Your Blood Boil ability now also triggers Pestilence if it strikes a diseased target.
An unholy pact grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when Shroud of Purgatory expires, you die. Otherwise, you survive. This effect may only occur every 3 min.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
2 min cooldown
Drain vitality from an undead minion, healing the Death Knight for 50% of her maximum health and causing the minion to suffer damage equal to 50% of its maximum health.
Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
30 yd range
1 min cooldown
Shadowy tendrils coil around all enemies within 0 yards of a target (hostile or friendly), pulling them to the target's location.
Glyph of Death and Decay
Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.
Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
Glyph of Outbreak
Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power.
Glyph of Army of the Dead
The ghouls summoned by your Army of the Dead no longer taunt their target.
Glyph of Resilient Grip
When your Death Grip ability fails because its target is immune, its cooldown is reset.
Glyph of Path of Frost
Your Path of Frost ability allows you to fall from a greater distance without suffering damage.