Blizzard Insider #45 – Mists of Pandaria – Raid Preview

Blizzard Insider #45 – Mists of Pandaria – Raid Preview

With the launch fast approaching, Blizzard Insider sat down with Lead Encounter Designers Scott Mercer and Ion Hazzikostas to get an inside look at the expansion’s newest raid instance -- Mogu’shan Vaults -- and the ancient secrets and epic encounters that await players inside.

Before we dive into the details, can you give us a quick overview of the lore behind the Mogu’shan Vaults? How does the raid fit into larger story of Mists of Pandaria?

Scott Mercer:
The mogu are an ancient race of evil, ogre-like sorcerers who once dominated Pandaria.  At some point in the distant past, all of the warring mogu factions were united by a single tyrannical warlord known as the Thunder King. The Thunder King rose to power the “the mogu way,” namely by eliminating his rivals one by one. According to legend he was able to accomplish this with the help of a mysterious artifact that he found in the depths of a mountain. After his rise to power, he built the Mogu’shan Vaults to contain and protect this secret, and converted the surrounding structure into a sort of shrine dedicated to the mogu empire. The complex houses many of the empire’s lost artifacts and is the resting place of the spirits of old mogu kings. 

Ion Hazzikostas:
At the time Mists of Pandaria begins, the Thunder King is long gone and the mogu empire has crumbled into isolated factions. As great and powerful secrets are wont to do, the Vaults have attracted a number of interested parties, including Zandalari trolls who are trying to enter the Vaults to get at the ancient source of mogu power, which is the key to their tribe’s survival. When the players arrive, they join forces with a pandaren Loremaster who knows of a way into the Vaults. The Loremasters are a new faction dedicated to learning and retelling the oral history of Pandaria, so the Vaults are naturally a place of tremendous interest to them.

What’s in store inside the Vaults from the gameplay side? 

Scott Mercer:
We’re building an epic new raid that includes 10- and 25-player versions with both normal and Heroic modes, as well as another 25-player version available exclusively via the Raid Finder. The Vaults contain six encounters with a wide variety of mechanics.

What kinds of encounters are planned for the Mogu’shan Vaults?

Ion Hazzikostas:

The players’ characters are the first living beings to set foot inside the Mogu’shan Vaults in a few millennia,and the experience plays out as a classic “tomb raid” adventure, with mystical defenders and guardians emerging to protect the place’s secrets. In fact, the first boss encounter involves a pack of giant quilin -- magical, lion-like stone constructs -- that have stood motionless since the Vaults were sealed but awaken as fierce defenders once the players intrude upon their lair. The four quilin statues have different abilities based on the type of stone from which they were carved, and players will have to experiment to uncover their weaknesses. As players venture deeper into the Vaults, they’ll encounter other protectors, including a celestial dragon and the spirits of the mogu kings from ages past.

Scott Mercer:
It’s important to note, too, that the Thunder King doesn’t make a direct appearance in the Vaults, though his presence is certainly felt. His original source of power lies hidden deep within the Vaults, and the mogu have learned to use that power to create most of the guardians that the players fight in the Vaults. Observant players may even notice a certain “titanic” influence in lair’s defenses. 

What details can you share about the final boss encounter?

Ion Hazzikostas:
The core chamber of the Vaults contains an army of terracotta warriors that are built into recesses within the walls. If players look up, they’ll see these statue-filled niches stretching above them into the distance. When the players enter, the statues begin animating and attacking in huge waves, and the fight quickly turns into a free-for-all. There will be certain heavy-hitting statues that require tanking, and many of the other statues have special abilities to keep the non-tanks busy. It’s going to be a crazy fight that requires lots of crowd control. 

Scott Mercer:
The encounter as a whole is known as the “Will of the Emperor,” and it represents the Vault’s last line of defense between the players and whatever mysterious power source originally allowed the Thunder King to rise to power. By the time players complete the raid, they should have a clear understanding of how the mogu were able to dominate Pandaria for so long. 

What design challenges have you encountered during the development of the raid so far? 

Ion Hazzikostas:
In past raids, we’ve worked with a lot of the established races from Warcraft lore. For example, when we sit down to design a troll dungeon, we have a pretty clear idea of what that’s going to look like and what kinds of creatures the players are going to find there -- you know, besides just trolls. Pandaria offered us a blank slate of sorts, as the continent has been alluded to in Warcraft lore, but we’ve never really fleshed out the details until now. 

Scott Mercer:
This meant we’ve spent a lot of time and energy on building out what we call the “kit” for each of the expansion’s new races. A kit includes all kinds of things, from the armor and weapons used by the race to the architecture and environmental themes that go with the race. Part of the “kit” includes what kinds of monsters are found together; for example, the mogu are fond of using quilin statues as guardians, so those two monster types are often seen together. Our primary goal was to make sure the mogu felt visually and thematically distinct from the other Warcraft races, while still making sure they fit into the larger world of Azeroth. Establishing the kit for the mogu, and indeed all of Pandaria’s races, has been a fun challenge. 

Let’s talk loot! What rewards await players who are strong enough to take on the raid?

Ion Hazzikostas:
The raid rewards players with powerful epic items, depending on the difficulty setting: item level 476 for Raid Finder, 489 for normal mode, and 502 for Heroic. There’s also a new mount that can be obtained by defeating Elegon, a celestial dragon found deep within the Vaults. The mount looks a bit like the Celestial Steed, but in the form of a serpentine dragon.   

How does Mogu’shan Vaults fit into the larger raiding plan for Mists of Pandaria

Scott Mercer:

There will be two outdoor world bosses, along with the Mogu’shan Vaults raid instance, available when Mists of Pandaria first launches. One idea we’re considering is to delay opening Mogu’shan Vaults until a week or so after the expansion’s release, similar to how we’ve always handled the start of the PvP season, just to give players a little time to reach level 90 along with their friends and get acclimated to Pandaria’s new 5-player dungeons, daily quests, and scenarios. In any case, Mogu’shan Vaults is just the tip of the iceberg when it comes to the raid content we have lined up for Mists.

Ion Hazzikostas:

Mists of Pandaria will also include two other raid zones, which we plan to make available a few weeks after Mogu’shan Vaults: the Heart of the Fear and Terrace of Endless Spring. These two raids feature 10 bosses between the two of them and play out as a two-part story. In the first raid, the Heart of Fear, the players fight the mantid empress who has been possessed by the Sha of Fear. Sha, for those who don’t know, plague Pandaria as physical manifestations of negative emotions, like fear, doubt, and anger, and they tend to have a corrupting influence wherever they take root. When the players defeat the possessed empress, the Sha flees her body and hides elsewhere. In the Terrace of Endless Spring, the next raid instance, the players track down the fleeing Sha and finish it off. Both of these instances are a higher tier than the Mogu’shan Vaults and are designed to be tackled using gear obtained in the Vaults, which is why we plan to make them accessible a few weeks after the Vaults unlock.

Scott Mercer:

Yup, and all of this is just the raid content coming before our first major content update. We’ll be announcing even more raiding details in future when we start discussing patch 5.1.

Thanks for your time.Is there anything else you’d like to share before you go?

Ion Hazzikostas:

I just wanted to say thanks to all of our beta testers. We’re very proud of our dungeon and raid content so far, and we’re looking forward to getting it all out there when Mists of Pandaria launches.

Scott Mercer:

Yeah, we have big plans for Pandaria’s encounters, and it’s great to see it all starting to come together. Keep the feedback coming!

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Comments (1,314)

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Heàlin
Nazgrel
Heàlin
8/13/2012
i am also interested in seeing what this tiers gear looks like. i love the blue ;p
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Ichsalius
Malfurion
Ichsalius
8/13/2012
@Heàlin: If you go to MMOChampion's Youtube page they have little videos showing what the tier gear looks like, they might have it on their website but I think it's quicker to just go to Youtube. Just look up tier 14 and it should have all the videos, they even have the challenge sets up.
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Dumbassdruid
Duskwood
Dumbassdruid
8/13/2012
@Heàlin: Still diasappointedwith druid Tier... shoulders prolly the best so far.. and When do druids get an Artifact.. we need a polearm alrdy!
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Sorinfizle
Nazgrel
Sorinfizle
8/13/2012
I'm kind of interested in seeing what they have come up with for us raiders. Most of my friends have either left WoW or stopped raiding due to lack of interest anymore.
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Dumbassdruid
Duskwood
Dumbassdruid
8/13/2012
@Sorinfizle: I because Blizz ruined raids forever... Dont disagree people... 1 raid a week.. i go into DS 1 day clear it than what??? i log off for 6 days till i can go back into DS... its rather boring in a PVE aspect..PvP will be endless but still unfair with some classes...*cough* frost mages *cough*
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Meltoplyx
Arthas
Meltoplyx
8/13/2012
i never seen the pandarian on the warcraft series
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Demoness
Kilrogg
Demoness
8/13/2012
@Meltoplyx: WC3 had the Pandarian in it and also was made mention of in WC2
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Corik
Cenarius
Corik
8/13/2012
@Meltoplyx: Then you either weren't paying attention, or you haven't been playing for long.
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Pandorajade
Moonrunner
Pandorajade
8/14/2012
@Meltoplyx: The pandaren are originally from central Kalimdor where they established the Pandaren Empire. They were allies of the night elves until they saw their obsession with magic getting out of control. The clans severed ties and left Kalimdor behind eventually establishing a new home on an island they named Pandaria. After the Sundering, some pandaren returned to the "new" Kalimdor to explore it. "Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home."[4] Since the Third War, more pandaren have come to visit Kalimdor.[5]
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Meltoplyx
Arthas
Meltoplyx
8/13/2012
i heard this will be the last expansion
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Nerylessa
Zangarmarsh
Nerylessa
8/13/2012
@Meltoplyx: Where did you hear this? There seem to be too many unanswered plot threads (not that all of them have ever been resolved) and lingering antagonists for it to be last.
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Edricus
Deathwing
Edricus
8/13/2012
ahhh i think this is going to be a great expansion. I hope its as good as BC
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Faimlin
Windrunner
Faimlin
8/13/2012
I hope the raids are very challenging like when cata launched those raids where the bomb diggity. cant wait to see them.
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Parkingcars
Suramar
Parkingcars
8/13/2012
5 bosses per raid? Hmmm How many bosses are in Naxx? >.< Not that I raid anymore anyways. I hope you raiders, who are left, find some decent progression though in MoP. "For The Alliance!" ooops forgot. We're working with the horde now aren't we? LOL
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Dumbassdruid
Duskwood
Dumbassdruid
8/13/2012
@Parkingcars: Yea 5 whole bosses.. Lol.. naxx was like 10 and DS is 8.. but the hardest fight is Spine * i play a resto sham * madness is a joke anda half... Hopefully the new raid wont be NERFED so quick and Actually STAY DIFFICULT!!!!!
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Enchantressa
Skullcrusher
Enchantressa
8/13/2012
I didn't find Cataclysm to be easy !!
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Nerylessa
Zangarmarsh
Nerylessa
8/13/2012
@Enchantressa: Whether Cataclysm is easy depends on who you ask and when; the heroics were either hailed as too hard for getting gear (I agree they were too hard at the outset, often because of some unfair fights) or a step up in difficulty from Wrath, whereas Dragon Soul is said by some to be too easy. I personally found Cataclysm to be a reasonable challenge, and personally don't believe that fun and accessibility should be sacrificed so that "hardcore" players can brag about the achievements only they could do.
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Dumbassdruid
Duskwood
Dumbassdruid
8/13/2012
@Nerylessa: I agree we shouldnt have HARDCORE players go in clear it and than blizz is like well they did it so easy n no1 else has so lets nerf cuz ppl cant handle it.. which ruins PVE for most people imo.. atleast people i play with.. we clear DS each week and im bored the 6 other days of the week.,.
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Datfur
Steamwheedle Cartel
Datfur
8/13/2012
@Nerylessa: Cataclysm's raiding scene was a mess by most accounts. It really had comparatively little to do with difficulty, it had to do almost entirely with content design and presentation. No raid in Cata could hold a match to the amount of 'fun' a player had in many earlier dungeons, most notably Karazhan, as well as Ulduar, and several other sincerely well developed raid environments. They balanced difficulty with sass, story, and interesting, borderline wonky mechanics that let players feel something while playing. When it comes down to it, no matter how hard or easy a boss is, (unless you have a strange mental disorder where challenge is directly proportional to fun) You can't judge the success of new content upon it. The devs have to have a concrete vision, and they have to execute it in a way that players enjoy through failure as well as success.
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Enchantressa
Skullcrusher
Enchantressa
8/13/2012
No I preordered mine from Gamestop !!
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Prozacmonstr
Duskwood
Prozacmonstr
8/13/2012
Did anyone else have the problem preordering where you entered everything and then clicked buy but then it says you didn't enter a phone number but there isn't a slot for it.
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Sorraka
Kel'Thuzad
Sorraka
8/13/2012
I'm excited for new content, that is for sure! I know that aesthetically, this expansion has been the most pleasing since TBC, so to Blizzard I say, "HUZZAH!" I hope the content backs up the new graphics (and soon to be, new models!)
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Badayzz
Silvermoon
Badayzz
8/12/2012
they better fix it to where you can do all the raids you want to via the raid finder. and make it easier to get proto-drakes.
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Balaster
Wyrmrest Accord
Balaster
8/13/2012
@Badayzz: But getting proto-drakes is half the fun! :3
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Peski
Trollbane
Peski
8/13/2012
@Badayzz: They've already made the game too easy, and now you want it to be even easier?
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Balaster
Wyrmrest Accord
Balaster
8/12/2012
I'm really excited for this expansion and I hope that with all the new players and unguilded Pandarens running around, my guild can get up on its feet. If you're looking for a role-playing guild to join with the release of MoP, send a whisper to either myself or Wravan, my first officer. We're on the Wyrmrest Accord server.
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Hackysak
Tichondrius
Hackysak
8/12/2012
ya the difficulty level of vanilla and bc was so much more satisfying to complete dungeons. would like to see that come back into wow
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Dumbassdruid
Duskwood
Dumbassdruid
8/13/2012
@Hackysak: Vanilla was where the real raiders were at.. you could scope out SW or Org.. and See who ACTUALLY had skill opposed to ppl walking around in all this LFR gear and doing DS because its too easy...
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Kryptîc
Stormrage
Kryptîc
8/12/2012
yeah actually make it difficult this time...wow has gotten too easy within the past year or so, and im tired of having baddies with good gear getting into groups looking to go far and ending up with their goal uncompleted....ffs make it actually hard for normal modes dont be pussies and start nerfing it.
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Datfur
Steamwheedle Cartel
Datfur
8/13/2012
@Kryptîc: Ugh I'm so tired of hearing people talk about 'easy' and 'hard' as if they're actually things that they want. What people should actually asking for is quality design. Making something 'harder' nowadays to AAA game companies means 'make it take longer to do.' I say, make this expansion more *interesting*, rather than harder. You still have your elite modes that you won't be reaching for a while unless you devote your life to them, they are actually 'difficult' if you don't have DBM installed telling you exactly what to do when. Then you'd actually have to (uh oh!) *THINK*. Blizzard should really banhammer mods that trivialize their raid content.
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Scourgè
Llane
Scourgè
8/12/2012
Sounds great... Can't wait!
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Lafanga
Mal'Ganis
Lafanga
8/12/2012
Excellent! I'm looking forward to kicking down the doors of the Mogu'shan Vaults.
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Bowcarrier
Lightbringer
Bowcarrier
8/12/2012
Can't Wait
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Faralden
Stormrage
Faralden
8/12/2012
Looking good Blizz. Keep it up.
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Melort
Drenden
Melort
8/12/2012
That looks Really cool can't wait to try it
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Bigammo
Undermine
Bigammo
8/12/2012
@RedCrown I know im not the one to talk cause i havent really tried none of the new raids or enjoy them like most of the people in here do. But if the raids are so easy as you say they are why havent you done DS Herioc and cleared it yet?
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Redcrown
Illidan
Redcrown
8/12/2012
@Bigammo: the first week I came back I cleared 6/8 heroic in 10 man on my shaman that had a 372 iLvL on a TERRIBLE server. Just came back after like a year break
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Sorraka
Kel'Thuzad
Sorraka
8/13/2012
@Redcrown: Now that's what I call being carried!
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Gobyshammy
Area 52
Gobyshammy
8/13/2012
@Redcrown: That is what you call a carry, i'm 396 and just cleared 6/8H, but at the same time, it could be a lie. Kinda weird that your "372 shaman just clearead 6/8H," but your 396 fire mage has only done H Morchok....
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Hoghi
Steamwheedle Cartel
Hoghi
8/12/2012
I am on crack