount. Granted it is higher than farming strat for barons horse for 10-15 years, making 100's of thousands of gold on enchanting mats, trash and cloth while you are at it. But it is still a very low chance.
Azuremyst
But yes, it is true, it is higher of a percentage, I've farmed that crap of a place for that Deathcharger's Reins since I hit 60 and have only seen it drop once, and hell, I lost it, never saw it again, and I ran that place at 70, 80, and now at 85 on my main.
Auchindoun
Dragonblight
Undermine
For example would you care if you did deadmines with a horde healer, Alliance for a tank and what ever mix for the DPS?
if it cuts down on the wait time it should be a welcomed method by most people.
For those who are insistent on only doing Dungeon runs with your own race Blizz can come up with two Dungeon finder.
1st one would be the normal one with your race only.
2nd one would be the mix dungeon finder.
Remember it's just a game.
Icecrown
Altar of Storms
Thunderhorn
Zul'jin
Duskwood
Hakkar
Baelgun
Vek'nilash
Sisters of Elune
Moon Guard
Azuremyst
And we have a Druid, DK, Pally, and wait, I'm forgetting something else, oh yes, the original and yet of late underused, the Warrior. I think it is enough tanking classes, it is just that people refuse or rather prefer DPS, it is easier to blame the tanks for something they did or did not do than DPS (never the DPS fault for aggro or whatever) it is always the Tanks stupidity even when there is none or the healer's inability to heal. DPS will always QQ no matter what, truth of the matter is, these damn queues take so damn long as a DPS class, due to lack of people taking on the Tanking/Healing roles. So QQ more DPS (again I remind you, my main is a Mage) this is a good incentive.
Khadgar
Twisting Nether
Vek'nilash
Kel'Thuzad
Tanaris
Dath'Remar
Pallys don't really have that issue because they get to start with full mana, that being said I think it is fair to say that paladins have their own drawbacks to initial threat gen (I could be wrong, never really played a pally and never really plan to play one, I have opinions about pallys, and that style of talk doesn’t belong on a public medium such as this). But rage and runic power tanks (aka the rest of them) start with a fat 0 against their name (before enrages and such), if all skills cost a number significantly greater than 0 on this little mysterious red (blue-ish) bar, and we start with 0, how is it you think we can generate initial threat faster than a squishie clothie or in your case slightly squishie mail wearer with a full blue wad bar that you can’t seem to hold for 5-10 seconds to allow the one who has to do the job that is least represented to do it and not blow a gasket and rage quit on the reason of idiotic dps (which is generally for me the DPS that A: can’t hold their wad, and more importantly the many racist and rude DPS that start dribbling garbage in party chat after a problem just because they can or because they believe they are the best thing since pre sliced cheese).
Now you may be wondering why I never mentioned orange or yellow bars.. Well simple.. Yellow bars refer to kitties and rogues, and well they are melee DPS. And well for some reason the vast majority of melee DPS know that if they walk up behind something with a red name tag that does significant damage to them because they are not geared for mitigation and attack it before the tank does, chances are they are going to be cactus before the healer even knew what was happening. And orange bars are now hunters, and well every hunter bar like 1 or 2 that I have run with knows what MD is so it doesn’t matter anyway that and the ones that don’t generally don’t attack first. However casters with full mana bars seem to be living in the sub level 20 mentality zone where if they hit something before a tank does it is ok... Either the tank can pull it off you before it gets to you or it will die before it gets to you. Here's the problem with that, yes a tank can taunt and pull it off you.. IF YOU DONT HIT IT AGAIN. A tank generally will not and probably cannot out initial (by initial i mean initial, before rage generation kicks in and before vengeance kicks in) threat most casters. And because you pulled it the mob walks out of melee range (or runs) and once that happens the taunt returns them to same threat as you, but the mob is then classed as range to the tank and melee to you so as if my magic the tank has to generate 30% of your threat to pull it back while you only have to generate 10% of his to maintain it's attention, if you hit it again for 10k adding 10k aggro the tank with his limited rage and low vengeance has to generate 10k aggro to equal you plus 30k threat to pull it back before you hit it a 3rd time. That or run in to you, which is infinitely harder to do because most DPS run away from the tank thus increasing the range the tank travels and the time taken to get it back), I don’t know of a tanking class other than DKs with death grip that can generate 30k threat with a single ability at range while having 0 RP or rage and no vengeance. (Druids certainly can’t, Feral Faerie Fire is our only range skill in bear and it does what like 15k threat top assuming it hits for 11k crit).
Personally I am of one mind. If a DPS pulls it off me I figure it will come right back to me after it is done killing the person who pulled it in the first place (either that or i run with the one taunt or you’re toast rule, IE you pull it initially I will taunt once after that you still don’t learn.. You know flashing red screen trying to alert you to the fact your lifespan may be about to be measured in mere seconds, you tank it and you like it. If I am with my friend who is generally healing, chances are not only are you tanking it and liking it but you’re not getting healed to boot.) That rule for me applied when DPS pull mobs before I have a chance to hit it.
Dath'Remar
DPS often seem to forget, that while us Tanks get our little (now 500%) buff to threat, for those first few seconds (sometimes 1-2 tops, but in some cases up to 5-10 based on the burst dps rate of the DPS in the group) tanks have to build up to good threat generation.. Oh yes but vengeance you say, well yes the new buff has made that stack up faster. However, at the time of your post vengeance never did stack that well. It took lots of time and generally lots of damage taken to get it up to max level. Nowadays if you get hit for 30k it is immediately 3/4 full which is good for initial threat, but it doesn’t automatically make us immune to losing threat in the early periods of the fight especially when a DPS pre 4.2 in ilvl 353 gear could pump out a single spell and dump 90k threat on a mob. With the new patch to threat as well in a heroic run it only takes 2 parrys or dodges or rarely misses (as in the mob missing the tank with a hit) or a combination of the 3 in a row to essentially allow a tank to drop most if not all of his vengeance. It is now based around a percentage of the damage taken in the last few seconds combined with the last 2 hits taken. In raids it takes a while to go down. In 5 man heroics most times it doesn’t get past half way up and when you fully mitigate incoming damage by any means it is all gone in a heartbeat.
Save a thought for 5.0 when rage generation changes completely, damage taken and non white hits/crits will then no longer generate rage, only white hits and crits will. If you continue on the same path as now then you are going to alienate more tanks than ever before.
Basic rule of thumb, if the tanks total threat (yes this will require you to look at something like Omen or equivalent... I Sure it will not be too hard to manage) is below 400k (raid) maybe 300k in 5 man heroics, expect that any decent crits from you could topple him and he won’t be able to get it back off you.. That is until you are cactus on the ground QQing about poor tanking and the next thing you are seeing in party chat is "QQ the tank left, now another 45 mins in the queue".
Next time that happens, ask yourself this... Are the party members all dead? If so rewind 30 seconds and then ask yourself.. Did I or another DPS in the party blow their wad too quickly and cause the whole thing then instantly QQ in party about crap tanking?
If you answered yes to any of those then, perhaps it is time you rolled a tank and ran some LFD dungeons and saw just how alarmingly high in occurrences those events are. Maybe then you will understand that, while yes there are tanks out there, they just don’t queue with DPS they don’t know because of the unusually high chance they will get... No offence, DPS like you and end up wiping all night long.
Ok now to finish my rant, Most of what I said above applies to LFD groups only and even then only to about 90% of the caster based DPS in them, so to the few that do make tanking LFD randoms enjoyable... I salute you and thank you... Keep up the good work...
Also as a druid tank I am at an even more disadvantage than the others (I think DKs are almost in the same boat, but i don’t have a DK tank so can’t really comment there). My charge costs rage and doesn’t generate it unlike a warrior who can charge and get his 40 rage plus battle shout. For me I enter bear form and use my enrage skill (which makes me take more damage) to get my 40 rage tops after 10 seconds and I have to spend some of it just to charge. Most of my decent aggro generating abilities cost 25+ rage (I think except maul, I don’t really pay attention to that). But one other thing that comes with druid tanking is far less mitigation than other tanks. We don’t get Parry, or Block at all. We are perma fixed to 0.00% and do not have the ability to parry or block anything. All we get is Dodge, we used to have a higher HP pool and higher armour to help mitigate that but then along came Cataclysm and those features were shafted leaving us with straight dodge only.
Dath'Remar
Now after all that is done, if you had actually read the original blog post you would have seen the words "Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon." and "Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon."
Those are at the very top of the blog in paragraph one and two, so are DPS being shafted... No they are not. Why do you not see your beloved DPS role being called to Arms? Because you are never looking when there is more tanks and heals than DPS in the queues (it does happen, believe me). Can you get Call to Arms: Damage? Certainly, if they are the lowest represented role in the queues you will get it and tanks/heals will not. I have even seen it just after a realm restart were for maybe a minute or two all 3 roles were represented by Call to Arms, but then as more and more people came back on the heals one went away and the DPS one stayed for about 5 mins then that went away and the tank one stayed. But none of them were lit by the time I finished my first zandom after about 25 mins.
Now before you or any other DPS go replying to this wall of text, think about what you are going to type. If it is anything along the lines of insisting you are innocent of these acts and being rather inflammatory and antagonistic about it then chances are you are the exact DPS mentality that I am referring to in this wall (of text).
Ok rant over.... I think.
PS: To all those who are in the minority that this rant doesn’t apply to.. Sorry for the Wall of text, I just have had enough of the usual DPS QQ matches about tanks when none of them are willing to give it a crack and do a good job at it themselves.
Nesingwary
Vek'nilash