Mists of Pandaria Week One Sales and What Lies Ahead

We announced today that within the first week of release, prior to the launch in China this past Tuesday, Mists of Pandaria had already sold approximately 2.7 million copies, with over 10 million players subscribed around the world. We’re extremely thankful to everyone for the overwhelming amount of positive feedback we’ve received on the new expansion and its content, and look forward to continuing to reveal and explore the secrets of Pandaria with you -- starting with a preview of the first major content update coming soon.
Read more on the first week of launch in the official press release.

Saurfang
Echo Isles
Sincerely,
Cobra Kickass, a player since the original game
Echo Isles
I do understand all the programming that is involved in a game this massive, that is why I'm not complaining but giving suggestions.
Other suggestions: WOW may be evolving, but I really miss some of the original playing abilities, like the leveling up of the weapons skills, the difficulty in leveling up, the things like that. WOW has become way to easy and not as challenging as it was back in the original WOW. That's why I don't play as much because theirs no challenge, so that might be a thought for next expansion, make it more challenging. I know others may disagree but I feel that is important.
Echo Isles
What I like: I really loved Pandaria's starting area, and the story line there as a whole. The thing that made me like this over others was how they intertwined the story line with the cinematic, when I saw the ship in the turtles side I jumped back and was like OH MY GOSH THIS IS AMAZING!!!! 10/10 for that only. Out of all expansions this was my favorite because it was REALLY well thought out and designed.
Things that could possibly be changed: One thing that I saw, along with everyone else, is that the Mistweaver class is way OP in their healing abilities and that can make the game less entertaining and more frustrating, if there was a way to make the Soothing Mist and other healing abilities less powerful it might make it better, because that's a big discussion I see a lot of. So you might want to take that into consideration Blizzard. One thing that would also make it more fun to be a healer for the
Undermine
Area 52
I'd like to thank blizzard for developing a well thought-out game, and comparing the end-game of MoP to the end game of GW2, theirs a lot more to do in WoW then GW2, and i like WoW's dungeon system better, its less of a gong-show.
Keep up the good work blizzard, i'll be supporting you every expansion!
Spirestone
Shadowmoon
Spirestone
Spirestone
Spirestone
Spirestone
Azuremyst
Illidan
Dawnbringer
Winterhoof
You know what ruins the game for me. Trying to play through all the whiners and know-it-alls. It's not the content that kills it for me it's some of the people that play it. So do all of us with lives who like to play the game a favor and find something else to do with your mouth piece and keystroke besides !@#$%.
Winterhoof
Winterhoof
Wyrmrest Accord
Nah, it's just people that take things for granted and don't understand what kind of work actualy goes into programing and balancing with-in a game.
Bleeding Hollow
Kilrogg
What I’m getting to is nothing new with the overall user action with panderia. Blizzard team have made up some gimmicks to make it seem there is new attributes to the pandaria, but nothing new. Blizzard wanted to make an expansion to keep ppls playing and do it as cheap as they could so they used cata framework, way do you think they were able to layoff so many developers.
I’m not saying that you shouldn’t buy or enjoy the expansion, but to say cata was a terrible expansion and then say panderia is great expansion is naïve. When activision sold WoW to Blizzard we went from gamers building a game for gamers to Blizzard who only cares about a buck.
Rexxar
Azuremyst
Winterhoof
Wyrmrest Accord
Lothar
Blizzard MADE WoW. They didn't buy it from Activision. Activision bought Blizzard.
Azuremyst
Bloodhoof
Kil'jaeden
For a scenario: When I'm leveling my monk, doing 80 wrath heroics was quite fun because large AoE damage to the group would be lethal quite fast, but my healing can top them off in seconds. It also came to the point of where a Zen Sphere cast, or a surging mist cast made the difference in life or death, and it happens quite a bit. Even during WoTLK, that was the case quite a bit, (Holy light to a holy shock that didn't crit) and I found it so fun as a healer.
Hyjal
Twisting Nether
Kargath
Shandris
Dawnbringer
Wyrmrest Accord
Azuremyst
Arathor
Baelgun
Blackrock
Wyrmrest Accord