Blizzard Insider #45 – Mists of Pandaria – Raid Preview

Blizzard Insider #45 – Mists of Pandaria – Raid Preview

With the launch fast approaching, Blizzard Insider sat down with Lead Encounter Designers Scott Mercer and Ion Hazzikostas to get an inside look at the expansion’s newest raid instance -- Mogu’shan Vaults -- and the ancient secrets and epic encounters that await players inside.

Before we dive into the details, can you give us a quick overview of the lore behind the Mogu’shan Vaults? How does the raid fit into larger story of Mists of Pandaria?

Scott Mercer:
The mogu are an ancient race of evil, ogre-like sorcerers who once dominated Pandaria.  At some point in the distant past, all of the warring mogu factions were united by a single tyrannical warlord known as the Thunder King. The Thunder King rose to power the “the mogu way,” namely by eliminating his rivals one by one. According to legend he was able to accomplish this with the help of a mysterious artifact that he found in the depths of a mountain. After his rise to power, he built the Mogu’shan Vaults to contain and protect this secret, and converted the surrounding structure into a sort of shrine dedicated to the mogu empire. The complex houses many of the empire’s lost artifacts and is the resting place of the spirits of old mogu kings. 

Ion Hazzikostas:
At the time Mists of Pandaria begins, the Thunder King is long gone and the mogu empire has crumbled into isolated factions. As great and powerful secrets are wont to do, the Vaults have attracted a number of interested parties, including Zandalari trolls who are trying to enter the Vaults to get at the ancient source of mogu power, which is the key to their tribe’s survival. When the players arrive, they join forces with a pandaren Loremaster who knows of a way into the Vaults. The Loremasters are a new faction dedicated to learning and retelling the oral history of Pandaria, so the Vaults are naturally a place of tremendous interest to them.

What’s in store inside the Vaults from the gameplay side? 

Scott Mercer:
We’re building an epic new raid that includes 10- and 25-player versions with both normal and Heroic modes, as well as another 25-player version available exclusively via the Raid Finder. The Vaults contain six encounters with a wide variety of mechanics.

What kinds of encounters are planned for the Mogu’shan Vaults?

Ion Hazzikostas:

The players’ characters are the first living beings to set foot inside the Mogu’shan Vaults in a few millennia,and the experience plays out as a classic “tomb raid” adventure, with mystical defenders and guardians emerging to protect the place’s secrets. In fact, the first boss encounter involves a pack of giant quilin -- magical, lion-like stone constructs -- that have stood motionless since the Vaults were sealed but awaken as fierce defenders once the players intrude upon their lair. The four quilin statues have different abilities based on the type of stone from which they were carved, and players will have to experiment to uncover their weaknesses. As players venture deeper into the Vaults, they’ll encounter other protectors, including a celestial dragon and the spirits of the mogu kings from ages past.

Scott Mercer:
It’s important to note, too, that the Thunder King doesn’t make a direct appearance in the Vaults, though his presence is certainly felt. His original source of power lies hidden deep within the Vaults, and the mogu have learned to use that power to create most of the guardians that the players fight in the Vaults. Observant players may even notice a certain “titanic” influence in lair’s defenses. 

What details can you share about the final boss encounter?

Ion Hazzikostas:
The core chamber of the Vaults contains an army of terracotta warriors that are built into recesses within the walls. If players look up, they’ll see these statue-filled niches stretching above them into the distance. When the players enter, the statues begin animating and attacking in huge waves, and the fight quickly turns into a free-for-all. There will be certain heavy-hitting statues that require tanking, and many of the other statues have special abilities to keep the non-tanks busy. It’s going to be a crazy fight that requires lots of crowd control. 

Scott Mercer:
The encounter as a whole is known as the “Will of the Emperor,” and it represents the Vault’s last line of defense between the players and whatever mysterious power source originally allowed the Thunder King to rise to power. By the time players complete the raid, they should have a clear understanding of how the mogu were able to dominate Pandaria for so long. 

What design challenges have you encountered during the development of the raid so far? 

Ion Hazzikostas:
In past raids, we’ve worked with a lot of the established races from Warcraft lore. For example, when we sit down to design a troll dungeon, we have a pretty clear idea of what that’s going to look like and what kinds of creatures the players are going to find there -- you know, besides just trolls. Pandaria offered us a blank slate of sorts, as the continent has been alluded to in Warcraft lore, but we’ve never really fleshed out the details until now. 

Scott Mercer:
This meant we’ve spent a lot of time and energy on building out what we call the “kit” for each of the expansion’s new races. A kit includes all kinds of things, from the armor and weapons used by the race to the architecture and environmental themes that go with the race. Part of the “kit” includes what kinds of monsters are found together; for example, the mogu are fond of using quilin statues as guardians, so those two monster types are often seen together. Our primary goal was to make sure the mogu felt visually and thematically distinct from the other Warcraft races, while still making sure they fit into the larger world of Azeroth. Establishing the kit for the mogu, and indeed all of Pandaria’s races, has been a fun challenge. 

Let’s talk loot! What rewards await players who are strong enough to take on the raid?

Ion Hazzikostas:
The raid rewards players with powerful epic items, depending on the difficulty setting: item level 476 for Raid Finder, 489 for normal mode, and 502 for Heroic. There’s also a new mount that can be obtained by defeating Elegon, a celestial dragon found deep within the Vaults. The mount looks a bit like the Celestial Steed, but in the form of a serpentine dragon.   

How does Mogu’shan Vaults fit into the larger raiding plan for Mists of Pandaria

Scott Mercer:

There will be two outdoor world bosses, along with the Mogu’shan Vaults raid instance, available when Mists of Pandaria first launches. One idea we’re considering is to delay opening Mogu’shan Vaults until a week or so after the expansion’s release, similar to how we’ve always handled the start of the PvP season, just to give players a little time to reach level 90 along with their friends and get acclimated to Pandaria’s new 5-player dungeons, daily quests, and scenarios. In any case, Mogu’shan Vaults is just the tip of the iceberg when it comes to the raid content we have lined up for Mists.

Ion Hazzikostas:

Mists of Pandaria will also include two other raid zones, which we plan to make available a few weeks after Mogu’shan Vaults: the Heart of the Fear and Terrace of Endless Spring. These two raids feature 10 bosses between the two of them and play out as a two-part story. In the first raid, the Heart of Fear, the players fight the mantid empress who has been possessed by the Sha of Fear. Sha, for those who don’t know, plague Pandaria as physical manifestations of negative emotions, like fear, doubt, and anger, and they tend to have a corrupting influence wherever they take root. When the players defeat the possessed empress, the Sha flees her body and hides elsewhere. In the Terrace of Endless Spring, the next raid instance, the players track down the fleeing Sha and finish it off. Both of these instances are a higher tier than the Mogu’shan Vaults and are designed to be tackled using gear obtained in the Vaults, which is why we plan to make them accessible a few weeks after the Vaults unlock.

Scott Mercer:

Yup, and all of this is just the raid content coming before our first major content update. We’ll be announcing even more raiding details in future when we start discussing patch 5.1.

Thanks for your time.Is there anything else you’d like to share before you go?

Ion Hazzikostas:

I just wanted to say thanks to all of our beta testers. We’re very proud of our dungeon and raid content so far, and we’re looking forward to getting it all out there when Mists of Pandaria launches.

Scott Mercer:

Yeah, we have big plans for Pandaria’s encounters, and it’s great to see it all starting to come together. Keep the feedback coming!

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Comments (1,314)

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Bonesee
Garrosh
Bonesee
2/19/2013
For some reason i thought it was a new expansion lol
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Wisperdeath
Bronzebeard
Wisperdeath
1/12/2013
i like all the pets and gear tha they give it,s real epiu
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Renegâde
Darkspear
Renegâde
10/9/2012
I'm really glad they brought up Raid Finder even though Raid Finder is easy then normal but tbh really wish they turn Raid Finder into Normal or give us the choice of doing Heroic instead of jsut low ILVL raid gear Because there's not alot of raid leaders out there and if they screw up on the raid people wil think there baddies or such i know they have to learn from mistakes but still...
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Scotishninja
Nazgrel
Scotishninja
10/6/2012
what is the i level to get into the panderia raids?
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Fizeau
Kil'jaeden
Fizeau
9/23/2012
So many people complaining about the fact that normal modes exist in the game. There are hardmodes you know , and when the raids first come out those said hardmodes are pretty good. i agree though. the normal modes are a bit to easy and they overkill it when they nerf them. it gets to the point to where doing them is pointless . wich is why i didnt really bother to much with ds , especially coming into it 3 months until mop . so nerfed its not even a game really. so pretty much the only way to enjoy the raiding. is to get in early enjoy a good couple months of it , and move on to pvp while you wait for the new content. i plan on doin both hardcore in mists and i hope they figure out a way to keep stuff hard for us that want a challenge.
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Eresian
Lightbringer
Eresian
9/10/2012
It's disappointing to see the same format as Cata.....1 raid, same item levels for 10 and 25 man raids. I don't see why they spend time developing 25 man raid content when the only time they will be run is in LFR (nerfed).
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Quinlon
Kilrogg
Quinlon
9/21/2012
@Eresian: It all comes back to 2 things, 1) All the whiners complaining over the last couple years, crying that they can't get 25man gear, etc. etc., so the devs had to even the playing field. 2) The devs themselves. These devs don't have anywhere NEAR the talent the old development team had back during BC and such. This team does everything as simple as they can. So long as blizz continues to use these second rate developers, don't expect things to change.
Personally, I agree with you and others. The gear in 25man content, should be of higher level, just as the content should be tougher also. There used to be days when we got rewarded for busting !@# and doing the tougher, higher end content, now days, it's all put on a level playing field, because of the unskilled whiners who play, and because of the untalented devs who make it.
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Sedeva
Turalyon
Sedeva
9/22/2012
@Quinlon: no sense in complaining, especially on low pop servers most guilds cant get 25 man raiding going so its not really fair to low pop realms. On my server its hard enough finding someone for a 10man.
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Direcleft
Dragonmaw
Direcleft
9/8/2012
The changes being made in MoP have me really excited. I love that Druids are becoming much more of a "fun-focused" class. The glyphs seriously made me giggle a bit. Just an awesome job Blizzard. Keep these additions coming!
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Breshuata
Khaz Modan
Breshuata
9/3/2012
looks cool
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Porcious
Kargath
Porcious
9/2/2012
looks good with what blizz is doing. i have to say tho...Lich King then Deathwing to Pandas? a bit gay imo, coulda been something different. I cant imagine Pandas being violent. And tank monks? makes no sense. I might as well put my plate armor away and tank in my underwear.
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Tyraï
Blackrock
Tyraï
9/3/2012
@Porcious: Cuz there definitely isn't such thing as a druid tank already......................
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Lovelyeris
Illidan
Lovelyeris
9/1/2012
when will open the 10man raids in MOP beta
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Kuufuu
Black Dragonflight
Kuufuu
8/24/2012
I look forward to the delivery of this x-pak. What Blizz is doing is opening the doors for years of exciting game play.
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Dazaric
Lightbringer
Dazaric
8/21/2012
I think this xpac will bring some serious wow players a bit of fun!
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Morrigwyn
Feathermoon
Morrigwyn
8/16/2012
Having reached 90 and experienced all the zones, this entire xpac is nothing short of amazing! The follow-on, post-90 content is almost an entirely new expansion in itself and it boggles the mind how beautifully this amount of design, art and coding has smoothed out in recent weeks from nearly impossible to nearly perfect. Cudos to the entire Blizz team. Job ONE and well done!
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Procdoctor
Stormrage
Procdoctor
9/11/2012
@Morrigwyn: finally a little positivity XD
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Dzeavv
Galakrond
Dzeavv
8/16/2012
they should make a 40 man raid again, those were always fun.
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@Dzeavv: World bosses are 40m Raids.
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Joshsdk
Frostmourne
Joshsdk
8/15/2012
I hope that 25 and 10 man lockouts arnt shared
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Arcavoltus
Frostmourne
Arcavoltus
8/15/2012
idk, but im having thoughs if maybe hagra's child takes over, and he grows throughout the patches, to fill the gap of when hes a kid to adult.
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Kònnor
Icecrown
Kònnor
8/15/2012
Question, so if Garosh will be the final MoP raid boss.....who will lead the Horde? Thrall already left, so who is there? Will the darkspeare finally rise up and take their rightful place?
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@Kònnor: I hope so. The starter zone for the troll's sure makes it seem as if Vol'Jin will be making some sort of stand at some point.
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Keyadrenis
Wyrmrest Accord
Keyadrenis
9/11/2012
@Akubo: Saurfang don't forget about him. :If you bring dishonor to the horde. I will put you down Garrosh.
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Rikâ
Aerie Peak
Rikâ
8/15/2012
I love out damaging people in raids i simple find myself in a state of exhilaration
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Dishonor
Darrowmere
Dishonor
8/15/2012
I can't wait til Mists of Pandarea, I'm sick of Dragon Soul every week. I need a new raid to do. Ever since I heard the release of Mists, I have been preparing for new content in PvE. :3
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Imakegirls
Ner'zhul
Imakegirls
8/15/2012
i havnt played MOP i dont have lich king or cata all i know is pandas are fuzzy
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Juliuscaesar
Trollbane
Juliuscaesar
8/14/2012
lol pvp is soo unbalenced lets make it so 2 people cant kill a blood dk lets make it so priests are harder to kill than warriors.
If your like warzones you have to contend with having 5 bots on your team or people using speed hacks and the que times bah.
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Urbanninja
Bleeding Hollow
Urbanninja
8/14/2012
I really just dont see the enjoyment in raiding.. the bosses are so easy. where as fighting 3 or 4 people at a time is much more of a challenge as far as staying a live. Raiding is fun once. PvP is forever.
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Ifeelok
The Venture Co
Ifeelok
8/15/2012
@Urbanninja: says the rogue
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Äzlänmarie
Azjol-Nerub
Äzlänmarie
8/15/2012
@Urbanninja: I dunno, staying alive isn't always easy in raids. Sometimes you lose a healer or tank. And Heroic Deathwing encounters are hard. Heroic Rag is even harder. If you find it that easy, you should at least enjoy it for the xmog items you can get.
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Tympei
Zangarmarsh
Tympei
11/7/2012
@Ifeelok: well said. :)
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Kaldoral
Frostmourne
Kaldoral
8/14/2012
And TY to Blizzard for allowing Conquest/Valor, Justice/Honor trading system! Saves me doing all nighters to get the Raiding gear!
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Kaldoral
Frostmourne
Kaldoral
8/14/2012
I never thought I'd enjoy PvP so much, as I find it far more competative than predictable )and bloody time comsuming PvE). Without sounding like an !@#$, I agree with Urbanninja! (Mostly due to inability to commit hours at a time... for ONE bloody Raid! PvP or Go Home!!!!!!!!
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Bclol
Area 52
Bclol
8/14/2012
woah i pvp and pve i do both from both sides and both views i think they are Evan pvp is hard cus u are trying to beat the top pvper pve is harder cus u are trying to defeat the boss and it's more than trying to kill another player
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Urbanninja
Bleeding Hollow
Urbanninja
8/14/2012
Too much crying, oh god oh geez. who cares if blizz gives away raid gear, its trash anyhow. raids are for crybabies who cant pvp. Lore is for little kids, go play warcraft 3 n get off my WoW. otheriwse. yay for 5 more levels. looks good, gj blizz. but u need to work on d3 kthxbai.
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Ifeelok
The Venture Co
Ifeelok
8/15/2012
@Urbanninja: go play Cod kid!
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Anadran
Zangarmarsh
Anadran
8/14/2012
Imo, the 384 gear from ez mode LFR isn't the problem, it's that you can buy 397 gear with valor, so there are bads with good gear and they think they're so awesome. Blizz is making it way too easy to get gear they have no business being in, any bad could get almost 400ilvl now.
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Blaxio
Dalaran
Blaxio
8/14/2012
@Anadran: yeah MoP is coming soon so they want everyone ready for the harder stuff when it drops thats why its so easy to get gear now. I stopped playing for a while and im happy that everyone is 400+ when i logged in today but I know most of them dont have the skill, they should if they played this long though...
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Chaosomega
Duskwood
Chaosomega
9/1/2012
@Blaxio: and what skill is that having everything hotkeyed and knowing fights and being speced and with the right stats? not really skill but people should be more knowledgeable about this game in general..I dont think wow requires skill buddie