5.0.4 and Mists of Pandaria Survival Guide

5.0.4 and Mists of Pandaria Survival Guide

With the release of Patch 5.0.4, a number of features and changes that aren’t strictly in the continent of Pandaria will be added to the game. I’ve drummed up this guide (with the help of a lot of other people) to ensure you’re prepared for the patch, aware of how it will impact your characters and experience, and ultimately get you into and enjoying the improvements the patch brings as quickly as possible.

 

You Are Prepared!

With any large patch, you’ll want to ensure you have it pre-downloaded, and ready to start up the game for the first time when it goes live. The 5.0.4 patch has been available on our background downloader for a couple weeks now, and if you haven’t yet, you’ll want to ensure you have the majority of the patch data downloaded before its release on August 28. The Background Downloader FAQ can help answer just about any question for how to get this done. To verify you have the patch fully downloaded already, just run the BackgroundDownloader.exe found in your World of Warcraft game directory.

Once the patch releases, it’s always possible you could run into an issue when installing it. Our Patch Troubleshooting page has a number of steps you can take, as well as basic and advanced steps.

One other area that trips a lot of people up when coming into a major game revision (especially one with as many changes as 5.0.4) is out of date UI AddOns. Both WoWInterface and Curse are popular UI sites that offer up-to-date addons, and you should attempt to find addons that state they support version 5.0.4 and/or the Mists of Pandaria expansion.

If you’ve been away from the game a while, or are running into UI issues, LUA/XML error messages, or “Unknown” entities, it may be a reasonable option to just wipe everything clean and start your AddOn adventures over. Our UI Reset FAQ can help!

 

Class Changes

Certainly one of the biggest changes coming in 5.0.4 is the new talent system, and with that comes a ton of changes and new spells and abilities, but before we get to that, a number of changes have been made that can impact how you play your class. These range from minor to major, but almost all specs have altered rotations, and a few have been completely redesigned. Once the patch launches be prepared to spend a little time reacquainting yourself with each ability, and setting your action bars up. Here are just a few of the highlights to be aware of.

 Death Knight 
Presences have changed. Frost Presence now increases your Runic Power generation, and each specialization learns a passive effect that should cause that specialization to favor the corresponding Presence for general use. Necrotic Strike, as well as the new talent Death Siphon, both cost a Death Rune, meaning that they can only be used when one of your runes has been transformed to Death.

 Druid 
The Feral specialization has been split into Feral (for Cat-focused druids) and Guardian (for Bear-focused druids) specializations. Each of the four specializations has a more distinct and different set of tools, but all of the spells available to the specialization are now useful. For example, Feral and Guardian druids can cast Healing Touch for a useful amount of healing, and Balance and Restoration druids can make better use of the Cat Form and Bear Form abilities they have.

 Hunter 
There is no longer a minimum range for the class. The ranged weapon slot has been removed from the game; hunters now equip their ranged weapon in the main hand weapon slot. Hunters now benefit from Expertise as their ranged attacks can be dodged. Any type of pet can now choose any specialization (Ferocity, Tenacity, or Cunning).

 Mage: Mages received many changes intended to flesh out rotations and make them more interesting. Arcane mages now have a more complex rotation. Fire mages now have tools to control the random nature of their spells. Frost mages are now considerably stronger at sustained damage dealing, and now viable in PvE. Much of the crowd control and survivability that was unique to Frost has been spread to the whole class, or made available to all specs as talents.

 Paladin: Paladins now have several ranged abilities, though remain primarily melee combatants. In-line with streamlining raid buffs (more on that below), Auras have been removed, and the buff focus is now on Seals. Paladins can now store up to 5 Holy Power at a time, but still can only use up to 3 on each Holy Power spender.

 Priest: Mana pools are fixed for all casters (more on this below). Chakras are now more similar to warrior stances. Changes have been made to Discipline to further support the damage absorption playstyle. Shadow priests now have Shadow Orbs as a resource, which can be generated by some of their basic spells, and spent on either strong damage or crowd control.

 Rogue: Poisons are now Spellbook abilities that affect both weapons at once. Poisons are divided into two categories, Lethal (Deadly or Wound Poison) and Non-Lethal (the rest), and you may have one poison of each type active at once. Many abilities that used to be restricted to a single specialization are now talents and available to all specializations; so you can have a Shadowstepping Combat rogue or an Assassination rogue with Cheat Death. Dagger speeds have been normalized such that the niche of the “fast dagger” intended for the off-hand no longer exists. Any dagger should be fine to equip in either hand.

 Shaman: Totems no longer provide long-term buffs. Some of the old passive effects are now innately provided by the shaman. Totems instead have short-term situational benefits. In light of this the totem multidrop UI has been removed, though all totem spells are now sorted under draggable elemental flyouts in the Spellbook.

 Warlock: Each warlock specialization has a unique secondary resource which allows them temporary surges in power. Affliction warlocks focus more on layering multiple periodic damage effects, and amplifying their effects, and use Soul Shards rotationally for strong damage, or occasionally for utility as before. Demonology warlocks now have a new Demonic Fury resource, instead of Soul Shards, which is built by casting their normal spells. Destruction warlocks now use Burning Embers as a resource, which is built up slowly through casting their normal spells, and spent in bursts of massive damage. Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. All demons deal similar damage and are no longer linked to a specific spec. Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.

 Warrior: The design of Rage has changed to function more like a valuable resource. Warriors no longer naturally gain Rage from taking damage, but instead generate Rage with their primary attacks, such as Mortal Strike, Bloodthirst, and Shield Slam. Stances also now share a single action bar, rather than changing your action bar, and abilities are no longer restricted by stance. In addition, the benefits of the stances have changed considerably, with Berserker Stance allowing the warrior to gain some Rage from taking damage, Battle Stance making the warrior gain additional Rage from dealing damage, and Defensive Stance focused on survivability.

 

New Talent System

The new talent system redefines how you create your character in World of Warcraft, while keeping the core style and feeling of each class and specialization intact. When launching the patch for the first time and hitting ‘N’ to open your talent pane, you’ll notice a number of changes.

The most obvious is a new layout for specializations, which now show the Core Abilities for each class spec. These are the defining skills that can only be used when you have that spec active.

The talent tab will show you the new talent system. You have a wide variety of useful and powerful abilities available to you regardless of your spec, but you may only select one talent from each row. Many of these tend to be old talents, sometimes with a bit of a change, while others are completely new abilities. These choices tend to be quite difficult, and you should expect to spend time considering each. But don’t get too discouraged, you can reset a single talent at any time (and anywhere) by using a Tome of Clear Mind (a tradable item crafted with Inscription), or reset all of them by visiting your class trainer.

Of course with a change this vast all talents have been reset, and you’ll be able to explore the new skills and talents as you choose them for the first time!
 

 

Glyphs

Glyphs are now a bit more focused, and a bit more fun. Prime glyphs are being removed, and Major glyphs are taking on the majority of the power and utility bonuses from both Prime and Minor glyphs. Minor glyphs are instead focusing on more fun aspects and cosmetic customization.

 

Quality of Life

There are a ton of changes in 5.0.4, and you should definitely check out the full patch notes on August 28th, but a few of these are worth calling out because of how wonderfully pleasing they’ll be every time you log in.

  • All Cooking awards have been combined into a single currency: Epicureans Awards. This not only cleans up your currency list a bit, but means that doing the daily quests in Stormwind can help you buy the Chef’s Hat in Dalaran.
  • AoE looting! Round up a ton of enemies, nuke ‘em, and then pick up all of their loot with a single right click – bag space permitting.
  • The Daily Quest cap is removed. While this will truly shine in Mists of Pandaria with far more robust daily quests, you can certainly take advantage of it before then.
  • Account-wide mounts, pets, and achievements! It’s finally here, and you’ll be able to enjoy just about every mount and pet you own on any character, and any license, under a single Battle.net account. You can also work on a wide variety of Achievements from multiple characters. Please be aware of the rules and guidelines we’ve just posted for how you can coalesce your account-wide pets and mounts smoothly and safely.
  • A new help system has been added to many of the UI elements and menus. You can toggle hints on and off by clicking the "i" button in the upper left corner of windows that have it.
  • New spells are now learned automatically when you level up. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
  • Mana pools are capped. Not necessarily a quality of life improvement, but this change will impact all mana-using classes and the stats they want. Intellect will still make skills more powerful, and Spirit will still regenerate mana faster. The amounts you choose for each is a bit more compelling now.

There’s a bunch of other stuff in the patch, and if you think we missed something crucial here be sure to let others know in the comments below.

 

Massively Multiplayer

There are a few changes to be aware of that impact how you interact and play with others.

  • New buff and debuff design. This builds off the class section above, but the basic premise is that there is now a specific list of available buffs and debuffs, and each are castable by a few classes or specs. When stepping into a raid you know you should have 8 buffs, and if you don’t, there’s probably at least one person that can cast it.
  • BattleTag support. If you’ve played Diablo III you’re already well acquainted with BattleTags (and you have one!). If not, you should make one now. A BattleTag is your permanent account-wide nickname on Battle.net, so choose it wisely. BattleTags can do anything RealID can, but anonymously. RealID should be kept for your real-life friends and family, and BattleTag can be used for acquaintances or others you don’t want to reveal you real name to.
  • Unified PvE queue. You can now queue for dungeons, raids, and other queue-able content in one handy place, all at once, and just see what pops up first.
  • Cross-Realm Zones. We’ll be rolling this feature out beginning with a few realms at the launch of 5.0.4, and increasing until all realms are included for the release of Mists of Pandaria. If you’re looking to level a new character up before Mists of Pandaria, this feature will have a noticeable impact on the world around you.
  • There’s also a new roll frame that pulls all the loot rolls out of the chat window and into its own spot.

 

The Battle of Theramore

The first two Scenarios (one for Horde and one for Alliance) are coming with 5.0.4, but they won’t be enabled until a few weeks before the Mists of Pandaria expansion release. Keep an eye on the front page of this blog for more info.

 

The Kitchen Sink

None of this stuff seemed to fit anywhere else, but these are important bits to take note of to better understand what lies ahead in the land of 5.0.4.

  • Currency conversion. In case you missed it, Kaivax put together the specifics of the currency conversion rollout in 5.0.4 and beyond.
  • PvP Season 11 ends. As usual, we’ll be determining who is getting end-of-season awards, so stay put and don’t change realm if you think you’re eligible. Conquest points will also automatically convert to Honor points at this time.
  • Head enchants removed. Another bit explained a while ago was the beheading of faction enchants. The design intent will be fully seen in Mists of Pandaria with the new factions, but the change (like so many others) will hit with this patch.
  • Spell Penetration has been replaced by PvP Power, and Resilience is now PvP Resilience. A blog Ghostcrawler wrote up was posted a while back with the first incarnation of this change, and the design intent remains true.
  • The ranged/relic/thrown item slot has been removed. All weapons should now be equipped in the weapon slot, and ranged weapons, including wands, have been adjusted to be more powerful.
  • Patch Notes. Get all the specific details of what’s included in this patch.
  • 5.0.4 Known Issues. Even the best patch (like this one) can have a few issues and bugs, and here is where you can find out what creepy crawlies may be lurking in the dark nether regions of Patch 5.0.4.


Well, that should do it. These are some big and exciting changes, and I’m certain I forgot one or more of them. If you have any helpful info or tips to share, post them in the comments below!

 

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Comments (7,168)

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Curasarion
Sentinels
Curasarion
2/8/2013
So we now have to switch out our staff or sword or dagger to use our wands??? :-(
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Orcas
Gorgonnash
Orcas
11/27/2012
It has taken me a long time of slowly steaming to finally say something. I am FURIOUS that my Warrior and Rogue can no longer use the expensive ranged weapons they carry. WTF was Blizz thinking? Do they want me to continue to play this game and pay them for the privledge.
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Afyf
Norgannon
Afyf
11/5/2012
unbelievable
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Randomanimal
Blackrock
Randomanimal
10/23/2012
how to live in patch 5.0.4 tl:dr pvp is to broken dont play it your character lives for ever
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Beefliver
Warsong
Beefliver
10/23/2012
peanut butter spoon
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Xdman
Gnomeregan
Xdman
10/21/2012
When does MOP come out for a 10 day trial?
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Eded
Darrowmere
Eded
10/19/2012
i highly recomend Balance Druid for ur DPS; get 2 crits on Moonfire/sunfire and get ur p[assiver that makes Starsurge instant and u can do over 100K CRIT! and for ppl who think monks + panda = good well not always... dwarvesbest class for a monk tank foir alliance that is, undead is best for DPS human is for healin like dreanie, night elves, mainly cuz of racials
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Can druids have something for stamina other than the 30 seconds to 2 minute cooldown ones? or any advice on how to keep up stamina, i have a little trouble with that aspect.
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Riparneson
Kael'thas
Riparneson
10/4/2012
I recently made a BREWMASTER MONK and was wondering if anyone knows what stats I should gear for? ie intelligencce..agility..stamina etc
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Xdman
Gnomeregan
Xdman
10/21/2012
@Riparneson: you should get agility for BREWMASTER DUDE!
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Triper
Zul'jin
Triper
9/30/2012
PPL its ok to bring up what you don't like, if enough ppl bring it up, Blizz will eventually handle it, but please leave rage for the warrior to use in battle, (and the druid) lol.
Yeah right, i can say that cause i am not upset yet, lol. So far so good, but i have not PVPed yet and that is what i love to have fun with, Sooooo, with that said, THE DK BETTER BE OP
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Linarra
Zuluhed
Linarra
9/28/2012
Please tell me that Cross Realm Zones are a "test" or a cruel joke, because really. . . I'd like to quest on my alts without getting swarmed by mobs of the opposite faction (Yes. Mobs. It seems if one sis failing to kill their opponent, they have to rally an army.), or farm in peace. Is CRZ really needed?

Other than that, everything is else is fine.
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Housemouse
Farstriders
Housemouse
9/28/2012
bought the discs, loaded them, but not sure what really happened. hope the game is in.
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Lecithin
Elune
Lecithin
9/28/2012
@Housemouse: put in that cd key on this site
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Secondgo
Blackrock
Secondgo
9/28/2012
Bashiok I would like to say Your awsome I am always following your posts and you have helped me snuggle right into the game patches and etc You rock and your great at what you do !!! Home of the blackrock Sending and big thank your way!!!
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Drækor
Saurfang
Drækor
9/30/2012
@Secondgo: I agree please come back to warcraft bash
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Starlis
Elune
Starlis
9/28/2012
I'm sick of Blizzard chnaging things without consulting their paying customers! I won't deny that some changes are for the better, but I am furious they took away the ranged slot, I've now lost things I paid a lot of gold for! I'm even madder that they took away the "Have Group, Will Travel" guild perk! If Blizz was upset about it being used for non-guildies they simple could have made it for guild members only instead. The whole idea of interactive gaming is to do things with people, and taking that away has dramatically reduced helping other guildies with a dungeon when I'm in the middle of nowhere and vice-versa, ergo I'm still playing solo at what I was doing atm. I do like the acount-wide mounts and achievements except they need to explain how it works, which toon did what, so that I can still get the achievement for a toon that hasn't done it if I so choose.
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Shadowland
Bladefist
Shadowland
10/1/2012
@Starlis: funny alot ppl don't seem to want to play with other ppl anymore, clogged questing areas, too many group related,guild related perks and quest anyways... if they don't try some solo stuff all will be lost
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Viviann
Misha
Viviann
10/17/2012
@Starlis: Im pretty upset that they got rid of ranged too just the month before the change i spent alot of gold and worked my !@# off to get truegold among other things for my friend to make me a Whitchhunters harvester and now its gone and i owe a very genrous guildy over 800 gold for the truegold he made me and i dont even have the product of it anymore to use. Very upset.
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Bellatrue
Shadowsong
Bellatrue
9/27/2012
Great job Bliz - I was happily surprised how well the rollout went!
I played Beta for several months and I know how hard you all must have worked.
Well done! A success
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Ezbirt
Draenor
Ezbirt
9/27/2012
I like the new patch but my labtop lags even more now
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Heavyrains
Azgalor
Heavyrains
9/26/2012
so far my only disappointment in the expansion is the fact that i no longer need to stance dance as a warrior. That was half the fun of it, now it's gone...
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Triper
Zul'jin
Triper
9/30/2012
@Heavyrains: HAHA, Blizz cant satisfy us all on everything. A lot of warriors didn't like having to switch stance to use an ability and lose rage while at it. Plus it added time to execute something and in PVP every second counts, specially for a warrior, but actually you can still stance dance, for example if you want to gain rage while being kited you would have to go to berzerker and go back to battle when attacking to gain rage while causing damage and defense for more servival, that makes for sense than having to switch stance to use an ability.
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Popsmokem
Thrall
Popsmokem
9/26/2012
I love this, I hate that, I don't see the need for... Blabbity Blab Blab ad infinitum. Forget that crappage, I just wanna go kill stuff! Oh yeah, and get gold doing it!
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Deathknee
Farstriders
Deathknee
9/25/2012
I dont like the way we have to check the scoreboard in battle grounds, its too close to the " leave battleground" button....
^^^clicked it a few too many times, and it just so happens its usually a winning BG.
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Toxicidia
Ghostlands
Toxicidia
9/25/2012
i also hate burning embers, they make the lock even more hard to level play and stay alive!
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Soulzforsale
Shandris
Soulzforsale
10/7/2012
@Toxicidia: I am sorry that is how you feel. I never really like the gameplay of the other lock specs, but blizz sure did make afflic easy to play in single target fights. As far as 'hard' goes, the hardest part of not dieing as a lock is dealing with the lack of armor from cloth.
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Sorreal
Icecrown
Sorreal
9/25/2012
Just going to say it... I hate burning embers as a resource. It makes no sense in its current implementation and fails to have much of a point for existing.
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Tankofdoom
Duskwood
Tankofdoom
10/20/2012
@Sorreal: I agree. I hate it too. The resource seems pointless and the time between being able to use it is just way too long. Its the same issue shadow priests have now and retribution pallies had in the previous expansion
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Naterminator
Frostmourne
Naterminator
9/25/2012
taking too long to load onto frostmourne, i think i am going to stop soon, 1145 people in front of the queue
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Destruction
Frostmane
Destruction
9/24/2012
so many people crying lol, not even hit 90 yet to see what its like and its just cry, cry, cry. Chill out guys it will be okay. PvP > WoW pve ( its way to easy now )
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Linarra
Zuluhed
Linarra
9/28/2012
@Destruction: Some of the things we don't like doesn't involve leveling up or general PvE. Ever take that into account?
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Neglected
Draenor
Neglected
10/7/2012
@Destruction: So, I'm assuming you've already cleared the new raid content?
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Moondead
Altar of Storms
Moondead
9/24/2012
Hate gets ignored, been with Blizzard since beta and though i can see what games they are taking somethings from a wise man once told me steal one idea from one its plagiarism steal from many its research.
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Mistiquae
Dath'Remar
Mistiquae
9/24/2012
I did not see anything about how to learn new things from your trainer because i got some cool new skills i want to learn but when i go to my trainer it does not have the "Please Teach Me New Talents Or Abilaties" tab. :(
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Cathedivh
Khaz'goroth
Cathedivh
9/24/2012
I'm not a fan of them removing the range weapon slot and making it that ranged weapons are main hand, I mean I liked ,being a warrior, being able to pull NPCs when i needed to kill only one; And i liked being a hunter having a axe for close quarters. Personally i believe that blizzard should stop changing all these major things (not just the ranged weapon slot but others).
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Cryptscream
Cenarius
Cryptscream
9/24/2012
@Cathedivh: Dude, every class can pull. Look in your general abilities tab, you have a "Throw Weapon or Shoot", you throw your mainhand weapon to pull. Why are you freakin' out?
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Kzorith
Bloodhoof
Kzorith
9/24/2012
@Cryptscream: I think Cathedivh is more speaking of the RP aspect and the suspension of disbelieve that has to go on now with hunters. Now my only weapon is my bow and I'm beating people up with it? I can see shooting someone at point blank range with a small gun or cross bow, but our guns and bows are huge. At hand to hand range we might as well be using them as clubs.
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Salladhar
Frostmane
Salladhar
9/24/2012
@Cryptscream:

Hello, Challenger Cryptscream.

Oh, even that title is above you. Disgusting.