4.3: Hour of Twilight Patch Notes

4.3: Hour of Twilight Patch Notes

 

 

 

Updated December 13, 1:00pm PST

Recent additions are in red.

Additional patch 4.3 content and support information can be found here.
Notes for all World of Warcraft patches can be found here.

In the wake of the Cataclysm, Azeroth's champions rose up to thwart the forces of the maddened black Dragon Aspect, Deathwing. Thus far the world's defenders have shattered the power base of the Twilight's Hammer cult and defeated the raging elemental lords Al'Akir and Ragnaros. Yet despite these victories, as long as Deathwing is free to pursue his twisted goals, Azeroth will remain under threat.

No one is more aware of this fact than the great Dragon Aspects Alexstrasza, Nozdormu, Ysera, and Kalecgos. Together with the wise shaman Thrall, they have devised a plan to vanquish Deathwing with a weapon of his own design: the infamous Dragon Soul.


In patch 4.3, Thrall and the noble Aspects will call upon the Horde and the Alliance to help them retrieve the artifact--no longer in existence--from the distant past. Those brave enough to face the challenge will embark on a perilous journey from Azeroth's apocalyptic End Time to the Dragon Soul's point of origin during the catastrophic War of the Ancients. If the heroes succeed, an even more harrowing battle awaits them in the present....

 

Table of Contents

Click a link to be taken directly to the corresponding section of the patch notes.

 

General

  • New Dungeon: End Time
    • This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.
  • New Dungeon: Well of Eternity
    • In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.
  • New Dungeon: Hour of Twilight
    • This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight’s Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.
  • New Raid: Dragon Soul
    • Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.
  • New Baradin Hold boss: Alizabal
    • Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.
  • New Legendary Item: Fangs of the Father
    • The most deadly and experienced rogues will play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above!
  • New Feature: Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.
  • New Feature: Transmogrification
    • This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another.. You’ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • New Feature: Void Storage
    • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Reforging
    • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Darkmoon Faire
    • Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.
  • Improved Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

 

Achievements

  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.

 

Classes: General

  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Buffs
    • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
      • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
      • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
      • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
      • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
      • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

 

Death Knights

  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.
  • Talent Specializations
    • Blood
      • Blade Barrier has been redesigned. It now passively reduces damage taken.
      • Bone Shield now has 6 charges, up from 4.
      • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
    • Unholy
      • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
      • Unholy Might now increases Strength by 25%, up from 20%.
  • Bug Fixes
    • Death and Decay should now function correctly when Anti-Magic shell is active.
    • Dancing Rune Weapon will now properly transfer its initial threat to its master.
    • Dark Command should no longer trigger effects that proc from melee attacks.

 

Druids

  • Wrath has a new spell effect and icon.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.
  • Cyclone and Entangling Roots now suffer from reduced spell pushback.
  • Talent Specializations
    • Balance
      • Fungal Growth now displays an alternate spell effect when viewed by players hostile to the druid.
    • Restoration
      • Wild Growth healing has been reduced by 20%.
  • Glyphs
    • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
    • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
  • Bug Fixes
    • Mass Resurrection can no longer be cast in certain shapeshift forms.
    • Balance direction and energy should now be properly reset after zoning or switching specs.

 

Hunters

  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
  • Talent Specializations
    • Beast Mastery
      • Animal Handler now increases Attack Power by 30%, up from 25%.
      • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
      • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
      • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
    • Marksmanship
      • Bombardment now only affects the next Multi-shot cast.
      • Resistance is Futile! is now activated by targets affected by Marked for Death.
    • Survival
      • Explosive Shot damage has been increased by 15%.
  • Bug Fixes
    • Point of No Escape no longer affects melee abilities.
    • The casting bar for Tame Beast should now always indicate the correct cast duration at high values of haste.

 

Mages

  • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Fireball damage has been increased by approximately 17%.
  • Talent Specializations
    • Fire
      • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
      • Combustion’s damage over time can now hit critically.
  • Glyphs
    • Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms.
  • Bug Fixes
    • Living Bomb’s interaction with Impact has been cleaned up, and should no longer sometimes fail to spread Living Bomb to new targets. We hope.
    • Combustion will now scale correctly with Living Bomb, Pyroblast and Frostfire Bolt, resulting in an increase in Combustion damage.
    • The reduced effects of Gladiator’s Silk Handguards and Glyph of Arcane Power via the global cooldown should now stack properly.
    • Living Bomb damage over time is now properly affected by Molten Fury.
    • Glyph of Invisibility is no longer removed when another temporary speed increase fades.
    • Portal spells should now all have the same mana cost.

 

Paladins

  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Judgement no longer automatically targets a nearby enemy when the player attempts to activate it without a hostile target selected.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
  • Talent Specializations
    • Holy
      • Clarity of Purpose now also reduces the cast time of Holy Radiance.
      • Illuminated Healing (mastery) now also applies to Holy Radiance.
      • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
      • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
      • Light of Dawn now affects 6 targets (base effect), up from 5.
      • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
      • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
      • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
      • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
    • Retribution
      • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
      • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
  • Glyphs
    • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

 

Priests

  • Divine Hymn now affects 5 targets, up from 3.
  • Talent Specializations
    • Discipline
      • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
      • Divine Aegis has a new spell effect.
      • Evangelism and Dark Evangelism can no longer be stacked at the same time.
    • Holy
      • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
      • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
      • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
      • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
  • Glyphs
    • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
  • Bug Fixes
    • Echo of Light can no longer be triggered by certain spells before it is learned.
    • Shadowy Apparitions should now benefit from effects on the priest that increase spell damage.
    • Holy Word: Serenity should now properly gain bonus to crit from Test of Faith.

 

Rogues

  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.
  • Tricks of the Trade has a new sound effect.
  • Bug Fixes
    • Main Gauche should no longer break effects such as Gouge.

 

Shaman

  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations
    • Elemental
      • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
      • Earthquake damage has been increased by roughly 75%.
      • Elemental Fury now removes the cooldown from Chain Lightning.
      • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
      • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
      • Fire Elemental now benefits from 55% of its master’s spell power, up from 50%
    • Enhancement
      • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
      • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
      • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
      • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
    • Restoration
      • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
      • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
  • Bug Fixes
    • Chain Heal will now animate properly when it bounces to the shaman.

 

Warlocks

  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
  • Talent Specializations
    • Affliction
      • Jinx now increases the target’s rage, energy, focus, or runic power cost of abilities, rather than reducing their generation.
    • Demonology
      • Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.
      • Impending Doom is now also activated by Soul Fire.
    • Destruction
      • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
      • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
      • Buning Embers damage cap has been raised.
      • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
      • Improved Soul Fire now lasts 20 sec, up from 15sec.
  • Bug Fixes
    • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

 

Warriors

  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.
  • Several Rage generating abilities now briefly interrupt rage decay when they are cast.
  • Talent Specializations
    • Arms
      • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
    • Fury
      • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
      • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
  • Bug Fixes
    • Charge (and related abilities) will now function correctly when used immediately after breaking a root effect.

 

Dungeons & Raids

  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj
    • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul’Gurub
    • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
  • Zul’Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

 

Battlegrounds

  • General
    • Real ID parties that comprise players from different realms can now queue for battlegrounds together.
    • Random and Call to Arms battlegrounds which result in a tie game will now award bonus honor equal to the bonus honor for a loss.
    • The Eye of the Storm is now a rockier place, and is once again a part of the rated battleground rotation.
  • Isle of Conquest
    • Siege Engine’s Steam Blast range has been increased by 50%.
  • Warsong Gulch
    • Players spawning at the Alliance graveyard should spawn facing toward the middle of the battleground.
  • Twin Peaks
    • Players should now receive honor at the conclusion of a match that results in a tie.

 

Guilds

  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
  • Inactive Guild Leader Replacement

 

Items

  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.

 

Races

  • The orc racial Blood Fury now increases spell power rather than only spell damage.
  • The worgen racial Darkflight has a new icon.
  • The gnome racial Escape Artist now has a spell animation associated with its effect.

 

User Interface

  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
    • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.

 

General Bug Fixes

  • [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.
  • Many tooltips have been made more accurate.
  • Using #showtooltip in a macro should now cause the action bar icon to become highlight at the appropriate times.
  • Pet bars will no longer sometimes disappear when zoning.
  • Pets should now more reliably keep up with mounted players.
  • Reflected spells are now affected by the resilience of the player that ultimately takes damage.
  • The process of re-integrating mages into Night Elf society has advanced such that Night Elf Mages now receive all racial bonuses, specifically Elusiveness.
  • Secondary debuffs will now more reliably apply to targets which are knocked out of Stealth or Invisibility.

 

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Comments (2,475)

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Raamm
Cenarius
Raamm
1/1/2012
Better thought remove LFR so people can't complain about it.
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Artêmïs
Galakrond
Artêmïs
1/4/2012
As much as people complaining about it, it actually worked. The goal was to get in a raid a faster raid and get geared faster, its for people who doesn't have enough time for real raids. I like it, the pve comunity of wow has gotten better according to it, and even though people are complaining. , 50% more are paying another month because of it. So Honestly, if you cant do raid finder DS...then, stick to hots,

Screw complainers, its mothsf&%&!' Hammertkme!
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Manye
Trollbane
Manye
1/5/2012
@Darkblazex: "Screw complainers, its mothsf&%&!' Hammertkme!" your the one whining about blood dks, idiot.
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Azercrim
Cenarion Circle
Azercrim
1/5/2012
@Manye: blood dks are op, were are not whining we are just stating obvious facts.
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Lairessa
Gul'dan
Lairessa
1/8/2012
@Azercrim: Untill i get my feral druids claws on them....and eat them alive. ^_^
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Mercurydrug
Scilla
Mercurydrug
1/1/2012
lock/mage/dk buffs... gee wizz blizzard...
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Artêmïs
Galakrond
Artêmïs
1/4/2012
@Mercurydrug: I agree how blood sk is op...and how the dmg for all tanks, locks needed the buff, why are you worryingover locks anyways destroy is used for !@#, anyone in destro $%^ will surely get demolished. Maye has gotdn the biggedts nerd OVERALL in the game as fire maye, they beeen nerfd two times with no buffs till 4.3, they got nerfed on fall of ok patch, and 4.2, they need that boost. Blood dos...blzzard had no idea what would happen in pvp,altho in pave they great. You forgot one class, shammies...rise of enhance shammy and fire mate pvp...I'm excited to own them
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Endehund
Ysera
Endehund
1/1/2012
This character has been pretty lucky in the LFR, so I can't really complain all that much, but can we fix the overwhelming ninjability of the loot system perhaps? Or, likewise, make it so you've only "looted" a boss if something drops that you can actually his need for? My poor huntard gets an awful lot of "empty" bosses - can't need a damned thing. And no, Maelstrom crystals are not a pertinent consolation prize.
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Wyattspally
Velen
Wyattspally
12/31/2011
Why you have too mess up my paladin blizz, why?
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Randomed
Dreadmaul
Randomed
1/4/2012
@Wyattspally: Roll a mage!
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Lairessa
Gul'dan
Lairessa
1/8/2012
@Randomed: No, we have enough baddie mages already making us look bad >.<
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Lunari
Wyrmrest Accord
Lunari
12/30/2011
What is epic is when you were not around for 1.5 months and missed the patch and these notes and you came back and got a lovely letter on your alt's toon saying "Hey you know that guild vault you had with 5 full tabs of high end things youve farmed over 1.5 years.. that you blocked any lowbies in your alt guild from accessing cause they are like lvl 5 and 6 and cannot even view tabs.. yah.. well.. we made someone else gm. screw you for coming back to wow 2 months later!! -xoxoxo love always forever - Blizzard" P.S. the lowbie we gave it to MAY have stolen all 5 tabs of your solo farmed things and disbanded your guild.. can we hug this out?? xo
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Excelsia
Staghelm
Excelsia
1/2/2012
i agree with you, im not a fan with the dismissing the guild leader. there should be a more thorough protocol for that than just handing it to someone and the time lapse whould be much longer like a year.
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Denounced
Greymane
Denounced
1/3/2012
@Alnessa: Lol, then don't go afk or give it to someone who isnt a scrub. thats your own derp move.
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Aconite
Boulderfist
Aconite
1/7/2012
@Orcpriest: ... Wow... Just wow... Her own bad move? That's like a bank changing their policy, so that after 30 days, if you haven't accessed your bank account, they just give your cash to a random hobo off the street. Would you then say it was your bad for not accessing your own account for 30 days? In a place where you never before had to worry about them just giving your money away? Maybe you should think just a *little* bit harder before speaking up next time.
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Jebuskrist
Darkspear
Jebuskrist
2/17/2012
@Aconite: this policy has been in place for 6 yes SIX years. just never a button. and it goes to ranks one, then after a week rank 2, then another rank 3, so... dont put people in officer positions you dont trust!
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Please change the horrid shaman Healing Wave spell animation back to the pre-Cata version! Arcane mages need a new rotation. Otherwise, this patch is perfect!
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Noryxi
Cenarion Circle
Noryxi
12/29/2011
Changing the base cool down time of the Shaman's Wind Shear ability from 6 seconds to 15 seconds was quite extreme in my opinion. Maybe a more reasonable medium?

Otherwise, doing great Blizz. Keep it up
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Bunshichii
Medivh
Bunshichii
12/30/2011
@Noryxi: They did it mainly for the PvP point of view, because restro shammys were op as it was without them interrupting everything. If they used a healing add-on they could cycle through the enemies healers and keep them interrupted while still pumping out their own heals.
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Bunshichii
Medivh
Bunshichii
12/30/2011
@Bunshichii: I admit I would like to see the enhancement spec get a CD reduction for wind shear. My shammy is restro/enhance. You might be able to go into elemental tree later on and spec into the CD reduction. I am not sure because I haven't really played my shaman much since patch or played in general.
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Artêmïs
Galakrond
Artêmïs
1/7/2012
@Bunshichii: I also like how I got 2k rated easily and became top hunt in my battlegroup in 2s, while your sitting at 1700, and also how this is my alt.
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Uaredora
Bloodscalp
Uaredora
12/29/2011
This is sort of off topic but this person is good with minecraft pixel art
http://www.youtube.com/watch?v=NkYg_2vqBlk&feature=relmfu
It is of ragnaros!!!
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Overbite
Magtheridon
Overbite
12/29/2011
ret pallys dont need buff gtfo
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Levist
Kel'Thuzad
Levist
12/29/2011
FIX RET PLS... i hate how u nerfed wings its so hard to kill mages and other
kiters. And almost any class can dispel wings. At least make it undispellable
or buff crusader strike by like 10% and make it give u holy power even
thought you miss and stuff ....
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Rhokai
Staghelm
Rhokai
12/29/2011
"The Eye of the Storm is now a rockier place, and is once again a part of the rated battleground rotation." This is totally not Kosher, without the risk of throwing ppl off the flag or being thrown this BG just got made into a noob fest
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Resolvedx
Akama
Resolvedx
12/27/2011
Keep up the good work Blizz.
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Scykotic
Muradin
Scykotic
12/27/2011
I really hate how they took out reforging out of the other cities,may as well take out the other alliance or horde cities if you're gonna make more reason to just cram us all into stormwind or orgrimmar =/
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Violetsnow
Alterac Mountains
Violetsnow
12/27/2011
sexy shamans :3
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Zgunden
Windrunner
Zgunden
12/26/2011
Another nice change would be to make BOA's not effect your ilvl, my lock had to go without instances 80-85 because my ilvl was too low the whole time due to BOA helm and back
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Theshadows
Anvilmar
Theshadows
1/4/2012
@Zgunden: All's you have to do is carry items that you can wear in place of ur boa's and it will take that ilvl instead.
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Lucasiskisng
Terokkar
Lucasiskisng
12/26/2011
Yay resto shamans got buffed! :3
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Ánubis
Auchindoun
Ánubis
12/25/2011
How about making avenging wrath indispellable blizz? huh i dont mind a mage stealing my wings but when its !@#$ING DISPELLED! Seriosly BALANCE YOUR %^-*ING GAME SCRUBS
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Ánubis
Auchindoun
Ánubis
12/25/2011
@Ánubis: spell steal should copy the ability not straight up purge the !@#$ing thing, it makes ret pointless bc a good mage will never let you engage them in melee its %^-*ing bull!@#$ the only ability i have that allow me to get the kill gets %^-*ing dispelled
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Ùzo
Blood Furnace
Ùzo
12/26/2011
@Ánubis: !@#$ scrub
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Jsun
Nathrezim
Jsun
12/28/2011
@Ánubis: absolutely right
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Randomed
Dreadmaul
Randomed
1/4/2012
@Ánubis:
only reason why i stopped playing ret.
wings out , before i could throw my hammer , spell steal.
then let the r@pe begins.
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Rahkzor
Bloodscalp
Rahkzor
12/25/2011
PLEASE BLIZZARD MAKE THE BOA's ACTUAL BIND ON ACCOUNT ITEMS! Its horrendous to have to grind all over again to get boa's for a character on a different server. Please enable cross server transfers!
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Luneson
Anetheron
Luneson
12/26/2011
@Rahkzor: i agree i have a warlock on different server than my 85 and its impossible to lvl him without BoA
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Fuyuki
Galakrond
Fuyuki
12/28/2011
@Luneson: Just clarifying, you CAN level without BoA items. I started this game two years ago and leveled three characters to 85 without them.
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Uladiir
Zul'jin
Uladiir
12/24/2011
LOL one for the DKs! (LOL suck s@#t pallys)