Consumes your Blood Plague and Frost Fever on the target to activate up to 2 random fully-depleted runes as Death Runes.
An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.
2 min cooldown
Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Empowerment
Your Empower Rune Weapon also heals you for 30% of your maximum health.
Glyph of Blood Boil
Increases the radius of your Blood Boil by 5 yards.
Glyph of Anti-Magic Shell
Increases the duration of Anti-Magic Shell by 3 sec.
Glyph of Foul Menagerie
Causes your Army of the Dead spell to summon an assortment of undead minions.
Glyph of Path of Frost
Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
Glyph of Tranquil Grip
Your Death Grip spell no longer taunts the target.