Dev Watercooler - Faction Favoritism

Dev Watercooler - Faction Favoritism

One of our earliest design goals with World of Warcraft was to ensure a healthy rivalry between the Alliance and the Horde. Cross-faction communication was banned outright, even where it made little or no sense in the lore. Entire realms are dedicated to PvP. Battlegrounds and quest hubs feature prominent Alliance and Horde iconography. We want to foster a sense of factional pride, a real identity with your brothers and sisters in arms.

We want players to be proud of their faction, even at the expense of personal dignity. One time I was driving my wife home from dinner. She leaned out of the car window, threw the horns, and screamed “FOR THE HORDE!” at some dude who was standing outside the restaurant in his Horde hockey jersey. Poor guy probably forgot he was wearing it. We peeled off in a thick cloud of blue tire smoke, and I think we made him pee.

That’s what I’m talking about.

So when it comes to the game’s ongoing story developments, it’s no surprise that Alliance and Horde fans are “keeping score.” Maps and charts of territory gained and lost started showing up around the time the Cataclysm shook the world to its foundations. Southshore plagued? Taurajo burned? Oh no they didn’t!

Implicit amidst most of the grumbling from either side is the assumption that Blizzard should be fairly treating both factions. Then there’s the more explicit assumption: if one faction is losing ground, then Blizzard must be biased.

Are we?

It’s a Mad, Mad, Mad, Mad World. Of Warcraft.

Maybe we are. A quick survey of Azeroth’s history reveals that we’ve been punishing the Alliance for generations. Stormwind was razed by orcs back in Warcraft I. Then Lordaeron fell to the plague in Warcraft III, its inhabitants turned into a mindless mob of undead. High-elven allies were besieged by the scourge and had their city sacked and their source of power corrupted. (The survivors of both these atrocities found solace in the Horde.) The gnomish capital was irradiated. The dwarven kingdoms were shattered by a terrible civil war. I’m surprised there’s an Alliance left at all.

On the other hand, those humans got off easy -- at least they still have a planet. The orc homeworld was overrun with demons and obliterated. Almost the entire race was poisoned by demonic blood. By the end of Warcraft II, what little remained of the orc race was stranded on an alien world, defeated, sullen, weak, and locked away in human-controlled internment camps.

I’m sure glad we didn’t have orc forums back then! Imagine the outrage.

In truth, a historical account of the Warcraft universe reads like a war crimes trial. Empires topple, leaders are corrupted, populations are massacred, entire civilizations fall to ruin (often at their peak of power)… Warcraft is a dark place. Just ask the Draenei: We trashed their homeworld and tortured its last uncorrupted children for tens of thousands of years. We’re downright cruel. I’ve never met a more sadistic team of story folk.

Suffering is the gasoline that drives our story engine. Why is that?

The Hero Factory

Here at Blizzard, we often talk about what we’re trying to build with the fiction of the Warcraft universe. The phrase “Hero Factory” frequently comes up across all of our franchises. We want the players to feel like heroes.

The primordial soup that creates heroes never tastes of rainbows -- it’s a lumpy gumbo of suffering and evil. Heroes are born from darkness, because we desperately need someone to light the way.

It’s an unfair world that cries out for heroes. To bring order out of chaos and justice to the downtrodden is the hero’s call. Is it any wonder that Azeroth is an unfair place? It’s monstrously unfair. And it’s going to stay that way.

Of Story Arcs and Storied Orcs

We can guarantee an unfair and inequitable treatment of both factions for now and in the foreseeable future. This allows us to have richer long-term story arcs, another idea that we’ve been experimenting with since the build-up to Cataclysm. To see the factions ebb and flow as their leaders get embroiled in all manner of heroism or skullduggery is like a reward for long-time players.

Speaking of faction leaders, that’s one area where I think we can do better: Giving everyone a chance to interact with their heroes throughout the story. In creating this universe, I’ll admit that we at Blizzard often fall into a trap of thinking of our main characters as “world” characters and not individual faction characters.

For example, the events of the cataclysm put in motion some major story developments for Thrall, who’d been sitting relatively idle in Orgrimmar since the events of Warcraft III. He was forced to choose between his role as warchief and as a shaman who could potentially save the world. He set aside the warchief’s mantle and, with your help, he’ll play an instrumental role in bringing an end to Deathwing.

But there’s a price to pay. Thrall sacrificed something.

The Horde has gone through a story arc of its own, since the days when the ragged refugee orcs first stumbled onto the beaches of Kalimdor and decided to found a new capital. The Horde races have united and consolidated. The Forsaken, no longer tormented by the Lich King, have secured their borders. The tauren have settled a homeland. The Darkspear trolls, once on the brink of extinction thanks to murlocs (murlocs!), have rallied together and founded a capital. The blood elves have survived the destruction of their home, moved beyond the defection of their leader, and reclaimed the Sunwell. The Horde is absolutely ascendant.

And in this moment, as one of the most powerful groups of mortals on Azeroth seeks to define itself, Thrall is out of the picture. The Horde’s mission is being defined by Garrosh Hellscream. Thrall’s decision to leave him in charge is coming back to haunt him.

If you’re a die-hard Alliance player, I can understand if you feel left out of Thrall’s story arc. Thrall feels like “their guy,” and Thrall’s journey over the last couple of years may not feel like “your” story, even if his mistakes are about to send the whole world into a potential death spiral. Fair enough. Stick with Thrall as he fulfills his destiny at the end of Cataclysm, and I promise we’ll catch up with other characters -- from both factions -- as we pick up the pieces in the aftermath.

Garrosh Hellscream has a vision for the Horde, a vision of a united Kalimdor that can only be realized over the ashes of the Alliance. He’s craftier than any of his foes realize, and his grim determination to win at all costs -- even at the expense of his own people -- is plunging the world into chaos.

In the midst of this crisis, the Alliance is going to need to pull together like never before. At the BlizzCon lore panel we promised that key Alliance characters are going to get more time in the spotlight throughout Mists and the subsequent patches, and I wanted to reiterate that here. They’re going to come out of this stronger than ever, but the road ahead won’t be easy.

It’s going to get worse before it gets better. A lot worse. But that’s a good thing. It means we’re going to need a lot more heroes to bring justice to an unjust world. We’re going to need you to step up and reshape the world.

Just don’t expect a Happily Ever After. We just don’t do those here.

Dave “Fargo” Kosak is the lead quest designer for World of Warcraft. His job is to maintain the integrity of the Warcraft world and storyline through gameplay, while simultaneously chucking bear cubs onto trampolines. It’s a fine line, but he walks it with the unwavering deftness of a quarterback on one of those old vibrating Electric Football games.

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Comments (4,155)

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Araagonn
Frostmourne
Araagonn
1/19/2013
I'm one of those both faction people. Sort of like Tirion fodoring.
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Nazaal
Sargeras
Nazaal
1/18/2013
Everyone replying here is so argumentative that I bet someone will even find a way to argue with this post.
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Katzorae
Nordrassil
Katzorae
1/18/2013
Instead, of just one dev team calling all the the shots for all of the story archs of both factions, why not have two teams (One pro-alliance, and the other for the hordees) that discuss and create stories that happen int heir own faction, and a few from each team sit down and discuss situations that could happen between both factions? If this game wants to go further, it HAS to be interesting in every corner of the game world for everyone who plays, or else, people will get frustrated that they have played a game that is no longer entertaining to them.

Why should I kill 8 magic boars? I want the story behind it. Entertain me, please don't disappoint me.
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Curycoo
Darrowmere
Curycoo
1/19/2013
@Katzorae: The problem with making all quests interesting, such as killing 8 magic boars, is that it makes the flagship quests less interesting relatively. It makes killing the 1 Platinum boar less interesting.
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Now i play both Alliance and Horde so i have gotten hit twice with no Southshore and Auberdine. Yet it gives horde more quests which i find exciting...
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Ruphles
Executus
Ruphles
1/18/2013
''Cross-faction communication was banned outright, even where it made little or no sense in the lore''
Nah, just read the comics. A great example of cross-faction communication is Valeera.
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Medazzle
Proudmoore
Medazzle
1/17/2013
Death to the living!
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Çøbb
Detheroc
Çøbb
1/19/2013
@Medazzle: I'm not a horde regular.. but that !@#$ was perfect. Kudos!
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Thungerhead
Zul'jin
Thungerhead
1/17/2013
All that I know is that it seems to me that NPC models that I have to kill more often look like Horde characters than Alliance characters. My main is a bloodelf and I've lost track of how many times that I've had to kill Keal'thas.
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Gretele
Caelestrasz
Gretele
1/17/2013
Actually, the history of the Warcraft universe more resembles the story of A Song of Ice and Fire.
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Demonicforce
Rexxar
Demonicforce
9/24/2012
who really cares about a gob getting a temp mount for lvl 1-5. really? it takes no time at all to hit lvl 20. no one cares......And blood elves are horde and have been horde before world of warcraft. If you played the Warcraft RTS series then you know where wow gets its lore. You obviously have not played them.
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Litis
Blackwater Raiders
Litis
9/17/2012
OHH and the goblin starting zone you get a mount, none of the others, yeah it may only be for level 1-5 and it gets taken away but still they get one no one else does, that's bias all the way
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Gindero
Moonrunner
Gindero
1/17/2013
@Litis: Coming from someone that actually plays BOTH sides, you obviously have no idea what the hell you're talking about. Humans get a free PvP freedom trinket so they can use a higher damage trinket. This also comes in handy for stuns in raid which you can't use a PvP trinket.
Dwarves get an immunity to Bleeds and Poisons.
Gnomes get an escape root / major spell damage increase.
Draenei get their hit taken care of, and can dump more stats into usefull stats.
Night Elves get a free Vanish to completely drop combat.
Worgen get a huge increase to critical strike making them hit harder.

It stays balanced. And as far as this 5 level mount bull!@#$, let's take a look at the size of the starting zones: Human, close and clustered zone. Draenei, close and clustered zone. Worgen, okay it's a rather large zone, but half the time it insta-phases you where you need to be. Night Elf, close and clustered zone. Orcs, close and clustered....Shall I go on? No? Thought not. They don't even get to keep this mount, so it's no affect to them anyways.

As far as "Most Blizz eployees play Horde" Bull. I know several people that work for Blizz that are all die-hard Alliance fan-boys/girls. Learn your facts that it's pretty damn balanced before you make yourself sound stupid.

Territory? You are aware that Alliance still take up half the map, AND we had a damn good stomp on Horde from the start. We own almost all of EK, and part of Kalimdor.

And make up for it a little? Varian has Greymane, and all the battlemasters there who are all ?? elites. Tyrande has a gigantic %^- ?? elite owl and about 10 guards around her. Bronzebeard has 4 bosses of the Dwarven Council around him.
Not to mention defending players

Orcs: fly in and kill him only hendered by players / a few low lvl guards. (Vul'Jin isn't even there anymore)
Tauren: Fly in and take the kill. Deal witha few guards.
Sylvanas: Fly through a tunnel, avoid ALL guards, you're set, only have a few extra battlemasters.
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Litis
Blackwater Raiders
Litis
9/17/2012
Blizz is still horde bias. look at horde racials compared to alliance, stuns increased attack silences and health regen, then the alliance, trap disarm a 2HP heal and a get out of anything ability. Plus almost every blizz employ plays horde. Territory wise sense WoW first came out the allaince and horde have had even amount even in Cata. but my biggest thing over all, blood elves would never have gone horde, they feel the same way about undead and orcs and trolls as the humans do, hate them. plus the taurren hate them because of their magic. Just doesn't make sense to me about most things like that lore wise. However Blizz did make it up a little by making all the alli leaders have supporting bosses with them and separating the only horde one with multiple bosses in one room.
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Rivenia
Jubei'Thos
Rivenia
8/25/2012
I want to see some Sylvanas action!!! She should be the one who owns up Garrosh
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Elimantorist
Eitrigg
Elimantorist
1/17/2013
@Rivenia: I can agree to this. Where is the sign up sheet?
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Scrindaua
Cenarius
Scrindaua
1/20/2013
@Rivenia: horde or not, Garrosh sucks !@#. Down with the Warchief!
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Chuglug
Arthas
Chuglug
8/19/2012
You can't have a good, intense, and authentic story line if your trying to be "fair" to everyone all the time. It makes it feel synthetic and unengaging. I know how Ally players feel cause I used to be one for the longest time. I would look at Thrall or some other Horde character and ask why does he have so much story to him and Varian has so little? Well there's really no answer that can make someone feel like Blizzard has been "fair" to any set of characters in their story development. That's because they haven't really based their development on that until now, and they shouldn't. Because then you end up with something that feels out of place or anticlimactic to the story if your constantly worrying about how "fair" something is.
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Malflora
Kilrogg
Malflora
8/16/2012
I have only ever gotten one Alliance character beyond level twenty, mainly because all of the Alliance 10-20 areas absolutely suck except for night elves (see my all-grown-up night elf) Especially for Draenei. They don't give you a mount until level 20 and make you run all the way around the entire stupid island! 85% of gameplay is running, and in the rearrangement of the levels of zone in Cata, the 35-50 zones are nowhere near any Alliance cities. It was like being back in the age of Tanaris being the only 45-55 zone and it was nowhere near ANYTHING. No wonder I leveled as Horde and faction transferred. But on the other side of the coin, cooking. Cooking is impossible to level as a Blood Elf.
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Grosaal
Khaz'goroth
Grosaal
8/15/2012
Garrosh for warchief!
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Elimantorist
Eitrigg
Elimantorist
1/17/2013
@Grosaal: In hell! lol
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Whatevadruid
Kel'Thuzad
Whatevadruid
7/14/2012
The thing that bliz doesn't get is that people are always going to rage when something they don't like happens and they will always cheer when something they do like happens but that's a GOOD THING because it means they are attached to the characters and story.
I dislike that theramore is being burned to the ground but i can live with that because garosh will be killed in return, and in return for garosh dieing the horde gets thrall back.
Theirs really a maddening balance to it all
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Tibli
Illidan
Tibli
6/20/2012
Soooo Alliance gets to grow in strength, have some awesome character development with a heartfelt storyline. What does the horde get? Garrosh becomes a bastard... Wait... A bigger bastard. And tries to kill us. Goooo Balance!
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Subterfudge
Thaurissan
Subterfudge
8/19/2012
@Tibli: Don't u like being the underdog bandits in a field of evil that will still rise up against all odds and expectations and defeat the goody-two-shoes alliance that are way too imperial? I say this makes us even more amazing! (and feel sorry for ally) :D
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Çøbb
Detheroc
Çøbb
1/19/2013
@Subterfudge: I was following you until "Imperial". As a loyal Night Elf for six years, (not including Reign of Chaos and Frozen Throne). Imperial has nothing to do with us. We simply strive to regain what we lost to a power trip an ignorant group of high elves made before the sundering. We like our trees, peace and quiet. The rest of the alliance can continue mobilizing to squabble over dirt and the like for all i'm concerned. Imperial is a poor choice of terminology when considering the entirety of the Alliance.
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Shortfatlich
Skullcrusher
Shortfatlich
6/19/2012
would like to see WoW stop being a weekend game.! Cata took one week to finish, and with the easy of the game now, ALL the work, and all the stuff Blizz does is wasted by the fact we can eat up content at light speed. Please Please make MoP harder to complete
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Chochachi
Kael'thas
Chochachi
6/19/2012
@Shortfatlich: There are so many things wrong with your comment, bud.

"would like to see WoW stop being a weekend game"

It is to my understanding that you do not have a life. No job, no school...you probably do not even pay bills. The rest of us either have school or work (or both) throughout the week so this game is pretty much a weekend game to most players. For those of us that have a life outside of gaming, World of Warcraft provides just enough content to keep us happy. This game was not designed for those that play games 80 hours a week.

Cataclysm did not launch entirely in December 2010 so finishing the expansion in one week is not possible. If you remember right, there were content patches that came out over the past year and a half to help keep the game alive. Did it work? Well, you're still playing. Beat it in a week? I highly doubt you did all the new content of Cataclysm in a week. Got to level 85 in a week? That I can believe. That is the point when you are just getting started on Cataclysm content so don't tell me that you finished all of the content just by getting to level 85. There is so much more to do after you hit level cap, which is where a majority of the best content is.

If it was so bad that you finished it in a week, why are you still here a year and a half later? You complain, but you're not showing Blizz that you are unhappy if you continue to play. They will know players are bored when subscriptions drop, not from a comment on a random blog from a player that not only has terrible grammar, but posts thoughts on the game in a very unorganized manner. It hurts my eyes to even glance at your comment.

If the expansion was too short, I can only assume that you want Blizzard to add more content. You obviously have not been keeping up with all of the updates for Mists of Pandaria. There are many new things coming to World of Warcraft in Mists of Pandaria. Regardless, telling the Developers WHAT to add would go a long way. If you have good ideas and the community agrees, you just might see your idea become a reality in WoW. However, just saying that the game is too short will get you nowhere. Be constructive, be clear and most of all, go outside once in a while. You will have more energy and it will make you happier overall to soak in some sun.

/rant ended
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Hunkeer
Thorium Brotherhood
Hunkeer
6/20/2012
@Chochachi: u dont understand at all what he mean by weekend game , he means that its way to easy to get geared and everything and that it takes way not enought time to get farter in the game . Tell me if u go to school why cant u read propert ? Dumb!@#$
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Honourable
Dreadmaul
Honourable
6/20/2012
@Hunkeer: You are completely retarded. Please don't try and post anything about someone who you believe doesn't understand anything when you clearly can't grasp the English language. Even as I type this I notice there is a spell check so I don't see how you can screw up so easily. You have the nerve to call him dumb? Please.
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Àngêlïc
Undermine
Àngêlïc
7/13/2012
@Chochachi: Mad.
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Ravensith
Emerald Dream
Ravensith
8/15/2012
@Hunkeer: As a fellow Hunter I am disappointed in your stupidity. Go read a book.. "and everything" =P
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Joredin
Drak'Tharon
Joredin
8/17/2012
@Hunkeer: Hah.... you said farter /snickers
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Kanyenke
Cenarius
Kanyenke
1/22/2013
@Shortfatlich: the only reason cata was short was because everyone complained about everything from day one so blizzard cut it short to satisfy all the babies. There was going to be at least one more raid to carry on the storyline from throne of the tides, and i believe there would of been a raid that had something to do with the makers and the story from halls of origination. So the last the last thing anyone wants to hear from the anti-cata people is that it didn't have enough content. Blizzard cut a perfectly good expansion short to satisfy you crybabies.
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Kanyenke
Cenarius
Kanyenke
1/22/2013
@Ravensith: ^ LMAO
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Gowreth
Dawnbringer
Gowreth
6/6/2012
I have played the horde since BC and started playing the alliance as well in late LK, and have found the most compelling and rich storylines (in my opinion) to be those that have sat idle for far too long. Lets give true balance by progressing the Blood Elf and Draenei storylines. Lets make the Regent actually a King of Blood Elves and maybe update their zone from the BC content it still has. Lets craft a cool look into what Velen is thinking after so much has changed... remember Velen is someone who has fought the Burning Legion since the very beginning of the Burning Legion! We all know that this game is building to the eventual return of the Burning Legion and Titans to Azeroth in the final climatic expansion which will take us to level 100. In that expansion the forces of Chaos (the Burning Legion and the Old Gods) and the forces of Order (the Titans) will both want Azeroth destroyed for the sake of their side. Lets build those story roots now... lets see one hell of a build up that has easter eggs stretching back years so that when that end of days comes.... the whole Universe will remember the world of Azeroth and her Heroes.
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Drakmorin
Uther
Drakmorin
6/5/2012
"We want the players to feel like heroes."

Then maybe you should make it so we can climb a 30 degree slope. My 'hero' feels pretty lame whenever I come to a mound of earth the size and shape of a Volkswagen beetle and can't get to the top of it without the help of a flying mount! :)

I also find it amusing that new zones we enter have regular Joes that are more powerful than our 'heroes' who vanquished the likes of the Lich King or Illidan. Like the level 85 Rustberg Fishermen. With their mad skills they can club my hero into the ground with a wet sea bass.
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Stafford
Moonrunner
Stafford
8/17/2012
@Drakmorin: Now that's funny! Don't mess with the Sea Bass.
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Offswitch
Emerald Dream
Offswitch
6/4/2012
If Azeroth just gets worse and worse after every main villain falls then I don't feel like a Hero at all.
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Daqa
Galakrond
Daqa
6/8/2012
@Offswitch: yeah it is sad to know that every expansion when we kill the end-game boss and we were like yeah we are a hero and got the title and everything and then in the next expansion its like ahhh...... no big deal so you killed him so what
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Seezoram
Garrosh
Seezoram
6/4/2012
What I would like to have is some way to go back and see all the world events. I didn't start playing until Wrath and I would like to see what happened when the dark portal reopened. There must have been some other world events but I never saw them. Heck my first world event was being killed by ghouls in Elowen forest and I didn't know why they were there. My solution would be to have a set of servers where the cap is set for each expansion (60, 70, 80). Once you reach the cap you have the option of transferring to the next server (perhaps once every 3-4 months) where the world event happens and you can progress again. Once they reach the current expansion they can move onto a normal server and play with everyone else. I know that I would start at least 2 toons (one alliance and one horde) just so that I could see the old content and watch the world change as I level.