Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards, infecting them with Blood Plague and Frost Fever.
2 min cooldown
Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.
When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.
Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until cancelled or Runic Power is exhausted.
1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Glyph of Death and Decay
Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.
Glyph of Dark Simulacrum
Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.
Glyph of the Geist
Your Raise Dead spell summons a geist instead of a ghoul.
Glyph of Tranquil Grip
Your Death Grip spell no longer taunts the target.