Dev Watercooler: Mists of Pandaria PvP

Dev Watercooler: Mists of Pandaria PvP

Now that Mists of Pandaria has been out a few weeks, we wanted to let you all know what we consider working well in PvP, what we want to improve, and what’s coming down the pike. I’m going to split this up into three parts: a discussion of Matchmaking Rating (MMR), class balance concerns, and a sneak peek at some of our PvP plans.

MMR

As I’m sure you’re aware, the intent behind MMR is to match players by skill. This is accomplished by comparing an assigned number (MMR) that adjusts based on the relative MMR of the opponents you win or lose to. Matching players by their effectiveness or performance helps make sure that less experienced players aren’t always getting stomped by expert players, and that competitors at all levels are earning their victories by battling players of roughly equivalent ability. MMR isn’t intended to be a “PvP score”—its primary function is in matchmaking. We’ve seen a lot of players asking for an MMR reset, and to be fair, we had originally planned on doing one (and even announced it beforehand). Some of you may be concerned that high-ranking players won’t have a reason to play and will be able to just sit on their high ratings, perhaps even earning Gladiator without having to fight opponents. While we think there’s some legitimacy to the concern, we don’t think resetting MMR is the right way to address it.

Because MMR is a measure of your performance as a player, we don’t think it makes a lot of sense to reset MMR at the end of a season or expansion. It’s unlikely your skill atrophied significantly more than that of your competition between seasons, so there isn’t a lot of benefit in measuring it again. If we did reset MMR then what you’d likely see is a handful of mismatched games, where experienced players rock weaker players until MMR is calibrated again. That’s a lot of pain for relatively little gain since the MMRs will likely settle back into the same places anyway. It is important to remember that the Conquest point cap, Elite rewards and Gladiator titles are all tied to Team Rating and not MMR. Your Team Rating increases and decreases as you win and lose, and your Team Rating is really the most important number when it comes to Arena PvP.

However, we took a hard look at the way we measure Team Rating, and came to the conclusion that our formula doesn’t do a good enough job of measuring the potential for improvement over the course of a season. While your skill may not necessarily improve over the course of a season, your gear definitely does, and that should have an effect on the relative power of your team. We’re currently working on a change to allow Team Ratings to grow faster over time, as long as you keep playing. We don’t have any specifics to share yet, but this correction will have the added benefit that players who continue playing will be capable of reaching higher Team Ratings, and therefore potential access to rewards, than someone who stops playing and sits on their rating.

As a potential example let’s say the Fatty Goat Steaks have a Team Rating of 2700 and the Mushan Tongues have a Team Rating of 2500. The Fatty Goat Steaks decide their Team Rating is high enough that they’re going to sit out the rest of the season. The Mushan Tongues keep playing each week, their gear gradually improves, and they continue to win many of their matches. Because of the new inflation component, their Team Rating rises, let’s say, 300 additional points to 2800. They are now higher ranked than the Fatty Goat Steaks. If the Fatty Goat Steaks decide to jump back into Arena matches, they can benefit from the inflation as well, but they’re going to have to play and win to catch up. It’s not going to be a system where you have to play every day just to defend your rating, but certainly one where you can’t sit at the top doing nothing and collect your rewards at the end. We’ll have more details on exactly how this system will work as we get closer to its implementation.

We believe this adjustment to the Team Rating formula will have a similar benefit to the “rating decay” that some of you have been asking for, but will feel more positive – rather than feeling like you must keep running just to stay in place (i.e. keep your current score), players that continue participating will be rewarded with higher Team Ratings. As a season wears on, this should also make upper brackets more active as well.

To support this change we’re going to expand the 5.1 feature of improving the item level of your raid armor and weapons using Valor to now include Justice, Honor, and Conquest points as well. A Gladiator who has purchased a full set of Conquest gear will now have a compelling motivation to keep playing in patch 5.1, since they’ll be able to improve that set by spending Conquest points.

Class Balance Concerns

We have 34 class specializations in the game now, and the intention here isn’t to go through every one to discuss their strengths and weaknesses. Instead, I’m going to address the ones that players seem to be most concerned about. That’s inherently a subjective call on my part, so I apologize if you think we missed something. Also, simply because something isn’t mentioned here doesn’t mean it’s being ignored. You can see some of the specific changes we are trying out in the 5.1 patch notes.

Beastmastery Hunters – We agree that stacking too many cooldowns to blow someone up is not interesting, skillful, or fair. (I also want to be clear that with all of these issues, we’re not blaming players for using the tools that we gave them; we’re blaming ourselves.)  We’re taking a hard look at the various Hunter cooldowns with the intention of reducing their burst. Hunters are receiving a buff in that they will no longer need to swap between Aspect of the Hawk and Aspect of the Fox. We also hope these changes help result in higher representation of Survival and Marksman Hunters.

Update: We have just discovered a bug in which the debuff that makes Stampede pets weaker than normal pets was not being applied in Arenas. This helps explain why hunters could cause so much damage in Arenas but not in (say) the outdoor world or a dungeon environment.

Warriors – We don’t think Warrior burst is out of control the way Hunter burst is. It’s possible that the combination of Warrior control and burst are too hard to counter, though. The changes we’re looking at are reducing both burst and control. The Glyph of Gag Order in particular is just too powerful for PvP. We think that if you manage to keep a Warrior from you, you should be allowed to get off a cast (and if you’re a Warrior who just can’t stand the thought of that, you can still spec into Storm Bolt.) Shockwave, Avatar, and Recklessness are also mentioned a lot, and we’re looking at them as well.

Rogues – We think that Rogue damage in PvP is appropriate—the damage that some other classes are dealing is too high, and we want to adjust those cases before we do any tinkering elsewhere. We still like the Rogue suite of tools and abilities, but we feel like some of these mechanics might have been eclipsed by newer, shinier versions.  We are looking at improving Rogue mobility and control in conservative ways.

Mages – We are going to tone down Mage burst and control. We had hoped moving more of their control to talents would force some exclusivity in crowd control options, but it wasn’t sufficient.  We increased the cost of Spellsteal significantly to promote its use strategically instead of stealing everything available. We’ve also been trying out changes to Deep Freeze, Frost Bomb, and Pyroblast to reduce burst and control.

Monks – We know some players are concerned about Windwalker viability in Arenas. The Monk class has a high skill cap and they come with a learning curve. The Windwalker PvP bonuses are quite powerful and players aren’t really taking advantage of them yet. We absolutely want the newest class to be popular, but we’re also trying to be conservative and not recreate the situation where the Death Knight dominated PvP and PvE when it first launched. We do want to give the Monk a few more weeks and see where it stands, but we are keeping a close eye on how things develop.

Healing – We agree that off-spec healers are too competitive with dedicated healers. Specs such as Shadow, Elemental, and Balance are supposed to be able to provide some healing—that’s one of their perks—but they shouldn’t be able to substitute for a dedicated healer. The change we are going to try here is to have PvP Power benefit either your damage or healing depending on spec. We are concerned that healing may be too high even for dedicated healers, especially for Restoration Shaman and Holy Paladins, who are incredibly strong in PvP at the moment. After we tone down some of the burst damage coming from Hunters, Warriors, and Mages, we may try the PvP healing debuff at 30% instead of the current 15%, but that won’t happen until after we’ve resolved the damage issues.

Crowd Control – At the moment, we’re satisfied with the state of crowd control. We tried to not add new stackable forms of crowd control to any given spec, but because players have so many crowd control options (say, choosing a stun vs. a snare via talents) the overall number of crowd control spells that a PvP player needs to learn has grown. The pool just became deeper. We know that some of you have concerns, and we’ll keep an eye on it.

Burst – Aside from Hunters, and possibly Warriors and Mages, we don’t think burst is out of control. Other specs that get mentioned by players are Destruction Warlocks, Frost Death Knights, and Shadow Priests. Those are definitely on our radar, but we don’t have any changes to announce at the moment.

PvP Sneak Peek

We have a lot of irons in the fire on the development team, and we’re usually reluctant to discuss ideas that aren’t fully implemented in the game yet. Despite all of our caveats, ideas that we delay or cancel tend to get turned into “broken promises.” With that in mind, please understand that you may not see some of these ideas in the next patch, or the patch after that, or any time soon. These are just ideas we’re bouncing around:

Loss of Control UI – This is a feature we’ve wanted to build for a long time, and it’s finally close. If you’re feared, you probably realize you’re feared because your character runs around crazy with a big chattering skull over your head. However, if you’re stunned or silenced or disarmed, you don’t often realize it immediately and push your buttons which don’t do anything and as a result the game feels unresponsive. The loss of control UI makes sure you know when something prevents you from using your abilities. It has benefits for solo or instance play as well, but it’s largely a PvP-driven feature.

Rated Battleground Participation Rewards – If you’ve PvPed for any length of time, you’ve been in one of those matches where the final score is so close that victory was a breath away. When we do our jobs right and give you one of those really close matches, it’s sad to not get any reward for participating, so we want to give out some kind of small reward. The rewards will be based on the final score to discourage exploitation.

Battleground and Arena Maps in Dungeon Journal – While veteran PvP players already know all of the Arena and Battleground maps, we think Dungeon Journal is a good way to introduce the basic objectives and map overlay so newer competitors don’t have to learn to swim while drowning.

Improved Scoreboard – It might seem silly to some, but we think small touches matter. Right now, the entire way we end a Battleground hasn’t changed much: it feels a little archaic and isn’t very exciting. We want to have an actual “You win!” toast, followed by a more exciting scoreboard.

Smoother Battleground Brackets – We have technology now to scale down player items for Challenge Modes, and you might be aware that we scaled up player items during our beta raid testing. We’d like to use the same mechanic to scale up players within the lower level PvP brackets. For example, in the level 15 to 19 bracket, we could make all characters behave as if they were level 19 for purposes of the Battleground. If this idea works well, we could potentially condense lower level brackets and maybe reduce queue times.

Matchmaking – Our Battleground matchmaking system hasn’t changed much since it debuted and doesn’t yet benefit from many of the advances we developed for Dungeon Finder and Raid Finder. The original Battleground queuing system was designed for speed because it only had a single realm of candidates. By incorporating more of the new tech we’ve since developed, we can help ensure that there are a certain number of healers per team or at least a good class distribution.

Honor and Conquest Item Upgrades – We’ve talked about how we’re going to allow players to upgrade raid items with Valor. As mentioned above, we are going to let PvP players increase the item level of their Honor or Conquest gear by spending Honor or Conquest, respectively.

Small Groups joining Rated Battlegrounds – We still don’t want to let solo players queue for Rated Battlegrounds because it would undermine the intent of coordinated group PvP, and then they really just become normal Battlegrounds that reward better gear. However, we’ve heard your concerns that getting even 10 players together to queue for a Rated Battleground can be challenging. Our idea is to let a group of 5 players queue together, which we would then match with another group of 5 players. We think this can still provide a relatively balanced and viable team. One of the crazier ideas on the table would be to convert some of our smaller Battlegrounds, such as Gilneas, to have a 5v5 option.

Tol Barad and Wintergrasp – We are discussing making level 90 versions of these PvP zones that players could queue for to earn bonus honor.

As I said, this is a brain dump of a lot of ideas that a lot of different developers are working on. This is not a list of patch notes and not all of these may come to pass. Please let us know what you think, if we’re on the right track, or if you think we missed a big PvP issue. PvP balance is always going to be really subjective, and while balance is desirable, continual buffs and nerfs that don’t actually solve problems have the potential to be worse than the imbalances they’re trying to fix.

Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He has NEVER impersonated a female in the game in order to get loot.

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Comments (2,051)

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Gilanamquest
Thorium Brotherhood
Gilanamquest
5/2/2013
HOW COME HUNTERS CAN USE STAMPED IN Arenas BUT DK'S CANT USE ARMY
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Vento
Mannoroth
Vento
4/27/2013
"Small Groups joining Rated Battlegrounds – We still don’t want to let solo players queue for Rated Battlegrounds because it would undermine the intent of coordinated group PvP, and then they really just become normal Battlegrounds that reward better gear. However, we’ve heard your concerns that getting even 10 players together to queue for a Rated Battleground can be challenging. Our idea is to let a group of 5 players queue together, which we would then match with another group of 5 players. We think this can still provide a relatively balanced and viable team. One of the crazier ideas on the table would be to convert some of our smaller Battlegrounds, such as Gilneas, to have a 5v5 option."
1. Join a PVP guild
2. use the in game calendar...
is it really that hard? the options are there to help people setup groups. there are even 3rd party programs that i wish blizzare would work into the game OQueue anyone?
why is it always "lets messe with this game. make huge changes to aspects that people enjoy"???
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Serainia
Sargeras
Serainia
3/14/2013
I am not sure if this was said but i would like shields to be included in the scoreboard. I cannot compare myself to other healers because my bubbles do not count on the meters. I really do not know if i am healing enough or not, but everyone always assumes disc priests cannot cut it. I am not saying i am better than anyone, just want to know where i actually stand on healing.

Recount shows my numbers are a lot higher (including shields and not including shields) than the scoreboard at the end of the game. So can we fix this? is it possible? i read on another forum that it counts if the whole shield is used but not if it falls off (due to the timer) before it is exhausted. so if my shield is for 10k but only absorbs 9k before it falls off, it is not counted on the meter. so i would like to know what counts and what does not count on the scoreboards in battlegrounds and arenas.
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Azukibeansx
Darkspear
Azukibeansx
3/11/2013
FOR THE LOVE OF GOD PLEASE BRING SKIRMISHES BACK!! to be able to test scripts addons lag and specs etc before entering rating matches is very needed, wargames suck.
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Djdragon
Vashj
Djdragon
3/10/2013
Hello All, I've been playing for past 7-8 years and my main is a hunter but I also have Priest, druid, Dk, Pally, Shammy, Rogue, well all of them I beleive and I know all the way to play with them agasint any players in BGS or Arena.. I am not sure if it's me or plain coincidence, but every single patch, it's ALWAYS about the hunter being Op in a way or another... I'm like..." DUDE" you don'T like our burst? Then learn to avoid it. Really, when I play Bgs or Arena and win most of my game, it's NOT STAMPEDE that makes the difference, it's "how" you play with your toon and your partner or teamates in the game that changes everything. Everyone is complaining about HUNTERS every damn patches bcz YOU don'T know how to play with your characater. People, I've done arena agsainst Very good player and trust me, STAMPED did not stop them to destroy me and my partner althought we win like 8 games out of 10. The reason they beat us is bcz they know how to play smart, and counter attack at the right moment using proper spells and trinket at the right time. I admire these players bcz it only means that EVERY character is GOOD "IF" you know your ennemy... and that is UP TO YOU to practice your skill. It's not by complaning every damn patch about one's player spell that you will become a better player.... nope. I play every toon and trust me, I can be very good with ALL of them and I don't complain. If I get kill alot, I will gear up, and practice my skill according to the situation. I don't complain and blame Blizzard. That's just poor and "baby crying" way to not want to learn to become a better player and always blame blizzard for your own "laziness" to learn better by yourself. Again, as a Hunter, I know Priest that almost one shot kill me althought I was the most gear in the Bgs. I know Feral druid that almost one shot kill me... I know frost DK that can one shot kill me... I know ROGUES that can one shot kill me... HEY WAZAP with STAMPED? I thought I could kill em all?? what the hell??? yea... see... has nothing to do with stamped. As for Arena, buddy, I know teams that kickes rock our butt WITH or WIthout stamped. These players knows what they are doing and they don't blame Blizzard. They practice their craft and come back strongert. THAT is the only difference between complainers and Elite Players. Cheers
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Mongorrian
Aggramar
Mongorrian
3/5/2013
We have just discovered a bug in which the debuff that makes Stampede pets weaker than normal pets was not being applied in Arenas. This helps explain why hunters could cause so much damage in Arenas but not in (say) the outdoor world or a dungeon environment.
.... !@#$ you blizz
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Binjammin
Bleeding Hollow
Binjammin
3/5/2013
Except for the Honor and Conquest Item Upgrades and Rated Battleground Participation Rewards I think these ideas are simply brilliant.
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Datkushdoe
Stormrage
Datkushdoe
3/5/2013
Yes for Tol Barad and Wintergrasp :)
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Cathrin
Feathermoon
Cathrin
3/1/2013
I'm excited if they implement 5v5 Rated Battlegrounds. Had no issues with any thing else. Shall see what comes with the final changes.
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Antibobo
Bloodscalp
Antibobo
2/28/2013
I don't understand how they think warriors are even close to being balance... being that there 92 warriors getting gladiator title this season vs 19 DKs getting gladiator or 15 locks getting glad in US servers. Why would DKs and locks be in their radar (DKs and Locks isnt the problem when people are making warriors to get gladiators because its so easy. We all know the warrior burst is no joke especially when they pop recklessness. I am not saying other classes don't have burst but their burst is pretty ridiculous.
2nd thing is they have almost every CC (AOE Fear, cone stun every 20 seconds which does pretty high dmg for a stun or aoe dmg strike, disarms, aoe roots) none of the CCs are cleansable. Compare to lets say a pally stun every 30 sec 1 target (this can be cleansed off and does 0 dmg)
Another thing is they have amazing mobility unlike and so many ways to get out of CCs, can leap + charge to go literally across the arena (Dont forget intervene another way to go across the map at will)

Even pally where their divine shield can be broken by warrior which really makes me think why would you diss god like that.... how is it that a "divine" shield is broken by a.....barbarian with no magic powers, its freaking god's shield man.
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Coldhealz
Zul'jin
Coldhealz
3/1/2013
@Antibobo: Totally agree.
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Ambassador
Saurfang
Ambassador
3/5/2013
@Antibobo: Don't try and use logic in a game that sends you dragons in the mail.
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Thêdêvil
Bleeding Hollow
Thêdêvil
2/26/2013
In regards to changing the BG scoreboard are you ever going to add absorbs into the heals? Mana issues are enough fun without automatically being the lowest healer on the scoreboard every BG.
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I haven't done rbgs this whole season couldn't find a group of 10 guys to play with consistently. I did have 3-5 guys that I did randoms with for the lolz so please implemenet the 5 player rbg queing!! Rbgs is the only reason why I want to play WoW right now.
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Antibobo
Bloodscalp
Antibobo
2/28/2013
@Ayoo: You can't find people in other realms? RBG Xrealm is like the only way to do RBG on my server cuz its dead (like 14 people in orc)
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Cheesecake
Dark Iron
Cheesecake
2/23/2013
Really good changes but still want to see RBG conquest cap reduced as it's too hard to play more than one toon competively when having to RBG/Arena on Both. (Also don't think RBGs should affect your preformance in arena)
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Gankalot
Kil'jaeden
Gankalot
2/22/2013
Questions:
1. "Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared)."
In 10 weeks you have only earned 10000 points and you need 27000 to get gear? How can you ever get gear?
2. How many Conquest points do you get from Random BG's and BG Holidays? At 50 points a win you would need 540 wins. Some of us do have a life BLIZZARD!
I thought you were trying to make it easier for the casual player to catch up but this is the opposite.
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Drenai
Mok'Nathal
Drenai
2/22/2013
@Gankalot: Do keep in mind the conquest cap is currently higher than 1k, in fact is very close to 2k and far as I know, no one has mentioned it'll change in the near future. Secondly the 27k requirement apllies in the following way:
"Tyrannical Gladiator’s gear can be purchased for Honor after 27,000 Conquest Points are earned for the season. (5.3)"
"Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)"
"Conquest Point weapons can only be purchased after 7,250 Conquest Points have been earned for the season. (5.2)"
so you'll be able to buy gear just not the elite versions heres the link so you can educate yourself a little bit better.
http://us.battle.net/wow/en/blog/8397168/PvP_Gear_in_52_and_Beyond-1_17_2013
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Gankalot
Kil'jaeden
Gankalot
2/22/2013
TEST POST.. mY POST ARE NOT POSTING.. No errors
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Cheesecake
Dark Iron
Cheesecake
2/23/2013
@Gankalot: Think they posted bro. Like 5 times :D
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Gankalot
Kil'jaeden
Gankalot
2/22/2013
Questions:
1. "Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared)."
In 10 weeks you have only earned 10000 points and you need 27000 to get gear? How can you ever get gear?
2. How many Conquest points do you get from Random BG's and BG Holidays? At 50 points a win you would need 540 wins. Some of us do have a life BLIZZARD!
I thought you were trying to make it easier for the casual player to catch up but this is the opposite.
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Gankalot
Kil'jaeden
Gankalot
2/22/2013
Questions:

1. "Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared)."

In 10 weeks you have only earned 10000 points and you need 27000 to get gear? How can you ever get gear?

2. How many Conquest points do you get from Random BG's and BG Holidays? At 50 points a win you would need 540 wins. Some of us do have a life BLIZZARD!

I thought you were trying to make it easier for the casual player to catch up but this is the opposite.
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Gankalot
Kil'jaeden
Gankalot
2/22/2013
Questions:

1. "Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared)."

In 10 weeks you have only earned 10000 points and you need 27000 to get gear? How can you ever get gear?

2. How many Conquest points do you get from Random BG's and BG Holidays? At 50 points a win you would need 540 wins. Some of us do have a life BLIZZARD!

I thought you were trying to make it easier for the casual player to catch up but this is the opposite.
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Dungoofd
Akama
Dungoofd
2/20/2013
Yeah, ya missed ele sham ....
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Shankdu
Lothar
Shankdu
2/19/2013
HYPEEEE
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Darkenråhl
Dentarg
Darkenråhl
2/19/2013
Tol Barad and Wintergrasp – We are discussing making level 90 versions of these PvP zones that players could queue for to earn bonus honor.

Since Mop, these 2 zones are basically dead. most times. I enjoy TB and WG for that matter. that would be a good addition, even if you allowed the servers that are linked together for the cross zone to que for the same TB or WG and not so much a "random" bg either way. I'd like to see that happen.
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Kralx
Frostmourne
Kralx
2/18/2013
Like others have mentioned, being able to que for something rated by yourself would be great. World PvP titles too please. Also Skirmishes are a kick !@# idea.
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Regnator
Staghelm
Regnator
2/16/2013
Well said Kilchurn, I am also "old school" so to speak, I have seen all that you mentioned and then some, I have seen 1600 ranked arena teams get 96 rateing for beating a match value team of 1400, see the same 1400 team get 12 rateing for beating a 1600 rated team ? also see people cast back to back to back power word shield and such things that actually have a cd for me ? hacks, bots, mods you name it, add on's that play the game for you so you dont have to think or work just hit a button. mmo's are social games so i know we have to depend on others, blizzard knows this as well. still a great game and well managed but some of us dont have a huge social network and I know people who never have got a weapon in LFR, just feels bad to play so hard and spend the $14.95 every month for years and just go from expansion to expansion with mid level gear. it also takes about 18 days to get a piece of Malev gear doing just battlegrounds thats if your very lucky. hopefully the new patch will help with that, I have good faith in our development team Im sure they will listen to people like us who pretty much solo it.
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Kilchurn
Shattered Hand
Kilchurn
2/16/2013
I hava seen people talking about how solo pvp needs some sort of ranking system or better rewards. Alot of players work hard in bgs and get virtually nothing in return especially if your losing all the time. The small amount of honor you get becomes virtually useless after a short period of time and takes forever to build a decent amount of conquest points. It can waste a lot of time waiting around trying to form a large enough group for a rated bg. And half the time people dont let you join their group because your rating is too low or because you simply just cant find people to play with to get games under your belt. I Think random bgs would become more competetive if there was more incentive to participate. I see a lot of people contributing to their team but then in the end if your team loses because of lack of participation from the rest of the team you get virtually nothing. The old vanilla honor system was great, aside from the amount of time needed to achieve decent ranks. It awarded players individually for their efforts. Now I realize if you simply just played a lot you would eventually move up the ladder weather you had little skill or were very skilled. But maybe a players contibution to a bg could be what the final reward is based on. For example, kills, dmg done, healing, flags capped etc. Why have all these stats on the scoreboard if players get nothing for being the best they can be. And individual honor should be brought back as well, having to share your honor from kills you get etc with bots. And players who dont do anything sucks. healers could get a peice of the action by getting some of the honor from a kill depending on how much effective healing they did to a player who was fighting to get that kill. If a player could enter a bg, do 15-40% of the total dmg, healing or cap/return all the flags and be somewhere on the top of the scoreboards, they need more rewards than the people who dont do anything. Especially bots.
This game is way too focused on group play nowadays. Group play is great but I think casual players who enjoy joining a queue for a random bg once or twice a day should have more incentive and rewards. I used to play this game a lot, and mainly for the pvp. But ever since rbgs and areanas became the main focus I have lost Interest and have not played for about a year now, and i know a lot of people who have also completely quit this game for that reason. I am competetive and can play arenas etc but should not feel like I have to always find groups to play with. I am just trying contribute and give suggestions that could possibly help improve wow pvp and make it a more enjoyable game for people to play. Please give some feedback and contribute to my ideas. I dont expect my ideas to be perfect
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Kralx
Frostmourne
Kralx
2/18/2013
@Kilchurn: Great post.
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Mâgus
Ravenholdt
Mâgus
3/4/2013
@Kilchurn: Great post. New dev member pls! I would not mind one bit sharing my rewards with others in nonrated bgs aside from 1) Bots bots bots. 2) people who refuse to help the team and fight in the roads and camp mid to kill and not perform duties needed to win. 3) people who might as well be bots and stay away from any action or do very little, but just enough to keep from getting afk'd.

While I will say those who want to pvp on the regular should be seeking a guild with likeminded players, some join WoW for and with friends and might have friends that do not like pvp. So yes, players should be rewarded based on performance. Sharing HKs has ruined 50% of the achievments from bgs.
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Blówme
Tichondrius
Blówme
2/15/2013
war games suck and useless
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Blówme
Tichondrius
Blówme
2/15/2013
omg yes please, we need Skirmishes
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Bluefosho
Darkspear
Bluefosho
2/14/2013
Maybe a little off-topic BUT PLEASE, bring back arena skirmishes! War games FTL.
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Roqhelis
Kul Tiras
Roqhelis
2/13/2013
if you could give us maybe, 130 seconds worth of sustained dps i would be fine with a 50% dps cut.
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Lexide
Jubei'Thos
Lexide
2/13/2013
I agree with meatysack... should be able to que for something rated solo. Even if the rewards are differant. Id like to spend more time fighting and not LFG.
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Lexide
Jubei'Thos
Lexide
2/13/2013
I still dont like that MMR wasnt reset when it should have been, and we really need one now since cheaters have utterly ruined MMR rankings in both RBGs and arena. Yes it will basically go back to how it is now with a little " pain " but its about the same pain that is the MMR system now, at least a cleanse and fresh start would benefit alot of players that started off on the wrong foot. You clearly addressed the issue of coming in late to the season at a disadvantage well when you compete in these conditions your MMR goes down permanetely. The players who DID camp ratings continue to benefit from this which you also addressed. So just reset the MMR it wouldnt be the first time.
resurrecting wintergrasp would be amazing.
MMR inflation idea sounds good. Playing rated more often should be rewarding. Really people want to play less because how harsh the system is.
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Grumrush
Azralon
Grumrush
2/13/2013
bad mage ↓
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Greasie
Ysondre
Greasie
2/8/2013
Warriors have gotten way over powered at this point in the season. Im at 65% resilance and they are getting me down in seconds. When i do get the upper their damage reductions and second wind make even a toon in dreadful very difficult to finish without a nearly perfect burst set up and poping CD's with 2 and 3 min timers together. Most half way decent players can manage to disrupt my burst set up pretty easily with their deep pool of control options ..... A mage has to play perfectly to kill a geared warrior.. while the warrior has opertunities to kill the mage any time they get close. Its demoralizing after awhile
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Karza
Tichondrius
Karza
2/13/2013
@Greasie: u srs? you must just be a bad mage... mage>warrior regardless..even at this point of the xpac