A Day on the Isle of Thunder

There, on the horizon to the Northwest, do you see it? Daggers of lightning spear through clusters of dark clouds filling the air with electricity you can feel crackling against your skin. There’s a sense of foreboding that clings, and something else . . . .
Act I: The Premise
Let me tell you a tale. To set the scene, Rise of the Thunder King: Patch 5.2 is live and we’re a week into the new content. It’s a typical afternoon and as I fire up my computer, I can feel relaxation set in as my mind ponders the many things I hope to accomplish in game.
Act II: Adventure is Not a Four Letter Word
I’m itching to head to the Isle of Thunder, but I know I have time to weave in a few other day to day quests and tasks. Being a farming nut I have some crops I want to tend to first!
The Valley of the Four Winds has always felt like a place of such great harmony. My kinship with The Tillers of the Valley was quickly forged the very first time I travelled through the area, and I quickly worked toward becoming Exalted with the faction. Being Exalted with The Tillers and having all four plots unlocked, I was able to purchase the farm, and I’m happy I get to call this place home (not to mention set my Hearthstone here!).
Right, first thing’s first: It’s time to till! The crops I planted yesterday are ready for harvest, and I want to make sure I plant some more today before heading out. With the patch you can now take work orders for various factions, allowing you to gain rep just by growing crops! I begin plowing my field, and much to my delight with each pass of the plow the Squatting Virmen are knocked out of their Occupied Soil, stunned and damaged. Huzzah! This is the point where I realize I’m doing a silly happy dance and force myself to stop out of embarrassment. To no one’s surprise, Luna gazes at me suspiciously while Shaggy just snorts and gnaws on his cud.
After quickly planting what’s left of my seeds and clearing away obstacles from my growing plants, I hop onto my Jade Pandaren Kite and make my way to the Shado-Pan Garrison. The portal to the new island is near the Shado-Pan garrison, and since I still want a Shado-Pan tiger of my very own, it’s time to exact some revenge for the Watchers on the Wall! With Tenwu of the Red Smoke at my side and our stealth giving us the edge, we swiftly work through the Sra’thik leaving a trail of lifeless bodies in our wake.
As I head to the portal, members of my guild begin to chatter about tomorrow’s scheduled raid in Heart of Fear. Though we’ve dipped our toes into Throne of Thunder Normal, we’re all pretty casual and still have some gearing up to do before we can make real attempts on the new bosses. A couple people are sharing some tactical ideas with one of our raid leaders. For me, I just make sure I hit hard, avoid standing in bad things, and toss a battle rez should the worst happen. But their impassioned planning gets me thinking: “Tomorrow, Un’sok . . . tomorrow you will meet your demise.” (You’ll have to picture me with my GRRR face on and my fist clenched in the air for this to be properly dramatic.)
Act III: That Lesson About Being Prepared
After tidying up what’s left of my Shado-Pan tasks for the day, a group begins to form to take on the Thundering Isle in force. We are unable to ignore the haunting calls of the mogu, the Zandalari, and the terrifying Thunder King. More importantly, the quest hub progression needs our help as our realm works together to conquer Lei Shen’s stronghold, and compelled by our patriotism, we set off. Arriving at the armada just offshore, we’re greeted by a mass of Kirin-Tor and Sunreaver Onslaught leaders, each one providing instruction as to the materials they need and creatures to be decimated. If we’re to battle our way into the Throne of Thunder, now is the time to step up! We report to Lor’themar and he provides us the option to assist in either PvE or PvP quests for that day, and upon completion we’re to receive a chest full of useful items. Today we choose PvE, although certainly many around us have clearly gone the PvP route with yellow-flagged names showing their intent.
We’re all pretty familiar with each other so this should go fairly smoothly. Moving together like a pride of lions, we weave in and out of every obstacle leaving a trail of destruction in our wakes. A few of us earn some green drops from the kills, otherwise they’d be sharded or auctioned, but these hold a specific significance. Some of the green items that drop on this island use the old Zul’Aman raid item appearances, perfect for transmogrification. We complete one of our tasks, then another, and it’s at this moment we finally pause. Just up the path in front of us is the Saurok Cave, and something just doesn’t feel right. We’ve banded together against some pretty vicious foes in our past, but for some reason, this island gives us a chill of fear we’re not too familiar with. Steely and determined, we press forward and continue our attacks.
Trouble! As we’re managing a mass of mobs, along comes a rare spawn which puts a strain on our crew. Fortunately, just up the way is another group of adventurers and they join in to help us take down the beast. Whew! We wipe the sweat from our brows content that we’ve finally completed all of our quests. It’s a moment we can relish and finally catch our breath. Our Druid tank breaks the relaxing silence as he notices a few mysterious items in his inventory. They are called Shan’ze Ritual Stones and can apparently be used to summon a powerful rare creature. It’s at this point I can picture us all having the same look: Eyes squinted with determination, each of us looks around and we nod in unison. Let’s do this!
Tucked away off to one side of the island is a small clearing. It is here we realize we’re able to begin the summoning ritual. Eager for the chance to earn mounts, items, and rep-granting insignias our party chat fills with hopes for the coming kill. Suddenly, popping out of what can only be described as nether, a vicious brute by the name of Kor’dok appears before us. Before we have any time to consider our opponent the fight has already begun, and after an epic battle it concludes. A couple of us get bags filled with gems and enchanting materials, while the tank manages the unthinkable and wins a mount, a three-horned dinosaur formed of the darkest crystal, and guild chat erupts as he links his prize.
As we make our way back towards the armada, I notice a strange key in my inventory. Examining it more closely, I soon discover that it belongs to the Shado-Pan. The rest of my group goes on without me to take on their own adventures for this night, and after a quick discussion with one of the Shado-Pan leaders I’m snuck to a secret location. It’s a single-player scenario, and it’s full of treasure! Glorious and ornate, the room is a spectacle to behold. Littered about me are chests bulging with gold and powerfully rare antiquities, but I have only a short time to grab as much as I can, and the traps that protect the chests are designed to slow my progress. I make it out, alive, with arms full of riches and items.
Eager to continue my evening I queue for the first wing of the Throne of Thunder Raid Finder: Last Stand of the Zandalari. These new encounters test our group fearlessly, and the experience is too much for some to bear. As we fight on we pick up new valiant adventurers, and fight on until we’ve nothing left to fight. At the end of it I’m an ilvl 502 trinket richer, and find myself doing that same embarrassing happy dance from earlier.
Honestly, I cannot do any of this justice, so I will leave you with these parting words:
Whispers float on the winds of this island of a fearsome reptile, of a celestial spirit that guards a gateway, and of a legend that will weigh heavy upon the minds of triumphant heroes. And while each of these rumors is intriguing, what I’ve shared is but a day in Pandaria—a day that barely scratches the surface of what’s to come. I can feel my heart begin to race at the thought of the adventures I will have, and the places I'll explore, once Patch 5.2 comes. And while this story is fiction for the time being, soon it will be reality, and the Isle of Thunder’s mysteries will be revealed!
*Chad "Crithto" Wingerd is a Community Manager for World of Warcraft, and is not a pug in real life.




Galakrond
Zul'jin
Argent Dawn
Kel'Thuzad
Argent Dawn
Shandris
Dethecus
Bronzebeard
Galakrond
Dath'Remar
Duskwood
Bonechewer
Zangarmarsh
Barthilas
Bwahahahaha obviously not playing on a pvp server...
Darkspear
Tichondrius
Blackrock
There's something to get excited about
What a good use of developer time!
Maybe next we can evolve our battle pets!
I predict this patch flopping. The only thing that will change that..... if the pvp system successfully revolutionizes the pvp experience for players and breathes new life into that whole facet of the game.
IMO, this whole notion that this one island is going to be a continual font of end-game entertainment that won't be shriveled and dry in just 6 weeks or less for most players is unrealistic.
Blackrock
I am all in favor of rigorous qualifying processes for unlocking normal mode in LFR, but I don't see the majority of wow seeing much of the endgame content in MOP at all. Not outside LFR. Not because they are unwilling to challenge themselves with the content, but because they are unwilling to compromise their enjoyment of the game to put up with the great deal of BS that players in WoW are happy to pelt others with.
Not everyone wants to build a long term relationship with a guild or subject themselves to a pug week in and week out for a chance to challenge themselves in PvE for loot that isn't intentionally gimped for LFR rewards.
That's why everyone looks around and sees most players still in LFR gear despite the overwhelming tone within game that screams "IS 5.2 HERE YET?" from all directions.
I am sure elitists will disagree as they always do with anything that would make it easier for non-elitist players to experience the game or see reward for their efforts, but this is not about them...They have heroic mode and their tightly-knit guild oligarchy so none of this is about them. It's about the players who are actually CASUAL and providing them with a way to play the game CASUALLY without being reduced to a weaker raid with a weaker set of rewards because of that inability/lack of deisre to commit to a guild or waste hours making pugs with nit-picky specifications that still won't get halfway through before players leave for one reason or another.
Point in case - access to real raids with the LFR system would be fantasitic.
Wasting time improving farmville is a frustrating goal to see realized for the $15 a month I put into the game expecting the actual game play to improve at some point here. At least the PvP team is on topic and not d!cking around with farmville.
Elune
Elune
LFR gear is for people who only have time for LFR.
Normal gear is for people who only have time for Normal.
Heroic gear is for people who put in the time for Heroic gear.
I don't have time to do RBGs and PVP on a regular basis, I'm not complaining that I can't have all epic Conquest PVP gear. Why would I? I don't put in the time for it, I don't deserve it. What do I deserve? The set of blue PVP gear i've obtained, as it's what I've put in time for.
Our 15 dollars are not equal, sorry. Your 15 dollars entitles you to however much time you put into the game.
If we both have a Gold's Gym Membership that costs 120 dollars a year, Just because I go work my buttoff for 4 hours a day 4 days a week to get ripped, you're not entitled to 6-pack abs because you only put in 2 hours a day for 1 day a week.
Drak'thul
The Venture Co
Lightbringer
Scarlet Crusade
It's funny they feel the need to hide behind an alt to complain.
Elune
It's funny you assume there aren't ways to determine everyone's character list from third-party websites.
Elune
So yes, I did my research before replying to that QQ-LFR Fiend.
Shandris
I've got virtually no expectations of class balance in a game as diverse as this and so have some more realistic expectations of pvp - which is why it doesn't bother me too much. Other facets of the game like the expanding on the EXTREMELY popular farming IS a great way for developers to expand on the outlying facets. Well Done i say! They're looking at wats popular and improving upon it.
As for your measly $15 a month - u seem to expect a !@#$%^- for the price of a movie ticket...lol
Blackwater Raiders
Darrowmere
Ner'zhul
Ner'zhul
Galakrond
Shadow Council
Also @Omgthedevil
You're kidding, right?
Some people that are looking to get into 10 man raids simply cannot. My server is very very in-active with raiding, and you see a pug run of MV or HoF maybe once every 2 weeks. It's really saddening. Some guilds are already running the raids, while that's great and all, and I'd love to be in a raid... I would NOT want to be in a raid with them.
Most raiding guilds are elitists. No player such as myself would want to go into an elitist raid group. I play this game to have fun. Not hear whining when things don't go our way.
Galakrond
Gorefiend
Cairne
Azgalor
Lightbringer
Lightbringer
Elune