H-Norushen 25 needs a HP Nerf/Zerk Reduction

100 Dwarf Death Knight
18230
Was the least amount of pulls I've ever spent on a heroic boss

Even wiped more on H gunship back in the day.
Edited by Azane on 9/19/2013 7:34 PM PDT
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100 Troll Monk
2565
He's really really tight. We had 3 sub 5m wipes.
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100 Troll Rogue
16465
He's really really tight. We had 3 sub 5m wipes.


So in a few weeks with some more gear he will be a loot pinata then? :P
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100 Troll Monk
2565
09/19/2013 10:06 PMPosted by Sabod
He's really really tight. We had 3 sub 5m wipes.


So in a few weeks with some more gear he will be a loot pinata then? :P


He'll get easier in a pretty linear fashion as time goes on for sure.
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100 Human Paladin
20525
I'd take having to zerg it rather than having to do all the mechanics correctly...
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100 Blood Elf Monk
18535
I'd take having to zerg it rather than having to do all the mechanics correctly...


Wish 10m H:Noru had that luxury. Had to have DPS purify aka do it the intended way and still had 4.5 sec on berserk. Took 3 pulls. Just coordination/DPS check, whatever. I'm sure 10mans will start zerging it as well come next week or with more gear. Though I have heard some do zerg it, haven't yet heard of a successful 10m zerg on my realm at least.
Edited by Zealsie on 9/20/2013 5:20 AM PDT
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100 Troll Rogue
21835
Wish 10m H:Noru had that luxury. Had to have DPS purify aka do it the intended way and still had 4.5 sec on berserk. Took 3 pulls. Just coordination/DPS check, whatever. I'm sure 10mans will start zerging it as well come next week or with more gear. Though I have heard some do zerg it, haven't yet heard of a successful 10m zerg on my realm at least.

On 25 man it isn't a matter of being able to ignore mechanics it is a matter of sending people down being a net dps loss in many cases. In 25 man sending 1 person down to get purified is at best a 2% dps reduction for the rest of the raid and a 4% dps loss if you can't kill the big add before the first tick. On 10 man I suspect you can mitigate this somewhat by rotating all your dps down because you only have 6 dps whereas on 25 man rotating 19 dps down is basically impossible without getting overwhelmed by adds up top.

The mechanics of the fight ob 25 man make zerging or mostly zerging the optimal strat not something that 25 mans can just lolzerg through.
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90 Draenei Hunter
9320
The 25m version of the encounter is poorly designed because the larger number of people in the room means you are punished more each time you gain corruption. The 1 person doing their trial generates more total corruption than on 10.

Blizzard never got this fight working in its original iteration on the PTR (longer enrage, but the siphon which spawned small adds) - it was a *disaster* where the entire room would fill with small adds from 30% -> onward and there was no realistic way to kill the encounter.

My hope is that they're smart enough to just leave it alone - them trying to "fix" encounters that have already been killed by hundreds of guilds will only result in making the situation worse. Right now, it's a frankly much-needed DPS check in an instance that doesn't have one until Thok, and it'll fall over like a 3rd boss should once guilds have the gear for it.
Edited by Subrosian on 9/20/2013 6:53 AM PDT
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90 Pandaren Hunter
10715
zerg strat doesn't really work to much after the first day, they changed how it works, the adds used to not pulse damage and give corruption to everyone when they were stunned, which is changed now, each add will give a minimum of 10 corruption and there are 5 minimum that spawn after 50%, the zerg strat was easy the first day of heroics though.
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100 Troll Rogue
21835
zerg strat doesn't really work to much after the first day, they changed how it works, the adds used to not pulse damage and give corruption to everyone when they were stunned, which is changed now, each add will give a minimum of 10 corruption and there are 5 minimum that spawn after 50%, the zerg strat was easy the first day of heroics though.

Given that we killed it last night zerging just fine I'm pretty sure you are incorrect.

Each pulse from the add or the orb it drops grants 2 corruption not 5 so the minimum corruption you can get per add is 2 if you kill the add before its first pulse and 4 if you kill it after its first pulse. It does appear that adds will still pulse while stunned which makes killing the add getting only 2 corruption somewhat difficult.
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100 Human Warlock
13935
09/20/2013 07:43 AMPosted by Fierydemise
zerg strat doesn't really work to much after the first day, they changed how it works, the adds used to not pulse damage and give corruption to everyone when they were stunned, which is changed now, each add will give a minimum of 10 corruption and there are 5 minimum that spawn after 50%, the zerg strat was easy the first day of heroics though.

Given that we killed it last night zerging just fine I'm pretty sure you are incorrect.

Each pulse from the add or the orb it drops grants 2 corruption not 5 so the minimum corruption you can get per add is 2 if you kill the add before its first pulse and 4 if you kill it after its first pulse. It does appear that adds will still pulse while stunned which makes killing the add getting only 2 corruption somewhat difficult.


10m definitely gets 5 per pulse from the big add and 5 from its orb, so unless the big add is erased instantly, you get 10 corruption per big add. Still, 10 can zerg it in spite of that - nothing has changed from day 1 to now, it is just a fairly large gear/comp check (in 10).
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90 Human Monk
12300
Was the least amount of pulls I've ever spent on a heroic boss

Even wiped more on H gunship back in the day.


either it takes you hours to clear trash or you guys must like talking a lot of things over between pulls, because i've never heard of a guild having such an easy time with bosses and wiping so little to everything and still manage to maintain such a rank.
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100 Human Rogue
11320
either it takes you hours to clear trash or you guys must like talking a lot of things over between pulls, because i've never heard of a guild having such an easy time with bosses and wiping so little to everything and still manage to maintain such a rank.


Or we only raid for 12 hours a week and still are in the US top 50 25m? PS saying that it was the fastest heroic boss we've ever killed (and it was) actually explicitly implies that we do not kill most bosses in 2 pulls like we did this one.
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100 Troll Rogue
21835
10m definitely gets 5 per pulse from the big add and 5 from its orb, so unless the big add is erased instantly, you get 10 corruption per big add. Still, 10 can zerg it in spite of that - nothing has changed from day 1 to now, it is just a fairly large gear/comp check (in 10).

Ah, my bad, didn't realize that poster was talking about 10 man.
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90 Human Monk
12300
09/20/2013 09:46 AMPosted by Ninjablaze
either it takes you hours to clear trash or you guys must like talking a lot of things over between pulls, because i've never heard of a guild having such an easy time with bosses and wiping so little to everything and still manage to maintain such a rank.


Or we only raid for 12 hours a week and still are in the US top 50 25m? PS saying that it was the fastest heroic boss we've ever killed (and it was) actually explicitly implies that we do not kill most bosses in 2 pulls like we did this one.


well from other threads I've heard all about vow killing like every ToT boss in under 5-10 pulls so 12hours should be more then enough time with those kinds of numbers.
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100 Human Rogue
11320
well from other threads I've heard all about vow killing like every ToT boss in under 5-10 pulls so 12hours should be more then enough time with those kinds of numbers.


Get better at reading? Not a claim we can make for all that many heroic bosses. Normals? Sure.
Edited by Ninjablaze on 9/20/2013 11:24 AM PDT
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100 Dwarf Death Knight
18230
And that's when you stop replying because it's passive agressive trolling.
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Community Manager
We are planning on making a few changes to Heroic Norushen for next week’s reset. We’re seeing a lot of guilds ignoring many of the fight’s mechanics, and want to ensure that that is not the ideal strategy for defeating the encounter. We’ll be adjusting things in a way that shouldn’t significantly increase the overall difficulty of the encounter, but does require that Heroic raiders engage with its core mechanics.

These changes will be applied via hotfix along with the weekly raid resets for each region, and more information will be available in the official hotfix blog once they have been finalized.
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100 Worgen Warlock
22770
In before they just add Draw back.
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100 Gnome Monk
5020
Good job internal testing team. May all your future employments be as successful.
Edited by Risë on 9/20/2013 4:09 PM PDT
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