Dragon Soul Difficulty Changes

During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Garithos
Madoran
Llane
Feathermoon
Hyjal
Moon Guard
I just don't see the point of this buff since we have lfr already.
The reason you would want to nerf content is so more people can experience end game content. But when lfr is already available I just feel this is sort of redundant.
Tichondrius
If you like a challenge you can "opt" out of getting this loot.
Just go speak to a vendor and you can acquire every piece of loot that drops in LFR for FREE.. Once again if you like a challenge you have the option to NOT get it... which we expect players to do to keep it REAL!
Thrall
Stormrage
Magtheridon
Caelestrasz
Tichondrius
Dont get me wrong our guild only last week downed normal Madness but then again what do you expect when we only cleared RAG AFTER DS hit, that in itself shows how easy DS is and its a shared joke among our guild.
LFR - for people to see content and get some gear
Normal - For casuals
Heroic - For the more hardcore.
Sorry if that sounds elitist but I am pretty sure thats what was intended, otherwise once again why bother tagging a heroic tag onto it.
Heroic DS with a in the future 30% buff to players.. doesnt sound very heroic at all.
And for guilds struggling the real question is why even bother now? Just wait a bit for the buffs to come out and faceroll keyboard watch I will do it right now 1qw2e3r41t5y6u17i8o91oijuh1ytre32ety71323847581346801223634729t1af781t21270w11efo3tu124f037tf278g114f1071tr2fp3ui1g334r10278tf[817891116uipgqwfoupt18018012312341234123412341234123412341234123412342412341234
/g GRATS GUYS ON KILLING MADNESS ON HEROIC!
Korgath
Feathermoon
Blade's Edge
No seriously try it. I wanna see what happens. Post a video. That would be awesome if it can be done.
Feathermoon
Shadowmoon
Kick
People's
Teeth
Sargeras
Detheroc
I have completed the LFR version. I have a pretty good gearscore. Now what?
Do normal. Gotcha. I am not in a guild, I don't have a static schedule. I find different random players each week. I can't beat the content with these players. Since I can't beat this content with the random players, what do I do? Well, the buff gives me a way to slowly progress. Gating, if you will.
Same thing once I beat normal.
Detheroc
Llane
Illidan
Ragnaros
If you however, create a way for people to see how you killed a particular boss (if only for bragging rights) then yeah, this sounds like a good idea.
Thrall
sorry to say but to me it seems like you guys have been slowly trying harder and harder to kill wow.
Garona
Blackwater Raiders
O.O Optional YES please!!!!!
Ner'zhul
Mal'Ganis
Area 52
Skullcrusher
Wyrmrest Accord
Illidan
Llane
Zangarmarsh
Wyrmrest Accord
Illidan
Winterhoof
Also, to the people complaining about an optional buff, just stop. Just like ICC, you can easily turn it off if its too causal for your tastes.
"But we can't turn it off because we have to stay competitive with the other guilds!"
Then stop complaining about it. I commend Blizz for actually wanting more people to see their content. If it was up to some of these raiders, only 1% of the population would actually step into a raid, let alone complete one.
Executus
Moonrunner
Winterhoof
The point of my message is simply this: don't complain to hell and high water about an optional buff, one you can easily turn off, and then turn right back around and say "But I'll still use it." If you raid for a personal challenge (which is perfectly fine), then why care so much about how fast other guilds are downing content?
If this buff was mandatory and you couldn't turn it off, I could see the gripe. But its optional. I don't see point behind all the complaining.