4.3 Valor Changes

With the 4.3 patch we'll be introducing some changes to the way Valor Points (VP) are obtained, as well as the items that they can purchase.
Changes coming in 4.3:
- Looking for Dungeon -- 150 VP per run, with a cap of seven runs per week. All Cataclysm heroic dungeons introduced in 4.0, 4.1, and 4.3, will provide 150 Valor per run.
- Looking for Raid -- 250 VP per run, with a cap of 500 per week. The 4.3 raid, Dragon Soul, will be split into two separate raids for the Raid Finder. While individual bosses do not drop Valor when using the Raid Finder, you will receive 250 Valor for completing each Dragon Soul raid. Each boss will only drop loot for you once per week, but you will continue to get the 250 Valor for completing each Raid Finder raid, up to the 500 cap.
- 10 player raid boss -- 100 VP. There are nine bosses per week, counting Baradin Hold.
- 25 player raid boss -- 100 VP. There are nine bosses per week, counting Baradin Hold.
- Valor Points cap at 1000 per week.
As you acquire Valor you'll want to spend it, and vendors will be offering a wide range of items to equip you to take on the Dragon Soul raid encounters, including cloaks, rings, ranged weapons, necklaces, trinkets, chest pieces, helms, gloves, bracers, boots, and belts, all of which are ilvl 397.
Our goal with these changes is to move Valor back to the original intent of currency rewards as a consolation prize, for two main reasons: to make it less frustrating when you keep having bad luck getting an item you want from a particular boss, and to help encourage you to keep fighting bosses (and helping out the rest of your group) even if that particular boss didn’t drop anything for your character in particular. Over time we have also offered Valor as a reward for doing other activities (such as participating in Heroic 5-player dungeons) to provide players something to do on an off night or when they couldn’t raid.
In the past we have offered some tier pieces on the Valor vendor for players that just couldn’t justify the time or logistics necessary to participate in raids, but we’re hoping that the introduction of the Raid Finder tool helps remove that barrier. We think most players would agree that killing a giant monster and looting its corpse is more exciting than slowly farming a currency to purchase a reward. Currencies have their place, but we want them to be a secondary avenue of progression to boss killing.
While the Raid Finder will provide a lower difficulty for the Dragon Soul raids, and thus a lower ilvl of gear, the normal 10 and 25 raids will drop ilvl 397, with the final Deathwing encounters dropping ilvl 403. For the Heroic version, 10 and 25 will drop ilvl 410, and the Heroic Deathwing encounters will drop ilvl 416 loot.
As we near the release of 4.3 we’ll be posting everything you need to know about the Valor to Justice down-conversion process, so stay tuned.

Drak'thul
Gorgonnash
Nesingwary
Emerald Dream
Aerie Peak
Deathwing
Eitrigg
Grizzly Hills
Drak'thul
Saurfang
Kil'jaeden
Conq doesn't work like valor. Your conq cap increases as your arena rating does. It's based on a skill level, not on a time-invested level like PvP.
Laughing Skull
Twisting Nether
Cairne
Winterhoof
Winterhoof
Emerald Dream
Eonar
Lightbringer
Laughing Skull
Proudmoore
Ysondre
Emerald Dream
Khaz'goroth
Velen
Small things like this like us raiders feel better about having no lives!
Alleria
Caelestrasz
Malygos
Khaz'goroth
I just find it weird cause the points earned from heroics are supposed to gear us up slightly for raids, encouraging us to go do them. I can understand a cap on that, keep all the bads from rushing in without knowing anything about the higher progression, but why is it a cap for the bosses themselves as well? Apart from them dropping their own loot, it kinda seems redundant to even have them reward points cause most people will have already capped on Heroics.
Duskwood
Cairne
Consolation prize nothing. I've been over the VP vendor and the drop list in the Dungeon Journal several times over. There are some slots that just are not covered by the raid. VP is the only way to fill some of those slots and it takes 2-3 weeks to do it. By capping Valor at 1000 you are punishing your customers for exploring multiple venues of high end content. I can easily cap out Valor Points by doing heroics in a single day. Now if I turn around and raid I get nothing for it unless by some miracle 2 conditions are met. First a piece has to drop, second I have to beat out several other people in the roll for it. You get one shot a week per Raid Difficulty at a drop from any given boss. Capping out at 1000 VP means that a player has a good chance of raiding for absolutely no reward whatsoever. Either pull off the boss lockouts for LFR or pull off the weekly Valor cap. I don't care if I can only get 1000 VP a week from Heroics but don't take away our VP from raiding just because we did heroics while waiting for raid night.
Earthen Ring
"derp, but dethnoob, the cap is fine l2raid nooblet!!1"
!@#$ and move out of your moms house and find employment then get back at me bro.
Not everyone can raid every night of the week, some people work overnights, some work all weekend. I do both, therefore, i dont have the schedule to raid. I want to play WOW too and not suffer. I pay the same $ you do bucko.
Thanks, me.
Thrall
Cairne
Cho'gall
Terokkar
Kirin Tor
Cho'gall
Grizzly Hills
Cairne
If you don't raid, you have no need for high end gear.