Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever.
An unholy pact grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when Shroud of Purgatory expires, you die. Otherwise, you survive. This effect may only occur every 3 min.
Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec, and your Chains of Ice immobilizes targets for 3 sec.
40 yd range
Deal 7,497 Shadowfrost damage to an enemy, healing the Death Knight for 150% of damage dealt.
When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate Runic Corruption, increasing your rune regeneration rate by 100% for 3 sec.
30 yd range
1 min cooldown
Shadowy tendrils coil around all enemies within 0 yards of a target (hostile or friendly), pulling them to the target's location.
Glyph of Dancing Rune Weapon
Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.
Glyph of Icebound Fortitude
Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.
Glyph of Death and Decay
Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.
Glyph of Death's Embrace
Your Death Coil refunds 20 Runic Power when used to heal an allied minion.
Glyph of Horn of Winter
When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.
Glyph of Foul Menagerie
Causes your Army of the Dead spell to summon an assortment of undead minions.