Abilities cost 75% less Energy while you are stealthed.
2 min cooldown
Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times.
Lasts for 20 sec, but if 10 sec elapse without any incoming weapon strikes, this state will end.
3 sec cast
Requires One-Handed Melee Weapon
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Your melee attacks have a 50% chance to poison the target for 10 sec. Your subsequent weapon strikes against the poisoned target will heal you for 10% of damage dealt.
25 yd range
20 sec cooldown
Step through the shadows and appear behind a target. Movement speed is increased by 70% for 2 sec afterwards.
Your Gouge and Blind no longer have an Energy cost, and no longer break from damage dealt by your Poison and Bleed effects.
When one of your attacks generates a combo point on a target that already has 5 combo points, you gain an Anticipation charge, up to a maximum of 5.
When you perform an offensive finishing move on an enemy, any Anticipation charges are consumed to grant you an equal number of combo points on that target.
Glyph of Stealth
Reduces the cooldown of your Stealth ability by 4 sec.
Glyph of Vendetta
Reduces the damage bonus of your Vendetta ability by 5% but increases its duration by 10 sec.
Glyph of Sharpened Knives
Your Fan of Kinves also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
Glyph of Poisons
You apply poisons to your weapons 50% faster.
Glyph of Decoy
When you Vanish, you leave behind a brief illusion that very closely resembles you.
Glyph of Safe Fall
Increases the distance your Safe Fall ability allows you to fall without taking damage.