Patch 5.1 Hotfixes - January 22

Patch 5.1 Hotfixes - January 22

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.1. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below went live the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list in the days to come as additional hotfixes are applied.

Patch Updates

Trinket Burst Damage Adjustments
Heroic Mode Boss Changes

 

January 22

  • Raids, Dungeons, and Scenarios
    • Sigils of Power now only drop in Mogu’shan Vaults, and Sigils of Wisdom will only drop in Heart of Fear and Terrace of Endless Spring, with a very small chance to drop in LFR Mogu’shan Vaults. This should ensure that players who had access to Mogu’shan Vaults for a longer period of time are now seeing more Sigils of Wisdom.
    • Heart of Fear
      • Amber-Shaper Un'sok
        • Un’sok’s Amber Scalpel will now always be awarded to the correct classes in the Raid Finder version of this encounter.
    • Temple of Ahn'Qiraj
      • Emperor Vek’lor and Emperor Vek’nilash in the Twin Emperors encounter will now always award loot properly when slain.
         
  • Bug Fixes
    • Progress towards the "Test of Valor" quest and achievement will now be saved when a character changes factions.

 

January 14

  • Creatures
    • Various Hozen rare spawns can now be slain appropriately.
    • Kor'kron Flak Cannons will now appropriately deal damage to Alliance players over Dominance Point. Attacking the cannon will no longer flag players for PvP.
       
  • Quests
    • Fixed an issue where some players were unable obtain the quest "The Bell Speaks" to progress in the Shieldwall quest chain. Achievement credit for "In Search of Harmony" will be corrected in a future patch.
       
  • Bug Fixes
    • Players will no longer sometimes become stuck in the Battle for Gilneas.

 

January 8

  • General
    • Attack Power gained from Vengeance is now capped at the player's maximum health.
       
  • Quests
    • Commander Oxheart in Townlong Steppes will now sell Crystallized Dread, Crystallized Terror, Crystallized Horror, and Eye of the Black Prince for gold to players that have completed the appropriate quest lines.
    • Completing "Heart of the Alliance" or "A Gathering Storm" will no longer sometimes cause players to be phased incorrectly.
       
  • Dungeons, Raids & Scenarios
    • Mogu'shan Vaults
      • Feng the Accursed now correctly has a chance to drop Fan of Fiery Winds and Feng’s Ring of Dreams in the 10 player Heroic mode version of the encounter.

 

December 21

  • Classes
    • Paladin
      • The self heal from Seal of Insight will trigger approximately 33% more often.
         
  • Quests
    • Shan Kien will now respawn properly.
    • The quest "What's in the Box?" can now always be completed properly.
       
  • Items
    • It is no longer possible to loot more than one Ancient Pandaren Mining Pick.
    • Stackable Stags are now love peace (and stacking), and are friendly to all.
       
  • Dungeons, Raids & Scenarios
    • Terrace of the Endless Spring
      • Protectors of the Endless
        • The damage dealt by Touch of Sha no longer increases for each Protector that is defeated in the Heroic mode version of this encounter.
    • Heart of Fear
      • Grand Empress Shek’zeer
        • The damage dealt by Corrupted Dissonance, Sonic Discharge, and Cry of Terror has been reduced by approximately 10% in the Heroic mode version of this encounter.
    • Mogu'shan Vaults
      • Elegon
        • In the normal mode version of this encounter, Cosmic Sparks will deal less melee damage, Elegon will now use Materialize Protector less often, and the Overloaded effect that Elegon gains when an Empyreal Focus is destroyed now grants significantly less haste.
           
  • Bug Fixes
    • The achievements You Mean That Wasn't A Void Zone?, Incredible Hulk, Kill It With Fire! and Lightning Struck can now be completed normally.
    • Shan Kien's Sha Grasp ability is now properly removed from player pets.
    • Classes
      • Paladin
        • The area of effect component of Hammer of the Righteous will no longer activate Seal of Insight or Seal of Justice.
      • Monk
        • Mistweaver
          • Renewing Mist, Expel Harm, Eminence, Enveloping Mist, Chi Torpedo, Chi Wave, Zen Sphere, and Chi Burst will now benefit properly from PvP Power.

 

December 13

  • Classes
    • Mage
      • Frost Bomb will now detonate after 4 seconds (was 6 seconds), and the damage it deals to other players has been reduced by 20%.
         
  • Quests
    • Players that leave the area during the ending sequence of "Heart of the Alliance" will no longer be placed into the wrong phase.
       
  • Pet Battles
    • Players that have earned the Achievement "Taming the World" should now receive a Safari Hat in the mail.
    • Lower level pets involved in Pet Battles with higher level team mates will now receive full experience from victorious battles.
    • Darkmoon Hatchlings, Red Crickets, and Singing Crickets that were previously of lower quality should now be Rare quality.
       
  • Items
    • The Sun-Lute of the Phoenix King can now be upgraded using the Item Upgrade system.
       
  • Dungeons, Raids & Scenarios
  • Heart of Fear
    • Grand Empress Shek'zeer
      • The Empress now always drops three tier-set tokens and three non-set items in the 25 player Heroic mode version of this encounter.
         
  • Bug Fixes
  • The Guild Perk, Ride Like the Wind, should now properly increase flight path speeds by 25% in Pandaria.
  • Classes
    • Rogue
      • Various weapon procs will no longer sometimes prematurely break the Stealth provided by the Subterfuge talent.

 

December 11

  • Classes
    • Mage
      • When Fire Blast modified by Glyph of Fire Blast is used to detonate a Frost Bomb, the resulting Frost Bomb now deals 50% less damage.
    • Warrior
      • Taste for Blood now only stacks 1 time versus other players (was 3 times).
         
  • Quests
    • "Bad Blood", "Bloodlines", "The Korune", "Ancient Guardians", and "The Source of Korune Power" will no longer sometimes place players into the wrong phase.
       
  • PvP
    • The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%).
       
  • Creatures
    • The Mogu enemies in the Ruins of Ogudei now correctly drop loot when slain.
       
  • Dungeons, Raids & Scenarios
    • Creatures in the Molten Core, Blackwing Lair, and Ahn'Qiraj raid dungeons now deal damage according to their intended pre-Mists of Pandaria melee damage values.
       
  • Bug Fixes
    • Several abilities that should break on damage will now correctly have a chance to break when damage is absorbed, including: Psychic Scream, Hex, Howl of Terror, Intimidating Shout, Blinding Light, Frost Nova, Freeze, Ring of Frost, Entangling Roots, and Mass Entanglement.

 

December 10

  • Classes
    • Mage
      • Critical Mass now multiplies the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3 (was 1.25).
      • Inferno Blast now spreads Ignite, Pyroblast, and Combustion to 3 surrounding targets.
         
  • Quests
    • The Mechanized Fire should now be easier to reach in the course of completing "Dream of a Better Tomorrow".
    • Players that have completed "Better With Age" and "Crime and Punishment" can now properly acquire the quest "By the Sea, Nevermore" from Zer'ik in the Dread Wastes.
    • Players on the quest "Sentry Wards" will no longer be placed in the incorrect phase.
    • The quest "Enemies At Our Door" can no longer be shared.
       
  • Pet Battles
    • The Battle Pet ability Stone Rush now has a 1 round cooldown (was 0).
    • The Cinder Kitten now haz increased health. It looks like that armor helps a little after all.
    • Several Battle Pets now appear during times of day more appropriate to their ecology.
    • Singing Crickets are now considered Rare pets. This change does not apply to pets that have already been acquired.
    • Silithid Hatchlings should now be less elusive.
       
  • Brawler's Guild
    • Fixed an issue that could cause Zen'shar's Eyes of Warding to persist after he despawns.
       
  • Professions
    • Alchemy
      • Players that have deleted their Zen Alchemist Stone can now obtain the Strange Spherical Stone to repeat the quest "Strange Spherical Stone" to earn a new one.
    • Jewelcrafting
      • Newly created Sapphire Cubs will now always be of Uncommon quality.
         
  • Items
    • The following PvP trinkets now have less powerful on-use effects and reduced cooldowns:
      • Dreadful Gladiator's Badge of Conquest
      • Dreadful Gladiator's Badge of Dominance
      • Dreadful Gladiator's Badge of Victory
      • Malevolent Gladiator's Badge of Conquest
      • Malevolent Gladiator's Badge of Dominance
      • Malevolent Gladiator's Badge of Victory
    • The following PvP trinkets now have a less powerful on-use effect, but the duration of that effect has been increased:
      • SI:7 Operative's Manual
      • Kor'kron Book of Hurting
         
  • Creatures
    • Various Hozen rare spawn creatures are now less likely to evade and despawn.
    • Clawlord Kril'mandar will now be visible to players that have completed the quests "Domination Point" or "Lion's Landing".
    • Huntress Vael'yrie in the Krasarang Wilds now properly offers Stable Master services.
       
  • Dungeons, Raids & Scenarios
    • Normal and Heroic mode raid bosses now grant 40 Valor Points each upon being defeated.
    • Terrace of Endless Spring
      • Tsulong
        • Elemental Shaman will now always be properly eligible for loot after defeating the Raid Finder version of this encounter.
    • Mogu'shan Vaults
      • The floor of Elegon's chamber should now always reappear after he is defeated.
         
  • Bug Fixes
    • Classes
      • Hunter
        • Pets
          • The Sporebat's Energizing Spores ability will no longer stack with other similar sources of spell haste.
      • Monk
        • It is no longer possible to dispel or Spell Steal Xuen's Crackling Jade Lightning.
      • Priest
        • Fixed an issue that could cause Rapture to stop activating normally if it was triggered while the Priest was subject to crowd control.
      • Shaman
        • Fixed an issue that allowed several spells and abilities to continue to be available while Hexed.
      • Warlock
        • Damage from Rain of Fire will no longer prevent enemy players from capturing flag objectives.
        • Havoc will no longer duplicate attacks directed against targets that are affected by Banish or Cyclone. These attacks will not consume any charges of the spell.
    • Fixed an issue that could cause in-game cut-scenes to be skipped when sound is disabled.
    • Fixed an issue that allowed players below level 85 to see and loot certain Treasures of Pandaria.
    • Fixed an issue that could allow the Healing Ward provided by Vol'jin during the Dagger in the Dark Scenario to function outside of the instance.

 

December 5

  • Quests
    • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
    • All eligible players can now complete the quest "It Is A Mystery".
    • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
    • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
    • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
    • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
    • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
    • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.
       
  • Pet Battles
    • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
    • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
    • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
    • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.
       
  • Brawler's Guild
    • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
    • Crush should no longer reset unexpectedly during his Brawls.
    • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
    • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
    • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
    • The Brawler title is now permanent.
    • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.
       
  • Items
    • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
    • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
    • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
    • Item Enhancements
      • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.
         
  • Creatures
    • Pandaren Campaign
      • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
      • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
      • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
      • Shieldwall Marines no longer use their knockback effect too frequently.
      • Dwarven Mortar Team Engineers no longer use Wrench Strike.
    • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
    • Warlord Bloodhilt
      • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
      • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.
         
  • Dungeons, Raids & Scenarios
    • A Little Patience
      • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
    • Dagger in the Dark
      • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
         
  • Bug Fixes
    • Fixed an issue that could cause multiple Gnolls to emerge from a single barrel when playing the Whack-A-Gnoll Darkmoon Faire carnival game.
    • Fixed an issue that could cause some players to experience reduced performance in Silvermoon City.
    • Fixed an issue that could cause certain mounts to count double toward mount collection achievements.
    • Classes
      • General
        • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
      • Death Knight
        • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
        • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
      • Hunter
        • Improved Serpent Sting now deals the correct amount of damage.
      • Priest
        • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
        • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
      • Shaman
        • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
      • Warlock
        • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
      • Warrior
        • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.


December 3

  • Classes
    • Monk
      • Mistweaver
        • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
      • Brewmaster
        • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.
    • Paladin
      • Protection
        • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.
    • Warlock
      • Demonology
        • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.

 

  • Dungeons, Raids & Scenarios
    • General
      • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.
    • Mogu’shan Vaults
      • The Spirit Kings now activate in a fixed order.

 

November 29

  • Classes
    • Hunter
      • Serpent Sting's damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
      • Survival
        • Improved Serpent Sting now deals 15% of its total damage instantly (was 30%).
    • Mage
      • Fire
        • The periodic damage from Combustion has been reduced by 50%.
        • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).
    • Monk
      • Stance of the Fierce Tiger now correctly applies its 10% movement speed increase. It may be necessary to activate this stance if it is not already active to benefit from the effect.
      • Monks using Roll and Flying Serpent Kick will now move at the correct speed while holding a Battleground flag.
      • Mistweaver
        • The mana costs of Jab, Spinning Crane Kick, Soothing Mist, Crackling Jade Lightning, and Renewing Mists have been increased by 30%.
        • Soothing Mist and Crackling Jade Lightning now have a 30% chance to generate Chi when they deal damage (was 35%).
    • Priest
      • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
         
  • Quests
    • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
    • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
    • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".
       
  • Creatures
    • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
    • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
    • Fixed an issue that could cause Zan'vess Squad Leaders to evade.
       
  • Sunsong Ranch
    • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.
       
  • Dungeons, Raids & Scenarios
    • Several classic raid bosses have been adjusted to be more friendly to solo players:
      • Viscidus
        • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
      • The Twin Emperors
        • The recast time for Heal Brother has been increased to 3 seconds (was 2).
      • C'thun
        • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
      • Al'ar
        • Al'ar and Ember of Al'ar are no longer immune to fire damage.
      • Reliquary of Souls
        • Spirit Shock now has a 15 second recast time (was 0 seconds).
    • The Heart of Fear
      • Imperial Vizier Zor'lok
        • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
      • Wind Lord Mel'jarak
        • Breaking an Amber Prison will now always inflict the Residue debuff.
    • Mogu'shan Vaults
      • Will of the Emperor
        • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
    • Mogu'shan Palace
      • Elegon
        • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
    • Temple of the Jade Serpent
      • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
    • A Little Patience
      • Fixed an issue that could cause Commander Scargash to become uninteractable.
         
  • Brawler's Guild
    • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
    • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
    • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.
       
  • Professions
    • Engineering
      • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
    • Tailoring
      • The Imperial Silk Cocoon is no longer Unique.
         
  • Items
    • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
    • Bottled Tornado may no longer be used in areas where flying isn't permitted.
    • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
    • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
    • Item Enhancements
      • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.
         
  • Bug Fixes
    • Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.
    • Classes
      • Chi Torpedo, Halo, and Divine Star will no longer remove Stealth unless damage is actually dealt to the stealthed target.
      • Hunter
        • Disengage now properly removes rooting effects when used in combination with the talent Posthaste.
      • Mage
        • Fixed an issue that made it possible to detonate Frost Bomb twice under rare circumstances.
      • Monk
        • Dampen Harm now correctly only mitigates attacks that deal at least 20% of the Monk's maximum health.
        • Enlightenment is now always granted upon completion of Monk daily quests.
        • Gaining Power Guard will once again light up the alert on the Guard hotkey.
        • Renewing Mists will now always prioritize players over player controlled pets.
      • Paladin
        • Holy Wrath now benefits correctly from Attack Power and Spell Power.
      • Priest
        • Shadow Priest Mastery: Shadowy Recall will continue to activate on targets afflicted with Shadow Word: Pain, Vampiric Touch, and Devouring Plague when they move out of line of sight.
        • Mind Sear damage generated by Shadow Priest Mastery: Shadowy Recall has been increased to match Mind Sear's normal damage.
        • The effects of Inner Focus will now always fade after one heal has been cast.
      • Rogue
        • Poisons will now continue to be applied normally while Shadow Blades is activated.
      • Shaman
        • Unleashed Fury will now benefit only the Shaman who cast it.
      • Warlock
        • Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.
        • The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.

 

November 28

  • Classes
    • Shaman
      • Stormlash Totem now has a radius of 40 yards (was 30).
    • Warrior
      • Skull Banner now has a radius of 40 yards (was 30).
         
  • Quests
    • Quest targets on Bilgewater Beach in Krasarang Wilds will no longer improperly apply PvP flags to attacking players.
    • Agent Malley, the Operation: Shieldwall Quartermaster, now accepts the proper currency for his wares.
    • The quest "Touching Ground" can now be completed correctly.
    • NPCs in Domination Point will no longer ask PvP Guards to assist them in combat.
    • Great Cranes now drop Pristine Jet Crownfeathers more frequently.
    • Fixed an issue that would sometimes prevent players from witnessing their respective faction's landing on the shore of Krasarang Wilds.
       
  • Pet Battles
    • Mr. Bigglesworth will no longer drop from Kel'Thuzad, as he can now be obtained from the achievement Raiding With Leashes.
       
  • Dungeons, Raids & Scenarios
    • Fixed an issue that could cause some players to be friendly with the denizens of the Black Temple.
    • The Heart of Fear
      • Garalon will no longer despawn when moved near the outside edges of his platform.
    • Mogu'shan Palace
      • Trial of the King
        • Defeating Kuai the Brute while he is casting shockwave will no longer sometimes prevent players from completing this encounter.
    • A Little Patience
      • It is no longer necessary to slay the Kor'kron Elite preceding Commander Scargash to engage him.
         
  • PvP
    • Players are once again correctly affected by silencing effects in PvP.
       
  • Items
    • Scavenged Pandaren Weapons are now correctly Bind on Pickup.
    • The Malevolent Gladiator's Ripper now has the correct amount of PvP Power.
       
  • Bug Fixes
    • Character specific macros should no longer sometimes be removed from action bars when logging into the game for the first time.
    • Players that have faction changed will now receive the correct Pandaren Campaign commissions for their current faction.
    • Field Merchant Skevin now appears on the Skyfire.
    • Spirits of Harmony can no longer be sold, auctioned or mailed.
    • Fixed an issue that could cause players to become disconnected during the Domination Point event.
    • The Sturdy Crane Crate, Sturdy Tiger Trap, and Sturdy Crab Crate are now consumed once the quests they offer are accepted.
    • Guild tabards will now display correctly on the character selection screen.
    • Classes
      • Rogue
        • Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.
      • Shaman
        • The effects of Symbiosis: Prowl will now correctly be removed once the duration of Symbiosis expires.
      • Warrior
        • Safeguard once again properly removes snares and rooting effects.

 

November 27

  • Classes
    • Hunter
      • Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
    • Monk
      • Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.
    • Paladin
      • Light of Dawn's healing has been increased by 5%.
      • Holy Prism will now always heal the 5 closest allies with the lowest health.
    • Rogue
      • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).
    • Warlock
      • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
      • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.
         
  • Creatures
    • Polluted Viceclaw Scuttlers are now much tougher customers.
       
  • Items
    • Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.
       
  • Dungeons, Raids & Scenarios
    • Terrace of Endless Spring
      • Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
      • The Sha of Fear
        • A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
          • The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
          • Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
          • Dread Spawns now spawn at a reduced rate.
          • Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
          • Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
          • Dread Spawns are no longer fooled by Feign Death.
      • Tsulong
        • The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
        • Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
      • Lei Shi
        • Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).
           
  • Bug Fixes
    • Classes
      • Druid
        • Clearcasting is no longer consumed by damaging spells while Heart of the Wild is active.
      • Monk
        • Renewing Mist can no longer sometimes be cast while mounted.
      • Paladin
        • Fixed an issue that could cause Illuminated Healing to apply absorption shields when no healing was generated.
      • Rogue
        • Anticipation now generates the correct number of combo points when Crimson Tempest is used.
    • Players can now properly earn credit for the Last Man Standing achievement.
    • The Turkey Shooter can no longer be used on mounted players.
    • Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
    • Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.
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Darkspear
Akillon
12/21/2012
@Daliis: actually it's 50% against players
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Aubster
Stormrage
Aubster
12/18/2012
Nerf Feral damage.... Right now.
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Myrianda
Argent Dawn
Myrianda
12/18/2012
So when is Blizzard going to update the notes to include the ninja nerf to Seal of Insight? Just curious.
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Malmanthree
Baelgun
Malmanthree
12/19/2012
@Myrianda: Ohhh.... What did they do to it?
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Icebreakerz
Burning Legion
Icebreakerz
12/18/2012
Yea. It really makes sense that my frost bomb only crits for 5k more than a Fingers of Frost ice lance proc. Especially because frost bomb has a 1.5 sec cast time for being interrupted... that allows my frost school to be vulnerable. It also has a 4 second dispel window and a 10 second Cool-down, so if I do get the cast off it can easily be dispelled. However if I successfully coordinated CC on the dispeller, or if their healer just failed, I also am required to use a strategically timed root and 2nd global to actually make the bomb crit. (Otherwise it only does 15k damage). Ice lance on the other hand has: no cast time, no cooldown, cant be dispelled, requires 1 global and no perfectly timed root or CC coordination, and does not leave your frost school vulnerable so you could potentially be locked out of ice block...... so ya..... ice lance should TOTALLY do the same damage as frost bomb right? Makes sense.
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Icebreakerz
Burning Legion
Icebreakerz
12/18/2012
@Icebreakerz: also blizzard, stop being lazy, the frostbomb tooltip is still not updated, and neither is the on use trinket tooltip. Also frostbomb is still bugged, when it reflects it still does FULL damage to the mage not the 20% less.
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Aubster
Stormrage
Aubster
12/18/2012
@Icebreakerz: Learn a new play style with your frost mage, stop relying so much on frost bomb to do everything for you.
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Aubster
Stormrage
Aubster
12/18/2012
@Mârar: I've been doing arenas and RBGs against frost mages, they are still extremely strong. You have amazing control and great burst although you can't 1 hit geared people in a deep freeze and more. You just gotta learn that you can't have it all.
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Aubster
Stormrage
Aubster
12/18/2012
@Mârar: Instantly killing people in a deep freeze is a pretty good reason...
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Malmanthree
Baelgun
Malmanthree
12/19/2012
@Aubster: I kind of agree. Freeze, deep freeze, frozen orb, fireblast, ice lance(FoF), FireFrostbolt(Brain Freeze).
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Icebreakerz
Burning Legion
Icebreakerz
12/19/2012
@Aubster: Mages are still good in RBGs but RBGs dont really determine if they are OP or not. Anything can work in an RBG. Mages are a class of burst not consistent damage, killing a target in 4 seconds is how we win, there is no other way. Its not as simple as OH IMMA DEEP HIM AND HE IS GONNA DIE. We have to set it up with other CDs and plan it out and coordinate much more than other classes.
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Aubster
Stormrage
Aubster
12/19/2012
@Icebreakerz: IDC if you have to set up your burst, when you instantly kill someone it means you are OP... Control is a hugggge thing in RBGs, it does determine if you are OP or a really strong class that s needed in the group... Warlocks rain of fire !@#$ that AOE stunned the entire group before it got nerfed was really OP. Silvershard Mines require so much control over the opposing team... So not anything can work in RBGs, you need control.
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Malmanthree
Baelgun
Malmanthree
12/19/2012
@Icebreakerz: A class like that shouldn't be in WoW, I think is what we all mean. That shouldn't be your only way to kill someone. As for CDs, they aren't dangerously long CDs, for the most part, about 3 minutes for each major CD, not including the ones on a shorter CD such as Deep Freeze, CoC, Frost Nova, etc. I find it completely unfair to be CCd and killed in a matter of seconds from a class because "there is no other way."
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Malmanthree
Baelgun
Malmanthree
12/19/2012
@Icebreakerz: One more thing you may want to keep in mind is the healer of the arena group you are in. Before the nerf to the glyph, you could cast it instantly and detonate it right away, giving no opportunity for the healer to have a remote chance of dispelling, with the nerf, it allows the healer the time they may need, though it was a powerful tool for the mage. I still feel the 20% extra nerf wasn't needed.
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Malmanthree
Baelgun
Malmanthree
12/19/2012
@Malmanthree: Oop, confusion may occur... "Cast it instantly"... Cast it, then instantly detonate it. ;--; Sorry
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Meadik
Burning Legion
Meadik
12/20/2012
@Malmanthree: I agree 100% malman
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Frostin
Bonechewer
Frostin
12/18/2012
Idk why blizzard is singling out mages, hunters have a glyph to get 20 spirit beasts that just heal them to full health while wrecking you. Learn how to nerf classes plz and stop pickin on us mages. I totally understand why people are threatening to cancel their subscription, I don't feel like playing my favorite toon anymore after getting nerfed to the ground.
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Zaìne
Spinebreaker
Zaìne
12/18/2012
@Frostin: Your still having a problem with hunters? as a mage i find hunters are easy to stop just freeze their pets down and !!@@!!%* them....its not hard even if they get more health, it doesnt last long enough that they will withstand our burst
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Ginevra
Burning Blade
Ginevra
12/18/2012
@Åisu: You realize that those pets cannot be frozen; they're immune to all cc, BM spec/talent or not. Hunters now have a better iceblock than us, better burst, a better secondary resource that never runs out (what's with all these classes getting secondary resources that never run out? Instead of trying to buff mana so it doesn't run out, these people that play these classes need to know and be aware of what it feels like to go vulnerable from running out of a resource), they can now summon more pets than us, need I go on?
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Malmanthree
Baelgun
Malmanthree
12/19/2012
@Ginevra: What is their better Iceblock? Also, what do you mean "All these classes" getting secondary resources? Do you mean like a monk with Chi, or a rogue with Combo Points? Or just Focus or energy that "never runs out"... Because, guess what, it kind of does... When you reach 0 energy, you have to wait for it to go back up to do anything other than auto attack, it may not be like your mana, which can last much longer, but I find it to be balanced in that way. A way that I can't keep doing an ability over and over constantly without running out of energy or focus, while you have the fear of going oom if you cast too many high mana cost spells, more prevalent in healers or classes that can offhand heal such as a enh shaman.
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Kokonoe
Aegwynn
Kokonoe
12/18/2012
Fix the reputation thing, it's utterly annoying to keep doing the same damn dailies every single day with every single character. Consumes time I could be using to do things that are way more exciting...
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Díscarnate
Frostmourne
Díscarnate
12/18/2012
@Kokonoe: ummmmmmmmmmmmmm they added commendations once u reach revered with a rep on a toon so you get 100% inc rep on any other toon u should decide to farm this rep on, This was a massive help u can basically get revered with anyone in about a week granted u have done it once without rep inc or so Bar august celestrials as they have such few dailies

people need to stop being lazy it couldnt be more easy to farm Rep atm on a alt
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Rhodena
Hydraxis
Rhodena
12/17/2012
cool
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You guys took it to far you should remove the fire blast nerf and keep the 20 percent top off damage at least that would be manageable. The glyph is a waste of space now among other glyphs you choose to do nothing with after nerfs. With the 20 percent and the fire blast it hits less then a fire blast forcing us to try to time it in a pvp setting when pvp is less then perfect. Ill give it a little bit but ill prob let my sub run out and wait awhile till you get your !@#$ straight with all these classes.
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Fewkie
Barthilas
Fewkie
12/17/2012
/facepalm, you are not getting another dime out of my wallet again folks. l2 bring back Wotlk developers. Keep ruining your game its just going to die like all the other games u have created, your gonna lose all your subscribers
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Malmanthree
Baelgun
Malmanthree
12/17/2012
@Fewkie: "Like all the other games u have created".... All of their games are amazing...
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Ginevra
Burning Blade
Ginevra
12/18/2012
@Fewkie: Actually, I agree with you except for the part about the Dev's. IMO, the WotLK were the 1st Dev's to ruin the game, making it way too easy and a faceroll/aoe fest that didn't require using crowd control anymore. Vanilla was very mixed up and broken, but was good, and BC got better, but after that, when they sold themselves to Activision, THAT'S when the game went south. And I fear it's only gonna get worse. Can't wait to be there to watch it die.
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Ginevra
Burning Blade
Ginevra
12/17/2012
Yay! More yummy delicious mage nerfs, when I never even got to feel like an Op class to begin with in this xpac (probably since I'd taken a month off due to work and having a life). Nothing more tasty than unfair/unnecessary mage nerfs being seen next to buffs to all the classes that hate me: hunters, warriors, and warlocks. Hunters can already take 1/2 my hp in 1 hit, then they get to summon more pets than me to create calamity, and now they have more iceblocks and ways to go cc-immune than I do. Thanks. As for warlocks, has nobody else noticed that on average, a warlock has 100k more hp than most other players? Even a crap-geared lock can reach 400k, while I just feel like me in general I have no hp compared to everybody else (along with hitting like a wet noodle both pre and post-PvP weapon). They also have an instant-cast frostbolt equilvanet that can non-crit for 100k+, and then a Chaos Bolt is said to be a failure if it non-crits for only 100k+, hahahahaha must be nice to reach triple-digits. And as for warriors, I've been 1-shot by them, yet that's allowed to linger while my alleged main source of burst (which takes alot of setup and an uninterrupted cast time and to NOT be dispelled) takes another nerf; personal side-note, I've yet to see Frost Bomb ever hit/crit for the #'s ppl are exaggerating it to be, so far it only hits/crits for the same amt as Frostbolts/Lances do, which almost makes me wish I dind't have ot have it on my bars and could go back to my direct-dmg method for PvP like I've been used to since Vanilla. Seriously, does Blizzard test their own content or are they in their "Must-release-as-much-content-as-fast-as-possible-to-keep-the-ADD-crowd-happy" mindset while the game gets worse and worse with every xpac piled on top of the imbalances?
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Choked
Kel'Thuzad
Choked
12/17/2012
@Ginevra: Sorry get more resil if your getting 1/2 your life taken away, idk who your playing against, but im T2 and never hit for ~150k in 1 shot.
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Malmanthree
Baelgun
Malmanthree
12/17/2012
@Ginevra: I still think the nerf to the glyph was necessary as well as reducing its detonation time to 4 seconds, but not the extra 20%. That's what I think. You won't be getting one shotted by warriors anymore, the stacks are just about gone for TFB. As for warriors, they got a huge nerf, as I just mentioned the TFB (and don't say its because of execute like a lot of people do... Since you have to be at 20% health or less to use it, meaning it wasn't ONE shot... Some people think that's one shot, stupid huh?), and Avatar no longer grants immunity(Which is a good thing), hunters got a nerf to their BW spell, only allowing it to remove the CC currently on it, and not for the duration, which makes cunning even better, and for warlocks they nerfed Fury Ward and chaos wave, which I love Fury Ward, but I haven't done as much PVP on my warlock, and he is only level 80, I assume the nerf doesn't just wear off at level 90. ;)
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Pallyrangerr
Area 52
Pallyrangerr
12/18/2012
@Ginevra: cry more your a joke
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Ginevra
Burning Blade
Ginevra
12/18/2012
@Lyzoldas: I'm talking about unbuffed/untouched. Has nothing to do with ANY spells. I can sit in a BG and just look at warlocks with full hp not doing anything, and they're easily reaching 400k hp while I'm struggling to get 330k. Fair? You'd have to be in denial to think it is.
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Ginevra
Burning Blade
Ginevra
12/18/2012
@Pallyrangerr: Says the healadin that now has even more interrupts than I do. How's that aoe blind on a shorter cooldown than my Counterspell treatin' ya? Add that to your HoJ and Repent? Not to mention Rebuke. Healer with more interrupts than a Pure DPS. So fair, right?
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Ginevra
Burning Blade
Ginevra
12/18/2012
@Choked: I'm wearing everything I can get access to, pending more conq pts. What u expect from me? Then again, you are a hunter, enjoy those buffs and taking 1/2 our hp with 1 hit. You're in full denial if you say you haven't destroyed someone's hp with triple-digit #'s. Must be a good feeling, I wouldn't know, even if I get the free-casting to set up a Deep-Frozen Frost Bomb.
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Icebreakerz
Burning Legion
Icebreakerz
12/17/2012
Yea. It really makes sense that my frost bomb only crits for 5k more than a Fingers of Frost ice lance proc. Especially because frost bomb has a 1.5 sec cast time for being interrupted... that allows my frost school to be vulnerable. It also has a 4 second dispel window and a 10 second Cool-down, so if I do get the cast off it can easily be dispelled. However if I successfully coordinated CC on the dispeller, or if their healer just failed, I also am required to use a strategically timed root and 2nd global to actually make the bomb crit. (Otherwise it only does 15k damage). Ice lance on the other hand has: no cast time, no cooldown, cant be dispelled, requires 1 global and no perfectly timed root or CC coordination, and does not leave your frost school vulnerable so you could potentially be locked out of ice block...... so ya..... ice lance should TOTALLY do the same damage as frost bomb right? Makes sense.
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Ginevra
Burning Blade
Ginevra
12/17/2012
@Icebreakerz: Always mage nerfs when we're not even the strongest class out there. I don't know about you, but this time around it feels like we've been singled out to be nerfed into the ground to stay there so others can loom over us.
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Khaun
Stormscale
Khaun
12/17/2012
One last thing. I was in desolace on the hunter when I was fighting the demon dude. Back then you didn't get that demon blood buff that made your health regenerate either... I don't remember his name but I remember he was one of those Giant dudes with the wings, like what warlocks summon in the middle of a fight and they cast shadowbolt.
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Khaun
Stormscale
Khaun
12/17/2012
Blizz. Wasn't the plan of to make a gap or something so someone with PvE gear couldn't beat the crap outta someone with PvP gear. Have you noticed that with all these nerfs you're going against that plan...? Took away the warriors' silence for a few second effects like with the weapon toss and pummel. Now priests are fearing these guys for friggin 3 minutes straight. Taste for blood doesn't stack against other players now... Fire mages got nerfed... hehe they didn't exactly have power to begin with. No disrespect to how you're running your business, but you're kinda messing up because you're trying so hard to make the game good for everyone. I've seen PvP nerfs, but where are the PvE nerfs? People can beat all these npc's. People were beating npcs 7 levels above them (I was one of them, I did it on my blood elf hunter as a level 42 - I think- when I was against some demon dude that was level 49. I was beastmaster. I didn't complain. I used pots and kited a little when I had to.) I understand that you want to give your customers good quality but harming the pvp'ers to make things easier for the people just arriving to bg's full of geared 90s isn't exactly helping. If a good chunk of people playing WoW managed to fight through all the slows, and the silences, Why can't the rest of them do it? Why are PvP'ers being punished for playing their class to the fullest (or in the case of some just relying on what they see on a youtube vid or something)?
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Abraçadaver
Frostwolf
Abraçadaver
12/17/2012
http://www.crossladder.com/arena/stats/

First comes warriors, then all the healing classes(LoL), then Shadow priest (Which is doing better than mage I might add) you get the rest.

Warriors 10717 (17%)
Pally 9456 (15%)
Druid 8264 (13%)
Shaman 7373 (11%)
Priest 6097 (9%)
Mage 5779 (9%)
Hunter 5243 (8%)
DK 4295 (7%)
Lock 3882 (6%)
Rogue 1780 (3%)
Monk 1762 (3%)

Warriors are the most represented class in every bracket. And rogues/monks at 3%.. thats hilarious.
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Malmanthree
Baelgun
Malmanthree
12/17/2012
@Abraçadaver: Wow! Thanks for the source, I will refer to this in future arguments with others. How often does this update?