5.0.4 and Mists of Pandaria Survival Guide

5.0.4 and Mists of Pandaria Survival Guide

With the release of Patch 5.0.4, a number of features and changes that aren’t strictly in the continent of Pandaria will be added to the game. I’ve drummed up this guide (with the help of a lot of other people) to ensure you’re prepared for the patch, aware of how it will impact your characters and experience, and ultimately get you into and enjoying the improvements the patch brings as quickly as possible.

 

You Are Prepared!

With any large patch, you’ll want to ensure you have it pre-downloaded, and ready to start up the game for the first time when it goes live. The 5.0.4 patch has been available on our background downloader for a couple weeks now, and if you haven’t yet, you’ll want to ensure you have the majority of the patch data downloaded before its release on August 28. The Background Downloader FAQ can help answer just about any question for how to get this done. To verify you have the patch fully downloaded already, just run the BackgroundDownloader.exe found in your World of Warcraft game directory.

Once the patch releases, it’s always possible you could run into an issue when installing it. Our Patch Troubleshooting page has a number of steps you can take, as well as basic and advanced steps.

One other area that trips a lot of people up when coming into a major game revision (especially one with as many changes as 5.0.4) is out of date UI AddOns. Both WoWInterface and Curse are popular UI sites that offer up-to-date addons, and you should attempt to find addons that state they support version 5.0.4 and/or the Mists of Pandaria expansion.

If you’ve been away from the game a while, or are running into UI issues, LUA/XML error messages, or “Unknown” entities, it may be a reasonable option to just wipe everything clean and start your AddOn adventures over. Our UI Reset FAQ can help!

 

Class Changes

Certainly one of the biggest changes coming in 5.0.4 is the new talent system, and with that comes a ton of changes and new spells and abilities, but before we get to that, a number of changes have been made that can impact how you play your class. These range from minor to major, but almost all specs have altered rotations, and a few have been completely redesigned. Once the patch launches be prepared to spend a little time reacquainting yourself with each ability, and setting your action bars up. Here are just a few of the highlights to be aware of.

 Death Knight 
Presences have changed. Frost Presence now increases your Runic Power generation, and each specialization learns a passive effect that should cause that specialization to favor the corresponding Presence for general use. Necrotic Strike, as well as the new talent Death Siphon, both cost a Death Rune, meaning that they can only be used when one of your runes has been transformed to Death.

 Druid 
The Feral specialization has been split into Feral (for Cat-focused druids) and Guardian (for Bear-focused druids) specializations. Each of the four specializations has a more distinct and different set of tools, but all of the spells available to the specialization are now useful. For example, Feral and Guardian druids can cast Healing Touch for a useful amount of healing, and Balance and Restoration druids can make better use of the Cat Form and Bear Form abilities they have.

 Hunter 
There is no longer a minimum range for the class. The ranged weapon slot has been removed from the game; hunters now equip their ranged weapon in the main hand weapon slot. Hunters now benefit from Expertise as their ranged attacks can be dodged. Any type of pet can now choose any specialization (Ferocity, Tenacity, or Cunning).

 Mage: Mages received many changes intended to flesh out rotations and make them more interesting. Arcane mages now have a more complex rotation. Fire mages now have tools to control the random nature of their spells. Frost mages are now considerably stronger at sustained damage dealing, and now viable in PvE. Much of the crowd control and survivability that was unique to Frost has been spread to the whole class, or made available to all specs as talents.

 Paladin: Paladins now have several ranged abilities, though remain primarily melee combatants. In-line with streamlining raid buffs (more on that below), Auras have been removed, and the buff focus is now on Seals. Paladins can now store up to 5 Holy Power at a time, but still can only use up to 3 on each Holy Power spender.

 Priest: Mana pools are fixed for all casters (more on this below). Chakras are now more similar to warrior stances. Changes have been made to Discipline to further support the damage absorption playstyle. Shadow priests now have Shadow Orbs as a resource, which can be generated by some of their basic spells, and spent on either strong damage or crowd control.

 Rogue: Poisons are now Spellbook abilities that affect both weapons at once. Poisons are divided into two categories, Lethal (Deadly or Wound Poison) and Non-Lethal (the rest), and you may have one poison of each type active at once. Many abilities that used to be restricted to a single specialization are now talents and available to all specializations; so you can have a Shadowstepping Combat rogue or an Assassination rogue with Cheat Death. Dagger speeds have been normalized such that the niche of the “fast dagger” intended for the off-hand no longer exists. Any dagger should be fine to equip in either hand.

 Shaman: Totems no longer provide long-term buffs. Some of the old passive effects are now innately provided by the shaman. Totems instead have short-term situational benefits. In light of this the totem multidrop UI has been removed, though all totem spells are now sorted under draggable elemental flyouts in the Spellbook.

 Warlock: Each warlock specialization has a unique secondary resource which allows them temporary surges in power. Affliction warlocks focus more on layering multiple periodic damage effects, and amplifying their effects, and use Soul Shards rotationally for strong damage, or occasionally for utility as before. Demonology warlocks now have a new Demonic Fury resource, instead of Soul Shards, which is built by casting their normal spells. Destruction warlocks now use Burning Embers as a resource, which is built up slowly through casting their normal spells, and spent in bursts of massive damage. Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. All demons deal similar damage and are no longer linked to a specific spec. Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.

 Warrior: The design of Rage has changed to function more like a valuable resource. Warriors no longer naturally gain Rage from taking damage, but instead generate Rage with their primary attacks, such as Mortal Strike, Bloodthirst, and Shield Slam. Stances also now share a single action bar, rather than changing your action bar, and abilities are no longer restricted by stance. In addition, the benefits of the stances have changed considerably, with Berserker Stance allowing the warrior to gain some Rage from taking damage, Battle Stance making the warrior gain additional Rage from dealing damage, and Defensive Stance focused on survivability.

 

New Talent System

The new talent system redefines how you create your character in World of Warcraft, while keeping the core style and feeling of each class and specialization intact. When launching the patch for the first time and hitting ‘N’ to open your talent pane, you’ll notice a number of changes.

The most obvious is a new layout for specializations, which now show the Core Abilities for each class spec. These are the defining skills that can only be used when you have that spec active.

The talent tab will show you the new talent system. You have a wide variety of useful and powerful abilities available to you regardless of your spec, but you may only select one talent from each row. Many of these tend to be old talents, sometimes with a bit of a change, while others are completely new abilities. These choices tend to be quite difficult, and you should expect to spend time considering each. But don’t get too discouraged, you can reset a single talent at any time (and anywhere) by using a Tome of Clear Mind (a tradable item crafted with Inscription), or reset all of them by visiting your class trainer.

Of course with a change this vast all talents have been reset, and you’ll be able to explore the new skills and talents as you choose them for the first time!
 

 

Glyphs

Glyphs are now a bit more focused, and a bit more fun. Prime glyphs are being removed, and Major glyphs are taking on the majority of the power and utility bonuses from both Prime and Minor glyphs. Minor glyphs are instead focusing on more fun aspects and cosmetic customization.

 

Quality of Life

There are a ton of changes in 5.0.4, and you should definitely check out the full patch notes on August 28th, but a few of these are worth calling out because of how wonderfully pleasing they’ll be every time you log in.

  • All Cooking awards have been combined into a single currency: Epicureans Awards. This not only cleans up your currency list a bit, but means that doing the daily quests in Stormwind can help you buy the Chef’s Hat in Dalaran.
  • AoE looting! Round up a ton of enemies, nuke ‘em, and then pick up all of their loot with a single right click – bag space permitting.
  • The Daily Quest cap is removed. While this will truly shine in Mists of Pandaria with far more robust daily quests, you can certainly take advantage of it before then.
  • Account-wide mounts, pets, and achievements! It’s finally here, and you’ll be able to enjoy just about every mount and pet you own on any character, and any license, under a single Battle.net account. You can also work on a wide variety of Achievements from multiple characters. Please be aware of the rules and guidelines we’ve just posted for how you can coalesce your account-wide pets and mounts smoothly and safely.
  • A new help system has been added to many of the UI elements and menus. You can toggle hints on and off by clicking the "i" button in the upper left corner of windows that have it.
  • New spells are now learned automatically when you level up. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
  • Mana pools are capped. Not necessarily a quality of life improvement, but this change will impact all mana-using classes and the stats they want. Intellect will still make skills more powerful, and Spirit will still regenerate mana faster. The amounts you choose for each is a bit more compelling now.

There’s a bunch of other stuff in the patch, and if you think we missed something crucial here be sure to let others know in the comments below.

 

Massively Multiplayer

There are a few changes to be aware of that impact how you interact and play with others.

  • New buff and debuff design. This builds off the class section above, but the basic premise is that there is now a specific list of available buffs and debuffs, and each are castable by a few classes or specs. When stepping into a raid you know you should have 8 buffs, and if you don’t, there’s probably at least one person that can cast it.
  • BattleTag support. If you’ve played Diablo III you’re already well acquainted with BattleTags (and you have one!). If not, you should make one now. A BattleTag is your permanent account-wide nickname on Battle.net, so choose it wisely. BattleTags can do anything RealID can, but anonymously. RealID should be kept for your real-life friends and family, and BattleTag can be used for acquaintances or others you don’t want to reveal you real name to.
  • Unified PvE queue. You can now queue for dungeons, raids, and other queue-able content in one handy place, all at once, and just see what pops up first.
  • Cross-Realm Zones. We’ll be rolling this feature out beginning with a few realms at the launch of 5.0.4, and increasing until all realms are included for the release of Mists of Pandaria. If you’re looking to level a new character up before Mists of Pandaria, this feature will have a noticeable impact on the world around you.
  • There’s also a new roll frame that pulls all the loot rolls out of the chat window and into its own spot.

 

The Battle of Theramore

The first two Scenarios (one for Horde and one for Alliance) are coming with 5.0.4, but they won’t be enabled until a few weeks before the Mists of Pandaria expansion release. Keep an eye on the front page of this blog for more info.

 

The Kitchen Sink

None of this stuff seemed to fit anywhere else, but these are important bits to take note of to better understand what lies ahead in the land of 5.0.4.

  • Currency conversion. In case you missed it, Kaivax put together the specifics of the currency conversion rollout in 5.0.4 and beyond.
  • PvP Season 11 ends. As usual, we’ll be determining who is getting end-of-season awards, so stay put and don’t change realm if you think you’re eligible. Conquest points will also automatically convert to Honor points at this time.
  • Head enchants removed. Another bit explained a while ago was the beheading of faction enchants. The design intent will be fully seen in Mists of Pandaria with the new factions, but the change (like so many others) will hit with this patch.
  • Spell Penetration has been replaced by PvP Power, and Resilience is now PvP Resilience. A blog Ghostcrawler wrote up was posted a while back with the first incarnation of this change, and the design intent remains true.
  • The ranged/relic/thrown item slot has been removed. All weapons should now be equipped in the weapon slot, and ranged weapons, including wands, have been adjusted to be more powerful.
  • Patch Notes. Get all the specific details of what’s included in this patch.
  • 5.0.4 Known Issues. Even the best patch (like this one) can have a few issues and bugs, and here is where you can find out what creepy crawlies may be lurking in the dark nether regions of Patch 5.0.4.


Well, that should do it. These are some big and exciting changes, and I’m certain I forgot one or more of them. If you have any helpful info or tips to share, post them in the comments below!

 

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Comments (7,169)

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Genivive
Laughing Skull
Genivive
9/11/2012
This cross realm is pure insane world pv , a low level cant even level due to gettin killed over and over then camped...I dont get the logic of this at all !!
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Turgini
Mug'thol
Turgini
9/24/2012
@Genivive: The world pvp is precisely what a lot of us vanilla players have been looking to get back to. I remember a period of time when you would wrack up hundreds if not thousands of kills a day doing pvp, and never even go into a battleground. If you do not actually like the pvp threat reroll on a pve server.
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Linarra
Zuluhed
Linarra
9/28/2012
@Turgini: Perhaps some of us like the servers we're on? World PvP is fine, bit if it gets to the point where you can't take a step without getting ganked. . . that's a bit too much. That's what Genivive was saying. I've heard stories of old world pvp, and it didn't sound as stupid what I've experienced.
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Arthasmeneth
Saurfang
Arthasmeneth
9/11/2012
its cool
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i love it :)
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Suigetsu
Demon Soul
Suigetsu
9/11/2012
in agreeance with lorea, i remember back 9 years ago, right after beta let out and i got to make my first character how grind intensive everything was and gold was scarse, not like today when you can do a quest and get xX gold from walking 6 (in game) steps and reloging :P
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Loadëd
Stormscale
Loadëd
9/11/2012
bliz made this game extremely noob friendly.
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Lorea
Eldre'Thalas
Lorea
9/11/2012
@Loadëd: You were a noob once too. It's become less complicated, so players can spend more time enjoying the game, and less time obsessing over $hit that doesn't need to be obsessed over.
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Andarïus
Moon Guard
Andarïus
9/11/2012
Vanilla this, Vanilla that. Hate on the patch, anger and frustration. You'll like it in due time. Every game needs changes, I'm sure it's not to dumb it down, making it easier and blah blah. If they made it harder like before, I'm sure we'd have people complaining about that as well. SO YEAH
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Linarra
Zuluhed
Linarra
9/28/2012
@Andarïus: I think it was the people whining about the difficulty that caused some of these frustrations. Look at everything that has been nerfed? It was because "Oh, that raid is impossible!" "Frost mages are retarded!" "I can't kill a Blood Death Knight!" ect, ect, ect. I started playing in patch 4.2 when things were already deemed easy by older players, and I think this patch is frustrating in some areas.
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Hadúr
Blackrock
Hadúr
9/11/2012
Worst patch and changes ever
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Demitrios
Deathwing
Demitrios
9/10/2012
I'm one of those "casual gamers" that everyone is referring to. I've been playing this game since beta for vanilla way back in the day. I love the game. I remember when Molten Core was difficult for guilds to beat and were 40 man. Those days were great. Unfortunately I was only able to attempt that dungeon twice during that time and it was so fun and complex dealing with 40 different people, etc. It took me years to level my character up to 60 to be able to experience it. I could only spend an hour or so maybe 2-3 times a week on the game. Quests were tedious mind numbing experiences of collecting 30 of these and killing 20 of these monsters. So for me, the improvements in this patch are exciting. Quests are largely more fun experiences. Also, every expansion since vanilla it seems I would just make it to the top level and get enough gear to step foot into a raid with some random guild that was recruiting. Now I'm able to use raid finder, do some secondary level dungeons to get gear fairly fast to be able to experience the end game stuff. I still can't dedicate time camping for rare spawns/mounts. I can't dedicate time to a guild to get into a good 10 man or 25 man group to do Herioc stuff, but atleast I'm able to SEE the stuff at the end of the game. I still don't practice enough to be viable at PvP, but it's fun trying. But now, aleast I can still rack up enough honor points to get gear. Before it was impossible and un-fun. So, I understand when you all say the game has "dumbed-down" but I disagree. I pay $14.99 a month just like you and I am missing out on the best part of the game most times. Talents seem more interesting and fun, atleast for my Spriest which is mainly what I've played since the beginning of the game. I think you all need to realize that the game is more fun when more people play it, and can also enjoy it.
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@Demitrios:well said its all about the fun
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Unholyblade
Caelestrasz
Unholyblade
9/10/2012
blizzard if you make WoW better then your game will still be number one game but if you dont Minecraft or Star Wars The Old Republic will be number one and minecraft is awesome.
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Unholyblade
Caelestrasz
Unholyblade
9/10/2012
who saw my post 'cool patch'? well it aint cool. theres this bug i have that maked one half of somones body naked and the other half there is armor...and realy laggy (i had to put my game onto fair!) plus my tauren backround thing in character selection its the undead backround (?) so iuts not that cool then i thought but this achivement and mount and pet thing is cool.
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Unholyblade
Caelestrasz
Unholyblade
9/10/2012
and cross realms.... WT!@#$
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Thálêlør
Undermine
Thálêlør
9/9/2012
these cross realm zones suck and shouldn't be in this game if you are doing this you should make every realm pvp because there is so much compition with dailies now it isn't funny....
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Sküds
Kel'Thuzad
Sküds
9/9/2012
Well where to start, I played wow right as vanilla ended and bc began. Currently have every class 85 both pve/pvp geared. So I have seen a lot of the changes over the years. With this new patch I feel the game is more simplified, however a lot of good is here. People need to keep in mind its a hit and miss concept with expansions. Bc was great pvp wise, wrath was awesome pve wise. Cata was challenging raid wise until deathwing, that was an easy fight. All in all though the game is still a lot of fun. I've played most mmos since eq, and even game terra and gw2 a shot. Wow still has that hook. Pvp is still BA all the revamped dungeons are awesome, making leveling up a lot of fun working on 85#12 right now. Those who just swear of the patch need to actually give it a shot. I was made as hell when I logged in after it hit. But as I messed around with it there's a lot of cool changes, warlocks in particular. But not much changed as far as OP stigmas. Mages pally and druids still *#*%*@. Personally feel wars need a lil more work. Rogues finally can break away from sub pvp wise. Ultimately it did give players a little more of a choice. Last thing none of us are 90 yet wait till ur max and geared then let the opinions roll 15 days guys give it a chance. Remember the good old days, and don't think the game is going to be like that again enjoy what's here or move on.
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Unholyblade
Caelestrasz
Unholyblade
9/10/2012
@Sküds: you my friend, is a legend at this game...i congragulate you!
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Deathecheg
Frostmourne
Deathecheg
9/9/2012
i can not get my world of warcraft account to start up...it will get to my characters and will looad a little bit past half way and go out of that and sayy..."error world of warcraft has crash
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Sunburst
Muradin
Sunburst
9/10/2012
you most likely need to update the drivers on your graphics card. Refer to the patch problems page on battle.net they have a pretty comprehensive guide and you can always open a ticket for help (via battle.net)
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Tëresa
Wyrmrest Accord
Tëresa
9/10/2012
@Deathecheg: lower your specs in your video setting to the lowest you can before you hit play.
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Feralz
Aman'Thul
Feralz
9/9/2012
No talent trees WTF? Only peeps who are gonna play this !@#$ now are kids. Way to go Blizz ruin another game just like D3. Oh well might go check out star wars i guess. No more Blizz games for me till they make one for adults.
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Unholyblade
Caelestrasz
Unholyblade
9/8/2012
cool patch
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Carnagè
Vek'nilash
Carnagè
9/8/2012
i cant get my wow to start up it says something about my patch
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Sunburst
Muradin
Sunburst
9/10/2012
@Carnagè: you may need to update your video card drivers. There is a help section on battle.net and you can open a ticket via battle.net for help.
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Purah
Steamwheedle Cartel
Purah
9/8/2012
ive been watching my uncles play this game for years and i loved it. now i get it and it starts getting dumbed down for any idiot with hands REALLY blizz. youve taken away the unique-ness of your characters and now i could play this game all the way through in a mounth and be bored. is that how you keep making money?
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Forfeit
Skywall
Forfeit
9/8/2012
Im gonna wait for mop. Dont like healers atm for example priest can do insane while healing, kiting and killing and u cannot even get passed his bubble or pallies get u in a 5 sec stun then kill u in 3 casts. Dont like all these bad changes. gonna quit if i dont see any changes by MOP.
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Seresu
Bleeding Hollow
Seresu
9/24/2012
@Forfeit: So.. Priests are #5 Pandaria healers (dead last).. QQ moar xD
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Nolin
Laughing Skull
Nolin
9/8/2012
well thats how you destroy a warrior in seconds
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Hiperion
Zul'jin
Hiperion
9/8/2012
Most of these "enhancements" should have been in the game five years ago. I'm glad I quit WoW this week. Addiction over.
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Videla
Arthas
Videla
9/8/2012
I really like how mounts are distributed to all your toons. Not so much the achieves since my main worked really hard for hers. The dumbing down of the talent system pisses me off the most simply because it makes the specializations not matter so much. For example my shammy is PvE only..I dont really use her to PvP so it really sucks for me that an entire set of talents is dedicated to PvP situations. Serioulsy blizz my suggestion to you guys is to figure out a way to make PvP/PvE a little more separate. A long time ago when there was World PvP situations I could see how combining these things were beneficial for your average player..but these days since you can level your toons without EVER leaving their home city or touching a single quest, it seems ridiculous that you all keep combining these two sets of talents. Just my suggestion there.
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Aniira
Skywall
Aniira
9/8/2012
Can anyone tell me if add-ons can still be used?
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Videla
Arthas
Videla
9/8/2012
@Aniira:

I use the Curse Client, it tells you when your add-ons are updated and installs the new versions for you :)
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Montka
Emerald Dream
Montka
9/8/2012
Why do they keep dumbing down the game? I feel that they are taking value out of the characters in order to bring in more fans, which would give them a few new players, sure, but it also alienates the players who worked harder for their good characters.
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Sunburst
Muradin
Sunburst
9/10/2012
considering the average person reads on a 4th grade reading level ... it's either dumb it down or lose players.
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Jastinbebe
Blackrock
Jastinbebe
9/8/2012
Glyphs are no longer focused on and Incription will no longer needed.
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Videla
Arthas
Videla
9/8/2012
@Jastinbebe:

Yeah some of my toons are going completely without glyphs, very sad. They need to come up with a way to save inscription. That proffession is as broken as enchanting is.
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Cattfish
Blade's Edge
Cattfish
9/8/2012
Ive had nothing but problems since the new patch ugh...
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Alwsup
Farstriders
Alwsup
9/7/2012
Blizz is just adding the same stuff on a different look on each expansion. this game is really boring now especially now that all your toons have lost their value by combining them all into one (same Account). I played this game for 7 years, now is time to move on to another game at least for me.