Anduin Wrynn: Then and Now

Fortified citadels lie in ruins. Once-verdant forests burn brightly in the twilight of the setting sun. And arid stretches of desert, known to have claimed even the hardiest of travelers, now house fertile oases.
The breaking of Azeroth changed a great many things. While the altered landscapes of the Eastern Kingdoms and Kalimdor may be the most noticeable evidence of Deathwing's violent return, many of Azeroth's heroes have also undergone drastic physical and mental transformations of their own.
Recently, we focused on how the Cataclysm has affected the lives of the accomplished shaman Thrall and the new Horde warchief, Garrosh Hellscream. Today we examine Anduin Wrynn, son of King Varian, and the indelible impact that the great changes sweeping Azeroth have had on this young man.


Although only a teenager, Stormwind's prince, Anduin, has persevered through numerous trials and tribulations, such as being kidnapped by the scheming black dragon Onyxia. His greatest challenge, however, might lie in his relationship with Varian. Anduin is no stranger to his father's love and affection, but he is constantly wary of sudden outbursts from Varian's violent, gladiatorial side. Anduin has also struggled against his father's insistence that he become a warrior.
Events just prior to the Cataclysm signaled a new chapter in Anduin's life. While undergoing martial training in the dwarven bastion of Ironforge, Anduin witnessed as Moira Thaurissan—the estranged daughter of the late King Magni Bronzebeard—held the city hostage with a contingent of Dark Iron dwarves. Despite being the legal heir to Ironforge, she drew the ire of Varian for her heavy-handed tactics. Before long, the king and a team of SI:7 agents infiltrated the city, intent on killing the brash dwarf heiress. Only through Anduin's wise and resolute intervention did Varian stay his hand and spare Moira's life, thus averting a political disaster that might have ignited a dwarven civil war.

During his time in Ironforge, Anduin also discovered his true calling in life: to be a priest devoted to the tenets of the Holy Light. For those who know Anduin well, this discipline is a perfect fit for the prince, who has consistently proven himself to be compassionate and thoughtful. No longer the child-prince of Stormwind from years past, Anduin is fast becoming his own man with the courage to speak up for what he believes in. He does not share Varian's outright hatred and mistrust of the Horde. On one occasion, he even imparted sage advice to the tauren chieftain Baine Bloodhoof after the death of his father, Cairne. Yet in Azeroth's current state of turmoil, it is unknown whether Anduin's destiny with the Light will proceed on its current course, or whether his path will take a different turn.
We'll be examining other key characters' transformations—including those of Magni Bronzebeard—in the months ahead, so come back soon.

Kil'jaeden
Bladefist
Blackwater Raiders
Elune
Feathermoon
Ysera
Haomarush
Terokkar
Terokkar
Argent Dawn
Muradin
Thorium Brotherhood
Daggerspine
Draka
Madoran
Wyrmrest Accord
Eonar
Elune
So i decided to keep going on that idea, I just develpoed it a bit more. I think the idea for fighting the old gods and stuff is a good idea. I'm only a player but ideas are ideas.
I think that the dragon-shifter hero class should start at level 60 on a remote island in the midst of the seas near Kalomdor. The class starts out looking human but when you create it on the charicter creation screen it gives you 2 looks (like the worgen thing).
When you start, Alexandra the Life-Binder is there to give you quests and help you a bit on the big quests. Other dragons are there (ex. Kaloc, Chrome). They give you quests and you do them. At level 62, you gain a power to transform into the dragon of your color choice (red, blue, or bronze). You can only use that power to fly, its their flying mount. At level 63 you leave the island because Alexandra says the old gods or something sense your there and are coming to kill you. You fly away on Alexandra's back and the other dragons folow you as the island is being destroyed. By then you begin to shift into the color and race you chose and go to the city you chose (Horde: Orgramar Alliance: Stormwind) and you are welcomed with great joy. But you must tell your leader (Thrall or Anduin) of the impending doom. They perpair for the enemies to come whale you are off in Outland or something leveling up. You know the rest with the lvl cap as 90, better gear, etc.
Must I explain this is just an idea for 5.0 and might never happen but again, its an idea. I'm sorry its so long XP
Thrall
Durotan
Stormscale
Arygos
Tanaris
Gurubashi
Blackwater Raiders
Shadowsong
Ravencrest
Hyjal
Mal'Ganis
Bladefist
Drak'Tharon
Gilneas
Gilneas
Gilneas
Auchindoun
Anvilmar
Deathwing
Moon Guard
Dentarg
Moon Guard