Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.
An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune.
Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until cancelled or Runic Power is exhausted.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Death Grip
Increases the range of your Death Grip ability by 5 yards.
Glyph of Chains of Ice
Your Chains of Ice also causes 150 Frost damage, with additional damage depending on your attack power.
Glyph of Anti-Magic Shell
Increases the duration of Anti-Magic Shell by 3 sec.
Glyph of Foul Menagerie
Causes your Army of the Dead spell to summon an assortment of undead minions.