Patch 4.3 Hotfixes

Patch 4.3 Hotfixes

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.3: Hour of Twilight. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.

Patch Information

April 17

  • Classes
    • Warlock
  • Destruction
  • Bane of Havoc no longer persists when the warlock changes to a spec that does not include the talent.
     
  • Items
  • Fras Siabi's Barely Bigger Beer is a now bit less big, and its effect no longer stacks.
     
  • UI
  • Inactive guild leader replacement now requires 90 days of absence, up from 30 days. Ascent to the rank of guild leader is now only available to guild members at Rank 2, 3, or 4.

March 26

  • Dungeons and Raids
    • Dragon Soul
      • The Madness of Deathwing
        • Burning Blood will no longer prematurely spike up to 100 stacks if players damage the Arm and Wing Tentacles very quickly.
           
  • Items
    • Scroll of Resurrection outfit items designated for healers no longer have Strength.
       
  • Quests
    • The deprecated quests Keanna’s Will and The Shattered Blade are now removed from quest logs upon login.
       
  • UI
    • Fixed a bug that locked some Mobile Armory users into Away status in-game.

March 7

  • General
    • Scroll of Resurrection has been updated with additional rewards, including two new flying mounts for you and free upgrades to Cataclysm, boost to level 80, and free faction and race transfers for your returning friends. Visit our Scroll of Resurrection start page to learn more and get started.
       
  • Items
    • Fury of the Destroyer now works as it says in the tooltip and immediately grants 5 combo points when it triggers and 5 combo points every time a finishing move is used for the entire 6 second duration of Fury of the Destroyer.
       

February 23

  • General
    • A completed character race change should no longer clear your active quests.
    • Multiple hunters attacking the same target should now see the proper benefit from Noxious Stings.
       
  • Dungeons and Raids
    • All players identified as tanks in Raid Finder are now automatically labeled as assistant leaders.
    • Firelands
      • Lava Wielder's Lava attack should now hurt players in the area of the visual effect.
         
  • Items
    • The Blast of Corruption effect from Rathrak, the Poisonous Mind will no longer hit creatures that are very far away when used with the Fire Nova ability.
    • Ruthless Gladiator's Footguards of Alacrity, Ruthless Gladiator's Boot of Cruelty, and Ruthless Gladiator's Boots of Alacrity have received a +25 Stamina increase.
    • Cataclysmic Gladiator's Armwraps of Accuracy and Cataclysmic Gladiator's Armwraps of Alacrity have received a +22 Stamina increase.
    • Cataclysmic Gladiator's Waistband of Accuracy, Cataclysmic Gladiator's Waistband of Cruelty, Cataclysmic Gladiator's Boots of Alacrity, Cataclysmic Gladiator's Boots of Cruelty, and Cataclysmic Gladiator's Footguards of Alacrity have received a +20 Stamina increase.
       
  • Quests and Creatures
    • The quest Heeding the Call is no longer available to players.

 

February 7

  • Dungeons and Raids
    • Dragon Soul
      • After the instance is cleared, Crimson Lifebinder now resurrects the non-player characters at Wyrmrest Temple, and they are fully functional.
      • Ultraxion
        • The event leading to Ultraxion now requires 15 Drakes killed, down from 24.
           
  • Events
    • Love is in the Air
      • Players are now able to receive Lovely Charms while on the quest "Test Your Strength", when the player's inventory has both the Darkmoon Adventurer's Guide and Lovely Charm Collector's Kit.
      • Players now have the chance to receive both the Lovely Charm and Grisly Trophy from a single kill.
    • Lunar Festival
      • Elder Dawnstrider now spawns farther away from nearby Flame Crest mobs.
         
  • Items
    • Maw of the Dragonlord should now have its effect triggered by healing from Holy Word: Sanctuary.
    • Windward Heart should now have its effect triggered properly by Healing Rain.

 

February 2

  • General
    • Mass Dispel should once again dispel up to 10 friendly or enemy targets.
    • Resilience should now properly reduce the damage over time effects for targets affected by Mind Control.
       
  • Dungeons and Raids
    • Dragon Soul
    • Lord Afrasastrasz no longer offers the option to disable the Power of the Aspects buff in Raid Finder mode.
      • The Spine of Deathwing
        • Corrupted Bloods should no longer maintain threat after reconstituting themselves from residue.
           
  • Events
    • Darkmoon Faire
      • Soothsayer's Runes and A Treatise on Strategy should now drop from all appropriate Heroic and raid bosses.
      • Murozond's Temporal Cache now has a chance to contain Monstrous Egg and A Treatise on Strategy.
         
  • Quests and Creatures
    • Players who inadvertently disconnect during Tailgunner! should now find themselves able to complete the quest.
    • Baby Crocolisks have been given tiny teething rings, and Tiny Teeth! should no longer transfer to other players.
    • Players should no longer encounter any invisible Young Crocolisks during the quest The Pit of Scales.
       
  • Items
    • Cunning of the Cruel will now trigger its Shadowbolt Volley approximately three times as often, but will deal approximately one third as much damage. This results in the tooltip for the item being incorrect, but should moderate its burst damage in PvP.

 

 

January 9

  • General
    • Killing a boss in a guild group while using the random Heroic Dungeon Finder should now award guild reputation and experience.
    • Mobs that have been damaged by Shadowy Apparitions should again provide experience when defeated.
    • Darkmoon Tonk and Darkmoon Zeppelin should no longer become a horde balloon after performing a faction change from Alliance to Horde.
       
  • Dungeons and Raids
    • Hour of Twilight

      • Archbishop Benedictus

        • Thrall and Archbishop Benedictus should no longer fail to complete their roleplay introduction (preventing players from completing the instance).

    • Well of Eternity

      • Mannoroth

        • Starting the Mannoroth encounter should no longer remove Stealth effects.

    • Dragon Soul

      • Twilight Elite Dreadblades and Twilight Elite Slayers should now refrain from doing melee attacks while mounted, and always engage and melee players after landing on the gunship deck.

      • Ultraxion

        • All Fading Light debuffs and Aspect crystal buffs on players should now be cleared when the encounter ends.
      • The Madness of Deathwing
        • The Corrupted Parasite debuff is removed from a character who leaves the zone.
           
  • Events
    • Darkmoon Faire
      • Players should now be able to complete the quests "The Captured Journal" and "The Enemy's Insignia" after having completed them in a previous month.
         
  • Items
    • Vial of Shadows proc damage should now be increased by ranged attack power for hunters.
    • Souldrinker and Gurthalak, Voice of the Deeps no longer have a chance to proc twice for paladins with Seal of Truth active.
    • Vishanka, Jaws of the Earth now invokes Speaking of Rage bonus damage that is treate as ranged damage and benefits from ranged critical strike chance.
       
  • Quests and Creatures
    • Pelturas Whitemoon should no longer becomes unresponsive after a player completes the quest "All's Well".

 

December 23

  • Dungeons and Raids
    • Dragon Soul
      • Morchok
        • Morchok has been working out, now moves faster in all phases of the fight, and can no longer be kited.
      • Hagara
        • Players can no longer use Spiritwalker’s Grace to avoid the Watery Entrenchment debuff.
      • Ultraxion
        • Fading Light should now always appear in raid frames when a player is affected by it.

 

December 20

  • General
    • Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.
       
  • Classes
    • Hunters
      • Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.
    • Paladins

      • Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.
         
  • Dungeons and Raids
    • Deadmines
      • Helix Gearbreaker's Stickybomb should no longer break Stealth.
      • Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.
    • Vortex Pinnacle
      • Minister of Air
        • The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.
    • Well of Eternity
      • Mannoroth
        • Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.
    • Zul'Aman
      • Amani'shi Warbringer's damage has been reduced by 12%.
      • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
      • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
      • Amani'shi Reinforcement's damage has been reduced by 15%.
      • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
      • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
      • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
      • Daakara's Creeping Paralysis now inflicts less damage.
    • Zul'Gurub
      • Berserking Boulder Roller's Boulders now inflict less damage.
      • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
      • Gurubashi Shadow Hunters are now immune to Disarm.
      • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
      • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
      • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
      • High Priestess Kilnara's Wave of Agony now deals less damage.
      • Jin'do's Twisted Spirit health has been reduced.
      • Jin'do's Twisted Spirit damage has been reduced.
      • Jin'do's Shadows of Hakkar now inflicts less damage.
    • Dragon Soul
      • Morchok
        • Double Stomp damage should now only come down on the heads of the two players closest to the boss.
      • Hagara
        • Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
        • Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
        • Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
      • Yor'sahj the Unsleeping
        • Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
        • The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
        • Yor'sahj's damage has been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
      • Spine of Deathwing
        • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
        • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
      • Madness of Deathwing
        • Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

 

  • Items
    • Timepiece of the Bronze Flight now has a red socket.

 

  • Quests
    • Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
    • Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.
    • Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure for multiple players.
    • Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.



December 12

  • Classes
    • Druids
      • Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
      • The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.
    • Paladins
      • Holy Radiance should now stack properly with other paladins' Holy Radiance, with all valid targets nearby being properly healed.
    • Warriors
      • Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
         

  • Dungeons and Raids

    • Hour of Twilight

      • Archbishop Benedictus

        • Thrall should no longer despawn when no players are near him after the gauntlet has been completed.

    • Throne of the Four Winds

      • Al'Akir

        • Wind Burst should no longer knock players back too far.

    • Dragon Soul
      • Morchok
        • Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
        • Morchok's Resonating Crystals should now always target the closest players when they explode.
      • Yor'sahj the Unsleeping
        • Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.

        • Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.

      • Hagara the Stormbinder
        • Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
      • Warlord Zon'ozz
        • Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
      • Warmaster Blackhorn
        • Shockwave can now be broken by trinkets and other effects that cancel stuns.
        • Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missing HP on Raid Finder difficulty.
        • After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
        • Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
      • Spine of Deathwing
        • Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
        • Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
        • The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
        • Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
      • Madness of Deathwing
        • Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
        • This encounter should now complete when all players die after Deathwing has been defeated.
           
  • Items
    • Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.

 

December 6

  • General
    • Transmogrified items should always lose their transmogrification when mailed.
    • The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.
    • Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.
    • Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.

 

  • Classes
    • Hunters
      • Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter's Mark or not.
      • Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.
    • Paladins
      • Divine Aegis, Ancestral Awakening, Ancestral Vigor, Holy Priest Mastery, Holy Paladin Mastery, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.
    • Warriors
      • Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.
      • Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.

 

  • Dungeons & Raids
    • End Time
      • The trash preceeding Echo of Baine should now hit for less Fire damage.
    • Hour of Twilight
      • Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.
    • Well of Eternity
      • Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.
      • Mannoroth
        • Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.
        • Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.
    • Dragon Soul
      • Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.
      • Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest.
      • Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.
      • Yor'sahj the Unsleeping
        • The Aggro Radius has been properly adjusted for all difficulties of this encounter.
        • Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.
        • Pets cannot be summoned during the decent into this encounter.
      • Warlord Zon'ozz
        • Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.
        • Pets cannot be summoned during the decent into this encounter.
      • Ultraxion
        • Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.
        • Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.
      • Spine of Deathwing
        • Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.
      • Madness of Deathwing
        • Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.
    • Temple of Ahn'Qiraj
      • The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.
    • Throne of the Tides
      • Lady Naz'jar
        • All of the creatures in the Lady Naz'jar gauntlet are now immune to mind control mechanics.
    • Zul'Gurub
      • High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.

 

  • Items
    • Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.
    • Foul Gift of the Demon Lord and Varo'then's Brooch should no longer be usable by players under the effects of crowd control spells.
    • All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.
    • Mana Tide Totem now benefits from Heart of Unliving.
    • Pit Fighter and Master Pit Fighter now have more stamina.
    • The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.
    • The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.
    • The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon for non-Discipline priests, up from 20 seconds.

 

  • Quests and Creatures
    • While on the quest "Archival Purposes", players should now be able to open Elementium Gem Clusters.

 

December 2

  • General
    • The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.
    • Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.
    • Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.
       
  • Classes
    • Death Knights
      • Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.
    • Druids
      • Druids can no longer cast Barkskin while Hexed.
      • Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.
      • Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.
    • Priests
      • A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.
    • Rogues
      • Killing Spree should no longer return a script error when only stealthed targets are nearby.
    • Warriors
      • Deep Wounds should now only proc from crits, not passive damage.
      • Bladestorm will now always grant immunity when it is cast.
         
  • Dungeons & Raids
    • Well of Eternity
      • Eyes of Peroth'arn should now despawn after the stealth phase.
      • During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.
      • Displaced Shadowbats should now properly despawn in all situations.
      • Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.
    • Hour of Twilight
      • Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.
      • Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.
    • Dragon Soul
      • All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.
      • Hagara
        • Ice Walls now move 15% slower on LFR Raid Finderdifficulty
      • Ultraxion
        • The minimum heal required to activate Essence of Dreams is now 1500, up from 500.
      • Spine of Deathwing
        • Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
      • Madness of Deathwing
        • Deathwing now properly slouches down and becomes attackable for phase two.
        • Corrupted Deathwing should now cast his spells appropriately when switching between platforms.
        • The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.
    • Blackrock Caverns
      • Raz the Crazed's Furious Swipe should now properly hit enemies.
    • Temple of Ahn'Qiraj
      • All bosses should again reward the expected amount of Brood of Nozdormu reputation.
         
  • Items
    • The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.
    • If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.
       
  • Quests and Creatures
    • Kilix the Unraveler should no longer offer the deprecated quest "All Things in Good Time".
    • Telenus and Kali Remik no longer offer the deprecated quest "Seek the Farstriders".
    • Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.
    • The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane
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Comments (3,340)

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Skullzx
Lightbringer
Skullzx
1/7/2012
@Unhøly: Not to mention that, even undergeared, they can crit harder than most dps classes could ever dream of. I dueled a blood dk today, 158k hp, not too bad i thought. Duel started; silence, deathgrip, 2 deathstrikes and it was over. IMO thats complete bull. No tank should be able to hit as hard as blood dk's do regularly.
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Helltribute
Azralon
Helltribute
1/7/2012
@Skullzx: Due to death strikes buffs + Vengeance they can have at least 18k~20k ataq power = more survival/heal/damage
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Triper
Zul'jin
Triper
1/8/2012
@Unhøly: Blood dks die if they are kited, if they can get in melee they will heal a lot, that's is why warriors can't beat a blood dk, just by design.
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Skullzx
Lightbringer
Skullzx
1/9/2012
@Triper: Yes, they can be kited more than their other 2 specs, but they still have access to a lot of slows. But what happened to me i wasnt able to kite.
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Superbondez
Dragonblight
Superbondez
1/9/2012
@Skullzx: yea i know, in dungeons or raids they do more damage than frost dks or unholy dks (mostly dungeons) and ima frost and blood dk :P
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Ashclaw
Whisperwind
Ashclaw
1/11/2012
@Skullzx: stop whining... jesus christ man you cry more than a new-born child, yes blood dks are OP, NO bears do not heal as much as blood dks, NO blood dks do not have alot of slows, they have ONE, if they deathggrip you, blink.
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Skullzx
Lightbringer
Skullzx
1/12/2012
@Ashclaw: yes, one spammable slow. Btw, any DK would silence a mage before they used deathgrip.
Yes bears do heal as much as blood dk's. They get healed from their crits and they have enraged regeneration
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Roughntough
Anetheron
Roughntough
1/22/2012
@Skullzx: theres no way a bear heals as much as a blood dk....
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Palwiful
Tichondrius
Palwiful
2/7/2012
@Skullzx: Rofl you are delusional if you think ferals can heal as much as dk's.

Sorry I get my arena ranking sucks, but in my current rating it seems every other team has a dk, and well.. its a pain in the face. Feral druids we just face roll.
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Oblivius
Drak'thul
Oblivius
1/7/2012
:D
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Shärm
Alterac Mountains
Shärm
1/6/2012
Why is one of my top heals Healing rain? ridiculous.
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Deyn
Darrowmere
Deyn
1/6/2012
Loving the fixes great job guys :)
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Helltribute
Azralon
Helltribute
1/6/2012
Fix Rogues Combo Points.
A 3 combo point finish move overpass an activated 5 combo point finish move, what the heck?
before, something like that shows: "You have a powerful ability active"
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Driftz
Firetree
Driftz
1/5/2012
I don't know what you mean by ferals are OP? I agree we have strong Deffence against melee however, ferals are also easy to cc, and against caster (other then spriest) we have one hell of a fight on our hands so it balances out. ( ferals hate skilled frost mages that know what they are doing its kinda annoying)

as far blood DK's go, they are disgustingly OP in one on one and in random BG's but skilled comps should not have an issue with them. Hell I ran ret/feral in twos and beat a double blood comp so its not impossible just not easy either.
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Skullzx
Lightbringer
Skullzx
1/6/2012
@Driftz: wait...easy to cc? SKILLED frost mages? im lulin right now. Ok, first of all, your main attack puts a 50% slow on everyone, so you can catch them rather easily even if they freeze/root/snare you. You have a short cd feral charge that either immobilizes in bear or gives you a free ravage in cat. Skull bash is quite often used as a gap closer. Faerie fire does a lot of damage in bear, with a long range. Bear and cat both have op bleed effects, and they both hit like tricks regularly. Against casters you have your MOtW that reduces spell damage, and gives a good chance to completely resist it. So tell me again how you have a hell of a fight on your hands?
Btw, about SKILLED frost mages, theres no such thing. Frost is all FoF procs with IL spamming. Then, after they fool you into using your trink, they deep freeze and 4 shot you.

Also, about you beating blood, its because ur the other op as hell tank spec. You have just as many heals as them, with higher dodge. All you had to do was slow them so the ret pally could nuke the same one you were nuking.
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Skullzx
Lightbringer
Skullzx
1/6/2012
@Skullzx: they both hit like trucks*
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Headshawt
Tanaris
Headshawt
1/7/2012
@Skullzx: Ive been reading all ur posts and ur just awesome. Thx for voicing knowledgeable opinions bro :)
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Skullzx
Lightbringer
Skullzx
1/7/2012
@Headshawt: I just speak my mind =)
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Bálróg
Dunemaul
Bálróg
1/9/2012
@Driftz: Don't worry about what Skullzx has to say, after all, he has a "leet" sn for one...second, he has complained about every class on here...I don't think that even my hunter would be immune from his attacks...I'm guessing that his trolling extends to RL as well, e.g. He complains when the jelly donut he got is bavarian cream instead.
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Skullzx
Lightbringer
Skullzx
1/9/2012
@Bálróg: Its funny that when someone posts a lot they get auto-assumed a troll. I have not complained about ever class, most of the are actually pretty balanced. I've said that blood dk's and feral druids are op, if you can find my post that says all of the classes are op, please show me. And, btw, everyone knows that all the trolls are on the horde.
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Quizotic
Sen'jin
Quizotic
1/10/2012
@Skullzx: why so mad about blood dks, i mean evan as a priest im taking them out no problem. so sick of everyone saying some classes are op just cuz there harder to kill. if you'd maybe read up on them, instead of Q.Qing all the time, becuase if you a mage cant beat them your doing something wrong!
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Skullzx
Lightbringer
Skullzx
1/10/2012
@Quizotic: Yes, but your a priest with access to huge damage absorbs, heals, and you can still drop serious nukes. you have fears and slows to keep them away, fire gets no battle cc's (save the lucky impact proc) and we have no real healing abilities. "evocation noob" theres a silence and a deathgrip that will stop that, plus its on a 4 minute cooldown.
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Ashclaw
Whisperwind
Ashclaw
1/11/2012
@Skullzx: yes we are easy to CC, we fall vicim to 2 extra CCs, Hibernate and Scare Beast, you need to zip it and learn your class, and go arcane if you're gunna cry about EVO, 1.5 min CD, kk?
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Skullzx
Lightbringer
Skullzx
1/12/2012
@Ashclaw: ur easy to cc to certain classes meant to cc you. We mages are not one of them. you are immune to out main cc and we fire mages lack any real battle cc's. we can seill freeze with frost nova, but that breaks in half a second due to out DoT's, and as soon as you get out its feral charge or skull bash since we'd bee too slowed to get any distance from you. If you want to troll, learn the basic facts.
Btw, nobody pvp's in arcane because they cant pvp.
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Sindrix
Lightbringer
Sindrix
1/17/2012
@Skullzx: You forgot to point out that their "falling victim" to two extra CCs, hibernate and scare beast, are outweighed by their immunity to sheep and hex, as well as their mild resistance to all spells.

@Ashclaw: He wasn't crying about evo, he was beating to the punch anyone who would have tried claiming that evo was a good heal. The only real heal that mages get is cauterize+ice block, and if you have to burn off ice block to break a cc and save a partner, cauterize is just delaying the inevitable by a couple seconds.

Not to say that mages don't have their extreme advantages in some areas, but yes. Bear form and blood DKs need some serious diminishing returns in PvP. Vengeance and self healing vs players being given diminishing returns would probably solve the issue. Maybe increased DR for dodge/parry vs players. I believe the key point that Skullzx (and everyone else) is trying to make, is that the insane survivability of blood and feral should not be combined with the damage output they're currently capable of. Pick one or the other.

@Quizotic: Bad blood DKs. 'Nuff said.

And yes, Skullzx. LOL@ "skilled frost." That's like saying arcane is skilled PvE dps. Freeze, FB+IL, run away. Rinse, repeat. FROST IS HARDZ YO.
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Slavon
Malygos
Slavon
1/5/2012
There's like problems going on when im trying to enter other realms, like WTF?
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Klayla
Fenris
Klayla
1/5/2012
Maybe I missed it, but I don't see anything about the bugs I've noticed in the comments here... The volume on my game resets every time I zone into a different area, the language filter (I know that HAS been mentioned), but one of the biggest frustrations is the fact that we get no Guild Rep from the new instances. Doing the old instances and dailies doesn't cut it, nothing in the old instances interest me so I get no reward from doing them other than the rep that is extremely slow to accumulate in dungeons that can take an hour to finish (if your group isn't the best.)
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Mortalias
Rivendare
Mortalias
1/5/2012
Nice fixes, you guys are doing a good job.

Language filter is annoying just because I always forget to turn it off and I see #&**$*$# clog up my screen. But that's not a big deal.

Sure it seems like dks are op and whatnot, but all classes were op at least once in the history of wow and it will change eventually.

Makes pvp exciting when you fight someone op.. more rewarding if you kill them.
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Popinfresh
Onyxia
Popinfresh
1/5/2012
aww QQ some flamestealer dk's have crap for midigation with out our self healing, ive never had a problem killing a blood dk in pvp and all you pvp QQers end up ruining us for pve l2 play better
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Skullzx
Lightbringer
Skullzx
1/5/2012
@Popinfresh: orlly now? The dk's you beat are more than likely extremely undergeared and have no idea how to play blood, by that i mean they dont know to spam deathstrike, and blood just got a huge armor buff because they have no midigation, so shush.
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Varison
Garrosh
Varison
1/5/2012
my pally cant turn in orendils cure at all, probly cuz i didbt except the ride there but its annoying cuz i dont wannan go back
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Flamestealer
Boulderfist
Flamestealer
1/4/2012
I agree with all the complaints about dks.
It's true, they are too hard to kill, one on one.
They healed too damn quick.
I guess capping the amount healed or extending the time between heals is neccesary.
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Azercrim
Cenarion Circle
Azercrim
1/4/2012
You want to win in low lvl pvp while sleeping? roll a mm hunter or an arcane mage, face plant into your keyboard, and you are guaranteed a KD of infinity. Its so easy a caveman can do it.
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Skullzx
Lightbringer
Skullzx
1/4/2012
@Azercrim: Psh, cavemen can do anything these days.
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Helltribute
Azralon
Helltribute
1/6/2012
@Azercrim: says the 1hit-KO ambusher rogue.
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Bløødrage
Cenarion Circle
Bløødrage
1/7/2012
@Helltribute: ya... says the rogue that is 85 and would have to have an item level of 3000 to one hit anybody, plus i did not pvp at a low level
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Dopé
Azgalor
Dopé
1/4/2012
Lawl druids and Dks op plz.... Go to arenajunkies and look at the top players 1 to 10 not a druid or dk in sight. Just learn your class and enjoy the game.
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Skullzx
Lightbringer
Skullzx
1/4/2012
@Dopé: says the bear druid.
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Azercrim
Cenarion Circle
Azercrim
1/4/2012
@Dopé: I guess having to get half your team to kill a feral druid or a blood dk and it still taking 2 minutes does not count as op.
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Shadowarthas
Bleeding Hollow
Shadowarthas
1/5/2012
@Dopé: no?? lol 3 and 4th place on 2s are dks so what is this thing that dks are not op?? lol