5.0.4 and Mists of Pandaria Survival Guide

5.0.4 and Mists of Pandaria Survival Guide

With the release of Patch 5.0.4, a number of features and changes that aren’t strictly in the continent of Pandaria will be added to the game. I’ve drummed up this guide (with the help of a lot of other people) to ensure you’re prepared for the patch, aware of how it will impact your characters and experience, and ultimately get you into and enjoying the improvements the patch brings as quickly as possible.

 

You Are Prepared!

With any large patch, you’ll want to ensure you have it pre-downloaded, and ready to start up the game for the first time when it goes live. The 5.0.4 patch has been available on our background downloader for a couple weeks now, and if you haven’t yet, you’ll want to ensure you have the majority of the patch data downloaded before its release on August 28. The Background Downloader FAQ can help answer just about any question for how to get this done. To verify you have the patch fully downloaded already, just run the BackgroundDownloader.exe found in your World of Warcraft game directory.

Once the patch releases, it’s always possible you could run into an issue when installing it. Our Patch Troubleshooting page has a number of steps you can take, as well as basic and advanced steps.

One other area that trips a lot of people up when coming into a major game revision (especially one with as many changes as 5.0.4) is out of date UI AddOns. Both WoWInterface and Curse are popular UI sites that offer up-to-date addons, and you should attempt to find addons that state they support version 5.0.4 and/or the Mists of Pandaria expansion.

If you’ve been away from the game a while, or are running into UI issues, LUA/XML error messages, or “Unknown” entities, it may be a reasonable option to just wipe everything clean and start your AddOn adventures over. Our UI Reset FAQ can help!

 

Class Changes

Certainly one of the biggest changes coming in 5.0.4 is the new talent system, and with that comes a ton of changes and new spells and abilities, but before we get to that, a number of changes have been made that can impact how you play your class. These range from minor to major, but almost all specs have altered rotations, and a few have been completely redesigned. Once the patch launches be prepared to spend a little time reacquainting yourself with each ability, and setting your action bars up. Here are just a few of the highlights to be aware of.

 Death Knight 
Presences have changed. Frost Presence now increases your Runic Power generation, and each specialization learns a passive effect that should cause that specialization to favor the corresponding Presence for general use. Necrotic Strike, as well as the new talent Death Siphon, both cost a Death Rune, meaning that they can only be used when one of your runes has been transformed to Death.

 Druid 
The Feral specialization has been split into Feral (for Cat-focused druids) and Guardian (for Bear-focused druids) specializations. Each of the four specializations has a more distinct and different set of tools, but all of the spells available to the specialization are now useful. For example, Feral and Guardian druids can cast Healing Touch for a useful amount of healing, and Balance and Restoration druids can make better use of the Cat Form and Bear Form abilities they have.

 Hunter 
There is no longer a minimum range for the class. The ranged weapon slot has been removed from the game; hunters now equip their ranged weapon in the main hand weapon slot. Hunters now benefit from Expertise as their ranged attacks can be dodged. Any type of pet can now choose any specialization (Ferocity, Tenacity, or Cunning).

 Mage: Mages received many changes intended to flesh out rotations and make them more interesting. Arcane mages now have a more complex rotation. Fire mages now have tools to control the random nature of their spells. Frost mages are now considerably stronger at sustained damage dealing, and now viable in PvE. Much of the crowd control and survivability that was unique to Frost has been spread to the whole class, or made available to all specs as talents.

 Paladin: Paladins now have several ranged abilities, though remain primarily melee combatants. In-line with streamlining raid buffs (more on that below), Auras have been removed, and the buff focus is now on Seals. Paladins can now store up to 5 Holy Power at a time, but still can only use up to 3 on each Holy Power spender.

 Priest: Mana pools are fixed for all casters (more on this below). Chakras are now more similar to warrior stances. Changes have been made to Discipline to further support the damage absorption playstyle. Shadow priests now have Shadow Orbs as a resource, which can be generated by some of their basic spells, and spent on either strong damage or crowd control.

 Rogue: Poisons are now Spellbook abilities that affect both weapons at once. Poisons are divided into two categories, Lethal (Deadly or Wound Poison) and Non-Lethal (the rest), and you may have one poison of each type active at once. Many abilities that used to be restricted to a single specialization are now talents and available to all specializations; so you can have a Shadowstepping Combat rogue or an Assassination rogue with Cheat Death. Dagger speeds have been normalized such that the niche of the “fast dagger” intended for the off-hand no longer exists. Any dagger should be fine to equip in either hand.

 Shaman: Totems no longer provide long-term buffs. Some of the old passive effects are now innately provided by the shaman. Totems instead have short-term situational benefits. In light of this the totem multidrop UI has been removed, though all totem spells are now sorted under draggable elemental flyouts in the Spellbook.

 Warlock: Each warlock specialization has a unique secondary resource which allows them temporary surges in power. Affliction warlocks focus more on layering multiple periodic damage effects, and amplifying their effects, and use Soul Shards rotationally for strong damage, or occasionally for utility as before. Demonology warlocks now have a new Demonic Fury resource, instead of Soul Shards, which is built by casting their normal spells. Destruction warlocks now use Burning Embers as a resource, which is built up slowly through casting their normal spells, and spent in bursts of massive damage. Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. All demons deal similar damage and are no longer linked to a specific spec. Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.

 Warrior: The design of Rage has changed to function more like a valuable resource. Warriors no longer naturally gain Rage from taking damage, but instead generate Rage with their primary attacks, such as Mortal Strike, Bloodthirst, and Shield Slam. Stances also now share a single action bar, rather than changing your action bar, and abilities are no longer restricted by stance. In addition, the benefits of the stances have changed considerably, with Berserker Stance allowing the warrior to gain some Rage from taking damage, Battle Stance making the warrior gain additional Rage from dealing damage, and Defensive Stance focused on survivability.

 

New Talent System

The new talent system redefines how you create your character in World of Warcraft, while keeping the core style and feeling of each class and specialization intact. When launching the patch for the first time and hitting ‘N’ to open your talent pane, you’ll notice a number of changes.

The most obvious is a new layout for specializations, which now show the Core Abilities for each class spec. These are the defining skills that can only be used when you have that spec active.

The talent tab will show you the new talent system. You have a wide variety of useful and powerful abilities available to you regardless of your spec, but you may only select one talent from each row. Many of these tend to be old talents, sometimes with a bit of a change, while others are completely new abilities. These choices tend to be quite difficult, and you should expect to spend time considering each. But don’t get too discouraged, you can reset a single talent at any time (and anywhere) by using a Tome of Clear Mind (a tradable item crafted with Inscription), or reset all of them by visiting your class trainer.

Of course with a change this vast all talents have been reset, and you’ll be able to explore the new skills and talents as you choose them for the first time!
 

 

Glyphs

Glyphs are now a bit more focused, and a bit more fun. Prime glyphs are being removed, and Major glyphs are taking on the majority of the power and utility bonuses from both Prime and Minor glyphs. Minor glyphs are instead focusing on more fun aspects and cosmetic customization.

 

Quality of Life

There are a ton of changes in 5.0.4, and you should definitely check out the full patch notes on August 28th, but a few of these are worth calling out because of how wonderfully pleasing they’ll be every time you log in.

  • All Cooking awards have been combined into a single currency: Epicureans Awards. This not only cleans up your currency list a bit, but means that doing the daily quests in Stormwind can help you buy the Chef’s Hat in Dalaran.
  • AoE looting! Round up a ton of enemies, nuke ‘em, and then pick up all of their loot with a single right click – bag space permitting.
  • The Daily Quest cap is removed. While this will truly shine in Mists of Pandaria with far more robust daily quests, you can certainly take advantage of it before then.
  • Account-wide mounts, pets, and achievements! It’s finally here, and you’ll be able to enjoy just about every mount and pet you own on any character, and any license, under a single Battle.net account. You can also work on a wide variety of Achievements from multiple characters. Please be aware of the rules and guidelines we’ve just posted for how you can coalesce your account-wide pets and mounts smoothly and safely.
  • A new help system has been added to many of the UI elements and menus. You can toggle hints on and off by clicking the "i" button in the upper left corner of windows that have it.
  • New spells are now learned automatically when you level up. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
  • Mana pools are capped. Not necessarily a quality of life improvement, but this change will impact all mana-using classes and the stats they want. Intellect will still make skills more powerful, and Spirit will still regenerate mana faster. The amounts you choose for each is a bit more compelling now.

There’s a bunch of other stuff in the patch, and if you think we missed something crucial here be sure to let others know in the comments below.

 

Massively Multiplayer

There are a few changes to be aware of that impact how you interact and play with others.

  • New buff and debuff design. This builds off the class section above, but the basic premise is that there is now a specific list of available buffs and debuffs, and each are castable by a few classes or specs. When stepping into a raid you know you should have 8 buffs, and if you don’t, there’s probably at least one person that can cast it.
  • BattleTag support. If you’ve played Diablo III you’re already well acquainted with BattleTags (and you have one!). If not, you should make one now. A BattleTag is your permanent account-wide nickname on Battle.net, so choose it wisely. BattleTags can do anything RealID can, but anonymously. RealID should be kept for your real-life friends and family, and BattleTag can be used for acquaintances or others you don’t want to reveal you real name to.
  • Unified PvE queue. You can now queue for dungeons, raids, and other queue-able content in one handy place, all at once, and just see what pops up first.
  • Cross-Realm Zones. We’ll be rolling this feature out beginning with a few realms at the launch of 5.0.4, and increasing until all realms are included for the release of Mists of Pandaria. If you’re looking to level a new character up before Mists of Pandaria, this feature will have a noticeable impact on the world around you.
  • There’s also a new roll frame that pulls all the loot rolls out of the chat window and into its own spot.

 

The Battle of Theramore

The first two Scenarios (one for Horde and one for Alliance) are coming with 5.0.4, but they won’t be enabled until a few weeks before the Mists of Pandaria expansion release. Keep an eye on the front page of this blog for more info.

 

The Kitchen Sink

None of this stuff seemed to fit anywhere else, but these are important bits to take note of to better understand what lies ahead in the land of 5.0.4.

  • Currency conversion. In case you missed it, Kaivax put together the specifics of the currency conversion rollout in 5.0.4 and beyond.
  • PvP Season 11 ends. As usual, we’ll be determining who is getting end-of-season awards, so stay put and don’t change realm if you think you’re eligible. Conquest points will also automatically convert to Honor points at this time.
  • Head enchants removed. Another bit explained a while ago was the beheading of faction enchants. The design intent will be fully seen in Mists of Pandaria with the new factions, but the change (like so many others) will hit with this patch.
  • Spell Penetration has been replaced by PvP Power, and Resilience is now PvP Resilience. A blog Ghostcrawler wrote up was posted a while back with the first incarnation of this change, and the design intent remains true.
  • The ranged/relic/thrown item slot has been removed. All weapons should now be equipped in the weapon slot, and ranged weapons, including wands, have been adjusted to be more powerful.
  • Patch Notes. Get all the specific details of what’s included in this patch.
  • 5.0.4 Known Issues. Even the best patch (like this one) can have a few issues and bugs, and here is where you can find out what creepy crawlies may be lurking in the dark nether regions of Patch 5.0.4.


Well, that should do it. These are some big and exciting changes, and I’m certain I forgot one or more of them. If you have any helpful info or tips to share, post them in the comments below!

 

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Amaverick
Drak'thul
Amaverick
9/7/2012
I have been on wow now for about a year and have leveled up 8 characters to almost 80. This patch to me has made all my efforts useless. My characters now have lost thier value. This is the same thing EQ did to all of us long time players trying to bring in anyone and everyone. It's like playing a video game now!! I left EQ to play this and now the choice to bring in the mindless idiots who play for a week and tell mom and dad they want something knew is going to hurt wow in the long run. Look and see what happened to EQ!!!!
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Pappercuts
Garona
Pappercuts
9/7/2012
... WTF IS THIS VIDEO, WHY IS HE SO EXCITED ABOUT STUPID STUFF
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Katayna
Dath'Remar
Katayna
9/7/2012
what a load of poo dont get me wrong i love about 80% of what i c but common blizz wtfh do u realy think making a game only for stupid !@# teen morons is the way u wanna go i mean come the f__k on guys this game has been round for ages u have dedicated fans hell im frikin one of them but seriously wtf is this load of poo "OOOHHH i know pvp players want....BLAHHH BLAHHH BAHHH......oh raids r to hard......BLAHHH BLAHHH BLAHHH come the fck on blizz this is an mmo if u wanna have the kids play you game frikin make a new one dont punish those who have been here from near day 1. Dont ever forget WE as the parents of tomorrow who r the ones telling the new age kids what to play do u realy frikin think the game as of fans of over 6+ year r gonna tell em or for that matter pay for our kids to play.......hellllllll frikin no y would we "ohh i know lets play some other priced game for 5 mins cause some faq told me to" not gonna happen this aint a complaint this is a statment for those who cant b assed or....whatever about this kinda poo with big names. But if we dont speak up guys one of the best games of all times is gonna turn into a sims/pokemon/my little pony game so i beg of u guys SPEAKKKKKKK THE FRIIIIIIIK UP if u dont like it tell these fool ive come back for my free 7 days just to tell all that r still left with 4 brain cells BAIL,BAIL,BAIL your all on a sinking ship it may have sounded good but that was all on paper plls i beg of the real players of this game for your own sake find something else before its to late
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Aniira
Skywall
Aniira
9/8/2012
@Katayna: I know a lot of people who have been around since vanilla and they are not pleased with it either. i figured id give it a shot but im not thrilled with all the changes. I love this game and and all the work put into making my characters the best they can be. Now its all a waste. The game is doesnt have challenges like it use to.
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Reparation
Mok'Nathal
Reparation
9/7/2012
Can you still extend raids past Tuesdays? Or did they remove that till the New games is out?
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Infurious
Skullcrusher
Infurious
9/7/2012
I agree with some of this but I don't agree with all of it.

Wouldn't it be smart to leave the account wide mount/pet/achievements bind per character? I kinda liked the fact that I had to earn a multitude of achievements/pets and mounts for all of my characters.

I don't know, I kinda miss vanilla and burning crusade now. it was a lot more complicated and took more effort to actually be good and to have actually earned it.
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Spittinacid
Thunderlord
Spittinacid
9/7/2012
@Infurious: personally i dont want to run the same dung for a year on 3 different toons for one mount.....pets.... dosnt really matter to me... and achievements... i agree that they should be per character but all share feats of strength with the name of the character that got it next to it or something.... i like having my time lost on my lvl 60 and my Raven lord on my 20
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Infurious
Skullcrusher
Infurious
9/7/2012
@Spittinacid: I would have to agree with that considering I have the phosphorus stone drake from deepholm, that grey camel mount and Posidus from abyssal depths.

but nevertheless, what they did here, kinda made sure players spend less time and money on the initial game itself.

and small question, wouldn't this make BoE mounts more expensive?
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Linarra
Zuluhed
Linarra
9/28/2012
@Infurious: I know what you mean. But, it was the people who whined about those mentioned complications that made what WoW is today it seems. . . As for the mounts, I think sharing the not so rare ones would be better. I know people who camped certain drakes on three or more of their toons for a few months before they got what they wanted. Now, it just seems like a waste of time.

And gratz on the phosphorus stone drake... I want that bugger, but thanks to CRZ... that might only be a fantasy.
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Artêmis
Shandris
Artêmis
9/7/2012
For the most part I like the changes Blizz made in this new patch. Yes I know the talents and glyphs have been really simplified but I think they did it to appeal to a wide pool of players who are "casual gamers", meaning they play but they're not hardcore into it. I know personally trying to get my talent trees right was always a project for me so to simplify it helped me a lot. Though I agree some of the class specs did get cheated a little. I'll admit, I was peeved when I logged onto my destruction lock and saw my life tap gone =(.

People will always complain though, this is a constant. There will always be people who say Blizz sucks and threaten to cancel their subs but you still see them commenting on posts so they obviously are still involved with this game.

With millions of people playing this game, Blizz is not going to please everyone, but I think they have the majority of players on board with the changes. Keep up the hard work Blizz!
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Emeraldrose
Mok'Nathal
Emeraldrose
9/6/2012
Ahh well, I guess its easier to not mess up with the new talents and glyphs. Its just difficult to go through so many changes all at once.
Still not liking the cross realm zones though, want a choice of being in one or not that I can toggle on or off depending on what I need.
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Velandrin
Drak'thul
Velandrin
9/6/2012
i don't know if anyone has brought this up either but the stats are completely messed up also. somehow i can be shadow on my priest and reforge into haste and mastery will having enough hit to cap at what is it 15% now. then when i switch over to disc spec to heal now all of a sudden my hit is at 22% and haste and mastery are low. so same gear yet the conversion rates for at least haste, mastery, and hit differ not between classes but between different specs? what the hell? so i either have to have two different sets of gear or reforge every time i want to switch from dps to healing or back. anyone else noticed this? maybe its just a priest thing. either way i like how blizz now is telling me not only what spells to use and when i should use them but what stats i should have based on how much each point is worth. so what choice do i really have in this game anymore. or yeah wait 3 choices per 15 lvls. and of course some of it could be bugs they need to work out. thats cool while they are at it can they work on the bug called MOP. the patch for it made the game horrible. easy way to settle this. take a poll blizzard and ask all the subscribers which talent tree they would use the old or new one. better yet give everyone the choice of using either one. then see who complains about not having enough choices or the game being too easy. i guarantee when 75-80% at the least pick the old tree it will be the people trying to use the craptastic new system that will be whining about it not being fair. good strategy. nerf the whole game then someone cant complain about their own class being nerfed because every got shafted.
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Velandrin
Drak'thul
Velandrin
9/6/2012
@Watchmetank: ill check it out thanks!
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Drtwofingers
Hyjal
Drtwofingers
9/5/2012
Is spell hit broken or am I missing some change to the dummies? I am hit capped and still missing the things... geeze
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Suniki
Azuremyst
Suniki
9/6/2012
@Drtwofingers: Raid dummies are now level 93 dummies, so won't really be useful to test your dps until we're 90.
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Zydron
Vek'nilash
Zydron
9/5/2012
they REALLY downgraded a few of the classes ESPECIALLY the paladin NO AURAS :( good thing im a hunter mainly, i feel sry for any alt paly though
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Satnaht
Cho'gall
Satnaht
9/6/2012
@Zydron: most auras are passive now, including crusader. Devotion is a cast.
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Monzilton
Burning Legion
Monzilton
9/5/2012
This will be Interesting..
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Shadowsight
Antonidas
Shadowsight
9/5/2012
stupidest patch yet. get ready to loose another 1million subscribers.
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Littlemagé
Tanaris
Littlemagé
9/5/2012
@Shadowsight: "stupidest"...... ya I'll leave it there. And if you are one of the 1 million that leaves, well then all the better and we don't have to worry about one more body when the game comes out. And this goes for all of the other people that are bi@!#ing about the game and where it is going: if you don't like it leave! You will just make it hell for everyone else that is REALLY enjoying the game still.

KEEP UP THE GOOD WORK BLIZZARD!!!

p.s. I challenge anyone who doesn't like WoW for what it is, to make a game that the rest of the industry is based off of.
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Fallenèvè
Korialstrasz
Fallenèvè
9/5/2012
@Fornicotion: Yeah i gotta take your side here...this patch may be unique but it changes the game up a little which is what tons of WoW players need and despite how wierd it seems, i think its a prety cool change to the game. I think the new patch is pretty fun and I'm sure the expansion will be just as fun.
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Xxzenki
Trollbane
Xxzenki
9/6/2012
@Barthom: Hmm *Loose* Is this the new and improved way of saying lose? This being in the sense of losing players ..... Shadowsight is still an idiot ^_^
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Authrok
Gul'dan
Authrok
9/5/2012
lol
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Malicious
Durotan
Malicious
9/5/2012
Please stop dumbing down WoW.

That is all.
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Líght
Alexstrasza
Líght
9/5/2012
@Malicious: exactly! it was way more fun when you actually had to get a strategy going to take down a boss. not give you instructions and oh look a spell lights up i should press that one!
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Lippage
Ghostlands
Lippage
9/5/2012
This cross server business is crap!!! You put a PVP server to merge with a PvE , stupid move. Now each server is fighting over who's server it really is?? Is it the PvP server Dentarg or is it PvE Ghostlands. Either way we don't like the other one being there. If your going to merge make sure it is PvE and PvE or PvP and PVP.
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Dylila
Lightninghoof
Dylila
9/5/2012
@Lippage: I think you're investing energies in thoughts beyond what is really being said and done. Remember, It a feature you can toggle.
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Autar
Fizzcrank
Autar
9/5/2012
I'm not sure what it is, but I'm wanting to play less and less. The only thing I find enjoyable is leveling my warlock. I'll stick around for MoP, but I really enjoyed this game until the patch. Here's hoping things get better - lol.
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Punkitten
Eitrigg
Punkitten
9/5/2012
The things I like most about Wow are the many changes and revamps made to the game. Keeps it fresh and interesting. Its obvious from a lot of these comments that people just hate change. Well, that's just boring. The thing I hate most about Wow are the players who constaintly complain in the game and in these forums. It's never ending. I love the idea of Pandaria and understand the irony of the 'cute and fluffy' badass character. It's something that can slip by a lot of people who have no sense of humor. I say bring it on Blizz! Change it up, make it different, do your thing. It's why I've stayed for so long. I will adapt. Gladly.
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Angelslilhun
Madoran
Angelslilhun
9/5/2012
@Punkitten: i agree whole hartedly and as much as they whine they still play like me and you and enjoy the chage so i say bring it blizz show us your dream of the futer wow!
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Oshirenshi
Feathermoon
Oshirenshi
9/5/2012
honestly,I have played from Vanilla and I am willing to look at this openly and give it a shot, but personally the way this is going is more to accommodate for little kids with fluffy panda teddies and stupidly simple talents.
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Zarzon
Dawnbringer
Zarzon
9/5/2012
@Oshirenshi: same, im open to working with what blizz has given us... if its completely unbearable, there is a way to delete my account lol but for now, people need to calm down and just run with it for a bit.
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Satnaht
Cho'gall
Satnaht
9/6/2012
@Oshirenshi: you say stupid simple talents. Do you not realize what ever spec you WERE was probably a cookie cutter spec which everyone had anyways?
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Killamanyfoe
Darrowmere
Killamanyfoe
9/5/2012
this is the worst patch yet why fix whats not broken it was awsome the way it was and it was challenging just like a game should be
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Zuglac
Lothar
Zuglac
9/5/2012
Pffft.... People will never be happy. Don't matter how hard Blizzard try, there will always be complaints about how classes are OP. I do agree with everyone, but untill people stop complaining and get on the same page on what they want, there will never be an ending on all these changes. I was paying three accounts in the past, everytime Blizzard made changes i had cancelled my subscription, I'am currently paying for one at the moment, but looks like this one will also be cancelled. Really don't understand why people attempt to fix things that are working fine.
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Dylila
Lightninghoof
Dylila
9/5/2012
@Zuglac: People will never stop whining, moaning, and groaning either, it seems.
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Frosteye
Lightbringer
Frosteye
9/5/2012
@Zuglac: ignore the trolls man and enjoy the game
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Suzor
Bloodhoof
Suzor
9/5/2012
Overall I think this patch is a good step forward. Personally, I fee the talent system allows me more opportunity to customize my character than previously so as to match my play style. I hope Blizzard does not think they are 'done' however, as there are a few talents that struck me as WTF and a couple of specs that seem disadvantaged (arcane for mages, destruction for locks, and marksmanship for hunters). I guess the theory is that it will be easier for the devs to tweak these now.

I'm also OK with simplifying the glyph system, but again the major glyphs may need more tweaking. It is really nice that you can customize your look with minor glyphs and I hope more of this is added.

I understand that some of the pet/mount collectors are upset because they feel that they put a lot of work into building their collections but really, since it is their own characters that they share with I don't totally understand. Not being a collector, I am pleased to have more options across my characters and more motivated to put in the effort for a special mount since it will be account wide.

AOE looting is nice, though I wonder sometimes if I'm getting less loot when farming?? Removing the cap on dailies and not needing to see a trainer for new spells also seem like good changes.

I know it is off-topic, but could the devs please put portals to all faction cities in the faction capitals? Dalaran and Shattrath are wastelands, which is too bad since there is a lot of cool content there.

Of course, like everyone else, I'm anxious to see the further changes that come with MOP.
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Wheelock
Magtheridon
Wheelock
9/5/2012
About the simplicity of the new talent system, yes i agree at first glance it really dumbs things down a lot. But what I've been able to do so far has made me so much happier with this than the old system! For example my priest I can chose 2 primary specs being disc and shadow. I've always wanted to have more then just dual spec, this way i can simply switch out one or two talents if I'm going to PvE or PvP - no running back to trainers, setting up bars/UI, nothing. That I enjoy. I will admit i still miss the old 71 point talent tree where you could really customize your character to how you wanted to play.
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Urilgandra
Terokkar
Urilgandra
9/5/2012
This is the very first and only game I have ever played. I basically taught myself from reading. I'm sure I don't always do the right thing but I sure have fun doing it. One thing that is really bothering me is that although I have numerous toons like most players I play my first one the most she is my favorite. I worked really hard to get my Saltly title on her the one that didn't get away eluded me for so long I recently got it woot and now any of my toons can sport that title even though I didn't do the work on them they didn't get those achievements win fishing contest or anything and for some reason that is really sticking with me, it's like the lazy way to play I only wanted it on her and now what is the point to commit to doing something on one if they all share it? It just doesn't seem fair to me, oh well my friend tells me to quit whinning and get over it whatever I won't. LOL