You can move, parry, dodge, and use defensive abilities while channeling this ability.
Consume your Blood Plagues within 30 yards, dealing 22,958 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.
Passive: Blood Boil no longer applies Blood Plague.
1 min cooldown
Reduces the cooldown on Gorefiend's Grasp by 60 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.