5.1: Landfall Now Live

5.1: Landfall Now Live

Updated: November 29

Landfall, World of Warcraft: Mists of Pandaria patch 5.1, is now available on all realms! Below you'll find the official patch notes.
Visit our Bug Report forum for the latest updates on patch 5.1 known issues.
Hotfixes made after patch 5.1, including class changes, can be found here.

Patch Information
Realm Event Time Changes

Table of Contents
General
Classes
Quests
Items
Pet Battles
Sunsong Ranch
Raids, Dungeons and Scenarios
PvP
Professions
UI
Bug Fixes

 

World of Warcraft Patch 5.1

  • General
    • The Pandaren Campaign begins!
      • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
      • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
      • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
      • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
      • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
      • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
      • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
      • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
    • Item Level Upgrades
      • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
      • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
      • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
      • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
      • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
    • Legendary Quest
      • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
    • Brawler's Guild
      • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
      • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
      • Entry into the brawler’s guild is by invitation only.  Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
      • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
      • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
      • If this is your first night at Brawler's Guild, you have to fight.
    • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
    • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.
    • Timezones are now standardized for all North American World of Warcraft realms. Reset times for professions, holiday events, daily quests, etc. now happen at the same time regardless of realm time. Raid and Heroic Dungeon reset times remain unaffected. Read more here.
       
  • Classes
    • The durations of all disarm effects have been reduced to 8 seconds.
    • The Weakened Blows effect has a new icon.
    • Death Knight
      • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
    • Druid
      • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
      • Omen of Clarity now has a different visual effect for Feral Druids.
      • Symbiosis:
        • Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
        • The cast time of Symbiosis has been reduced to 2 seconds.
        • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
        • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
        • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
        • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
        • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
        • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
      • Glyphs
        • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
        • The duration of Solar Beam has been reduced to 8 seconds.
    • Hunter
      • Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
      • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
      • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
      • Aspect of the Fox has been removed.
      • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
      • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
      • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
      • Glyphs
        • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
        • Glyph of Scattering has been removed.
        • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
    • Mage
      • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
      • Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
      • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
      • The duration of Deep Freeze has been reduced to 4 seconds.
      • Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
      • Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
      • The damage absorbed by Ice Barrier has been reduced by 25%.
      • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
      • Blazing Speed may now be triggered after recieving damage in any amount.
      • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
    • Monk
      • Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.
      • Zen Pilgrimage, Zen Flight and Enveloping Mist now have new icons.
      • Spear Hand Strike now costs 10 energy (was 30).
      • All healing spells which cost mana have had their mana cost increased by 10%.
      • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
      • The energy cost of Healing Sphere has been reduced to 40, down from 60.
      • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
      • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
      • The healing provided by Enveloping Mists has been reduced by 32%.
      • The healing provided by the Healing Sphere base spell has been increased by 20%.
      • The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
      • The healing provided when detonating Zen Sphere has been reduced by 25%.
      • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
      • The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
      • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
      • Mistweaver
        • Enveloping Mist is now available at level 16, down from level 34.
        • You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
        • Renewing Mists now travels to 2 additional targets (was 3 targets).
        • The mana cost of Soothing Mists has been reduced by 33%.
        • Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
    • Paladin
      • Light of Dawn's healing has been increased by 5%.
      • Holy Prism will now always heal the 5 closest allies with the lowest health.
      • Turn Evil is now effective against Aberrations.
      • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
      • Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second.
      • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
    • Priest
      • Atonement's healing range has been increased to 40 yards, up from 15.
      • Chakras now persist through death and zoning.
      • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
      • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
      • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
      • Chakra: Serenity now increases single target healing by 25%, up from 15%.
      • Chakra: Sanctuary now increases area healing by 25% up from 15%.
      • Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
      • The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
    • Rogue
      • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).
      • The energy cost of Kick has been reduced to 10 (was 15).
      • Seal Fate will now only be activated by melee combo point generating abilities.
      • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
      • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
      • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
      • Wound Poison now deals 33% more damage.
    • Shaman
      • Stormlash Totem now has a radius of 40 yards (was 30).
      • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
    • Warlock
      • Dark Soul is now categorized as a Curse.
      • The additional damage Grimoire of Sacrifice grants to Chaos Bolt is now dealt over 3 seconds. This damage over time behaves in a manner similar to a Mage's Ignite, where each new damage over time effect rolls into the previous one. This means that no damage is lost if a new damage over time component is re-applied before an existing one fades.
      • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
      • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.
      • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
      • Demonic Gateway must now be activated by the player wishing to teleport.
      • Kil'jaeden's Cunning now longer imposes a cast time penalty.
      • Banish is now effective against Aberrations.
      • Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack.
      • Rain of Fire
        • Rain of Fire no longer causes a stun after hitting a target three times.
        • Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
        • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
        • Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
      • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
      • Conflagrate now generates Burning Embers.
      • Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
      • Glyphs
        • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.
    • Warrior
      • Skull Banner now has a radius of 40 yards (was 30).
      • Taste for Blood will now stack up to 3 times in PvP. It will continue to stack to 5 in other situations.
      • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
      • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
      • The silence provided by Glyph of Gag Order is no longer effective against players.
         
  • Quests
    • The Klaxxi enhancement, Raining Blood, now stacks at the proper rate.
       
  • Items
    • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
    • Spirit of Harmony now trades for 2 Golden Lotus (was 3).
    • Item Enhancements
      • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
         
  • Pet Battles
    • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
      • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
      • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
      • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
      • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
      • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
    • Pet Journal
      • The quality of each pet is now visible in its slot in the Pet Journal.
      • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
      • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
    • Pet Battle music is now more appropriate for the type of match being fought.
    • Several new Pet Battle PvP areas have been added to the world.
    • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
    • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
    • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
    • Players can now keep up to 650 pets.
    • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
    • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
    • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
    • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
    • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
    • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
    • Macros have been added that allow for summoning random pets and random favorite pets.
    • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
    • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
    • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
    • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
    • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
    • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
    • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
    • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
    • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
    • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
    • Player versus Player Pet Battles now award more experience.
    • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
    • Fixed an issue where the Gazelle would join pet battles.
       
  • Sunsong Ranch
    • A new Seed has been added: Portal Shards
      • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
      • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
    • Seeds now stack to 50.
    • Runty crops now have a spell visual to help call attention to themselves.
    • Growing crops now display the duration until the crop is ready to harvest.
    • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
       
  • Raids, Dungeons and Scenarios
    • The Raid Finder system will no longer provide a notification regarding how many bosses have been defeated in an instance. Players that join and complete a partially cleared raid will be given preference for a fresh instance when they next queue.
    • Joining and then quickly leaving a partially cleared Raid Finder raid will give a deserter debuff, restricting re-queuing for 30 minutes.
    • Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
    • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Some bosses that previously required more than one player to defeat are now more easily dealt with by players battling alone:
      • High Warlord Naj'entus in the Black Temple
      • Viscidus in the Temple of Ahn'Qiraj
      • Razorgore the Untamed in Blackwing Lair
    • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
    • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
    • Scenarios
  • PvP
    • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
    • PvP Power will now only increase the healing of dedicated healing specializations, and will now only increase the damage of dedicated damage or tanking specializations.
    • The amount of PvP Power on weapons has been increased.
    • Arena matches now have a 25 minute time limit (was 45 minutes).
    • Rated Battlegrounds now share the same spell restrictions as Arenas.
       
  • Professions
    • Herb and Mining node spawn rates in Pandaria have been reduced by approximately 50%.
    • Fishing
      • The Stranglethorn Vale Fishing Extravaganza has returned every Sunday, but now allows three winners per tournament. It also offers competitors a chance to earn the rewards once offered by the Kalu’ak Fishing Derby.
      • Speckled Tastyfish fishing pools no longer spawn during the tournament. Instead, Tastyfish can be caught from any fishing node in all parts of Stranglethorn Vale while the tournament is active. This includes inland nodes, and wreckage.
    • Cooking
      • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
    • Engineering
      • The daily quest that Blingtron 4000 offers can now be accepted by a character of any level, but only once per day, per account. In addition, Blingtron 4000 now freely dispenses fashion advice that provides a dramatic increase in snazziness for 1 hour.
    • Herbalism
      • There is now a small chance that Golden Lotus will be found when gathering any herb in Pandaria.
    • Mining
      • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
         
  • UI
    • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
    • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
    • A search bar has been added to the mount section of the Mount and Pet Journal.
    • The Mount and Pet Journal remembers which tab you were last using.
       
  • Bug Fixes
    • The effect of PvP Power on healing will now appear correctly on the Character Sheet.
    • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
    • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
    • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
    • Classes
      • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
      • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
      • Earthquake's sound effect is now quieter.
      • All spells that cause Forebearance can no longer be applied simultaneously.
      • Hunters
        • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
        • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
        • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
        • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
        • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
        • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
      • Mages
        • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
        • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
      • Warlocks
        • The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
        • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
      • Warriors
        • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
      • Professions
        • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.
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Comments (1,890)

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Chiricox
Drak'thul
Chiricox
3/3/2013
look, everybody hates what blizz does to their classes at first, as did I when MoP came out. just give it a week or two and you will love it. The creators of this awesome game know what they are doing. For they made it awesome in the first place.
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Todschatten
Sargeras
Todschatten
3/3/2013
Additionally, all you kids ranting about bugs and glitches happening....are stupid. The sheer amount of data in this game makes it nearly impossible to implement completely new things without having a conflict with something already implemented. EVERY patch has a MAJOR amount of lag, bugs, and glitches. Then, within a week or 2, they disappear, other than some minor bugs.

You complain when things don't go your way, but when they do, you take it for granted. *sigh mode*
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Todschatten
Sargeras
Todschatten
3/3/2013
I just gotta throw this out there...can we get a text color change for this website? The brown on brown is making my vision flip out.
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Paladaknight
Drak'Tharon
Paladaknight
3/2/2013
I don't know if I'm seeing more positive for the mage or more negative? What do you think?
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Paladaknight
Drak'Tharon
Paladaknight
3/2/2013
@Paladaknight: I think a bit of rum will help clear things up!
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Lickmytotem
Coilfang
Lickmytotem
3/1/2013
it rly took them this long to fix 50% of these fixes.. i could of pointed these out back in lk...then again i dont rly play any more so i cant rly complain :D
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Sabhail
The Underbog
Sabhail
2/28/2013
First off, let me say that I've been playing since WotLK, and will likely still be playing when my grandkids are startin their first toons. :)

WoW is like an old geezer wandering around in blinged-out hip-hop clothes. Blizz always trying to add "new" things, to cover the fact that their franchise is aging. Kind of like Die Hard, they don't know when to stop.

They were losing players (i.e. money) because players felt the game was too hard for "casual gamers". This gave us the Dungeon Finders, universal flight, the loss of our beloved skill trees and eternal rounds of nerfing to make everyone as "balanced" and "equal" as possible (as well as many other retarded evolutions); The goal being to give noob players even footing with veteran and hardcore players, and making all toons as plug-n-play as possible. This gives appeal to the casual gamers, and while most veterans hate the majority of changes, few are actually quitting. Therefore Blizzard actually increases revenue, which is after all the entire point of their existence.

Imho, MoP was a move of desperation. Anything would have been better than this Kung Fu Panda ripoff. And battle pets i.e. pokemon? Seriously? Dungeon finder is way too easy mode, I loathe pug groups, I hate CRZs, arenas suck and I want my skill trees back.

All that said, (and much more left unspoken) I still enjoy the overall experience of WoW, and will continue to do so for a long time to come. Blizz will get it right eventually.
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Rileyiio
Fizzcrank
Rileyiio
2/28/2013
@Sabhail: Looks like you are the noob. Seriously a prot/Ret pally with intellect and spirit items? Just enjoy the game and stop whining
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Essentio
Stormrage
Essentio
3/4/2013
@Sabhail: i been playing this game a shiit ton longer than you have but im not an old geezer as i have grown with the game i been playing since vanilla i had many accounts now i just have this current one which i dont play anymore for the simple fact that blizz has catered to the casual soo get carried in your raids because back in my day things were way better than this piece of shiit game it is now good day run on like a boss
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I thought the Preparation was coming back to rogues. Not as a talent either. Where is it?
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Nice, kill all the mages in a single patch. Blizzard screws up the opportunity to "balance" once again.
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Zenfoo
Borean Tundra
Zenfoo
2/28/2013
@Msal: Mages have been over powered for way to long, so much so that they pull aggro off the tank and right back onto the healers, not to mention mages has had their hay day. it's time to nerf them. Stop whining. You were over powered for way to long. get over it.
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Stabcutburn
Undermine
Stabcutburn
3/2/2013
@Zenfoo: thats because most tanks suck
and barely hold aggro anyway
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Paladaknight
Drak'Tharon
Paladaknight
3/2/2013
@Stabcutburn: This would seem true in most all instances. It sure is a bummer that I've been leveling my Mage like crazy to experience it's over-great powers. Darn..
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Quiversteel
Mal'Ganis
Quiversteel
2/28/2013
glad to see this pre patch to the next patch still didn't fix other bugs... (like pets not going camo when hunters do...) #prioritiesinorder?
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Wretchedone
Lightning's Blade
Wretchedone
2/27/2013
ok i may not understand all that stuff but i want to know why are mages continually being watered down and rogues are be coming OPerd...they can attack in stealth which a mage cannot do...they stun you for 10 seconds and kill you in 3 seconds and i was flayed the other day which caused me not to even be able to rez like normal...and a healer cannot rez you if you are flayed....how is this fair? and when and how are those of us that are not in a lvl 25 guild going to be able to get the Forest Hozen rep? this game is quickly wearing on my last nerve!
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Parkwaydrive
Stormrage
Parkwaydrive
2/28/2013
@Wretchedone: 2 ice blocks that make you immune to damage, ability to use pet freeze ability while in said ice block, a trinket every time your blink is up (which is on a short cooldown), an arsenal of roots/snares, a 4 second stun every 30 seconds that grants automatic crits, an armor that slows anyone who attacks you in melee, an instant and gradual health/mana regen ability, a ring of ice that freezes anyone who enters for 7 seconds, a spammable incapacitate, an invisibility, 4 AoE's

Need i say more?
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Stabcutburn
Undermine
Stabcutburn
3/2/2013
@Wretchedone: you git ur !@# handed to you by a rouge bacause u dont play one if you play one you know how to beat em
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Daisydagger
Greymane
Daisydagger
2/27/2013
this game was its funnest b4 burning crusade ever since burning crusade all this game been is ahead ache more grinding more frustration ive deletted more 90s than most will ever make all because once you get to 90 the game is boreing deal with attitudes parts of game you cant even play any more cause no one wants to raid there so after i get to 90 delete start over
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Locksock
Ner'zhul
Locksock
2/27/2013
@Daisydagger: Thats was the !@#$tiest, least consistent, moronic rant I've seen on the patch comments yet. Congratulations and get over it.
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Whipsngrams
Sargeras
Whipsngrams
2/27/2013
What the hell are you people smoking? Frost Dk's still put out insane Damage and can hold their own with pretty much any class, you just need to know when to pop Defensive CD's. I must admit though I have the most fun while playing my Shaman (Restoration). As of recently in PvP, Shamans are getting WrecKeD doesn't matter the class besides a rogue.. I am a 2200+ Marshall and know how to PvP, I know when to throw Earth Shield on myself and lay down some massive heals. It just doesn't seem to be enough, when a Dps or two are on me. Restoration is your only spec for PvP on a Shaman, lets face it Elemental and Enhancement are garbage.. If they (Blizzard), buff Earthliving Weapon and Earth shield then that would set us str8. In taking the time to comment on these forums, I understand that employees of Blizzard will look the other way. They do for all of our comments/suggestions, they don't give a rats !@# about our complaints or comments. I just hope there is one person in the Blizzard family who will read some of our topics and take them into consideration. Whom will somehow find a way to work the suggestion into the game, to make World of Warcraft a more suitable playing environment for everyone. Two brains is better than one, that's what these forums are here for to get everyones input on how to make the game we all enjoy stronger. Just doesn't seem like anyone from Blizzard is listening, they feel that the only solution is their way.
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Nadoris
Lightbringer
Nadoris
2/19/2013
game loading slow and crashing shortly after loading
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Kindakinki
Saurfang
Kindakinki
2/17/2013
So, no bug fixes for the 2 player mount problem due to CRZ?
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Sturuster
Cenarion Circle
Sturuster
2/6/2013
2/7 15:06:21.640 Login program=WoW platform=Win locale=enUS
2/7 15:06:21.750 Component WoW.Win.16357
2/7 15:06:21.921 Component WoW.base.16357
2/7 15:06:22.109 Component WoW.enUS.16357
2/7 15:06:23.015 Component Tool.Win.1276
2/7 15:06:23.281 GRUNT: state: LOGIN_STATE_CONNECTING result: LOGIN_OK
2/7 15:06:23.484 Connecting to 12.129.206.130:1119
2/7 15:06:30.328 GRUNT: state: LOGIN_STATE_FAILED result: LOGIN_FAILED
2/7 15:06:30.453 Disconnected from 12.129.206.130
2/7 15:06:30.687 Client initiated Disconnect from 12.129.206.130
2/7 15:06:30.812 Client initiated Disconnect from 12.129.206.130
2/7 15:06:31.015 GRUNT: state: LOGIN_STATE_FAILED result: LOGIN_FAILED
2/7 15:06:31.218 Login program=WoW platform=Win locale=enUS
2/7 15:06:32.250 Component WoW.Win.16357
2/7 15:06:32.484 Component WoW.base.16357
2/7 15:06:32.718 Component WoW.enUS.16357
2/7 15:06:32.890 Component Tool.Win.1276

I can't log to my game :(
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Sturuster
Cenarion Circle
Sturuster
2/6/2013
I can't access the game .. error #114
I did everything but no luck
I use XP service pack3
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Drienos
Frostmane
Drienos
2/6/2013
I know this is the wrong patch to say this.... BUT I WANT THE TALENT TREES BACK!!! XP
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Logota
Dragonblight
Logota
2/6/2013
Some of new hotfixed did nothing more than cause several bugs in MSV and various other raids last night from what I could tell, though this patch and it's hotfixes has left much to be desired in general.

If Blizzard would stick to their original game plan and stand-by what they say they are going to do, rather than caving into the masses and nerfing everything to the point of easy mode, then most of the people in this forum that are qq'ing would be to distracted about "How hard the game is" rather than class balancing that actually needs to occur. Honestly I would love it if they left the 5.0 raids as is with no more nerfs or a 10% nerf when 5.2 hits, but that would be almost like doing the right thing and leaving it as was.
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Varelinarra
Warsong
Varelinarra
2/6/2013
mage is weak in pvp now ~~
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Gijahn
Lightninghoof
Gijahn
2/5/2013
Honestly a healing nerf monk healers are op i admit that but to go this far with a nerf... well back to windwalker i guess.
I see no reason to keep healing with my monk if they will take a nerf this far
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Thephysician
Nagrand
Thephysician
2/5/2013
Have played since WoW began. Agree with all comments re the game being too easy. But that has in some way been compensated for with the introduction of the new new initiatives like Achievements, Challenges and a number of others. Yes the game is pretty easy now, especially for those not a member of a successful raid guild, but (and there's always a 'but') I'm still finding plenty of things that keep me interested & I do not play nearly as often or as long as I did for the 1st few years. Felt like leaving many, MANY times; there is for me however not a viable alternative to WoW atm. If one does come along I'll jump at the chance. IMO, either play the game with the changes that keep on coming (have you thought about playing in PTR and trying to influence Blizz?) and stop whinging pr stop playing.
Finally a word to peeps like Cutiekilla - if the ONLY comment you can come up with is to condemn the spelling and syntax of someone else, then please ---- no-one cares about your comment; it just shows your immaturity and lack of understanding.
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Atessouhaits
Dragonblight
Atessouhaits
2/5/2013
@Thephysician: I agree with you 100% on that last/side off topic comment about Cutiekilla, people like that have been really annoying lately. ^^:
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Monch
Antonidas
Monch
2/5/2013
Will they please stop weakening the Monk as a healer. The last two patches have reduced the Monk's effectiveness as a healer!!!!
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Weñdÿ
Drak'thul
Weñdÿ
2/6/2013
@Monch: Totally agree with you...
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Nelmerick
Rexxar
Nelmerick
2/5/2013
From a locs point of view it not so bad. i mean im only lv 60 so well see...
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Pappatwist
Saurfang
Pappatwist
2/5/2013
Did I completely miss something? These aren't current fixes, or they dated the patch notes wrong (or didn't update it). Always click on the link to see what's changed, hoping they're actually fixing bugs or ignoring them still, only to find notes that are wks/mos old...and people still complaining.
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Bauvine
Caelestrasz
Bauvine
2/5/2013
@Pappatwist: I came here to find the answer to that exact question. It's a little baffling. I know 5.2 is currently on the PTR, so I expected this patch to be such.
Maybe there was an error at the Blizzard servers?
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Darkdamage
Black Dragonflight
Darkdamage
2/5/2013
lol @senestus stupid guy..locks way op dk are op as !@#$ too wtf u want jst spam 1 button and hit over 100ks learn to pvp the real way..#!#%%*%%* people always complaining about everything..if not op they jst think they suck..rogues got lil nerf but they still good if u play them right..
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Nelmerick
Rexxar
Nelmerick
2/5/2013
@Darkdamage: dks are way to op and loc ehh if i dont got my glyph im pretty much one hitted. lol
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Cutiekilla
Anvilmar
Cutiekilla
2/2/2013
Chickory you seriously need some grammar and spelling lessons...
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Bradyadams
Alterac Mountains
Bradyadams
2/6/2013
@Cutiekilla: Inmature, stupid, odd. Enough said.