Patch 5.1 PTR Patch Notes – November 8

Patch 5.1 PTR Patch Notes – November 8

The first World of Warcraft: Mists of Pandaria patch of the year is in development and available for testing now on the Public Test Realms. This patch will include several updates to the ongoing conflict between the Horde and Alliance, the new Brawler’s Guild, Pet Battle improvements, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Note: Features mentioned in the 5.1 Patch Preview may not initially be available on the PTR, and could be included as testing progresses.
 

Updated: November 8
 

 

World of Warcraft PTR Patch 5.1.0

  • General
    • The Pandaren Campaign begins!
      • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
      • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
      • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
      • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
      • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
      • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
      • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
      • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
    • Brawler's Guild
      • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
      • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
      • Entry into the brawler’s guild is by invitation only.  Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
      • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
      • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
      • If this is your first night at Brawler's Guild, you have to fight.
    • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
       
  • Classes
    • The durations of all disarm effects have been reduced to 8 seconds.
    • The Weakened Blows effect has a new icon.
    • Death Knight
      • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
    • Druid
      • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
      • Omen of Clarity now has a different visual effect for Feral Druids.
      • Symbiosis:
        • Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
        • The cast time of Symbiosis has been reduced to 2 seconds.
        • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
        • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
        • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
        • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
        • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
        • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
      • Glyphs
        • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 10 yards).
        • The duration of Solar Beam has been reduced to 8 seconds.
    • Hunter
      • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
      • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
      • Aspect of the Fox has been removed.
      • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
      • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
      • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
      • Glyphs
        • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
        • Glyph of Scattering has been removed.
        • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
    • Mage
      • The damage buff from Arcane Charges has been increased from 22% to 24%.
      • Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
      • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
      • The duration of Deep Freeze has been reduced to 4 seconds.
      • Frost Bomb will now detonate after 6 seconds, up from 5 seconds). Detonation speed is still affected by haste.
      • Mage Armor now reduces the duration of harmful Magic effects by 25%, down from 35%).
      • The damage absorbed by Ice Barrier has been reduced by 25%.
      • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
      • Blazing Speed may now be triggered after recieving damage in any amount.
      • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
    • Monk
      • Spear Hand Strike now costs 10 energy (was 30).
      • All healing spells which cost mana have had their mana cost increased by 10%.
      • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
      • The energy cost of Healing Sphere has been reduced to 40, down from 60.
      • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
      • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
      • The healing provided by the Healing Sphere base spell has been increased by 20%.
      • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
      • The Power Strikes talent now grants the Power Strikes effect every 22 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
      • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
      • Mistweaver
        • Enveloping Mist is now available at level 16, down from level 34.
        • The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
        • You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
        • Renewing Mists now travels to 2 additional targets (was 3 targets).
        • The mana cost of Soothing Mists has been reduced by 33%.
        • Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
        • The healing provided when detonating Zen Sphere has been reduced by 25%.
    • Paladin
      • Turn Evil is now effective against Aberrations.
      • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
      • Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second.
      • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
    • Priest
      • Atonement's healing range has been increased to 40 yards, up from 15.
      • Chakras now persist through death and zoning.
      • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
      • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
      • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
      • Chakra: Serenity now increases single target healing by 25%, up from 15%.
      • Chakra: Sanctuary now increases area healing by 25% up from 15%.
      • Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
      • The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
    • Rogue
      • The energy cost of Kick has been reduced to 10 (was 15).
      • Seal Fate will now only be activated by melee combo point generating abilities.
      • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
      • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
      • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
      • Wound Poison now deals 33% more damage.
    • Warlock
      • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
      • Demonic Gateway must now be activated by the player wishing to teleport.
      • Kil'jaeden's Cunning now longer imposes a cast time penalty.
      • Banish is now effective against Aberrations.
      • Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack.
      • Rain of Fire
        • Rain of Fire no longer causes a stun after hitting a target three times.
        • Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
        • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
        • Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
      • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
      • Conflagrate now generates Burning Embers.
      • Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
      • Glyphs
        • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.
    • Warrior
      • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
      • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
      • The silence provided by Glyph of Gag Order is no longer effective against players.
    • Shaman
      • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
         
  • Items
    • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
    • Item Enhancements
      • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
         
  • Pet Battles
    • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
      • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
      • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
      • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
      • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
      • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
    • Pet Journal
      • The quality of each pet is now visible in its slot in the Pet Journal.
      • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
      • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
    • Pet Battle music is now more appropriate for the type of match being fought.
    • Several new Pet Battle PvP areas have been added to the world.
    • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
    • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
    • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
    • Players can now keep up to 650 pets.
    • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
    • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
    • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
    • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
    • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
    • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
    • Macros have been added that allow for summoning random pets and random favorite pets.
    • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
    • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
    • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
    • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
    • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
    • The Dragon Kite can now be used in Pet Battles.
    • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
    • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
    • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
    • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
    • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
    • Player versus Player Pet Battles now award more experience.
    • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
    • Fixed an issue where the Gazelle would join pet battles.
       
  • Sunsong Ranch
    • A new Seed has been added: Portal Shards
      • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
      • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
    • Seeds now stack to 50.
    • Runty crops now have a spell visual to help call attention to themselves.
    • Growing crops now display the duration until the crop is ready to harvest.
    • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
       
  • Raids, Dungeons and Scenarios
    • Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
    • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone.
    • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
    • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
    • Scenarios
      • New level 90 Scenarios have been added, including additional faction specific Scenarios:
        • Assault on Zan'Vess
        • Alliance
          • Lion's Landing
          • A Little Patience
        • Horde
          • Domination Point
          • Dagger in the Dark
      • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
         
  • PvP
    • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
    • Arena matches now have a 25 minute time limit (was 45 minutes).
    • Rated Battlegrounds now share the same spell restrictions as Arenas.
       
  • Professions
    • Cooking
      • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
    • Mining
      • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
         
  • UI
    • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
    • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
    • A search bar has been added to the mount section of the Mount and Pet Journal.
    • The Mount and Pet Journal remembers which tab you were last using.
       
  • Bug Fixes
    • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
    • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
    • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
    • Classes
      • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
      • The following spells now display less intense visual effects for other players: Earthquake, Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
      • All spells that cause Forebearance can no longer be applied simultaneously.
      • Hunters
        • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
        • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
        • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
        • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
        • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
        • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
      • Mages
        • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
        • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
      • Warlocks
        • The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
        • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
      • Warriors
        • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
      • Professions
        • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.
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Comments (6,415)

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Bluurains
Winterhoof
Bluurains
12/21/2012
i know whats goin on?
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when is ptr back up, been down for days now ):
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Ipewpewyou
Archimonde
Ipewpewyou
11/20/2012
If they keep on nerfing dps class at the end its just gonna be healers being op and arenas are gonna last forever again. -_-
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Vaelseir
Korgath
Vaelseir
12/9/2012
@Ipewpewyou: They are gonna nerf healing by a flat % across the board after they are done fixing burst
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Ðanaë
Bladefist
Ðanaë
11/20/2012
SERIOUSLY WHAT THE HELL NOW!
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Bolteon
Kel'Thuzad
Bolteon
11/20/2012
Patch Notes for Shamans:

Stone Bulwark Totem now absorbs 15% more damage and cannot be dispelled.
Astral Shift can now be used while stunned, feared, etc.

Restoration:
Earth Shield now has a 30-second cooldown.
Riptide's cooldown is now 12 seconds (up from 6 seconds).
Cannot use Spirit Link Totem or Healing Tide Totem within 30 seconds of each other.

Elemental:
Can now use Shamanistic Rage.

Bug Fixes:
Thunderstorm should now work correctly.
Fixed an issue with Glyph of the Lakestrider interrupting casts.
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Felcookies
Proudmoore
Felcookies
11/20/2012
Death Strike gets nerfed big time, thanks a lot. Warlocks still look good, although not too happy about not being able to use gateway in the city for fun when I learn it.
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Eciv
Kel'Thuzad
Eciv
11/20/2012
Honestly.. What I'd like to see is a bit more of a buff going towards rogues, this is my main toon and I am not willing to switch just to be an "OP" class, but although I am still able to do reasonable damage, other classes' burst and survivability is far more superior then that of rogues... also something I'm not sure if maybe it's my lack of knowledge, but Windwalker monks would probably do well with a buff towards them... I think they need it.
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Aubster
Stormrage
Aubster
11/20/2012
@Eciv: @Eciv: Yes WW needs to be buffed.

1) Xuen the White Tiger should not be able to be CC'd. Its on a 3 min CD and it does not do a huge amount of damage so buffing it to be immune to all CC's would not make it OP.

2) Our set bonus to use Touch of Death should be replaced with the ability to roll our of roots because ToD is almost useless in PvP. Also currently our only reliable ability to get out of roots is on a 30 sec CD (Tiger's List).

3) The duration of the dot from blackout kick needs to be increased as well as the damage from it.

4) The nerf to our self heal (Chi wave) by 25% is going to hurt us a lot. So maybe remove this nerf? Also Zen sphere is pretty much already useless in PvP and its being nerfed again lol? I realise this was a nerf for MW but its really going to hurt WW as well.

If these things were changed for WW Monks I believe you'd start to actually see some hit 2200+ arena ratings
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Cabooser
Vashj
Cabooser
11/20/2012
@Aubster: Oh, so you need another way to get out of roots because it's a 30 sec cd........ Thats cute..... wanna know the cd on my ability to get ME out of roots is........ 2 min....... called a trinket... qq a little more please cutie... I LOVE IT
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Galilëo
Vashj
Galilëo
12/8/2012
@Cabooser: Holy crap on the periods guy, you sound like my Mom on Facebook. I may agree that the OP was QQing, but he did have some good points, specifically about Xuen and ToD.
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Darkgenaral
Scarlet Crusade
Darkgenaral
12/9/2012
@Aubster: u clealy having seen monk war holy pally/heals or monk lock healer its a comp that i hate to face only with good players or it will just lack its etermly op and hard to survive
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Tusïaw
Darkspear
Tusïaw
11/20/2012
The Dragon Kite can now be used in Pet Battles.

FINALLY! =D
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Zetarr
Whisperwind
Zetarr
11/20/2012
It is quite plain to see that WoW is moving towards enhancing PvP. That is logical as their customer base is now kids who like PvP. Mage nerfs are based on PvP not PvE. I really like how Blizz fixxed Arcane spec. a whole 2%??? I guess we should rejoice. Do us ALL a favor and when Team 1 is finished with Titan bring them back to WoW. You seriously are ruining this game.
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Chastized
Ghostlands
Chastized
11/20/2012
@Zetarr: Really? "That is logical as their customer base is now kids who like PvP." - Oh, please, GMAFB! WoW's "customer base" is more varied now than it was back in the height of it's hey-day of Wrath. While most people would agree that a majority of class "balancing" is aimed at PVP, the truth of it is there's plenty of balancing when it comes to raid encounters. And no, not everyone PVP's.
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Krythas
Drak'thul
Krythas
11/20/2012
@Zetarr: Half my guild is in their late 20's and mid 30's. We PvE , but we also PvP a lot. I will never understand the contempt that many PvE'ers feel for PvPers. It Seems rather childish to me .....
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Valithria
Cairne
Valithria
11/20/2012
@Zetarr: Quite a big fan of that PvEasy content, I see...
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Rentalock
Tichondrius
Rentalock
1/8/2013
@Zetarr: "kids" who like PvP? PvE takes absolutely 0 skill and is boring to boot. Its the braindead little kids who like to sit in one spot and shoot things at a boss that looks cool in a boring rotation. That also takes 0 skill.
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Nazhari
Nazgrel
Nazhari
11/20/2012
Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power. ????

Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
???

Guys need a new editor? I'm available. =P
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Narfachu
Arthas
Narfachu
11/20/2012
@Nazhari: This is regarding skills granted by the druid's symbiosis ability, if that's what you're confused about.
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Fifthsin
Dath'Remar
Fifthsin
11/20/2012
really, avatar nerf? y dont u guys just get rid of the Warrior class altogether?
a team with decent CC's dont need to slow or root a warrior. i vs'd a mage/hpal team tonight, Poly, Hand of Justice, deep freeze, repent, poly... my whole cooldowns wasted and my healer dead. this is total *&^% and there is no reason for it. another thing, IB = gets you out of everything, Divine Shield = Gets you out of everything + allows u to do wat you want. Hand of Freedom = Avatar w/o the damage increase, add wings to that and pallys have their own Avatar. this nerf is not required. and for everyone that wants to add something about it only being mages/pallys that can stop a warrior with avatar : scatter/trap, capacitator totem, shockwave, bash, cyclone.... name it, almost every class has a CC that can stop a warrior from doing damage during the avatar phase. and there are a few classes that have similar abilities. this is not needed and if blizz thinks that this is required to balance the game, then make warriors either ineligible to PvP or take them out of the game.
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Ashavenia
Perenolde
Ashavenia
11/20/2012
•Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone.

does this mean that the first boss in BWL will no longer take 2 people one to control the orb one to keep adds off the boss???
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Natureheal
Turalyon
Natureheal
11/20/2012
Resto druid's are desperately lacking in PvE. WoL shows just how far behind they are. They can't compete with other classes in almost any end game raid. It's really extremely frustrating, druid heals are virtually non-existent on World of Logs. PvP aside (I've played a resto druid since s2 I know how OP they have been), it's really frustrating to not see any mention of the resto druid in any patches when this problem has only gotten worse since beta.
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Thunderpaws
Maiev
Thunderpaws
11/20/2012
@Natureheal: Resto druids can compete just fine, and are not desperately lacking in anything. My guild is 4/6H, 6/6Reg, 4/4Reg, and I top heals on almost every fight, no problem. Our Holy Pally is the one who is constantly lowest on heals, complaining about only being able to tank heal, while I can cover the tanks and raid easily. I only lose when our priest is Disc, the damage is predictable, and he abuses Spirit Shell. Not to mention that even with the "Hotfix" to Windsong, I'm keeping 2-3 stacks up, and getting much more out of it than my fellow healers who chose Jade Spirit. I've got nothing to complain about.And I've played a resto druid since this game came out. I know how low and how high we've been. If you know what you're doing, your numbers will fine in PvE
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Cabooser
Vashj
Cabooser
11/20/2012
Are they ever gonna fix the bug that makes it so when a dk finishes off someone with soul reaper the buff is actually 10 sec? Why does blizz !@#$ with dk's so much....
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Healadín
Sargeras
Healadín
11/20/2012
Woo seems like us holy paladins are un-touched..
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Aubster
Stormrage
Aubster
11/20/2012
@Healadín: Why, did you want a nerf?
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Derpalerp
Uther
Derpalerp
11/20/2012
This Totem change is completely uncalled for.
It will totally kill survivability and any sort of damage mitigation.

This can't seriously be happening live.
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Sixtyeightwh
Moon Guard
Sixtyeightwh
11/19/2012
Not one to complain, but why nerf shaman? I would like to know a good reason. not just "Because can".
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Ènzymes
Kel'Thuzad
Ènzymes
11/19/2012
Part 2
Hunters:
-Deterence now has a 6 min cool down. also you can now be stunned in this.
-mend pet has been removed
-can no longer purge
-Readiness has been removed.
- Arcane shot now has a 1.5 sec cast
-feign death now causes 10% of hunters max health per 3 seconds when active
-Spirit mend has been removed.
-powershots' damage has been reduced by 70%
-lynx rush is a debuff that reduces damage done by 3%
-blink strikes' damage is reduced by 80%
-Disengage now has a 50 sec cd
-hunters now ware cloth
-All hunters now have a debuff which reduces damage done by 35%. only way to bypass this debuff is to have a spirit beast.
-stampede is now just for visual effects
-Survival spec has been removed.
-Beast mastery is now a melee spec hence all attacks are only usable in melee range
-Dead zone for marksmanship has been increased to 10 yards.
-Aimed shots' damage is reduced by 77%
-Aimed shot's cast time is increased by 50%
-Camoflauge has been removed
-Aspect of the cheeta is now passive. hence any time struck by a attack hunters movement speed is reduced by 70%
-Rapid fire now increases ranged haste by .0001% per agility point
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Aubster
Stormrage
Aubster
11/19/2012
@Ènzymes: Lol I hate Hunters right now but this would just destroy them for PvP... The self made patch notes you made for Hunters is just completely retarded.
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Aubster
Stormrage
Aubster
11/19/2012
@Ènzymes: You must be trolling because I can see you are a good PvP'er and there is no way you think some of these things should be in the patch notes.
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Ènzymes
Kel'Thuzad
Ènzymes
11/19/2012
@Aubster: would make hunters balanced
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Fizzski
Arathor
Fizzski
11/19/2012
@Ènzymes: Please, Shut the !@#$ up. You are LITERALLY a Retard.
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Hotstreakin
Shandris
Hotstreakin
11/20/2012
@Ènzymes: lol thats hilarious. more self made patch notes!!!
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Ènzymes
Kel'Thuzad
Ènzymes
11/20/2012
@Fizzski: no need for all the hate, just making the game a better place
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Narfachu
Arthas
Narfachu
11/20/2012
@Ènzymes: No, that would definitely kill them. These are ridiculous. Hunters to wear cloth? Holy hell I hope you're just trolling. After rereading your version of patch notes for hunters, there is no way you can be serious at all.
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Ènzymes
Kel'Thuzad
Ènzymes
11/19/2012
Ive read this forum a lot. And if you don't mind I would like to intervene. First off, the shaman totem nurf is absoulty !@#$ing retarded. Its no diffrent than a hpal bubble. Im going to put it in this form of logic for you. "If hpals are blanketed they cannot bubble", this is literally the same concept as what you are saying. honostly keep the nurf, but make it to where we can drop totems why blanketed.

Im going to make my own patch notes real quick. Enjoy.
- Shaman: Shamans are now immune to polymorph effects while in ghost wolf.
-Purge now only dispells 1 Magical buff from a enemy target
-Purge now displles all 1 magical buff from all enemy targets 20 yrds around the target.
-Totemic Restoration is now passive.
-New level 45 talent "Totemic Guidance"
-Totemic Guidance:45 sec CD. off the global. Totemic Guidance Teleports the shaman to a existing totem. 50 yrd range.

-Rogues:
-Backstabs' enegry is now reduced by 15.
-Shadow dance now last 9 seconds. (was 6)
-Cloak now reduces physical damage taken by 60%
-Recuperates' healing has been increased by 3%
-Shadowstep is now a spell you learn at level 36
-Preperation now resets the cooldown of smoke bomb.
-NEW TALENT! Tricks of cruelty
- Tricks of cruelty increases damage done per combo point. each combo point increases damage done by 12%-15%-18%-21%-24%

-Druids:
-Swiftmends' cooldown has been increased by 15 seconds
-Rejuvenation no longer instantly heals
-increases all healing spells mana cost by 15%
-Bear form is now only avable by guardian druids.
-Druids can no longer shapeshift polymorph effects.
-Feral druids can no longer cast healing touch with Pred swiftness.
-Feral druids have to go in caster form to cyclone, and NS healing touch
-Iron bark has been taken out of the game.
-Displacers beasts' cool down has been increased to 1.7 mins

-Paladins:
Can no longer double freedom,HOP or SAC
Freedom increases damage/healing done by 15%
-Word of glory has been taken out of the game.
-divine sheild can be purged as a magical buff
-Forbatances' debuff now last 3 mins
-Ret paladins can no longer use flash of light.
-Ret paladins can no longer use Avenging wrath and Holy avenger together.
-Crusader strike dose not share cool down with divine storm.
-divine storms' damage has been increased by 200%
-divine storm now last 15 seconds as a Buff on a 20 second cool down
-divine storm now heals the most injured player for 2% of their max health every 3 seconds
- Fist of Justice / Hammer of justice is now melee range.
-Speed of light is now passive. Chance on critical to proc

Death Knights:
-Ice bound Fort. no longer can be used in a stun
-Strangulate now cost 60 ruinc power and 2 unholy runes.
-Death strike can now only be used by Blood dks
-Remorseless winter no longer stacks/stuns a enemy, instead now reduces casting / movement speed by 15%
-Anti magic Sheild is now a 2.5 min cool down. but increases duration to 10 seconds
-Pet sac has been removed.
-mind freeze now cost 2 frost runes
-Death grip now has a 1 second cast
-Death and decay is now only for blood dks.
-Lich borne dose not brake fears/charms

Warriors:
-Taste of Blood is now permanent until used.
-Avatar now last 30 seconds and movement and imparing effects are now immune when used.
-heroic strike no longer cost rage
-Overpower now has no cooldown and can be used when avatar is used
-Dragon roar now stuns all enemys within 5 yards for 5 seconds. and increases damage taken by 35%
-You can now intervene enemys
-Reck now has a 3 min CD

Mages:
-New glyph: Primal Elementalist
-Primal Elementalist improves a water elemental, increasing size and damage done by 150%.
-Polymorph passively removes DOT effects
-Freeze and Root effects no longer share diminishing returns
-icy veins glyph is now passive. and increses damage done by 25% when icy venis up
-Frost bombs' damage is now increased by 98% on frozen targets. and now instantly explodes when used.
-POM is now passively able to be used twice
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Critsfordays
Sargeras
Critsfordays
11/19/2012
@Ènzymes: those dks nerfs are retarted. They would be !@#$tier then rogues
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@Ènzymes:

I don't know man, I'm liking these buffs and nerfs a lot; specifically the shaman ones. Ghostcrawler is doing a fantastic job; anyone who disagrees is just mad because he has a degree in Marine Biology and they don't. Also, stay small kids.