Mists of Pandaria Zone Preview: Dread Wastes

Two zones in Pandaria lie beyond the Serpent’s Spine wall, where few Pandaren dare to tread. One of these regions is the terrifying Dread Wastes, the homeland of a sophisticated insectoid race known as the mantid. What makes the mantid so terrifying for the pandaren, and what happens next? To find out, we spoke with Don Adams, Associate Quest Designer.

Mantid

Sha

Q: So What’s the Story in the Dread Wastes?
A: The Dread Wastes are the mantid homeland. From here, Grand Empress Shek’zeer commands a seemingly endless swarm of mantid. They hurl themselves against the Serpent’s Spine wall, nearly overwhelming the Shado-Pan defenders.  Historically, the mantid have swarmed in regular and predictable intervals, but this swarm is about ten years too soon, and the pandaren are caught off-guard. It’s not that the Empress is getting more strategic; in fact, her whole society is in the middle of an upheaval.

Shek’zeer has been overwhelmed and possessed by the Sha of Fear, and she’s running her empire into the ground. At her command, the mantid are embracing the sha, willfully corrupting themselves, their sacred trees, and the entire ecology of their land. Blind fear has driven the empress onto a warpath and it’s tearing her civilization apart.

The mantid, however, are not a hive-mind. Their race is ancient, highly advanced, and highly structured. A council of mantid elders known as the Klaxxi are the stewards of mantid history and culture, and their goals are much more long-term than those of the empress. Avoiding spoilers, I will say that the Klaxxi are essentially the keepers of the mantid’s true origin and purpose.  They recognize that the empress has lost her mind, and that swarming Pandaria will mean little if their entire civilization is given over to the sha in the process. Most of the zone focuses around this conflict between the mantid swarm and the Klaxxi, showcasing both the terrible scope of a full-on swarm and the fallout of unchecked sha corruption.

We also have a few side stories that follow some particularly hardy pandaren who have ventured into the Dread Wastes. The Stormstout family has come to bring the fight directly to the mantid, and have fallen in with a group of brewmasters who specialize in brewing with sap from the native kypari trees. Meanwhile, the crew of a wrecked fishing boat has set up shop on the southern coast and is reaping the benefits of being the only Anglers beyond the wall.

  

Q: How Does the Story Play Out? What Factions Will Players Encounter?
A:
This zone is all about the Klaxxi, which is a player power faction offering level-90 rewards. The quest flow is meant to blend “level-up” quest progression with a daily reputation grind, so you begin working with the Klaxxi and earning rep almost immediately after setting foot in the zone. Your progression through the one-shot quests yields direct benefits to the eventual daily experience, and your progression into the higher rep levels through dailies will in turn open up more one-shot story quests.

So what will players be doing to help the Klaxxi? Although the Klaxxi are wise and powerful, there aren’t very many of them. They don’t have a standing army. But they do have access to the paragons: mantid champions from past eras who were preserved in amber at the height of their strength and buried all over the Dread Wastes. Some of them are war masters, others are ingenious alchemists or master assassins. These guys are the Klaxxi’s ace in the hole.

When you first arrive in Dread Wastes, you stumble upon one of these paragons and wake him up – he then introduces you to the council, and they allow you to continue waking up paragons to help build their forces. These paragons become your daily questgivers, so as you’re waking them up you’re also unlocking more dailies. They also provide you with buffs that let you do things like mind control enemies or double-jump while in the Dread Wastes.

  

Q: What Are Some of Your Favorite Places Within the Zone?
A:
My advice to anyone stepping into Dread Wastes for the first time is to look up. The sky just pulses with sha energy, it’s eerie and almost hypnotic. It does a great job of setting the theme for the entire place: sha fallout.

On the northern edge of the zone is the Sunset Brewgarden, where the sapmasters make brews from kypari sap. I love the way this area looks, with all the brewing equipment and the sap being tapped out of the tree.

This sap (or amber) is central to the mantid way of life, so you’re also going to find some really amazing mantid chambers beneath some of the bigger trees where the sap collects in these great golden pools. The Amber Hibernal comes to mind, but there are several more, including some tucked beneath the Heart of Fear itself.

The Heart of Fear, of course, is the mantid palace and the seat of Grand Empress Shek’zeer. There are plenty of quests immediately outside the palace, but you’ll need a raid if you want to step inside and challenge the empress herself. Stretching out from the palace and ending at the Serpent’s Spine are two great scars from the endless marching of the mantid swarm. Along these scars you’re also going to see a few of the kypari trees completely engulfed by the sha, with mantid workers harvesting the corrupted amber and feeding it to their warriors or using it to quicken the development of their eggs.

It’s a bleak zone, and a dangerous one. I really think it captures the oppressive mood you expect from the final zone in an expansion.

  

What’s next for Pandaria? We have one final zone to visit: the Vale of Eternal Blossoms, the golden heart of the continent and the setting for weeks of level-90 adventures. 

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Comments (43)

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Slim
Mok'Nathal
Slim
9/24/2012
yes loved WoTLK as well and thought it was fanastic so cant wait until this one. it looks fascinating and beautiful :)
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Tireon
Terenas
Tireon
9/23/2012
Blizzard, you make me happy :) **hugs Blizzard team**
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Tireon
Terenas
Tireon
9/23/2012
It's so clean looking, it's beautiful, there's never been a wow game I liked besides Wotlk and BC
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Barsaria
Demon Soul
Barsaria
9/22/2012
This seems to be the one zone that actually has death and destruction in it. all the other zones are just plain beautiful and heart-warming to look at. i'm sure this zone will be great but i just noticed that. i may be wrong but it looks like that.
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Trueboss
Rexxar
Trueboss
9/22/2012
This looks amazing
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Aynara
Earthen Ring
Aynara
9/22/2012
This zone reminds me of the Ghostlands mixed with a dash of Crystalsong Forest. I LOVE the idea of the amber/sap...very clever. I think I am most excited for this zone... I think I was expecting more on the lines of pre-Cata Desolace in terms of bleakness, but this seems to be a darker more sinister bleakness that is also pleasing to the eye. The orchestration has only gotten better with each expansion. Thank you for going all-out on this one! (It was worth the lack-luster Theramore to see how amazing this place is going to be).
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Unclekreepy
Gundrak
Unclekreepy
9/21/2012
This looks EPIC!! :)
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Spongebobe
Saurfang
Spongebobe
9/21/2012
like the graphic
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Xerberus
Maelstrom
Xerberus
9/20/2012
As an Asian, I proudly like the idea of Sha (煞) in WoW. 煞 is originally a dark being in our Taiwanese religion, and I'm definitely proud to see it appear in WoW.
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Akaveary
Maelstrom
Akaveary
9/22/2012
@Xerberus: Oh herro
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Chaosomega
Duskwood
Chaosomega
9/23/2012
@Xerberus: wow i didn't know that wow learn something new everyday..then again im russian american so ahaha i know very little about Asian culture or their folklore
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Xizmo
Darkspear
Xizmo
9/20/2012
THIS IS AMAZING!!! SPEECHLESS!!!!!!!!!!!
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Sicktumor
Ravencrest
Sicktumor
9/20/2012
Guild Wars 2 is the new WoW... But ill still give MoP a try!
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Zobabow
Kil'jaeden
Zobabow
9/20/2012
@Sicktumor: gw2 isnt bad but ill still play wow any day over it
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Payload
Darkspear
Payload
9/20/2012
@Sicktumor: GW2 was horrible. Why would anybody ever make a game with zero endgame content?
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Reignac
Sisters of Elune
Reignac
9/20/2012
@Payload: It's not the lack of endgame that bothers me with GW2, it's how absolutely horrible the grind is. If you don't have a crafting skill then you are always, ALWAYS underleveled. Horrible.
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Noctredors
Wyrmrest Accord
Noctredors
9/20/2012
@Sicktumor: GW2 is nothing like WoW. GW2 is horrible. And I'm one of those people who wanted to leave WoW for GW2, and guess what? I came back, i got bored in like 2 or 3 days.
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Koreche
Magtheridon
Koreche
9/21/2012
@Sicktumor: not to mention every wow forum is flooded with GW2 players going LOLWHYSTILLPLAYWOW GW2 FTW
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Xepa
Twisting Nether
Xepa
9/22/2012
@Sicktumor: GW2 will be dead just as quick as the first. Bad. Stop comparing games that have no end content for players.
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The colours and the sky, energy coming out of the ground, reminds me of Netherstorm. Very nice.
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Beram
Gurubashi
Beram
9/20/2012
Mantid soundtrack is incredibly awesome and epic, I cant stop listening to it, just picturing that music with the dread waste
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Leglis
Draenor
Leglis
9/20/2012
Is it just me or does this zone look like GhostLands from BC. But MoP looks great,Way to go blizzard
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Ethenil
Quel'Thalas
Ethenil
9/20/2012
That "Mantid" soundtrack is epic
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Yongbao
Nesingwary
Yongbao
9/20/2012
Awesome can not wait for it to get here - whoot!!
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Arbalany
Zul'jin
Arbalany
9/20/2012
woah this zone looks beautiful
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hey...sounds good...Play "Mantid" then at 18 sec..press play of Sha...they play well together.
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Bioboy
Suramar
Bioboy
9/20/2012
@Dont: Omg dude your right that was as awesome as those two tracks combined.... wait
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Peyral
Azuremyst
Peyral
9/22/2012
@Dont: OMG that was soo cool O.O
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Brymidaine
Icecrown
Brymidaine
9/20/2012
More trophies for me to hunt and kill
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Luciaracia
Wyrmrest Accord
Luciaracia
9/20/2012
So....based on how the Mantid look I'm assuming their related to either the Neurb (race not the undead ones) or the Silithd. Sorry for the bad spelling. This looks like an interesting zone dark and oppressing. Can't wait.
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Vanlier
Firetree
Vanlier
9/20/2012
@Luciaracia: They are, actually. They have the same basic origin as an insect kingdom, but they're a further offshoot with much less investment in the old gods than the Nerubians or Qiraji. Not that they've forgotten about the old gods, but they've been progressive, albeit not in the friendliest way.
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Theberserker
Thrall
Theberserker
9/20/2012
@Luciaracia: You could in a way say they are sister kingdoms :p
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Reignac
Sisters of Elune
Reignac
9/20/2012
@Luciaracia: Yeah, when you get exalted you get a little bit of backstory. They call Ahn'qiraj and Azjol-Nerub their sister kingdoms.
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Nyrikah
Windrunner
Nyrikah
9/20/2012
I think this would be one of my favorite zones to quest in. I definitely can't wait for Mists on Tuesday. This will be an interesting expansion pack.
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Agramøn
Wyrmrest Accord
Agramøn
9/20/2012
Can't wait!
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Tundragrave
Shandris
Tundragrave
9/20/2012
Personally, I like the look of townlong steppes better and will probably level up there first. I think this zone clashes, intentionally, with the rest of more majestic pandaria. Instead, it looks like a combo of the twilight highlands and Icecrown. Ill leave the Klaxxi and Tillers to my mage.
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Ragnivald
Cairne
Ragnivald
9/20/2012
@Tundragrave: Well im sure the zone used to look like townlong until the sha started to get out of control and having the mantid merge with the sha
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Theberserker
Thrall
Theberserker
9/20/2012
@Tundragrave: Clashes because it is Sha touched. That's what all that energy is in the first picture. Its a evil zone :p
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Boshots
Kil'jaeden
Boshots
9/20/2012
reminds me of the Ghostlands.... except bigger badder bugs :D can't wait!
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Ragnivald
Cairne
Ragnivald
9/20/2012
I call Dread wastes the Silithus of Pandaria, bugs everywhere, claws coming out of the ground yeah....lol though i think it look 10xs better though