Consumes your Blood Plague and Frost Fever on the target to activate up to two random fully-depleted runes as Death Runes.
30 yd range
2 min cooldown
Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.
30 yd range
30 sec cooldown
Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 sec. Functions as a silence if the target is immune to stuns.
When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.
40 yd range
Deals 1,810 Shadowfrost damage to an enemy, healing the Death Knight for 335% of damage dealt.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Chains of Ice
Your Chains of Ice also causes 150 Frost damage, with additional damage depending on your attack power.
Glyph of Icebound Fortitude
Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.
Glyph of Corpse Explosion
Teaches you the ability Corpse Explosion.
Glyph of Tranquil Grip
Your Death Grip spell no longer taunts the target.