Dev Watercooler--Cataclysm Talent Tree Post-Mortem

Dev Watercooler--Cataclysm Talent Tree Post-Mortem

You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination, not a list of upcoming changes.

What Worked Well

  • The talent trees are simpler now, but without losing a lot of depth. Most of what we cut were passive talents that everyone took anyway, or really lame talents that did nothing.
  • Choosing your specialization at level 10 and not having to delay playing your character the way you want feels great. You can play your shaman as Elemental or Enhancement with the tools and bonuses to make either work.
  • Specs within a class feel different. This was a big challenge for the DPS warriors, warlocks, hunters, and rogues in particular. Nowadays those specs have different rotations, different strengths and utility, and a different flavor overall.
  • Mastery integrates into the trees well. We can delay the complexity until higher level, and we’re at the point now where it’s a competitive stat for many specs (though to be fair, not all yet).
  • There are some legitimate hard choices for many of the specs. Usually these come in two varieties: which talent you want before you can advance to the next tier of the tree, or where you want to spend those remaining talents after you’ve hit the bottom of the tree.
  • At the risk of catching flak for this statement, I feel that the game is as balanced as it’s ever been. When you look back at the vanilla or Burning Crusade days there were many specs that were just jokes and the difference between the highest performing and worst performing specs was on the order of 30-50% or more. Nowadays, players worry about 5-10% differences. Those are differences we still want to fix, absolutely, but we’ve come a long way. The talent trees have helped us do that.

What Didn’t Work

  • I’ll admit there are still a few clunker talents -- those that are undertuned or just not interesting enough. There aren’t many though, and they’re relatively easy to replace.
  • On the other hand, the talent trees still have traps for the unwary. For example, a Fury build that skips over Raging Blow is making a serious mistake. That may seem obvious to current players but it’s the kind of thing someone returning to the game after a hiatus might not understand immediately. (After all, you didn’t robotically take Ghostly Strike just because it was a gold medal ability.) While there is something to be said for safe choices, it would also be nice if the talents we expected players to have were talents they always had.
  • Some players miss true hybrid builds. (Hybrid in this context means spending near evenly in two trees -- I’m not talking about the more common use of “hybrid” as a tank or healing class.) To be fair, these builds were either not very competitive or were just cherry picking a few powerful talents in order to create something that was likely overpowered, especially in PvP. In other words, the reality of the hybrid build never lived up to the myth. But it’s fair to say that it’s impossible now to have a hybrid build, and we understand some players want them back.
  •  I said above that there are tough choices within the trees of many specs, but there aren’t very many of them within each spec. Often it can come down to where to spend those last 1-3 talent points. While that was our goal, it would be even more exciting if there were more of those hard decisions. Hard decisions can be painful when you’re faced with excluding an ability or mechanic that’s fun to have. But overall we think hard, exclusive decisions are a good thing. They encourage experimentation and discussion and give players a chance to try out different things, all of which can help keep them engaged.
  • Even worse, one potential place to spend those points is in the first two tiers of the other trees of your class, yet those talents are extremely design-constrained. First, they have to be attractive to the main spec using that tree, so chances are you’re not going to find much interest in the healing tree if you’re a damage dealer (unless you want to improve your limited healing). Second, those top-tier talents can’t affect higher level abilities since the talents are available at level 10. Finally, because those talents are available early, they should really be relatively simple to understand for new or returning players. You don’t want to put complex procs with lots of exceptions and internal cooldowns that high in the tree. All of those reasons mean that it’s rare that there’s a true game-changing talent available in those first two tiers. This would be totally broken, but imagine you could spend those last 10 points anywhere in another tree. Much more exciting, huh?
  • This is a personal pet peeve, but I don’t like the talents that have a 33/66/100% chance to do what you want them to do. That’s just an awkward way of making a valuable talent cost more than one point. The new Cataclysm talent tree design didn’t cause this problem, but it didn’t fix it either.

The Future

This is the part where I’d really love to share our ideas for how we could address these problems, but some discussions are still a little too rough even for the dev watercooler. When we’re a little farther along, we’ll be able to share more. In the meantime, this is a great topic for further discussion. Players like to evaluate the talents in their particular class, but it’s also useful to evaluate the talent tree system as a whole. It’s an iconic design for World of Warcraft for sure, but that doesn’t mean it can’t be improved.

 

Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He once spent a summer capturing live radioactive alligators. True story.

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Evolseed
Dawnbringer
Evolseed
8/23/2012
Better keep "streamlining" the game mechanics so Blizz can port WoW over to smart devices a.s.a.p.!
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Breaknbonez
Kul Tiras
Breaknbonez
6/26/2012
Ghostcrawler, when you mention those "hard choices" I think you may be mistaking the "which one is most powerful" for "which one is actually useful for my spec" in several situations. All of the talent trees that I've looked at in beta have at least 2 or 3 of those "which one is even marginally useful for the spec I've chosen" choices. Including mistweaver monks, protection paladins, enhancement shamans, and shadow priests. I really hope you guys re-evaluate this change to talent trees. For several specs, it's just ridiculous how many tiers in the talent tree have nothing of use. Those tiers just force players to randomly pick something so they can get to abilities that ARE useful
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Sìñ
Aegwynn
Sìñ
5/10/2012
I for one will not be going to MoP if this is the kind of BullS**t that is going to be going on with WoW. I will be checking in on MoP to see if the issue is fixed before the game comes out if not O-Well.
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Mavrus
Draka
Mavrus
5/2/2012
they see nothing but $$$ and could care less about the players who have been here supporting them through who knows how long. Id mention a timeline but they dont care. Played mop beta for a little and hate what they did. Kinda funny the abrev for Mists of Pandera is mop as in "Clean up isle 5!" and clean up they will stupid panda bears which oddly sound like jack blacks movies, using your vanity pets in pokemon style battles, and the comple dumb down of your talent tree system. By basicly taking the talent tree away ergo taking class choices away blizzard can have their mess. I really hope the dont !@#$ up D3 this badly when it goes live. If you want to see peoples initial reactions to this crap take a gander at a video of the last blizz con and make your own choice. Choice left wow awhile ago, all this does is put a nail in the coffin. I will never own Mists. D3 already has a limited life span then its back to x box.
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Cuddliest
Dragonblight
Cuddliest
3/23/2012
Is it possible that the stuff we love from our tree could be in our specialization and the stuff in the talent trees could be picked as needed for certain encounters
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Cuddliest
Dragonblight
Cuddliest
3/23/2012
@Cuddliest: Just curious
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Daliverance
Coilfang
Daliverance
3/23/2012
the new talant system 4 mop is garabage ive been playing this game for 6 1/2 yrs and think when mop comes out i will not play anymore, nor will i be going to another blizz game ill prob pick up the xbox again....as far as the talant tree go's as a prot palli the tree looks like !@#$.... guess ill be a healing tank, things i dont use right now in my spec r the only choices 4 the new set up i dont like them now nor will i use them when mop comes out. U think u will gives us no choice but the choice is we go play something else. I like (wow) but not enough to be told how i will play or how i will talent my toon...if ppl want to follow the crowd and get cookie cutter spec's why do u care?....u get yr money.....and ppl know that u dont care what the consumer thinks becuse u will get their money from another blizzard game......diablo the new wow killer.....lol...like u care ppl move there 15$ from wow to diablo, why would u care u havent lost any money. U (as in the dev team) have lost yr way. this game is about learning if u dont learn then its yr own fault!!!!!.....if u dont know yr toon then read...if u cant pull dps learn a rotation...WOW plz stop messing up the game for ppl that dont want to learn and want u to make the game equal 4 all. what makes a game a game is that their r winners and losers and we all cant win or be good but we can all learn stop letting ppl be lazy and kill the game for the real wow players
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Ðraykonis
Ravenholdt
Ðraykonis
3/16/2012
yeah sorry about my QQ there but i made this toon for bear and tree now half the reason i wanted to play this toon is gone i only am making a suggestion not a demand
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Ðraykonis
Ravenholdt
Ðraykonis
3/16/2012
the way they can bring back tree form and not change anything but switching names of only 2 restro abilities and making the effects need to be in tree form is to take the form change and name out of the finale talent in the spec and put them into the passive abillity currently called "Gift of Nature" and make its 25% healing increase require to be in tree form and would make tree form a real form instead of a buff then make the name of the current finale talent (tree of life) gift of nature and it would be the buff with the 15% healing and 120% armor increase,immunity to polymorph effects and spell enhancments this way the finale talent stays intact and requires tree form
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Goux
Skullcrusher
Goux
3/11/2012
Two words; Tera Online.
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New talents suck !@#, too SCII-esque and less customization than now, which has less then BC, which had less then Vanilla
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Sterenhorn
Garithos
Sterenhorn
3/7/2012
personally i think the new talent system is genius. easier to balance no right or wrong answer true their maybe be a pve or pvp choice but even then everything will be viable. also i know at blizzcon it was talked about getting valor points through questing could we see this for conquest points as well? and lastly could we drop giving 2200 players better gear?

its a great idea to give them different looking gear but when mellee classes like rogues and warrirs can get better pvp weapons it makes a rediculous difference.
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Moustacheio
Darkspear
Moustacheio
3/4/2012
RiP Pom Pyro :(
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Nexsus
Caelestrasz
Nexsus
2/28/2012
I love the new design for pandaria, putting the RP back into MMORPG
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Darlenest
Garithos
Darlenest
2/12/2012
i am fed up they change always talent tree you lurn something good after you loose it
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Fival
The Venture Co
Fival
2/6/2012
i dont care if its a new design or that the choices are strangely pointless for the most part. what does bother me is that the talents in the hunter tree are just being removed. 3 talents in the hunter marks tree are just gone. 1 is a talent needed by all 3 specs. and the other 2 are needed be a BM that wants ta do dmg. "efficiency" is needed by all, 3 "go for the throat" an "sick em" are VERY important for a beast master to even have a chance of competing with the dmg undergeared classes with superior specs are pulling. to flat out remove them is like saying we're only allowed to use our special pets if we just wanna look cool.
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Tahlen
Moon Guard
Tahlen
4/11/2012
@Fival: My Warrior just has Fury spec so I can look neat wielding two 2h's.
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Cloberrella
Argent Dawn
Cloberrella
1/30/2012
I dont know how many players agree with me... and i may just seem like a whiner... but ya know what... I really hate this new talent tree... And i even like the mists of pandaria idea... but if this new talent tree comes, i think im quitting wow... i mean 10 talents... 30 choices... im sorry i prefer old school with these REALLY long talent trees so that you can pick and choose ... in my opinion having 81 talent points and X number of 1 point tanlents for 3 (or 4...Druids...) specs would be really cool... Soo many choices it would be rare players didnt pick the same things... and many pure dps classes ...YES!!! would want a atleast a lil bit out of the other 2 trees...I dont know how you would do it... but i think it would be awsome...And i would burn/ Remove and smash the computer file for this 10 talent system.... Not trying to hate or be hated on.
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Xiangsan
Maelstrom
Xiangsan
3/5/2012
@Cloberrella: Were you actually present for that era of WoW? Because I can tell you that back when there were 81 talent points floating around, nearly everyone had them in the same places. Because half the talents were garbage and the other half were mandatory for your spec to work properly.
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Shåmpain
Shadowmoon
Shåmpain
1/8/2012
"Should have NEVER gotten rid of the original guys in Blizzard North....They knew how to make an awesome game, and not change it every patch release." I've heard this at least 18 times so far and looks like you guys have to make some phone calls if you want anymore money. we all know thats all you care about none of you actually play this damn game anyway. Once you start giving want the ppl who write your paychecks way we want, then you'll be happy and if you don't looks like Star wars "The Old Republic" is gonna be the next WoW oh wait whats WoW i already forgot.......
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Ciridan
Skywall
Ciridan
2/28/2012
@Shåmpain: Hey look everybody! a jack$#% making waves! Look go to another game if you want but the fact is these developers arent doign this just to get a paycheck. The Activision masters might be corporate but have you ever thougth that they were just trying new things for the sake of progress maybe? WoW isn't gettign younger and there are dozens of WoW clones out there but they still cant surpass this becausethe devs take chances and try new things to stay on top, and thats why we pay to play the game. And if this happens to not work out (which wouldnt surprise me honestly) then hey! they can fix it!

But you'll always be judgemental and moronic so please go to the Star Wars and leave those of us who are willing to keep moving to do so.
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Crossings
Darkspear
Crossings
1/3/2012
yea treeform is mostly useless now, only perk is WG improvement otehr then that its a gimic +15% healing for x seconds
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make a talent for druids to choose having a fast nourish by being in tree form as long as they like and a spec with the tree form at a cd like it is now..
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Jaim
Vek'nilash
Jaim
12/17/2011
Try not to take this too personally GC. I offered some pretty harsh criticism in response to another one of your blogs, so I'll start out this time trying to remind everyone (myself included) that we can't possibly expect everyone to agree, and it is easy to get caught up in our own preferences and pet peeves.

That said, I really don't agree with your take on the game, and talents in particular.

You say that the early tier of talent trees are "extremely design-constrained". It seems that your focus here must be on the dedicated raider, who tends to adopt a very specific role. For those who solo quest or pvp this is not remotely true.
Playing a prot pally I have no trouble finding talents early in either ret or holy that I covet greatly.

I have not played every class, and I am sure there are things i am overlooking, but I find that the assumption that the deeper "button" talents are better, is sometimes false.
I bothered to point Holy Shield, for instance, only because it was a pre-req for something else. If I still played this toon much I would likely regret it.
I did not even bother to place it on my toolbar.
20 sec/3 min, +20% damage reduction from shield block. My shield block only goes off 5% of the time. (You used to be able to improve this with defense rating, but Cata got rid of this). So 11% of the time I can enjoy 1% reduction against physical attacks. This meager sum assumes perfect rotation and no lag.
I get much more value from Toughness in the 2nd tier of the same tree. Even better from Sanctuary in the 3rd tier.

I am one of those that complains that Cata killed Hybrids. You call specialization soemthing that worked but I still don't think i prefer it. There is some truth in what you say about hybrids. Inevitably some players will come up with a clever combination you had not forseen, and be very effective early as a consequence. But you are too heavy-handed in dealing with this, you will just frustrate and ultimately drive away clever players.

If a toon can gain a small edge with a smart hybrid build from lvl 20 - 35, so what? Let them. If the deeper talents really are better, as you seem to want them to be, then such advantage should fade as one levels.
If one gains an overwhelming advantage, something is broken and should be addressed in a hotfix.

It seems most strange to me that you so loathe the idea of letting someone gain any sort of edge though clever character building. Yet you seem content to let experienced players gain overwhelming advantage in low lvl pvp with Heirlooms and enchants.
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Reynel
Arthas
Reynel
2/10/2012
@Jaim: i dont think i could have said it better myself. hybrid talents only excelled low level, and as GC stated here, high tier talents are supposed to outdo lower ones as you progress, and if they cant make it so 1 high tier talent is better than 2 low tier ones, thats just flat out ridiculous and idiotic. if their so against low level advantages, then why indeed do we have level 29s with nigh on 4k hp depending on how twinked they are? the whole exp cut off thing didnt stop BGtwinking at all, it merely prevented bracket camping the same people forever. and i also agree that its pathetic that someone using their brain and coming up with a good build/design idea isnt allowed, yet someone can jsut mindlessly grind for heirlooms and become a god at low levels. i understand the point of heirlooms is to try and breathe some life into leveling, which gets boring at times, but you still HAVE to balance it out and not make it so the moment a twink steps into a battleground they can singlehandedly win the map for their team. when it takes all 10 members of a team in WSG to kill a twinked disc priest, not just bc hes twinked but also bc his spec is utter BULL!@#$ early on in BGs, as are MM hunters, theres been quite an oversight on the design teams part. this game always has had and always will have flavor of the month/ OP things, thats the nature of an MMO, but when you sit there and keep changing things in a backasswards way that will only make things WORSE, you prove to us that you really dont care what any of us say, aside from all the little crybabies who said "MAGES NEED BUFFED PLOX" and etc etc. were not crying for a class buff. were asking you to open your eyes and stop this nonsense with trying to become the Bioware of talent trees with "difficult choices" when really from what ive seen their going to be even LESS difficult than ever, the talents are a JOKE, you said your trying to get rid of "cookie cutter" specs, so WHY make them even MORE copyable, even MORE mindlessly easy to see whats better? back when there were deep talent trees there was still cookie cutter builds, but there wasnt this crap of "if you dont have this talent your dps is garbage" or "only a noob wouldnt pick this talent". back in vanilla and BC you were hard pressed to find two people w the same talents, alot of them were VERY different and unique. so WHY THE HECK DID YOU CHANGE IT!!!!1ELEVEN!?!??!?!
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Reynel
Arthas
Reynel
2/10/2012
@Reynel: ./ rant. TLDR this is a wall of text brought to you by your friendly neighborhood Ret Pally.
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Caxius
Tichondrius
Caxius
12/13/2011
They are doing to Wow, what they did to every other games they have ever released. COMPLETELY ruined it because crybabies and whiners didn't want to take the time to learn a game the old fashioned way. This is a classic example of trying to please the masses. Blizzard doesn't care about the customers or their die hard fans....they just see the dollar signs.

Should have NEVER gotten rid of the original guys in Blizzard North....They knew how to make an awesome game, and not change it every patch release.
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Andmoan
Destromath
Andmoan
12/17/2011
@Caxius: "Blizzard doesn't care about the customers or their die hard fans....they just see the dollar signs."
When they start seeing record numbers of day one release veteran players leaving or not even buying MISTS i think this will be in Our favor. This entire change is CHEESY and shows blatant LAZINESS! WE PAY YOU LOTS OF MONEY! PERIOD! MILLIONS EVERY MONTH! Stop paying and see what happens! If enough people are together on this, they will be forced to change or lose our business! The die hards are what have kept this game alive this long to even allow it to be built up to what it is now. it was all based on a Talent Tree system, which WE ALL LOVE! Taking it out WILL RUIN THIS GAME! Don't get cocky and think that just cuz you are blizzard that people will tolerate these DRASTIC (and terrible) changes. Trust Me, there are LOTS of games out there and more coming out all the time. WHY Ruin a good thing?
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Cloberrella
Argent Dawn
Cloberrella
1/30/2012
@Andmoan: Yeah im thinking Diablo 3 if these talent changes happen. How about you?
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Leutiankane
Staghelm
Leutiankane
12/12/2011
mastery didnt work overall, there are several classes where mastery stacking is worthless IE hunters, so please either get rid of mastery or give every class mastery that is worth something.
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Jemaa
Darkspear
Jemaa
1/18/2013
@Leutiankane: I agree. As a Fury Warrior, mastery is about worthless any more. It all depends on the 6 seconds of Enraged madness that doesn't seem to pop very often. I have been in BGs where it only came up once in engagements of groups of around 6 ppl/side wailing away on each other, seemingly forever due to healers now. In Cata (i personally thought) it seemed to be easier to become enraged during combat. If I'm fighting a ranged or caster class, and my toon enrages while I'm cc'd as opposed to sticking tight to my target, blowing my burst window to crap, I'm screwed while they are laughing and running away.
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Aenetta
Thrall
Aenetta
12/10/2011
"I feel that the game is as balanced as it’s ever been. "
I do agree with that! It's very balanced for classes. It's mainly a difference of gear and player style that could make one player better or worse in a raid, arena, heroic, or battleground. So hopefully it stays similar to what it is now. I like having the same chances of winning a pvp fight no matter what class I play, assuming I'm just as good, or just as bad at all of my toons.
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Takaimasurao
Skullcrusher
Takaimasurao
11/25/2011
I say get rid of the talent tree all together. Don't let us have a choice in how we can play our Toon. Then see how bad it was.
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Prayan
Kel'Thuzad
Prayan
11/15/2011
i would perfure a larger talent tree to customize your character, and less abilities to use. To much junk on my action bar to tell what is what when im needing to use something quickly. the talent tree i can take my time and read over it and when im done I dont feel like i have the exact same character as everyone else. And i miss the hybrid talents. More customization is better.... but you wont do that because you want to be able to balance everyone easierly.... which makes pvp really hard for people with less gear because everyone has the exact same skills and its more based on gear than knowing what to do. I used to like pvp in BC now i hate it. Wish i wasnt on a pvp server =( but i dont wanna pay $75+ to transfer my characters to a normal.
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Jaim
Vek'nilash
Jaim
12/17/2011
@Prayan: I agree with you completely. I'd rather spend some time thinking about how to build a toon, and select talents to buff a handful of favorite abilities. Not juggle 3 toolbars worth of combat powers.
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Thathealrsux
Illidan
Thathealrsux
11/11/2011
dual wield arms warrior was fun
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Tahlen
Moon Guard
Tahlen
4/11/2012
@Thathealrsux: Indeed. Also, if hunters are completely losing their melee weapons next expansion, why did they keep dual wielding while Arms lost it completely? Why did my master of weapons randomly forget how to fight with two weapons when a ranged class that doesn't even make use of it still can?
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Ghostnecro
Burning Blade
Ghostnecro
10/19/2011
As I like the idea of a pure tanking DK spec, I would give it all back to have some of the old talents back. DKs are just not as fun....give us back the goods!
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ßayne
Draenor
ßayne
10/10/2011
Apparently, someone enjoys Russian Roulette with a fully loaded gun. Cataclysm has killed the World of Warcraft. Dungeons > Repetitive, Talent Trees > Repetitive, Crappy Drop Rates for Gear > Repetitive, Having to Rep Grind with all factions because one piece of gear is here and the other there > Repetitive....Take the Heroics and Raids back to BC Style and then Give Us back the freedom to play the game how "we" want too. Since "we" pay the bill, "we" should get what "we" want not what blizz wants.
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Andmoan
Destromath
Andmoan
12/17/2011
@ßayne: I agree completely! So much repetition! So much time GRINDING BORING content! So much time.........All that we pay for! Why are we paying for LEVELING, Only to spend more time (and money cuz WoW time costs money) REP GRINDINGS, Then Token/Point grinding, Only to get gear that BLIZZ will inevitably make COMPLETELY USELESS with a new expansion. That was gettng old enough, this change will entirely ruin this game. WE PAY YOU TO LISTEN AND OBEY! If you like our money and value US as customers, YA'LL BETTER LISTEN UP! WE ARE THE PEOPLE!