Dev Watercooler - Faction Favoritism

One of our earliest design goals with World of Warcraft was to ensure a healthy rivalry between the Alliance and the Horde. Cross-faction communication was banned outright, even where it made little or no sense in the lore. Entire realms are dedicated to PvP. Battlegrounds and quest hubs feature prominent Alliance and Horde iconography. We want to foster a sense of factional pride, a real identity with your brothers and sisters in arms.
We want players to be proud of their faction, even at the expense of personal dignity. One time I was driving my wife home from dinner. She leaned out of the car window, threw the horns, and screamed “FOR THE HORDE!” at some dude who was standing outside the restaurant in his Horde hockey jersey. Poor guy probably forgot he was wearing it. We peeled off in a thick cloud of blue tire smoke, and I think we made him pee.
That’s what I’m talking about.
So when it comes to the game’s ongoing story developments, it’s no surprise that Alliance and Horde fans are “keeping score.” Maps and charts of territory gained and lost started showing up around the time the Cataclysm shook the world to its foundations. Southshore plagued? Taurajo burned? Oh no they didn’t!
Implicit amidst most of the grumbling from either side is the assumption that Blizzard should be fairly treating both factions. Then there’s the more explicit assumption: if one faction is losing ground, then Blizzard must be biased.
Are we?
It’s a Mad, Mad, Mad, Mad World. Of Warcraft.
Maybe we are. A quick survey of Azeroth’s history reveals that we’ve been punishing the Alliance for generations. Stormwind was razed by orcs back in Warcraft I. Then Lordaeron fell to the plague in Warcraft III, its inhabitants turned into a mindless mob of undead. High-elven allies were besieged by the scourge and had their city sacked and their source of power corrupted. (The survivors of both these atrocities found solace in the Horde.) The gnomish capital was irradiated. The dwarven kingdoms were shattered by a terrible civil war. I’m surprised there’s an Alliance left at all.
On the other hand, those humans got off easy -- at least they still have a planet. The orc homeworld was overrun with demons and obliterated. Almost the entire race was poisoned by demonic blood. By the end of Warcraft II, what little remained of the orc race was stranded on an alien world, defeated, sullen, weak, and locked away in human-controlled internment camps.
I’m sure glad we didn’t have orc forums back then! Imagine the outrage.
In truth, a historical account of the Warcraft universe reads like a war crimes trial. Empires topple, leaders are corrupted, populations are massacred, entire civilizations fall to ruin (often at their peak of power)… Warcraft is a dark place. Just ask the Draenei: We trashed their homeworld and tortured its last uncorrupted children for tens of thousands of years. We’re downright cruel. I’ve never met a more sadistic team of story folk.
Suffering is the gasoline that drives our story engine. Why is that?
The Hero Factory
Here at Blizzard, we often talk about what we’re trying to build with the fiction of the Warcraft universe. The phrase “Hero Factory” frequently comes up across all of our franchises. We want the players to feel like heroes.
The primordial soup that creates heroes never tastes of rainbows -- it’s a lumpy gumbo of suffering and evil. Heroes are born from darkness, because we desperately need someone to light the way.
It’s an unfair world that cries out for heroes. To bring order out of chaos and justice to the downtrodden is the hero’s call. Is it any wonder that Azeroth is an unfair place? It’s monstrously unfair. And it’s going to stay that way.
Of Story Arcs and Storied Orcs
We can guarantee an unfair and inequitable treatment of both factions for now and in the foreseeable future. This allows us to have richer long-term story arcs, another idea that we’ve been experimenting with since the build-up to Cataclysm. To see the factions ebb and flow as their leaders get embroiled in all manner of heroism or skullduggery is like a reward for long-time players.
Speaking of faction leaders, that’s one area where I think we can do better: Giving everyone a chance to interact with their heroes throughout the story. In creating this universe, I’ll admit that we at Blizzard often fall into a trap of thinking of our main characters as “world” characters and not individual faction characters.
For example, the events of the cataclysm put in motion some major story developments for Thrall, who’d been sitting relatively idle in Orgrimmar since the events of Warcraft III. He was forced to choose between his role as warchief and as a shaman who could potentially save the world. He set aside the warchief’s mantle and, with your help, he’ll play an instrumental role in bringing an end to Deathwing.
But there’s a price to pay. Thrall sacrificed something.
The Horde has gone through a story arc of its own, since the days when the ragged refugee orcs first stumbled onto the beaches of Kalimdor and decided to found a new capital. The Horde races have united and consolidated. The Forsaken, no longer tormented by the Lich King, have secured their borders. The tauren have settled a homeland. The Darkspear trolls, once on the brink of extinction thanks to murlocs (murlocs!), have rallied together and founded a capital. The blood elves have survived the destruction of their home, moved beyond the defection of their leader, and reclaimed the Sunwell. The Horde is absolutely ascendant.
And in this moment, as one of the most powerful groups of mortals on Azeroth seeks to define itself, Thrall is out of the picture. The Horde’s mission is being defined by Garrosh Hellscream. Thrall’s decision to leave him in charge is coming back to haunt him.
If you’re a die-hard Alliance player, I can understand if you feel left out of Thrall’s story arc. Thrall feels like “their guy,” and Thrall’s journey over the last couple of years may not feel like “your” story, even if his mistakes are about to send the whole world into a potential death spiral. Fair enough. Stick with Thrall as he fulfills his destiny at the end of Cataclysm, and I promise we’ll catch up with other characters -- from both factions -- as we pick up the pieces in the aftermath.
Garrosh Hellscream has a vision for the Horde, a vision of a united Kalimdor that can only be realized over the ashes of the Alliance. He’s craftier than any of his foes realize, and his grim determination to win at all costs -- even at the expense of his own people -- is plunging the world into chaos.
In the midst of this crisis, the Alliance is going to need to pull together like never before. At the BlizzCon lore panel we promised that key Alliance characters are going to get more time in the spotlight throughout Mists and the subsequent patches, and I wanted to reiterate that here. They’re going to come out of this stronger than ever, but the road ahead won’t be easy.
It’s going to get worse before it gets better. A lot worse. But that’s a good thing. It means we’re going to need a lot more heroes to bring justice to an unjust world. We’re going to need you to step up and reshape the world.
Just don’t expect a Happily Ever After. We just don’t do those here.
Dave “Fargo” Kosak is the lead quest designer for World of Warcraft. His job is to maintain the integrity of the Warcraft world and storyline through gameplay, while simultaneously chucking bear cubs onto trampolines. It’s a fine line, but he walks it with the unwavering deftness of a quarterback on one of those old vibrating Electric Football games.

Stormreaver
Nazgrel
The worst part is, you people can't think about lore objectively anymore. You're so attached to a few characters (Thrall) that you have to insert them everywhere. Please, for the sake of WCI, II, III, please salvage this story. This is World of Warcraft, not Thrallcraft.
Ravencrest
Yes, Thrall was a major part, but not so much compared to the dragons or more specifically, Nozdormu, who played a much more important role in Deathwing's death. Without him, the Dragon Soul would have never been attained, and his fallen self from the future tried to stop heroes from killing Deathwing in the present. All Thrall did was carry the Dragon Soul and use it.
Do not assume that just because there is something there to "support" your arguement, that it makes it right. Yes, Thrall was a major character. That does not make him the centerpiece or the "main" character just because none of the Alliance heroes played a big role.
Alexstrasza
Addresses none of the core issues we've been rallying around.
Elune
Aman'Thul
Dalaran
Mal'Ganis
Sargeras
Dalaran
Ravenholdt
Now with this fubar mess they concocted with MoP coming (Siege of Orgrimmar! YAY MORE HORDE STORY!), it looks like SSDD.
Good job, Fargo! I hope you lose your job, or get demoted. I don't normally say things like that, but I'm not paying for half a product, dammit. Get your butt to work and give the Alliance meaningful content, too.
Dalaran
Hydraxis
Emerald Dream
Ravencrest
That being said, the Alliance has still had some fairly BIG characters they often forget about. Instead of Tirion, you should be looking at Bolvar Fordragon. He actually was not only a member of the Alliance, but raised the prince in King Varian's absence, was the Regent of Stormwind, played a major role in the plot regarding Onyxia as Lady Prestor, led the Alliance forces in Northerend, fell at the Wrath Gate, and there was something else...OH YEAH! He was crowned the new Lich King.
Not enough for you?
In 4.2 the Horde had very little influence or activity in the Invasion of the Firelands. This was actually led and done by Malfurion Stormrage, the Arch Druid and hero of the Night Elves. He played a big role in the fall of Ragnaros and led a brutal offensive into the Firelord's domain.
Going back to Wrath, It was Brann Bronzebeard that led to the discovery of Ulduar and it's evil secrets. He was also a member of the Alliance of Lordaeron.
The point is, there are a lot of Alliance heroes that have been big major players in WoW, but no one seems to notice as they are too busy complaining and WANT Blizzard to admit to being biased for some inner sense of gratification that they weren't wasting a large amount of time.
Mal'Ganis
Tichondrius
Dalaran
Jaedenar
Whoda thunk?
Dalaran
@Throm:
Altar of Storms
GOOD BUY BLIZZARD, there is more than collecting money in life ! ! !
Jaedenar
Moon Guard
Stormrage
The Venture Co
Mok'Nathal
Now there is an imbalance in player skill between Alliance and Horde. Blizzard may be trying to push Alliance into more PvP, but they find themselves out of their league against the Horde players who've been more PvP focused for 7 years. Facing opponents who are almost always far tougher than your guys gets tiring very fast, so they give up far too easily, hence the "One cap and give up" mentality. I have definitely seen BGs where the Alliance is competitive, but I have seen them where it's like every Alliance player is a total rookie. Rookie Horde players are more likely to find themselves in groups that know what they're doing, so they're more likely to win, which inspires them to keep playing; so even if Blizzard makes everything completely even and fair, the existing Horde bias perpetuates itself.
In order to fix it, Blizzard will have to incentivize Alliance PvP, not to make Alliance players more interested in PvP, but to make PvPers more interested in the Alliance; i.e. convince some of those Horde PvP pros to faction change.
Looking at the PvE for Alliance, we get crap like the cut-off Worgen experience, the burning of Sentinel Hill, the bombing in Stonetalon, and the Twilight Highlands intro with that stupid dwarf. Overall, the Horde took over several pieces of territory—this was meant to make it fair, and I agree with in principle, but the way it was written makes it seem like the Horde is ready to completely wipe out the Alliance—and it makes the Alliance a very demoralizing faction to play as. It's as if the game is trying to tell Alliance players that they should roll a Horde toon and see what the other side is doing. I don't know if the Horde side creates the same feeling that you have to roll Alliance to get the full experience or not; if it does then the game is incentivizing playing both sides, if not then it incentivizes playing Horde.
Winterhoof
Though I have played Alliance a fair amount, I am not as familiar with their plot points so I can't speak to them...but I can say that the Horde's story line seems to have become about failed or nearly missed redemption. And that sucks. It isn't just that it gets old after a while...its that it doesn't feel heroic at all.
See the thing is, you are right about one thing at least. That IS why a great many people play games like this...to play the hero....though admittedly many others want to indulge their darkness and play the villain. But with the convoluted and incomplete story lines, and the way that the faction system works, no one gets to satisfyingly engage either option.
Sometimes I really wish you'd just outright make the Horde Evil and the Alliance Good...right after you UNRACE the factions. Then I'll carry my Blood Elves (most of them) right across the faction lines and be done with it.
Ner'zhul
Those were perfect, and we want more.
I don't care if the Alliance ends up completely conquered slaves running an Underground Railraod/French Resistance-type organization (if you don't like being the underdog, don't plaly Alliance), so long as the story is good and I get lots of quests involving my faction leaders and/or kick-!@# secondary characters (preferably both).
As far as pvp being unbalanced, frankly, I think that has more to do with the "serious players go Horde"/"one cap and it's over, give up already" prejudices among the players than anything on Bliz's end. When the Allies stop QQing and get our act together, we are perfectly capable of snatching victory from the jaws of the Horde from 2/0 (or bg equivalent).
Arthas
Oh my sweet merciful God, NO!
Cenarion Circle
You lost a lot of faith from the Alliance when you dedicated an entire expansion to Horde story and dominance, willingly sacrificing the the opposing faction's gaming experience.
It's not about what happened back in WC and the previous expansions. We're ticked because you totally abandoned us for well over a year with broken quest chains, completely dormant faction leaders, forcing us to quest along the guy who's been our hated enemy for what... 7 years? Hopefully this experience has been a learning one for you and you can rectify these errors in MoP by giving out an *equal* gaming experience for both factions.
Hydraxis
I quit WoW outright for nearly a year and just picked it back up around Christmas forgetting why I had quit in the first place. After using up all my HOT randoms for VP in the week I do PvP. And to this point I am about 90% geared with season 11 gear, and still I appear in the final stats as mentioned above. I am remembering why I quit nearly a year ago... the blatant bias the game mechanics has towards the Horde. Sometimes it feels and I swear I can see like there are twice as many Horde players on the field than the game claims. I have been in rounds in AB where being up 4 flags to 1 I've counted up to 10 Horde at a single flag, but amazingly in the next 30 seconds there are enough Horde players around to amazingly cap all 4 flags, even with the majority of their side defending the 1 flag.
It often feels futile to even leave the graveyard and fight. It seems impossible sometimes when the Horde retakes an entire map in seconds after having full control.
I dunno. I am very close to the end of my rope for good with WoW. The upcoming expansion seems very soft for a game about dragons and dungeons and knights and the undead and such... But my main issue is the PvP mechanics bias that I know exists without a doubt in my mind. I understand having a bad streak here and there like in other games, but this is something different, and it is consistent.
Mok'Nathal
Velen
No less than 4-5 major post-capped (26 pages of posts) forum threads about Theramore being burned down as a 'trigger' for more intense factionalism which is to exist during MoP. People were obviously very upset. This thread didn't help the development team much in terms of earning people's trust back to 'wait and see'. The tone suggests that Alliance players don't know what they're talking about or are imagining things.
I played Horde and Alliance. I didn't 'imagine' the extremely disappointing Alliance intro to Twilight Highlands. I didn't 'imagine' the exchange between Varian and Benedictus being straight up cut from the game. You guys had Audio files for a different Alliance intro into Twilight Highlands and it never made it into the game.
The Horde is triumphant is almost every contested zone. There are no zones where Alliance is definitively victorious, not even Swamp of Sorrows/Stonard.
Where is the character development for Alliance leaders? Why does Varian spend the entire expansion in his throne room doing nothing with Genn Graymane? Where's Tyrande? Where's Mekkatorque? What have the Draeni been doing since The Burning Crusade?
Thrall is "There guy". He's not a neutral character. He was the Horde Warchief and championed the cause of the Horde for 5-6 years worth of WoW. Just because he suddenly has other focuses in Cataclysm doesn't cease to make him a member of the Horde in the eyes of Alliance players.
"The primordial soup that creates heroes never tastes of rainbows -- it’s a lumpy gumbo of suffering and evil. Heroes are born from darkness, because we desperately need someone to light the way.
It’s an unfair world that cries out for heroes. To bring order out of chaos and justice to the downtrodden is the hero’s call. Is it any wonder that Azeroth is an unfair place? It’s monstrously unfair. And it’s going to stay that way."- Fargo
The above are your' words. I understand what you mean when you say this. People need heroes because the world is an unfair. People desire justice and cannot always create it or instill a sense of justice in others, so they yearn for heroes. In that sense, heroes *are* made or emerge in times of suffering. Sometimes being a hero doesn't entail fighting or employing violence. Some heroes are conquerors, but many heroes are not. Being a hero can also be about helping others who need your' help desperately. Mother Theresa, Mohandas Gandhi, Martin Luther King Jr. are all major social figures. Sometimes being a hero is as simple as helping out the poor in your' community who need help the most.
The problem with your argument about heroes, is that heroes often see their actions make a positive difference in the world around them. They are rewarded for their actions because their actions make a difference; whether it's winning major battle in a war...or changing social norms...something as simple as seeing another person's like change for the better. We're not seeing that medium here though. What Alliance sees, are Horde victories continually. Alliance players complete quests...and they don't feel like their actions made a difference.
Westfall is a great example of this. I did the Westfall quests leveling an Alliance alt. The player basically is sent to Westfall and realizes very quickly that the war with the Lichking in Northrend had costs for the population at home. Many of the people in the zone are reduced to begging or are homeless. People are angry at Varian, the King of Stormwind. The player assists the towns people, and works to uncover a thickening plot which is responsible for several depths within the community (people who gave charitably to the community up until they died). Ultimately the character finds that Vanessa has re-kindled the Defias Brotherhood out of vengeance for her father, and due the the King's neglect of the people outside of Stormwind. It's almost hard for the player not to be sympathetic to Vanessa. The quest chain ends with portions of the town being burned down and razed. There is not other closure for the player...aside from later venturing in to the Deadmines to kill Vanessa. The player is simply sent to Redridge.
When people aren't allowed to feel like their good deeds made a difference *repeatedly*- it's difficult to argue your are trying to instill a feeling of heroism in them. If this is Blizzard Entertainment's idea of a "hero factory", it's a failed implementation in many cases for Alliance players.
I will give Blizzard the benefit of the doubt for now, and wait and see in Mists of Pandaria. Blizzard is a very good company and I've devoted the time I do have for recreational gaming solely to Blizzard games because of how much I appreciate the quality of the game play. Cataclysm felt rushed though, and it shows in your' quest lines...in the disparities we
Grizzly Hills
old news, alliance players already play through this
Sargeras
Khaz'goroth
Azralon
I'll be in this sewer forever.
Arthas
I'm sure they will dig the Alliance out of the sewer they threw it in at the start of cataclysm, but they shouldn't have done it in the firstplace. It was pretty clear that the Horde zones were designed first, and with lots of effort put into them. While the Alliance zones, for the most part, have enormous effort as well, they are difinatly secondary compared to the Horde's storylines, even when the Alliance ends up winning.
What bugs me even more than the lack of development on the alliance's part since the Shattering novel besides the worgen integration, was that the Worgen story itself ended on a cliffhanger. And that is leaving out the fact that in order to see the second half of their story you have to play horde...
Proudmoore
The alliance capturing Thrall for no given reason at the beginning of Cataclysm, and Thrall destroying the alliance SI:7 ships in the Goblin starting zone. He also initiates the Goblins into the horde. Metzan also said Thrall will be coming back to the horde.
I don't really care about Thrall getting way too much screen time and mary sue powers in Cataclysm. But his only faction interaction in Cataclysm was killing alliance and bringing the goblins into the horde, as well as talking to Vol'jin about giving Garrosh a change.
So please don't say he is a "world character" he is still part of the horde, just worried about bigger things for now.
Korgath