Mists of Pandaria Professions: The Art of Discovery

Mists of Pandaria Professions: The Art of Discovery

You may have read about Spirit of Harmony in our previous article, Professions: Living in Perfect Harmony, but now it’s time for us to share the rest of the story. To get you caught up on some of the other profession changes, we sat down with the designers once more to talk about them. So let’s just get to it.

Tools of the Trade +10

There’s something to be said for having the right tool for the right job. In the past, we’ve been taught to carry the tools required for our professions, like the mining pick, skinning knife, and blacksmith hammer. (How’d you get that fishing pole to fit in your backpack, anyway?)

With Mists of Pandaria, that’s all going to change. No longer will you boldly run out into the world with your newly created character to slay beasts and skin them for their hides only to find you forgot to buy a skinning knife. You’ll now be able to perform profession-related tasks without carrying tools. Instead, players will benefit from carrying tools by the skill bonuses they provide. Need that next bump in skill level? Buy the appropriate tool and get to work. Time is money, friend!

Primary Professions

Primary professions represent an important aspect of the game, as many players have relied upon them to make gold by leveraging their skill and salesmanship. Each will be touched in some way by the discovery of Pandaria.

 Alchemy 

With this system, every alchemist will have a unique skill-leveling experience, but the system will try to provide you with the most appropriate recipes for the materials you’re most likely to have at the time.In Mists of Pandaria, the method in which one learns the ways of the alchemist has changed fundamentally. When first learning this profession, players will find only two recipes available from the trainer. From then on, the path to mastery is paved with the joy of discovery. As you level your Alchemy skills, you’ll be able to learn more recipes as you go. Skill and discovery go hand in hand and you won’t be able to discover some recipes until you reach the appropriate skill level. For example, you can only learn new Transmutes once they become discoverable at skill level 550, although each alchemist’s journey is different, so you never know what you’ll end up concocting.

Of course Pandaria wouldn’t be Pandaria without the prized Golden Lotus (the herb, not the faction). These will be in high demand as they tend to be rare and are used in a variety of pandaren recipes, ranging from gems to flasks to treasure finding potions. In addition, a new swiftness potion can turn the user into a Jinyu Assassin for a short duration.

Remember the Alchemist Stone? You can find these out in the world now as a random upgradable quest item (it’s a rock). Alchemists will also be able to help other professionals by transmuting Living Steel, a much-needed material for crafting epic items.

 Blacksmithing,   Leatherworking, and   Tailoring

Blacksmithing, Leatherworking, and Tailoring all make use of Spirit of Harmony in their epic recipes. The recipes craftsmen rely on to level up will create items with random stats, with a chance of making a rare-quality item. You’ll need Spirits of Harmony to learn PvP and starter dungeon gear recipes, but you won’t need the Spirits to craft the items. It should then be easier for craftsmen to make this gear and get it out to the players who need it. We’re actually adding lots of new recipes to all sorts of vendors, so see the list below for the vendors you’ll want to cozy up to.

Raid recipes for all three of these professions will drop from both “trash” mobs and bosses. The special Raid crafting reagent, the Blood Spirit, is only found when disenchanting epic items acquired from non-Raid Finder versions of Raids.

Golden Lotus Faction Golden Lotus Faction Golden Lotus Faction

Blacksmiths will want to cozy up to the Klaxxi (mantid elders) to learn new weapon, shield spike, weapon chain, and epic armor recipes that are crafted completely from things you can find out in the world. You’ll also be able to purchase PvP and tanking armor recipes (for one Spirit of Harmony each) from Jorunga Stonehoof in the Shrine of Two Moons or from Cullen Hammerbrow in the Shrine of Seven Stars. Leatherworkers will be working closely with the Golden Lotus faction to learn recipes for epic armor and leg armor kits. Much like blacksmiths, leatherworkers will be able to purchase PvP armor recipes for one Spirit of Harmony each from Krogo Darkhide in the Shrine of Two Moons and Tanner Pang in the Shrine of Seven Stars. Tailors will be able to buy a new 28-slot bag pattern, aptly named the Royal Satchel, when they reach Exalted reputation with the August Celestials. It’s worth noting that this bag is costly to make; there is no easily-made bag to replace the hard-earned Illusionary Bags you may have collected during Cataclysm. If you didn’t get your bags then, start saving for this one!

 Enchanting: Dust and Glow

Materials can be upgraded and downgraded as needed. It’s worth noting, however, that downgrading comes at a cost and will produce less dust than upgrading. The design team has also looked at glow effects from enchantments and has (figuratively) put a dimmer switch on them. They will now have a lower impact on the item they are applied to.

 Engineering: Have Arclight Spanner, Will Travel

What would the Engineering profession be without a few new toys? Wait ‘til you get a load of the two new rocket mounts that engineers can craft -- and anyone can ride (for a small fee, right engineers?)

Engineers will also be able to create a new pet, the Mechanical Pandaren Dragonling, and we’ve removed restrictions from others using great new items such as bombs, the Dragonling trinket, and yes, even a portable anvil (and forge) for the blacksmith on the go. (Limited use item -- please see your local engineer for more information.)

Oh, and remember the Parachute Cloak? You love that parachute cloak right? So, how about we kick it up a notch and give you the Goblin Glider. Like the Parachute Cloak, you’ll be able to take to the air, but instead of merely floating, you’ll be able to glide with style in the direction (forward ho!) you want to go without being at the mercy of the wind.

But wait, there’s more! Sometimes you just want to add a little sparkle to your day, perhaps even a little bling.  We present to you, stalwart and talented engineers of Azeroth, the Blingtron 4000. It doesn’t slice, it doesn’t dice, but it does churn out gifts! You’ll have ‘em lining up wherever you set this new invention down in the hope of getting a special gift. (Gifts are limited to one per day, per account, to anyone who talks with him while he’s around.) The Blingtron 4000 will be fully stocked with a variety of fun items such as Party Grenades, but even better than that, it has a chance (a very, very small one) to give the gift of an Engineering mount or pet. Consider this your way of giving a little something back to the world you live in. (Worship and adulation from the masses don’t hurt either.)

You may have already noticed that Engineering tinkers now all require the same reagent, the Tinker’s Kit. In addition to being able to purchase these from Engineering vendors, you can also make them yourself. (OK, there’s one tinker that still uses the old materials, but we promise that will be fixed in an upcoming patch.)

 Herbalism

With Mists of Pandaria comes the discovery of the Golden Lotus. This herb is used in a variety of Alchemy recipes and when picked has a random chance to apply a treasure finding buff on the herbalist. There are plenty of other herbs worth noting in the expansion and we’ve listed some of them for you below.

  • Green Tea Leaf:  Known for its healing qualities, this common herb is found everywhere in Pandaria. It is said the locals normally find it too bitter for tea, and only harvest it at special times during the year to ensure a soothing flavor. Luckily, alchemists don’t care how they taste.
  • Rain Poppy:  Found in the Jade Forest and within the Vale of Eternal Blossoms, this robust red flower was once harvested exclusively by a secret organization, but is now used for a variety of potions, flasks, and even a special Inscription staff.
  • Silkweed:  Found only in the Valley of the Four Winds and Krasarang Wilds, this delicate plant was once used to create crude fabric for clothing. These days, it is used primarily to make potions and flasks that temporarily increase Intellect.
  • Snow Lily: A beautiful flower, sacred to those living in Kun-Lai summit, it is used for potions and flasks that improve Agility. Despite its revered status, it is not frowned upon to consume this delicate blossom.
  • Fool’s Cap: Deadly to the uninitiated, this mushroom causes a horrible form of weakening rot when eaten without proper preparation. A highly skilled alchemist can harness the spores to increase Strength, rather than reduce it.

For herbalists that need a little help plucking these delicate yet valuable herbs from the soil (Tauren, we’re looking at you), a new tool is now available that provides a +10 boost: the spade. We’ve also reduced the requirement to 1 for low-level herbs and ore, so you’ll be able to make steady progress a little bit more regularly through the zones as you level.

 Mining

Miners will quickly discover that Ghost Iron is everywhere. As the most common ore on Pandaria, smiths have mastered the ability to hammer it into strong and lightweight armor. Trillium, a much more rare metal, can be found occasionally where you might expect Ghost Iron. It comes in both black and white varieties, and only by combining an equal quantity of both can you expect to create a bar with metalsmithing properties.

Kyparite is a crystalized form of sap from the mighty Kypari trees. The Klaxxi desire it above all else, and will teach blacksmiths how to use it to make weapons and epic armor.

 Skinning

Native Pandarens have a complex and confusing name for leather, and those new to the continent have taken to simply calling it Exotic Leather. While skinners will find they are consistently able to obtain full pieces of Exotic Leather, weaker animals are sometimes corrupted by the presence of the Sha and only parts of the hide are useable. If you’re extremely lucky, you may find a Magnificent Hide. Otherwise, leatherworkers can convert fifty pieces of Exotic Leather into more magnificent material.

 Jewelcrafting: Come Fly Away

Jewelcrafting dailies? Not in Pandaria. Instead, you’ll choose from among six different discovery recipes based on the color of gem you’d like to try to discover (you don’t mind sacrificing a gem for the cause, do you?) With Spirit of Harmony, you’ll be able to bypass the once-daily cooldown (though it will still apply to other discovery attempts.)

We’ve also limited the number of Jeweler’s Gems you can equip to two in order to make it a bit easier to gear up. You’ll be able to prospect Meta Gems and Meta Gem recipes will be found as world drops from any creatures with a reasonably high chance to drop Bind on Pickup items across Pandaria. Jewelcrafters will also be able to create a Scrying Gem so they can look far into the distance with something a little like far sight.

Oh, and we’d be remiss if we didn’t mention the new Panther mounts jewelcrafters can create that will be available for anyone to purchase or ride. 

It’s worth noting that the Grab Bag you can earn in the Vale of Eternal Blossoms has a chance for Meta Gems and two new Jewelcrafting pet recipes.

Secondary Professions

Secondary professions can be taken by anyone and provide their own benefits. Not much has changed with them, though we think there are least a couple of quality of life improvements for any citizen of Azeroth.

 First Aid

You’ll now be able to start making the high-end bandages at skill level 550. When you reach the maximum skill of 600, you’ll become more efficient at making these bandages and will need fewer materials.

 Fishing
You’ll find plenty to do if you’re the fishing sort at the Angler’s Outpost. There are more fish to discover; some that may actually taste good and some maybe not so edible. You’ll be able to catch them with or without the fishing pole, though a sturdy rod will make things easier. You’ll also find new Fishing dailies, courtesy of our favorite angler, Nat Pagle. He’ll ask you to fish up three rare fish for him from salt water, fresh water, and from sha-touched waters. You don’t want to eat those.

Angler's Outpost Angler's Outpost Angler's Outpost

That should wrap things up for now, but we haven’t forgotten Archeology, Cooking, or Inscription. Check back soon to learn more about these professions too.

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Comments (266)

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Lyssanna
Sentinels
Lyssanna
2/1/2013
just made my first blingtron no mount but was cool to be able to finally make him =_=
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Feylenne
Eonar
Feylenne
11/30/2012
Still waiting for a 36 slot tailoring bag ... seriously blizz? a professions bag for tailoring has been requested for years through the forums and nothing ... and now there's a cooking bag (which is great and needed with all these new ingredients) but ffs ... isn't it about time?
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Evildad
Exodar
Evildad
11/13/2012
While i agree with some of your post , i belive that the intent was not to flood AH also trades were designed to help a player make better gear for themselfs,not to sell gold on the internet.This is a game this is hundreds of poeple writing scripts doing design art then putting it together. I belive that if they did do everything they wanted too do this game would clutter and you would be lucky to get 5 frames a sec.At 1st i didnt like game now the design is starting to make sence too me give them a couple more months and kincks will be fixed they always fix it dont they.
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Unight
Staghelm
Unight
11/11/2012
While the removal of tools like skinning knives and mining picks is a convenience it really wasn't that BIG of a deal to carry them. Been doing that with zero effect on playability since the very beginning of this game

Blacksmithing, Leatherworking, and Tailoring.

What an epic failed bunch of crap you've done with this Blizzard. Throughout most reads put out by GC one common thread is seen in them, That is Getting people out in the world!

Have any of you at bliz, on the design team, even played MOP! The game was put together that You almost have to explore most areas of MoP just to open up the new areas one needs to get to. By the time a person reaches 90, they generally have been in most all of the areas of MoP if they weren't carried through instances the whole leveling process. That being said what's with all the rep grinding! Thought I read somewhere else, that it was done away with for things like head enchants due to it not really doing what it was intended to do, which was getting people out in the world. Well again people who actually like playing the game get out in the world and explore it via questing. Others that think it's more fun to just bypass everything, just so they can poke their chests out and gloat like an over inflated rooster will never care to explore the various parts of the game. Not even doing rep grinding for patterns will cause them to "EXPLORE THE WOW WORLD".
Rep grinding is a time dump at best. People like me have and will continue to play the game without rep grinding. Just look at the years I've paid you people. That should be proof enough.
Once I get to top level, the last thing I want to be doing is going out to grind through quests everyday just for one or two patterns. Then have to grind more rep to get a couple more till I'm exalted with ever faction of mist. Not to mention, now it's an everyday grind as well for motes just to make some of the items.

OH and world drops of patterns! Humph! Been out every day since my 5 of my toons hit 90 via killing stuff for leather, mining and gathering herbs and to date through all the killing and questing where I have to kill things I've managed only to get 1 world drop for a pattern.
Bottom line is.... you at Bliz made the game to try to keep people paying, not playing. Stop lying to people with all the hoopla in your worded poo poo.
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Telamar
Mok'Nathal
Telamar
2/5/2013
@Unight:
I have to agree with you about the direction blizz has taken with this upgrade. They are charging more, $39.99, for less ( 5 levels????), but thats the business model; wasting time. Your time. The longer it takes for you do something, the longer you have to stay on and you have the privilege to pay for it. Not only the upgrade but the monthly. I stopped playing a while ago, but decided to give MOP a try with the freebie. I can't fly, blacksmithing has gone downhill, warrior is a nothing, and they want me to pay for this. I wonder when they are going to give the paying public what they got when wow first started; some real content. Bullsh@t quests, running around like a jackass, aren't the makings of a decent game. IT seems like everything is geared to raids, dungeons and magic crap. They've taken out a lot and given us mot much back. I have better gear now than I'm able to pick up or make with MOP. I subscribed for the month along with doing the free 10 days, but from what i've found its not worth it and are once again canceling. This upgrade is not worth it and continuing with the last one is no longer worth it.
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Richardcyphr
Anvilmar
Richardcyphr
11/5/2012
Wow, the art of missing. Like no inscription listed above!
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Zammie
Suramar
Zammie
10/30/2012
There needs to be a mail box outside of every Inn.All auction houses need to be connected.
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Zammie
Suramar
Zammie
10/30/2012
P.S. The high level gear needs to be not just for me, but for anyone. It would be nice if we could make bunny suits for Easter,sexy Valentine outfits,Cute funny suits or a beautiful ballgown with a cape thats looks like fairy wings. Just contact me for ideas! LOL
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Zammie
Suramar
Zammie
10/30/2012
Tailors need some creative control. Mkae items in any color,design outfits from what they can make,even lower level clothes and up the stats to match the level of the toon they are making clothes for. We need to be able to make high level gear,like you would get from an instance or raid. Please make my trade more fun,creative and useful.
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Briochan
Shadowsong
Briochan
11/27/2012
@Zammie: Wonderful ideas. Three great ones in a row. I hope Blizzard will take your ideas to heart.
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Elffeemage
Stormrage
Elffeemage
10/10/2012
i think all monts should be allowed to all. not just for some as in Tailoring and some horde monts (only they can have)
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Aamish
Maelstrom
Aamish
1/1/2013
@Elffeemage: what is a mont? mountain in french? you got something against mountains?
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Holycast
Shadowmoon
Holycast
2/12/2013
@Aamish: lol really
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Roadrunnèr
Terenas
Roadrunnèr
10/10/2012
It seems that they finally made cooking a mojor part of the game. About time! So when are they going to allow cooking bags or some sort of storage for all those ingredients?
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Koryna
Boulderfist
Koryna
10/11/2012
@Roadrunnèr: I would totally shell out for a 36 slot cooking ingredient bag. Especially with all the stuff you get with this expansion.
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Babyfin
Kilrogg
Babyfin
10/30/2012
@Roadrunnèr: They said in 5.1 that they will be adding a 28 slot cooking bag to the vendor for 10 Iron Paw Tokens.
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Jawwbone
Kirin Tor
Jawwbone
10/3/2012
To Avane: Good idea about the LW saddle to make a temp. mount...but how about this?: Make a Saddle that you can apply to any mount to make it say 15% faster speed? Just an idea added to yours.
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Bõõgah
Eldre'Thalas
Bõõgah
1/11/2013
@Jawwbone: They already did something like that during BC. It was called a riding crop. Thing is, that it had no affect past level 70. and it was a lvl 68 trinket. Made it completely useless.
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Crymsonmyst
Eonar
Crymsonmyst
9/27/2012
When are they going to make Leatherworking mounts or specializations like other professions?
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Taurous
Eldre'Thalas
Taurous
9/28/2012
When they can figure out what a "Leatherworking Mount" is. I can't think of a single way you could turn leather into a mount.
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@Taurous: Allow them to make a Saddle which can then be put on any decent sized beasts creating a temporary mount for a few hours or days.
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Adzenduil
Sargeras
Adzenduil
9/29/2012
@Avané: That is acually a really good idea!
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Prëdåtor
Kalecgos
Prëdåtor
9/30/2012
@Taurous: Actually those gliders could be used as lwing mounts if they wanted just a thought
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Blaake
Maelstrom
Blaake
10/10/2012
@Avané: that is a good idea to make it so that for all matters you "tame" a pet in a similar way to a hunter taming their pets. but just as a hunter you can only tame a certain number of mounts like that. or if you are a hunter the saddle lets them ride their pets.
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Billdourden
Staghelm
Billdourden
11/27/2012
@Blaake: Ride-able pets! that's Brilliant.. like He-man =) This is an awesome Idea that I'm surprised Blizzard has not taken into consideration. how flippen epic would it be to RIDE INTO BATTLE only to have your foe flip his lid when you dismount to you and your Mount joining in on the fight? What I have wanted to do from the start is actually fight ON your mount, we toyed around that idea on wrath with the tournament jousting.. but again how cool would it be especially in PVP to have one of those Calvary charges at the start trampling enemies or even for the weak an ability to get them mounted to escape their fate! haha Keep bugging I can guarantee that one day it will be so!
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Elidyr
Kil'jaeden
Elidyr
9/26/2012
I wish they would say if Archaeology has any gear rewards - in Cata at least there was the Boy Emperor's ring and the healer doll. I would prefer to know if there's anything tangible to be gained by continuining
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Untóuchable
Kil'jaeden
Untóuchable
9/26/2012
Archaeology is such a time drainer... so fail... only skill i don't bother to level up because of how it is...
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Billdourden
Staghelm
Billdourden
11/27/2012
@Untoucháble: because when has archeology ever been fun except when Steven Spielberg had his hand into no relation to Harrison Jones of course lol!
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Berenstein
Barthilas
Berenstein
9/24/2012
When are they going to make the fishing skill fun ? The mechanic is epic boring...
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Daved
Archimonde
Daved
9/25/2012
@Berenstein: Ik Right
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Jawwbone
Kirin Tor
Jawwbone
10/3/2012
@Berenstein: I agree...maybe they can make a boat mount! So, you can fish off it and even ride to different locations. Along with the fish finder, that would probably be pretty neat.
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Shøcked
Destromath
Shøcked
10/9/2012
@Jawwbone: It isn't created but close enough.
http://www.wowhead.com/item=81354
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Billdourden
Staghelm
Billdourden
11/27/2012
@Berenstein: should be another interface like a cinematic fish battle with a chance to know what you are angling. I wish there was like particular bait to attach so you can catch a certain spectrum of fish.. I understand that they have the "fish pools" but even when just randomly fishing an area that is "known to contain" putting specific bait granting you a better chance for said fishing... I would be pissed if I went trout (fresh) fishing and caught a squid Salt or brine) .. see where Im going hehe...
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Nekminitt
Kil'jaeden
Nekminitt
9/24/2012
Maybe its just me - but I find the use of first-aid completely redundant and just a cloth-sink? Does anyone actually use bandages - I tend to carry around potions. I'm sorry but I really don't see the point in first-aid....
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Mintor
Bonechewer
Mintor
9/24/2012
@Nekminitt: i agree. i wish i was useful, being a hunter. i mean, not like an OP heal, but something that i can use when in AV and i just took a tower and theres no healer.
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Senshisoryo
Velen
Senshisoryo
9/26/2012
@Nekminitt: At lower to mid lvls, first aid has its uses, the time between bandage use and potion cooldown is a HUGE difference, they both equal about the same time from use to cooldown (actually using the bandage for 30 seconds and potion cooldown). I think the first aid skill was intended for those people who like to get EVERY reward possible lol. Hopefully now with MOP and the first aid expansion they will actually have a bandage that heals more than 1/3rd of my health.
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Royman
Stormreaver
Royman
10/11/2012
@Nekminitt: Bandages are very useful in arenas. Rogues especially benefit from them.
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Trollpoker
Drenden
Trollpoker
10/15/2012
@Nekminitt: The 1st aid skill is a very important aspect for the classes that cant actually heal themselves. It's an 8 second heal for after battle to top off your health real quick. I respect grabbing potions all the same, but i prefer to use those -IN- combat, rather than after.
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Tapanga
Whisperwind
Tapanga
11/29/2012
@Trollpoker:
Problem is that the heals you get from bandages are a joke. Better off just eating to heal yourself.
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Aamish
Maelstrom
Aamish
1/1/2013
@Nekminitt: Yes, first aid is a useful skill.

Maybe hybrid classes don't need it (the OP's undead priest certainly does not), but his toon is a warrior and I use bandages often, particularly when solo questing. Yes, I use potions -- I make them, in fact -- but sometimes I need a pot *and* a bandaid.