Your Blood Boil ability now also triggers Pestilence if it strikes a diseased target.
An unholy pact grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when Shroud of Purgatory expires, you die. Otherwise, you survive. This effect may only occur every 3 min.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
40 yd range
Deal 7,497 Shadowfrost damage to an enemy, healing the Death Knight for 150% of damage dealt.
Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
Glyph of Vampiric Blood
Increases the bonus healing received while your Vampiric Blood is active by an additional 15%, but your Vampiric Blood no longer grants you health.
Glyph of Death Grip
Increases the range of your Death Grip ability by 5 yards.
Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
Glyph of Path of Frost
Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
Glyph of the Geist
Your Raise Dead spell summons a geist instead of a ghoul.
Glyph of Horn of Winter
When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.