Consumes your Blood Plague and Frost Fever on the target to activate up to two random fully-depleted runes as Death Runes.
2 min cooldown
Draw upon unholy energy to increase Leech by 10%, and make you immune to Charm, Fear, and Sleep for 10 sec.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.
Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
40 yd range
Deals 1,810 Shadowfrost damage to an enemy, healing the Death Knight for 335% of damage dealt.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Tranquil Grip
Your Death Grip spell no longer taunts the target.