4.1 Preview -- Dungeon Finder: Call to Arms

In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.
Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.
This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.
While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.
We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.

The Underbog
Khadgar
Shattered Hand
Dunemaul
Barthilas
Moon Guard
Rexxar
The Venture Co
Tankin' good. Healin's good. DPSin's good. But tankin' and healin' are harder by far.
Korgath
Zul'jin
Uther
Rexxar
Right, but if people aren't playing tanks, then it's inherently bigger than just responsibility. Healers have just as much responsibility, if not more, and there isn't a healer shortage like there is a tank shortage. All this will do is cause more problems.
Nazjatar
Rexxar
If a group has stupid players, everybody that is part of that group has to deal with them, not just the tank.
Rexxar
Many people do love tanking, but that doesn't change the fact that there is a severe tank shortage. If most people found tanking fun, there would be more tanks.
Zul'jin
It seems Blizzard is intent on sticking with "This is how we've designed Tanking, and this is how we've designed dungeons. Any problems from now on out are not our problems." :P
Rexxar
Shattered Hand
Nazjatar
Rexxar
Blade's Edge
Healing, maybe. Tanking, no. Tanking is DPS but you're supposed to have aggro. Positioning occurs for DPS too, and often there are specific mechanics that tanks just can't do. If tanking is harder than DPS, it's by a very very small margin.
Rexxar
Uther
Khadgar
Also, if a tank/healer could queue up with up to 2 dps of their choice, it could help out the dps on their server.
Anvilmar
Antonidas
Definitely some flaws with this.
Wyrmrest Accord
Tanaris
"Dear Tanks and Heals.. Just put up with DPS, and we'll give you a chance a free pony." Moronic.
If ANY dps EVER gets a chance a mount, .. well, who am I kidding,, we all know that will never happen, don't we?
WTG blizz. punish people for not having the correct strings attached.
/sigh
p.s. and do try to give ANYONE (dps) the line about "
it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well."
I don't know how many idiots would believe that, but I graduated high school some time ago..
Like someone else said.. just throw free loot at tanks and heals.
And to the people who are telling dps to shut up about it..
Get a clue, grow up, and let people get upset about something legitimate like this. If blizz were to never implement this, it wouldn't change anyone's roll. So really, why implement it now? We'll get the same 'fail tanks' and 'fail heals'. Just at a much faster rate, so they can get their chance a mount or pet.
And tell us, what do dps get again? Oh, that's right.. fail group after fail group, and maybe some points.
Good idea blizz,, freaking stellar.
Korgath
Madoran
I'm not sure the way the vote to kick system works will be properly set up to handle the initial surge of dps geared dps specced "tanks" though. They'll need to be removed, and a lot of people will be waiting on cooldowns from kicking others like them.
Azgalor
Don't misunderstand me Blizz, I am a big fan of the difficulty increase of dungeons in Cataclysm, but it's very much NOT conducive to pugging 5-mans at this first tier of content. Maybe when we get to t12/t13 it won't be so bad, but right now, some heroics are still pretty brutal, and even impossible with some pugs who cheese the ilvl system. And then when we initiate a vote kick because that enhancement shaman is pulling 4k dps in H-LC we get penalized as well.
I'm not normally one to join the angry mob, but I think you've got it all wrong here. As it is, I don't tank heroics without at LEAST 3/5 guildies. It's not becaues I don't enjoy tanking, because I do, it's just because I want to deal with a minimum of BS from others. I can trust my guild to not be bad, and I have yet to see much evidence to support my placing that same trust in 4 strangers. Oh sure, some pugs turn out alright, but those are the exception far more than the rule. I understand that tanks are seen as the "leader" of the group, and I am perfectly capable of leading a dungeon. Heck, I am the raid leader for my guild, and while we are nowhere near the "razor's edge" of progression, we're a very capable group of raiders, and I am proud to be in charge of them. The stress difference in leading a 5-man with 3 or 4 guildies in it, versus the stress of leading a 5-man with four people that I don't know from the guy at the LAN center down the street is night and day.
I guess if all that is meant to happen is lower the queue times, than you can probably call this a successful endeavor. It will certainly do that, at least for a while. Once people realize that they're going to get grouped up with kick-happy DPS who are waiting for the slightest hint of a screwup, or a tank who doesn't know which end of the shield faces outward... you'll see a lot of people just stop using the dungeon finder overall. I hope you seriously reconsider this blatant bribing of tanks (and the occasional healer).
Nesingwary
Velen
Balnazzar
My Hunter may be able to get into a dungeon in under 10 minutes, but with a "tank" in full DPS gear who refuses to leave and can't be kicked for another 15 minutes or whatever what is the point? I'll just have to leave and wait re-queue only to possibly end up with the same thing.
Also I feel this will hurt guild groups. Blizz you worked hard at making guild achieves and rewards only to now say "you must solo queue" to get this benefit. Ouch.
I appretiate the effort guys, really I do. I just don't feel this is the correct solution. I guess we'll just have to wait and see how it turns out.
Azgalor
Spinebreaker
Sargeras
The Real Problem is with the caster DPS, 98% of the gear that is out is gear i don't want because the gear only hurts my DPS. take for example cookies stir stick, the only Viable DPS wand that has the correct stats that is needed for my class, I have been running Heroic Deadminds ever scene i turned 85 not even once has it doped. The other problem that i've notes is that gear isn't dropping for any of the classes that are in that run. there is about 10X more melee DPS gear then there is for caster DPS. the part that doesn't make any sense to me is the part where there are dungons that can not be done with out caster DPS in the group but yet none of the bosses in the dungon drops caster dps why should I run a heroic that doesn't drop gear for me. (aside from the Random for Valor points)
the other Big Problem with this Exasperation the DPS from the Caster DPS. we should be blowing tanks out of the water with our dps, But because AND I Quote from blizzerds forms "there is no magical Number that the developers strive to develop the Classes to achieve" ... Wait wait... This game is an RPG!!!!!! Numbers are a part of the GAME it's the reason you play an RPGs!!!! Granted it an mmoRPG, It's still an RPG!! D&D is 80% a numbers games. putting that aside, Tanks should not be pumping out 14K DPS tank spec with tank Gear when caster DPS are struggling to pump out 10k dps (and that a vary good player). I know my class Is really struggling, for the people that doesn't know what my class is, I'm a warlock (yes the Dieing Class.) I know that Fully Epic-ed out my classes DPS caps at 14k thats running full heroic epics. A rouge geared at that same level can in turn 19K easy in a raid. i am nothing more then a portable guild summoning stone now that gets replace with the "have group will Traval" spell. the part that really has me pissed about this patch is the notes there taking and changing stuff in every class (except warlocks) that will ether increase the DPS of that class or help it our in some other way, and what notes they do have for Warlocks that only address Affliction and Demo. See when Cath first came out there was a Glitch with the warlock Crit system, warlocks were meant to crit more often then what they are, even now as stand thy have not got'n the problem fixed. Blizzerd said they would have it fixed by this patch and yet nothing.
Spirestone
despite blizzard doing everything they can to help dps watch their threat and control mobs there are still a lot of stupid, overactive dps players who just wont cooperate. and what happens when you end up in a group with a dps who wont watch their target or their threat? you end up with the tank being blamed for not keeping threat, then the healer being blamed for the tank being over whelmed and dying. ive gotten bad attitudes from dps players on both my healer and my tank and it definitely makes me less likely to queue for a heroic after it happens. Blizzard is doing this to make up for the horrible treatment tanks and healers get from dps classes in heroics and regular dungeons. Until these dps players learn to be more respectful and more aware of what is expected of them, it sort of forces blizzard to come up with these ideas to basically bribe us tanks and healers to put up with all the bad attitudes so that the dps players can get a dungeon done. So for all you people complaining about this being a bad idea, ask yourself if your one of those players on a dps class that is making the tank and healers job harder than it should be. until the dps players learn to help the group more these ideas are going to keep being implimented in game.
Drakkari
Sargeras