World of Warcraft
2013 Arena Pass
For more information on the 2013 World of Warcraft Arena Pass, review our FAQ and check the World of Warcraft game site for updates.
Register for the Arena Pass!
- The registration fee is $20 per account
- Create new level-90 characters with full sets of epic gear
- 3v3 Arena team combat
- Earn exclusive rewards: Armored Murloc Pet, “Vanquisher” title
Certain restrictions apply. Eligibility subject to official rules.
Read the Arena Pass FAQ for more details.
The World of Warcraft Arena Pass is the ultimate field of competition for the most dedicated gladiators to grace Azeroth's arenas. With each glorious victory you'll amass renown and recognition for your prowess, as well as a chance to earn exclusive rewards only available to Arena Pass participants.
Within a structured format comprised of one online qualifier, players will battle on special Arena Pass realms set aside exclusively to host competitive 3v3 Arena matches. You'll create and customize new level-90 characters in a level playing field, with full access to high-end PvP armor, weapons, enchants, and accessories.
Arena Pass registration is open to any active World of Warcraft account with access to the Mists of Pandaria expansion. Registration requires a one-time payment of $20 in North America and €15/£12 in Europe, which grants one eligible World of Warcraft account access to the Arena Pass realms for the duration of the nine week service. Players will be able to create new fully customizable level-90 characters on these realms and deck them out with a full set of epic gear. Form a new 3v3 team, enter the Arenas, and embark on a whole new level of competitive play. Good luck!
Players who participate in the service can earn both the exclusive Armored Murloc in-game pet, and the “Vanquisher” title on their live characters by meeting certain eligibility criteria. (Please see the FAQ for more details.)
Ever wanted to try a particular race and class combo in the Arena? The World of Warcraft Arena Pass gives you the opportunity to make your ideal gladiator. You can freely experiment with different combinations -- and coordinate with others to craft a “dream team.”
New characters on an Arena Pass realm are automatically raised to level 90, fitted with basic gear, given a hefty sum of gold, and appear in one of the designated starting areas.
Characters have access to full sets of Arena armor and weapons, as well as items normally purchased with Honor, such as the PvP trinkets. Money is no object on an Arena Pass realm, so you never have to worry about paying for training, respecs, or new gear.
Once you create and outfit your new gladiator, you'll want to join or create a new 3v3 Arena team. As on the live realms, the 3v3 teams can have up to six total players on their roster. Each of the Arena Pass characters you play can be on separate teams.
The 3v3 Arena battles on the Arena Pass realms are exactly the same as they are on the live realms -- the same maps, win conditions, and rules apply. However, there is one important distinction from the live realms -- the playing field is level in terms of gear and class availability. Since most players will be equipped in similar sets of class-specific PvP gear, more emphasis is placed on executing a winning strategy based on teamwork and individual skill. Entering matches is also handled the same way -- by queuing up for a rated match on your PvP tab.
The Arena Pass realms are running the same version of World of Warcraft as the live realms. Thus, there should be no disparity in game balance between the two realm types. Any patches or hotfixes that may affect the live realms after the Arena Pass begins will also be applied to the Arena Pass realms.
On Arena Pass realms, you can roam freely on the original continents of Azeroth and Kalimdor. However, instance portals leading to dungeons are deactivated, as is the Dark Portal -- Outland is not accessible on Arena Pass realms. There are also no computer-controlled enemies anywhere in the world.
Besides the occasional change of scenery, the only reason you'd wish to travel outside your starting area may be to engage in some duels with your fellow players. The dueling action you may encounter near the familiar "hotspots" of the world can serve as a fun diversion between matches. Beyond duels, however, there is no specific "world PvP" on the Arena Pass realms as they are dedicated to structured PvP combat.
The Arena Pass service will run for nine weeks. The first five weeks are designated for practice -- giving players a chance to meet, form teams, gain experience working together as a team, and to experiment with different lineups and strategies. During this time period, matches will not count, although your rating will change as normal. After the practice period, all team ratings will be reset to zero. During the next four weeks, there will be a -150 team rating penalty for any new player additions to your team. The rating and ranking system functions in the same way as it does on the live realms, including personal ratings.
All characters and teams on the Arena Pass realms are searchable and have full profiles on the World of Warcraft game site. The Arena Pass Teams Ranking section also features a ladder for the Arena Pass realms, which is updated daily. In addition, a special Arena Pass forum has been set up on the World of Warcraft game site for Arena Pass discussions.