Dev Watercooler - Faction Favoritism

One of our earliest design goals with World of Warcraft was to ensure a healthy rivalry between the Alliance and the Horde. Cross-faction communication was banned outright, even where it made little or no sense in the lore. Entire realms are dedicated to PvP. Battlegrounds and quest hubs feature prominent Alliance and Horde iconography. We want to foster a sense of factional pride, a real identity with your brothers and sisters in arms.
We want players to be proud of their faction, even at the expense of personal dignity. One time I was driving my wife home from dinner. She leaned out of the car window, threw the horns, and screamed “FOR THE HORDE!” at some dude who was standing outside the restaurant in his Horde hockey jersey. Poor guy probably forgot he was wearing it. We peeled off in a thick cloud of blue tire smoke, and I think we made him pee.
That’s what I’m talking about.
So when it comes to the game’s ongoing story developments, it’s no surprise that Alliance and Horde fans are “keeping score.” Maps and charts of territory gained and lost started showing up around the time the Cataclysm shook the world to its foundations. Southshore plagued? Taurajo burned? Oh no they didn’t!
Implicit amidst most of the grumbling from either side is the assumption that Blizzard should be fairly treating both factions. Then there’s the more explicit assumption: if one faction is losing ground, then Blizzard must be biased.
Are we?
It’s a Mad, Mad, Mad, Mad World. Of Warcraft.
Maybe we are. A quick survey of Azeroth’s history reveals that we’ve been punishing the Alliance for generations. Stormwind was razed by orcs back in Warcraft I. Then Lordaeron fell to the plague in Warcraft III, its inhabitants turned into a mindless mob of undead. High-elven allies were besieged by the scourge and had their city sacked and their source of power corrupted. (The survivors of both these atrocities found solace in the Horde.) The gnomish capital was irradiated. The dwarven kingdoms were shattered by a terrible civil war. I’m surprised there’s an Alliance left at all.
On the other hand, those humans got off easy -- at least they still have a planet. The orc homeworld was overrun with demons and obliterated. Almost the entire race was poisoned by demonic blood. By the end of Warcraft II, what little remained of the orc race was stranded on an alien world, defeated, sullen, weak, and locked away in human-controlled internment camps.
I’m sure glad we didn’t have orc forums back then! Imagine the outrage.
In truth, a historical account of the Warcraft universe reads like a war crimes trial. Empires topple, leaders are corrupted, populations are massacred, entire civilizations fall to ruin (often at their peak of power)… Warcraft is a dark place. Just ask the Draenei: We trashed their homeworld and tortured its last uncorrupted children for tens of thousands of years. We’re downright cruel. I’ve never met a more sadistic team of story folk.
Suffering is the gasoline that drives our story engine. Why is that?
The Hero Factory
Here at Blizzard, we often talk about what we’re trying to build with the fiction of the Warcraft universe. The phrase “Hero Factory” frequently comes up across all of our franchises. We want the players to feel like heroes.
The primordial soup that creates heroes never tastes of rainbows -- it’s a lumpy gumbo of suffering and evil. Heroes are born from darkness, because we desperately need someone to light the way.
It’s an unfair world that cries out for heroes. To bring order out of chaos and justice to the downtrodden is the hero’s call. Is it any wonder that Azeroth is an unfair place? It’s monstrously unfair. And it’s going to stay that way.
Of Story Arcs and Storied Orcs
We can guarantee an unfair and inequitable treatment of both factions for now and in the foreseeable future. This allows us to have richer long-term story arcs, another idea that we’ve been experimenting with since the build-up to Cataclysm. To see the factions ebb and flow as their leaders get embroiled in all manner of heroism or skullduggery is like a reward for long-time players.
Speaking of faction leaders, that’s one area where I think we can do better: Giving everyone a chance to interact with their heroes throughout the story. In creating this universe, I’ll admit that we at Blizzard often fall into a trap of thinking of our main characters as “world” characters and not individual faction characters.
For example, the events of the cataclysm put in motion some major story developments for Thrall, who’d been sitting relatively idle in Orgrimmar since the events of Warcraft III. He was forced to choose between his role as warchief and as a shaman who could potentially save the world. He set aside the warchief’s mantle and, with your help, he’ll play an instrumental role in bringing an end to Deathwing.
But there’s a price to pay. Thrall sacrificed something.
The Horde has gone through a story arc of its own, since the days when the ragged refugee orcs first stumbled onto the beaches of Kalimdor and decided to found a new capital. The Horde races have united and consolidated. The Forsaken, no longer tormented by the Lich King, have secured their borders. The tauren have settled a homeland. The Darkspear trolls, once on the brink of extinction thanks to murlocs (murlocs!), have rallied together and founded a capital. The blood elves have survived the destruction of their home, moved beyond the defection of their leader, and reclaimed the Sunwell. The Horde is absolutely ascendant.
And in this moment, as one of the most powerful groups of mortals on Azeroth seeks to define itself, Thrall is out of the picture. The Horde’s mission is being defined by Garrosh Hellscream. Thrall’s decision to leave him in charge is coming back to haunt him.
If you’re a die-hard Alliance player, I can understand if you feel left out of Thrall’s story arc. Thrall feels like “their guy,” and Thrall’s journey over the last couple of years may not feel like “your” story, even if his mistakes are about to send the whole world into a potential death spiral. Fair enough. Stick with Thrall as he fulfills his destiny at the end of Cataclysm, and I promise we’ll catch up with other characters -- from both factions -- as we pick up the pieces in the aftermath.
Garrosh Hellscream has a vision for the Horde, a vision of a united Kalimdor that can only be realized over the ashes of the Alliance. He’s craftier than any of his foes realize, and his grim determination to win at all costs -- even at the expense of his own people -- is plunging the world into chaos.
In the midst of this crisis, the Alliance is going to need to pull together like never before. At the BlizzCon lore panel we promised that key Alliance characters are going to get more time in the spotlight throughout Mists and the subsequent patches, and I wanted to reiterate that here. They’re going to come out of this stronger than ever, but the road ahead won’t be easy.
It’s going to get worse before it gets better. A lot worse. But that’s a good thing. It means we’re going to need a lot more heroes to bring justice to an unjust world. We’re going to need you to step up and reshape the world.
Just don’t expect a Happily Ever After. We just don’t do those here.
Dave “Fargo” Kosak is the lead quest designer for World of Warcraft. His job is to maintain the integrity of the Warcraft world and storyline through gameplay, while simultaneously chucking bear cubs onto trampolines. It’s a fine line, but he walks it with the unwavering deftness of a quarterback on one of those old vibrating Electric Football games.

Frostmourne
Sargeras
Nordrassil
Why should I kill 8 magic boars? I want the story behind it. Entertain me, please don't disappoint me.
Darrowmere
Medivh
Executus
Nah, just read the comics. A great example of cross-faction communication is Valeera.
Proudmoore
Detheroc
Zul'jin
Caelestrasz
Rexxar
Blackwater Raiders
Moonrunner
Dwarves get an immunity to Bleeds and Poisons.
Gnomes get an escape root / major spell damage increase.
Draenei get their hit taken care of, and can dump more stats into usefull stats.
Night Elves get a free Vanish to completely drop combat.
Worgen get a huge increase to critical strike making them hit harder.
It stays balanced. And as far as this 5 level mount bull!@#$, let's take a look at the size of the starting zones: Human, close and clustered zone. Draenei, close and clustered zone. Worgen, okay it's a rather large zone, but half the time it insta-phases you where you need to be. Night Elf, close and clustered zone. Orcs, close and clustered....Shall I go on? No? Thought not. They don't even get to keep this mount, so it's no affect to them anyways.
As far as "Most Blizz eployees play Horde" Bull. I know several people that work for Blizz that are all die-hard Alliance fan-boys/girls. Learn your facts that it's pretty damn balanced before you make yourself sound stupid.
Territory? You are aware that Alliance still take up half the map, AND we had a damn good stomp on Horde from the start. We own almost all of EK, and part of Kalimdor.
And make up for it a little? Varian has Greymane, and all the battlemasters there who are all ?? elites. Tyrande has a gigantic %^- ?? elite owl and about 10 guards around her. Bronzebeard has 4 bosses of the Dwarven Council around him.
Not to mention defending players
Orcs: fly in and kill him only hendered by players / a few low lvl guards. (Vul'Jin isn't even there anymore)
Tauren: Fly in and take the kill. Deal witha few guards.
Sylvanas: Fly through a tunnel, avoid ALL guards, you're set, only have a few extra battlemasters.
Blackwater Raiders
Jubei'Thos
Eitrigg
Cenarius
Arthas
Kilrogg
Khaz'goroth
Eitrigg
Kel'Thuzad
I dislike that theramore is being burned to the ground but i can live with that because garosh will be killed in return, and in return for garosh dieing the horde gets thrall back.
Theirs really a maddening balance to it all
Illidan
Thaurissan
Detheroc
Skullcrusher
Kael'thas
"would like to see WoW stop being a weekend game"
It is to my understanding that you do not have a life. No job, no school...you probably do not even pay bills. The rest of us either have school or work (or both) throughout the week so this game is pretty much a weekend game to most players. For those of us that have a life outside of gaming, World of Warcraft provides just enough content to keep us happy. This game was not designed for those that play games 80 hours a week.
Cataclysm did not launch entirely in December 2010 so finishing the expansion in one week is not possible. If you remember right, there were content patches that came out over the past year and a half to help keep the game alive. Did it work? Well, you're still playing. Beat it in a week? I highly doubt you did all the new content of Cataclysm in a week. Got to level 85 in a week? That I can believe. That is the point when you are just getting started on Cataclysm content so don't tell me that you finished all of the content just by getting to level 85. There is so much more to do after you hit level cap, which is where a majority of the best content is.
If it was so bad that you finished it in a week, why are you still here a year and a half later? You complain, but you're not showing Blizz that you are unhappy if you continue to play. They will know players are bored when subscriptions drop, not from a comment on a random blog from a player that not only has terrible grammar, but posts thoughts on the game in a very unorganized manner. It hurts my eyes to even glance at your comment.
If the expansion was too short, I can only assume that you want Blizzard to add more content. You obviously have not been keeping up with all of the updates for Mists of Pandaria. There are many new things coming to World of Warcraft in Mists of Pandaria. Regardless, telling the Developers WHAT to add would go a long way. If you have good ideas and the community agrees, you just might see your idea become a reality in WoW. However, just saying that the game is too short will get you nowhere. Be constructive, be clear and most of all, go outside once in a while. You will have more energy and it will make you happier overall to soak in some sun.
/rant ended
Thorium Brotherhood
Dreadmaul
Undermine
Emerald Dream
Drak'Tharon
Cenarius
Cenarius
Dawnbringer
Uther
Then maybe you should make it so we can climb a 30 degree slope. My 'hero' feels pretty lame whenever I come to a mound of earth the size and shape of a Volkswagen beetle and can't get to the top of it without the help of a flying mount! :)
I also find it amusing that new zones we enter have regular Joes that are more powerful than our 'heroes' who vanquished the likes of the Lich King or Illidan. Like the level 85 Rustberg Fishermen. With their mad skills they can club my hero into the ground with a wet sea bass.
Moonrunner
Emerald Dream
Galakrond
Garrosh