PvP Gear in 5.2 and Beyond

PvP Gear in 5.2 and Beyond

Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside so you can see the thought processes that motivated the coming changes. We also thought this would be a great time to get the World of Warcraft PvP community involved in the discussion.

 

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

 

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:

  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27,000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)
    • Conquest Point weapons can only be purchased after 7,250 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement, and 7,250 for weapons. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

Patches that don’t include the start of a new season (such as patch 5.3) will offer players the opportunity to purchase Conquest Point weapons without first meeting the 7,250 Conquest Point seasonal requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must still be met to buy Elite weapons and armor in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players who have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:

  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:

  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

 

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.

We look forward to hearing your opinions and feedback on these upcoming changes!

We've made a number of corrections to the article regarding currency requirements for weapon purchases marked in this color.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (5,740)

Login to rate
@Shokkar: see you next week!
Login to rate
Raistlîn
Twisting Nether
Raistlîn
1/17/2013
@Subverto: He's mad over the fact that now he won't have the gear advantage over the other players and that he's actually gonna have to either get good at the game or quit. He's choosin quit. Madcuzbad right? XD
Login to rate
Subverto
Zul'jin
Subverto
1/17/2013
@Greatvalue: I guess you're talking about the 2200 barrier. It's being taken out because someone can get a high rating early on, and get the best gear, then sit around 2200, and another person can come in later, get normal gear, and just be stuck there because they have a whole tier difference against the first guy. it just makes it so you have to actually be good at the game to hold your rating
Login to rate
Liddey
Area 52
Liddey
1/17/2013
@Greatvalue: It's gonna take Joe the Plumber a really long time to get to 27,000 conquest at an hour a week...
Login to rate
Shokkar
Tichondrius
Shokkar
1/17/2013
@Raistlîn: What's your highest rating? Oh right. !@#$. Scrubs like you can't obtain 2.2 and I have fight in worse gear against you? It's unfair clearly.
Login to rate
Shokkar
Tichondrius
Shokkar
1/17/2013
The fact that the game is already stupidly easy ruined it. You used to need a rating to buy some of this conquest gear, now its simply handed to you. The elite gear is now handed to you. It takes no skill. Bring back WOTLK arena and that took skill.
Login to rate
Raistlîn
Twisting Nether
Raistlîn
1/17/2013
@Shokkar: Lol, my rating doesn't shoot up to the sky because I don't even give one. :) And nothing about this is unfair. It's making this skill based. Not gear based. If you were truly good and confident in your own skills you would have absolutely no problems with this at all. ^_^
Login to rate
Shokkar
Tichondrius
Shokkar
1/17/2013
@Raistlîn: Exactly. All the PvE hero scrubs are jacked about it. Stop commenting. You're an idiot.
Login to rate
Raistlîn
Twisting Nether
Raistlîn
1/17/2013
@Shokkar: If you're mad because the higher rated people aren't getting their precious little cosmetic thing, just wait a few weeks after the patch and I'm sure they'll give you a little tabard or somethin.
Login to rate
Grindley
Moon Guard
Grindley
1/17/2013
@Greatvalue: Are you afraid that Joe the Plumber will get the best weapon and then know how to use it to stomp you into the ground? If they're good at PVP, but chose to play PVE, why shouldn't they get the chance to compete?

Don't be scurred, son. Do you even lift?
Login to rate
Raistlîn
Twisting Nether
Raistlîn
1/17/2013
@Shokkar: Oh it's not just them who are. The extremely casual players who don't like getting roflstomped in bg's over and over again are going to be jacked about it too. It's called leveling the playing field and BROADENING THE HORIZONS FOR EVERYONE. You're the true idiot here. Now good day sir. Have fun cancelling your sub and restarting a life.
P.S. You'll be back in a few weeks to play again ^_-
Login to rate
Shokkar
Tichondrius
Shokkar
1/17/2013
@Raistlîn: Don't you have a mountain to climb or a dragon to slay? The horizon doesn't need to broadened. Simply more bads in BGs and more scrubs for me to own in the arena. I'm gemmed fully resil and still getting hit for 400k chaos bolts mind you this is in elite gear. Every class has stupid burst including my own. The game is extremely too easy. You don't know this because you're PWNING deathwing all day. Good day, scrub.
Login to rate
Tralinda
Twisting Nether
Tralinda
1/17/2013
@Shokkar: Lul deathwing's been dead for like... Forever in WoW terms dude. Yes the game is easy now, but the fact remains that either way around it the pvp is broken and will always be broken in some way. This is not breaking it more or less it is just reaching out to more people. Not a bad thing but not a good thing. And I think you need to calm down a lil bit over the whole subject. You'll be back to "pwning noobs" in no time at all even after the patch. You'll find it's pretty much the same just a little teeny bit harder.
Login to rate
Zahriah
Darkspear
Zahriah
1/17/2013
@Shokkar: I hope there will be ways to keep successful achieving players distinctive, but a gear advantage was silly.

If you are 2200+ quality, then you should NOT need help defeating those that are not. In that sense, T2 weapons are the unneeded WELFARE.
Login to rate
Narthypoo
Mal'Ganis
Narthypoo
1/17/2013
I think this is a fantastic first step to helping out a wide variety of players. That said, there should be some sort of cosmetic bonus maybe for being like 2k+? 2200 is probably too high with the current meta and arena ladders. The ratings arent inflated anymore, frankly.

Just food for thought. Nice job, great write up.
Login to rate
Dippindawts
Emerald Dream
Dippindawts
1/17/2013
Terrible.
Login to rate
Slipter
Ragnaros
Slipter
1/17/2013
Damn dude
Login to rate
Frostificus
Aman'Thul
Frostificus
1/17/2013
I'm not sure why you continue with these half hearted patch jobs when the writing is on the wall for this silly system. Ranked play? Equalize it. Everyone gets the same ilvl while they're in the arena. Conquest points you get from wining buy gear for unranked (casual BGs) and world PvP play.
Login to rate
Althesa
Dreadmaul
Althesa
2/8/2013
@Frostificus: My thoughts too. Nice.
Login to rate
Karthíus
Illidan
Karthíus
1/17/2013
I like.
Login to rate
Javascript
The Forgotten Coast
Javascript
1/17/2013
great. now all you have to do is fix pvp.
Login to rate
Grindley
Moon Guard
Grindley
1/17/2013
TL;DR - It'll be more acceptable for people to enjoy the current PVE content, and then pick up PVP content when said PVE stuff is defeated. Rating requirements are removed, and the Conquest Point weekly cap increases with each week of the current season that has passed.

This is great news. The people who are hardcore PVPers will get the chance to PVP, and they will face new opponents who may truly know their class but couldn't fully engage in PVP seasons due to raiding and PVE content.

All the PVPers who complain about this are just angry that they're not good and they'll face real competition at the end of the season. Grow up.
Login to rate
Çarlin
Fizzcrank
Çarlin
1/17/2013
@Grindley: well said
Login to rate
Althesa
Dreadmaul
Althesa
2/8/2013
@Grindley: Nice, they may actually have to work for their rating now..
Login to rate
Mahashiva
Tichondrius
Mahashiva
1/17/2013
I like it!
Login to rate
Xisa
Kel'Thuzad
Xisa
1/17/2013
If nothing else, there needs to be at least SOMETHING unqiue to higher rated players as a visual flare, if nothing else.

Higher rated players ARE better than everyone else. It's competition, and there is nothing wrong with being able to show that off. I think leveling the stat playing field is brilliant. The Arena Tournament everyone has the same grade of gear.

It'll improve competition across the board, and remove the majority of excuses (and hangups).

There really does need to be something to visually differentiate the higher-rated players though. Maybe cloaks/visual enchantment/transmogs; something along those lines. Nothing that will give an advantage, but something to say "Hey, I've accomplished something".

Good changes overall though.
Login to rate
Shredow
Blackwater Raiders
Shredow
1/17/2013
@Xisa: The titles/mounts.
Login to rate
Althesa
Dreadmaul
Althesa
2/8/2013
@Xisa: Yes something for LEGIT higher rated players is good.

Higher rated players 'ARE NOT' necessarily Better.

There are way to many carries and bought ratings out there to reflect the actual skill of the player to warrant their ratings and rewards at the moment.

Otherwise nice post.
Login to rate
Ilovepizza
Hellscream
Ilovepizza
1/17/2013
I like it :}
Login to rate
Vertile
Darkspear
Vertile
1/17/2013
All of this other than the 2200 gear being gone is great. I think players 2200+ should be able to show there stuff off.
Login to rate
Maevemender
Korgath
Maevemender
1/17/2013
@Vertile: as a horrible pvper who never got 2200, i agree.
Login to rate
Shiskibob
Aggramar
Shiskibob
1/17/2013
Wow, way to !@#$ on pvp even more blizzard no more elite gear for the better players? now the %^-* casuals are going to be the same..
Login to rate
@Shiskibob: God forbid you have to use skill all the way through the season and not just at the start!
Login to rate
Garudasana
Emerald Dream
Garudasana
1/17/2013
@Shiskibob: so the casuals yet your sitting at 1300 in 3s?
Login to rate
Facializer
Boulderfist
Facializer
1/22/2013
@Garudasana: rofl
Login to rate
Epicpanda
Icecrown
Epicpanda
1/17/2013
This looks great! I'm about to ding my first 90 so i'm guessing I should now wait for 5.2 to get my PvP gear. :D
Login to rate
Vheras
Moon Guard
Vheras
1/17/2013
@Epicpanda: You could still grind out your 4k honor so you've got some spending power once the patch goes live.
Login to rate
Teesham
Thrall
Teesham
1/17/2013
Think its bad that no matter what blizz does most people seem to complain. Congrats on being creative BLizz
Login to rate
Terdmunch
Jubei'Thos
Terdmunch
1/17/2013
!@#$ed up
Login to rate
Luceus
Bleeding Hollow
Luceus
1/17/2013
Incoming sh1tstorm...