New Lore: "Charge of the Aspects" Story Available

The Cenarion Circle's victory in the Firelands offers Azeroth a brief reprieve. With the elemental armies of Deathwing the Destroyer broken and the Twilight's Hammer still reeling from its loss in the Bastion of Twilight, the tide has finally turned in favor of Azeroth's defenders.
Emboldened by these triumphs, the Earthen Ring, the Cenarion Circle, and the remaining Dragon Aspects have completed the ritual to heal the World Tree Nordrassil. Now, the three groups shift their attention and energies toward using Nordrassil to mend their shattered world.
Their efforts may well be in vain, however, for they will soon see that they cannot afford to waste any more time before they deal with the true threat to Azeroth: Deathwing.
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I have murdered one of my own.
The thought hit Nozdormu the Timeless One the instant he saw the desiccated bronze dragon. Zirion had shriveled into a husk half his original size. Lesions covered his body from head to tail. Instead of blood, golden sand cascaded out of the wounds in unending streams upon which shimmered ghostly images of his life that had not yet come to pass. His future was bleeding out of him.
Nozdormu strode across one of the isolated peaks of Mount Hyjal to stand by Zirion's side, every moment of history rippling over the Timeless One's sun-colored scales. As he loomed over the dying dragon, a wave of helplessness flooded through him. An impenetrable veil had descended on the timeways, one that not even he, the Aspect of the bronze dragonflight and the Guardian of Time, could pierce. The past and future—things he had once seen with clarity—had become muddled.
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Blizzard Entertainment is proud to present the latest entry in the Expanded Universe short story series, "Charge of the Aspects"!

Norgannon
Dragonmaw
Lethon
Nordrassil
Lightning's Blade
Spirestone
Lightning's Blade
./wave
Lightning's Blade
You guys have nothing to say about the story itself? About how epic the dragon aspects are, and how string Thrall has become Ect..? How we're finally getting the recognition we deserve as being raiders.
Lightning's Blade
Muradin
Ravencrest
Drak'thul
Shattered Halls
Nesingwary
Drak'thul
Quel'Thalas
Kargath
Trollbane
Alleria
Emerald Dream
Kargath
Nazgrel
You have taken the words out of my heart and applied them to this forum.
I Vote a dedicated server for players that have had accounts predating WOTLK. Easy for Blizz to see this information and Most of these players have the experience To make a very solid server. AKA when servers worked together to become servers first of something. Blizz see this for what it is. A Very large group of your client s wanting more . easy fix for you and I personally don't have to solo gnomer with my new Lock because LFG has given me 10 flaky players, of whom all abandon the dungeon and i find myself going why do i play this game again. i remember guilds running alts together and some kind of friendship.
P.S. BIGMITCH of nazgrel 05 the best most complete druid that would stay with you even if it meant death . WTF are you now?
Thrall
Smolderthorn
Bladefist
Frostmourne
Stormreaver
Area 52
Scarlet Crusade
Keeping with the way the conversation is going an age cap is a nice idea...
Oh and would somebody mind providing the link for the Lore page that mentions the Pandarin, (sorry if i spelled that improperly), that has been in existance since before WoW? I might like to see that one...
Emerald Dream
Misha
Zul'jin
Antonidas
Alterac Mountains
Blackwater Raiders
Thaurissan
Dwårfthree 1 - Rest 0
Detheroc
My thoughts concerning the Pandaren... I like it, I've been looking forward to them as a playable class since the rumors of them showing up in BC and being swatted down by one community (rather large a community that might have been.), for those who are dumb enough to say Panda's have no room in the lore, you're dead wrong, go back to classic days, as has been stated many a time thus far in the mass of gripes and complaints of QQers, Pandaren were in earlier games of the Warcraft series before WoW was even announced, which, if you didn't know, is where the lore of WoW has spawned from.
The addition of the new class, I feel, appeals to a more mature crowd, providing Blizz keeps the idea of no auto-attacking. It reminds me of classic rogue days when damage was actually an option, back before rogue were CC tools that were scoffed at in raids due to low damage. This Monk class will being a level of skill back to players, but as with the DK's and the specialty faction classes before that, this addition will be flooded with both vets and rookies, it will start out OP and end in the meat grinder of normality...
As a Rogue of the last 7 years, I felt happy and sad when i gained the ability to heal myself... what's the point of being a pure dps class when i can heal myself? Does it change the playing field a bit, yes, does it help my class stay in a unique state? no. and a firm no.
One of the biggest complaints and notions of constructive criticism i can throw at Blizz for EP's starting in and since WotLK, You've taken the class out of class... when almost, if not all, classes can heal themselves, do a stun move, and break free from movement impairing effects... You've lost some of the most strong points of have a class system. Things went from each class being unique and have its INDIVIDUAL strengths and weaknesses, to, meh, he's wearing tougher armor so if i can't beat him from a distance i'm boned... (maybe not the most accurate statement but the gist of truth is there).
To the youngins who complain about the game being difficult, you know nothing of difficulty because you obviously didn't spend the months grinding up to 60 back in vanilla, cry your eyes and push for my ideas. To the Vets who miss their challenge and escape from the professional work grind, nagging significant others, and complaining children, Let me know your thoughts, let Blizz know your thoughts... and to the people who dont care... good job, just sit there and watch what once was a good game burn and fall apart... then again you're probably playing another game by now anyway.
Anywho, those are my thoughts... Have at you.
Nordrassil
On the contrary, for rpg the difference of classes only adds more richness to the game.
Until now Blizz have been listening to the pvp group's QQs. They could have created an epic game but they brought it down to a real 'mortal combat' level. And their customer base grew accordingly.
But as a conclusion to this topic, Yes! I would like to play with people who rather play the game instead of messing with people. I think the better way to have this is to have a solid mature guild where you won't have to use any of the pick-up groups.
For Blizz, their solution may come with establishing different servers and different versions of the game for different tastes, like you have suggested partially.
On the other hand, I don't know if separate servers would really fix the problem. I was originally at a rpg server and I really got nauseated by seeing druids killing squirrels and deer for fun. Why would they choose an 'rpg' server if they are going to act out of character?
As it may provide the relief from too many different demands in the same group of players, Blizz may really want to work on this server idea but, it has to come with some serious implementations too.
Frostmourne
Silvermoon