Public Test Realm Patch 4.3 Notes

Public Test Realm Patch 4.3 Notes

Updates to the patch notes below can be found in red. Last updated Nov. 4, 10:00 AM PDT.

The time for testing out many of the upcoming patch 4.3 features is upon us. In this article you’ll find frequent updates to the official patch 4.3 notes as development continues. You can find a list of the major features we’ve discussed thus far on our official forums.

If you’ll be testing this major content patch, be sure to visit the PTR Discussion forum often to share your thoughts with the community. We also recommend visiting the PTR Bug Report forum to document any issues you come across.

World of Warcraft PTR Patch 4.3.0

Notes for all World of Warcraft patches can be found here.

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released."

Table of Contents

Click a link to be taken directly to the corresponding section of the patch notes.

 

 

General

  • New Dungeon & Raid Content
    • End Time is now available for testing. Your participation and feedback here is appreciated.
    • Hour of Twilight is now available for testing. Your participation and feedback here is appreciated.
    • Well of Eternity is now available for testing. Your participation and feedback here is appreciated.
    • The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback here is appreciated.
    • Dragon Soul is now available for testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum here.
  • Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid. Raid Finder is now available for testing. Your participation and feedback here is appreciated.
  • Transmogrification
    • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Void Storage
    • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Reforging
    • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
  • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

 

Achievements

  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.

 

Classes: General

  • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
    • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
    • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
    • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.

 

Death Knights

  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.

  • Talent Specializations
    • Blood
      • Blade Barrier has been redesigned. It now passively reduces damage taken.
      • Bone Shield now has 6 charges, up from 4.
      • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
    • Unholy
      • Unholy Might now increases Strength by 25%, up from 20%.
      • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.

 

Druids

  • Wrath has a new spell effect.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.
  • Talent Specializations
    • Balance
      • Celestial Focus now also reduces Cyclone spell pushback.
    • Restoration
      • Wild Growth healing has been reduced by 20%.
      • Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
  • Glyphs
    • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
    • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

 

Hunters

  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
  • Talent Specializations
    • Beast Mastery
      • Animal Handler now increases Attack Power by 30%, up from 25%.
      • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
      • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
      • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
    • Survival
      • Explosive Shot damage has been increased by 15%.

 

Mages

  • Mages
    • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
    • Fireball damage has been increased by approximately 17%.
    • Talent Specializations
      • Fire
        • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.

 

Paladins

  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
  • Talent Specializations
    • Holy
      • Clarity of Purpose now also reduces the cast time of Holy Radiance.
      • Illuminated Healing (mastery) now also applies to Holy Radiance.
      • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
      • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
      • Light of Dawn now affects 6 targets (base effect), up from 5.
      • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
      • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
      • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
      • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
    • Retribution
      • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
      • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
  • Glyphs
    • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

 

Priests

  • Divine Hymn now affects 5 targets, up from 3.
  • Talent Specializations
    • Discipline
      • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
      • Divine Aegis has a new spell effect.
    • Holy
      • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
      • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
      • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
      • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
  • Glyphs
    • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

 

Rogues

  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.

 

Shaman

  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations
    • Elemental
      • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
      • Earthquake damage has been increased by roughly 75%.
      • Elemental Fury now removes the cooldown from Chain Lightning.
      • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
      • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
    • Enhancement
      • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
      • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
      • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
      • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
    • Restoration
      • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
      • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

 

Warlocks

  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
  • Talent Specializations
    • Demonology
      • Demonic Knowledge now provides a damage bonus of 20%, up from 15%.
      • Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.
      • Impending Doom is now also activated by Soul Fire.
    • Destruction
      • Cataclysm now increases Fire damage by 30%, up from 25%.
      • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
      • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
      • Buning Embers damage cap has been raised.
      • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
      • Improved Soul Fire now lasts 20 sec, up from 15sec.
  • Bug Fixes
    • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

 

Warriors

  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.
  • Talent Specializations
    • Arms
      • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
    • Fury
      • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
      • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.

 

Dungeons & Raids

  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj
    • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul’Gurub
    • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
  • Zul’Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

 

Guilds

  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.

 

Items

  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.

 

Races

  • The orc racial Blood Fury now increases spell power rather than only spell damage.

 

User Interface

  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
    • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.

 

General Bug Fixes

  • Coming soon.

 

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Comments (15,417)

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next tuesday not this tuesday@Draeneifox:
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Slojob
Ravencrest
Slojob
11/28/2011
@Shmurt: tomarrow....troll
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Bâtmân
Blackwater Raiders
Bâtmân
11/28/2011
WOW what a Buff for Rouges!!! Fail like always Blizz thanks a bunch way to keep us playing
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Shankmayn
Akama
Shankmayn
11/28/2011
@Ftwspike: should be happy you didnt get nerfd. whats wrong with rogues? you heal half as much as i do lolol
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Krÿløn
Nesingwary
Krÿløn
11/28/2011
@Shankmayn: only wen we get out of combat
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Sharenpeters
Lothar
Sharenpeters
11/28/2011
@Krÿløn: You still have nothing to cry about. High burst, stealth, evasion, smoke bomb, etc,etc,etc......
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Shankmayn
Akama
Shankmayn
11/28/2011
Soo about that Wind Shear nerf.... awesome. It is a bit harsh. For instance, locks have their spell lock that is 24 sec thats 6 seconds, Mages have CS that is 7 seconds on a 24 sec CD, resto shammys shear is only 2 seconds on but now on a 15 sec CD.
The way the game is right now interrupting all the heals still barely gets the kill. (ty pallys and priests for never having to stop and heal and just chase us around till we need to stop and cast.)
All I have to say is they better be making a spec for us restos to get over into reverb.

Only problems i have as a resto seem to be fmages(so much control) and Dks. DK's silences or necrotic, something has to go, no matter how many fake casts you get them in they can just burn a grip for an interupt or strange or aoe silence, then you have full stack of necrotic on you and rinse and repeat. They just have too many goodies in their bag of tricks.

But with this wind shear nerf, fmages are gonna really destroy us. Hopefully this riptide increase helps keep us up through all the added CC we are about to take and deep freezes.

Lastly, why did no one bring up the fact that people who do arena should be rewarded more for doing it well. The needing 1750 for a piece and 2k for a piece imo was great. You could see the baddies. This whole everyone has full ruthless is pretty dumb. Im sick of seeing in trade channel how there's a pally with 4.2k resil looking for an RBG or 3s. Since when did the game come down to the gear, no one advertises experience or achievements anymore for teams. Everyone has the same gear, (oh now they are gonna look different who cares). they should have different stats, its about to be the same as halo or something. If you don't have the max pvp gear then you shouldnt expect to be doing well in arena anyway. Its crap that people who raid can get full pvp gear when they suck at it, but how many pvpers out there do any kind of raiding or have a full set of gear? we dont want to waste our life getting on at a strick time and hope for gear.

PS. Bring back the arena masters, que-ing just anywhere is kind of boring, having the "spot" to que makes it more social and fun with duels since not everyone goes to outside the city compared to everyone would be at the dalaran sewers back in the day.
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Gedraan
Fizzcrank
Gedraan
11/28/2011
@Shankmayn: You seem to be under the impression that Blizzard considers PvP as more than an afterthought. 80% of the players on WoW do little to no PvP - as much as I would like a nerf bat slapped in a frost magies faces - I don't see it happening any time soon.
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Broskeez
Akama
Broskeez
11/28/2011
@Shankmayn: dude yeah man pretty sad when 2200 players have trouble in the 1600s . Makes me feel like i suck but i guess highest resto sham ret in the world is what 1900 lol.
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Broskeez
Akama
Broskeez
11/28/2011
@Shankmayn: thats why i AM tranferring the warrior
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Shankmayn
Akama
Shankmayn
11/28/2011
@Gedraan: lol yah, idk just into making people smash their keyboards and throw their mics against the wall with interupts. Now that every class has 9 ways to interupt it feels, i dont understand why they are taking it out on shammys.
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Elspethtire
Kil'jaeden
Elspethtire
11/29/2011
@Gedraan: check your stats troll. 40% of players pvp regularly
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Shankmayn
Akama
Shankmayn
11/29/2011
@Elspethtire: where are these stats? and is regularly the same a well? no. its not. Why should PVErs get the same gear as us when they just play the game more. its pity gear
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Jardonious
Nazjatar
Jardonious
11/28/2011
@Taobender: I think its becuase in Demonology we already have a 20second increase in our doomguard and infernal anyway. So giving another 20seconds would be 40total seconds. Where as yes it is stupid they get 30seconds becuase now Demo only gets 10 more total seconds. It dont make all that much sense.

You can tell that 4.3 seems like it wants warlocks to fray away from Affliction. The bonuses give the Guardian cooldown but thats used in all 3 specs in all the same way really. But the Soul Burn: Soul fire is only viable in Demonology and Destruction. Which kind of sucks for those who play Afflic.

That being said im not sure what one is going to be most viable now. It looks like Desto. will be getting pretty decent buffs, and Demo. looks like it will be getting decent buffs? Im not sure, it seemed like the Destro. lock in our guild would not be to far behind me in dps.
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Taobender
Galakrond
Taobender
11/28/2011
Okay riddle me this......

Our warlock set bonus increase's our doomguard duration...
Yet the people who chose Demonology get a shorter increase than destro and affl....??????????
Don't ya'll have that backa$$wards ?

Shouldn't the people who chose demonlogy spec demon's be more effective than warlocks who chose not to specialize in demons ?

Common Sense is not very common among the dev team it would seem
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Meddz
Frostmourne
Meddz
11/28/2011
had a few people saying that rogue ambush was getting nerfed.. but still nothing in the patch notes, guess rogues are getting a buff then lol, extra 15% heal reduction. GG :P
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Shankmayn
Akama
Shankmayn
11/28/2011
@Meddz: RLS gogo
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Krÿløn
Nesingwary
Krÿløn
11/28/2011
@Meddz: all the clases get the 25% reduction
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Thengel
Shadowsong
Thengel
11/28/2011
's sad that because of a few illiterate people that aren't able to learn to type é, ü, ø, Everyone else is being punished. I'm not the most creative, so I use character names from Tolkien's stories, which usually have accented characters. Before you just tell me to use un-accented letters I can't, they have already been used. Yes, it will stop people from making lots of variations on the same name, but that just shows you where the problem lies. With well over 14 million accounts created, many of them having multiple names, and only a hundred or so realms there is a limit to what you can use. We need some type of last name system. If 10 people want to be called Goku, so what? I personally work with 5 Mikes in the same office. Imagine your own name if someone told your parents they couldn't use a name that someone else has used in your country. I'm totally against this change.
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Jesüss
Illidan
Jesüss
11/28/2011
@Thengel: couldnt of said it better. preach on brother
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Sorvia
Zuluhed
Sorvia
11/28/2011
@Thengel: I'm sad that because a few unimaginative people can't make up a name or hit the "randomize" button, I now have to watch them QQ on the forums for a change that won't affect their current characters anyway.
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Taobender
Galakrond
Taobender
11/28/2011
So....I've been on the PTR all weekend to check out new content, but instead of being able to enjoy new content, I was shocked and dismayed to see the drop in my DPS.

I use a pretty standard Demo Lock Rotation. Keep BoD, corruption, and immolate up at all times, refresh Immolate with HoG, When in range I add Shadowflame, and Immolation aura, and have been using glyph of corruption with shadowbolt as my filler..........

What in the Hell did you do to US ? MY DPS has dropped anywhere from 4-9k, that is an incredibly rediculous nerf !!??

I did everything I could to try to stack up for the lost DPS....

I stacked Mastery......good burst, but no real compensation
I stacked Haste.......still no compensation
I tried incineration glyph and changed it to my filler...still can't make up for what you have done........

Don't you think a 15-20% nerf in DPS is a little extreme ??!!
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Would really like to see rets become viable in PvP again
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LOL WHAT?!?!?!?........U still cant play with a 4 move rotation faceroll and a bubble????@Bboys:
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Shankmayn
Akama
Shankmayn
11/28/2011
@Shmurt: do you not know how to purge? or frost shock, or hex a wingsd pally? i play with a ret, and its pretty lame, makin him pull his warrior over
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Meshamee
Zangarmarsh
Meshamee
11/28/2011
@Bboys: lol?
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Laureaunia
Skullcrusher
Laureaunia
11/28/2011
@vatto oh please everyone knows for firelands except alysrazor arcane has been the most successful and primary spec you run in the instance the buffs to fire are only going to make them comparable to arcane again for pve while frost is still the preferred pvp leveling spec
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Jardonious
Nazjatar
Jardonious
11/28/2011
so WTF. is destro or demo going to be the best now?
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Vampembrace
Eredar
Vampembrace
11/28/2011
@Jardonious: looking to me that destro might b making a comeback? but it of course will depend on what you do in the game as far as playstyle and in arenas it will depend on what comps you play
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Fire mages are already OP. Now look at them. They still haven't fixed warriors.
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Beerslot
Bonechewer
Beerslot
11/28/2011
@Cerbek: wouldnt be so bad if when you finally catch up to them you don't have a giant ice barrier to get through before damage happens. by the time you get through the shell they teleport.
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Vampembrace
Eredar
Vampembrace
11/28/2011
@Beerslot: and then you deathgrip them back to you
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Eurmhama
Greymane
Eurmhama
11/28/2011
Warlocks can only spec for DPS that's it, shouldn't the Classes that can only do DPS be able to do more DPS thatn classes that can spec for multiple roles ? What else are they good for ? So why do you keep screwing with the Warlocks ?
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Sharenpeters
Lothar
Sharenpeters
11/28/2011
How are some of you gonna make it through life? Players are coming on here to voice there oppinion on the game. THATS THE !@#$ING POINT. If you still dont understand go ask your parents!
@ Cerbek "I have to agree, im sick of doing dungeons or going into a bg and seeing some little kid whine and cry about how hes losing his base in ab." Wrap your mind around this. Thats the point of AB is take over bases,towers, and or flags. For whatever bg your are in. Try helping instead of Trolling. PvP is about beating your opponent, like PvE is to downing the boss. DUH! You seriously dont understand that? Your the one with issues not the rest of the world!!!!!!!!1
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Malemantwo
Baelgun
Malemantwo
11/28/2011
@Sönjä: THERE SHE GOES AGAIN! CALLIN SOMEONE A TROLL!!!
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Malemantwo
Baelgun
Malemantwo
11/28/2011
@Sönjä: However, ur right that its pretty stupid not to help. Now.... If hes busy i can c that, ive been the only one defending LM sometimes because horde doesnt always go there (I love it c:) But for the ppl fighting in the roads, they arent doing wat was intended. They arent helping, but they are only minorly hurting. I bet if the ppl on the roads werent fighting, they wud all come to LM and take my precious flag :c
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Ciberius
Auchindoun
Ciberius
11/28/2011
Here's something that should be common sense and obvious to everyone that takes the time to make a post. Every patch blizzard either gives a little or takes a little from every class in one way or another. Classes that were deemed "OP" will complain if they get nerfed in any way, that's a given. But here's the reality.. lets say they gave rogues a HUGE boost in all areas, making us unstoppable in a patch. Then the next patch we start getting nerfed again, to attempt to balance the class out. Everyone that rolls a rogue who "enjoyed" the buffs would be whining and crying that we are being nerfed, and that it's not fair blah blah blah. This will happen for any and every class infinitely. Blizzard isn't forcing you to play this game, it's your choice. If you don't like the direction the games taking, then stop playing it. Hopefully people with a full-functioning brain who read my post will take something out of it and will share it with others so they don't clog up the comments section with such garbage.
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@Ciberius: Well said
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Emmalie
Lightninghoof
Emmalie
11/28/2011
@Ciberius: Agreed.
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Laureaunia
Skullcrusher
Laureaunia
11/28/2011
@Ciberius: agreed 150%