Reforge all haste. Take FoJ, Clemency, DP, and LH.
Use Divine Plea one the 2nd (12th, 22nd, etc) wave and then on CD after that. Use LH on CD.
Wave 1: Just heal the tank and watch the Flamecaller. Rogue will open with a stun, and then kick. After the rogue kicks, use rebuke. Follow up with HoJ/FoJ to interrupt the next one. The rouge or mage should get the next and the your rebuke should be back up after that.
Wave 2: Rouge should open up on Hive-Stinger with a stun. He'll follow up with the first kick. Follow up with rebuke and then HoJ/FoJ afterward. Use Hand of Sac on tank about 10 seconds or so into the wave as he'll be getting trucked.
Wave 3: Try and HoJ a tunneler if you can. Otherwise, just focus on healing the people that get the bleed first. They are your first priority and you will fall behind if you don't make them so.
Wave 4: HoJ an Aqualyte at the start. After rogue kicks the flamecaller, rebuke the next cast. Dispel only the debuffs of melee when both Aqualytes are up. If 2 melee get it, dispel one and DA. Rebuke flamecaster if still alive when possible. Pop AW/DF if needed.
Wave 5: HoJ Hive-Stinger as soon as it spawns. Let Rogue take the next stun and kick. Then rebuke it afterward and hope either the mage gets the next or prepare to heal. Sac the tank as soon as the big guy enrages. Damage is minimal once the Hive-Stinger dies so don't blow your mana.
Wave 6: The Conq will still be up. HoJ the tunneler on spawn and rebuke the flamecaster. Dispel when needed and just try and heal the best you can. Prioritize bleeds first, use GotAK if you fall behind.
Wave 7: let Rogue get stun and kick on the Hive-Stinger. Then rebuke and HoJ. Mage should get the next one or rogue's kick might be back up if your timing was good. Otherwise prepare to heal the AoE. Damage shouldn't really be too terrible, except on maybe the tank. Prioritize him here.
Wave 8: Rebuke a far away flamecaller and HoJ another. Cast DA. Use Reubke on CD. Hope RNG is on your side and just heal.
Wave 9: YOUR PRIORITY IS THE HIVE-STINGER. The NPCs will not focus down the Hive-Stinger first, you need to Rebuke as soon as it spawns and then HoJ afterward. If you can time Blinding Light right, use it for a 3rd interrupt. Rebuke will then be back up, and the NPCs should switch to it. Healing wise, prioritize bleeds. Dispel when you can.
Wave 10: While damage shouldn't be that high, don't be afraid to blow all of your mana as you're getting ready to be able to drink. Interrupt flamecaller, HoJ Aqualyte, Win.
Strat for every set is essentially the same, granted you might have to adapt your CD usage due to RNG as you go along, but the basic priorities are the same.
Edited by Hainiryuun on 10/1/2013 12:54 PM PDT